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  1. - Top - End - #1
    Ogre in the Playground
     
    inuyasha's Avatar

    Join Date
    Feb 2011
    Location
    gehenna
    Gender
    Male

    Default Bloodlines: ressurrection!

    Hi, Im inuyasha and Im trying to start this thread up again that i started not that long ago, feel free to PEACH, and post your own bloodlines
    Requested for the swarmlord class by Lix Lorn
    Cerebrate
    {table=head] Level |
    Minor
    |
    Intermediate
    |
    Major

    1 | | | +2 on intimidate checks
    2 | | +2 on intimidate checks| I am the swarm...
    3 | | | +1 charisma
    4 | +2 on intimidate checks| I am the swarm...| I am the swarm...
    5 | | | Swarmlord affinity +2
    6 | | +1 charisma| Obey the hive...
    7 | | | +2 on psicraft checks
    8 | I am the swarm...| I am the swarm| Obey the hive...
    9 | | | +1 constitution
    10 | | Swarmlord affinity +2| I am the swarm....
    11 | | | Swarmlord affinity +4
    12 | +1 charisma| Obey the hive...| Ultimate evolution
    13 | | | +2 on concentration checks
    14 | | +2 on psicraft checks| I am the swarm...
    15 | | | +1 intelligence
    16 | I am the swarm...| Obey the hive...| Obey the hive...
    17 | | | Swarmlord affinity +6
    18 | | +1 constitution| Obey the hive...
    19 | | | +2 on all knowledge checks
    20 | Swarmlord affinity +2| I am the swarm...| Ultimate evolution
    [/table]

    I am the swarm...
    As a Cerebrate grows in level, it grows in power. Every time I am the swarm... shows up, they get 2 bonus evolution points that may be either added to her swarm or herself

    Obey the hive...
    As the cerebrate grows in level, its swarm becomes more to her whim and does her every command...and so do other people. The cerebrate gets 3 extra power points added to her pool each time this comes up

    Ultimate evolution
    you may pick one adaptation from the swarmlord list that you meet the prerequisites for, you gain it immediately. Once this is picked, it cannot be changed

    P.S. axiomatic may be a little delayed

    Anarchic
    {table=head] Level |
    Minor
    |
    Intermediate
    |
    Major

    1 | | | +2 on intimidate checks
    2 | |+2 on intimidate checks | great fortitude
    3 | | | +1 constitution
    4 |+2 on intimidate checks |great fortitude | protection from law 1/day
    5 | | | anarchic affinity +2
    6 | |+1 constitution | smite law 1/day
    7 | | | +2 on bluff checks
    8 |great fortitude |protection from law 1/day | resistance to acid 5
    9 | | | +1 charisma
    10 | |anarchic affinity +2 | +2 on saves against poison
    11 | | | anarchic affinity +4
    12 |+1 constitution |smite law 1/day | lightning resistance 5
    13 | | | +2 on move silently checks
    14 | |+2 on bluff checks | improved initiative
    15 | | | +1 dexterity
    16 |protection from law 1/day |resistance to acid 5 | resistance to fire 5
    17 | | | anarchic affinity +6
    18 | |+1 charisma | +1 natural armor
    19 | | | +2 on slight of hand checks
    20 |anarchic affinity |+2 on saves against poison | DR 5/law
    [/table]


    and I will be getting the axiomatic right here as soon as I can :)

    Treant
    {table=head] Level |
    Minor
    |
    Intermediate
    |
    Major

    1 | | | +2 on survival checks
    2 | | +2 on survival checks| double damage against objects
    3 | | | +1 constitution
    4 | +2 on survival checks| double damage against objects| gain 1 slam dealing 1d8 damage
    5 | | | treant affinity +2
    6 | | +1 constitution| toughness
    7 | | | +2 on spot
    8 | double damage against objects| gain 1 slam dealing 1d8 damage| great fortitude
    9 | | | +1 strength
    10 | | treant affinity +2| immunity to paralysis
    11 | | | treant affinity +4
    12 | +1 constitution| toughness| immunity to poison
    13 | | | +2 on concentration checks
    14 | | +2 on spot checks| +2 on saves vs. mind influencing effects
    15 | | | +1 intelligence
    16 | gain 1 slam dealing 1d8 damage| great fortitude| 25% to ignore a crit
    17 | | | treant affinity +6
    18 | | +1 strength| +4 on saves vs. mind influencing effects
    19 | | | +2 on spellcraft checks
    20 | Treant affinity +2| immunity to paralysis and stunning| 50% chance to ignore critical hits
    [/table]

    Goblin/Kobold because you know they're the same
    {table=head] Level |
    Minor

    4 | +2 on move silently checks
    8 | Gain the slight build ability because you're short
    12 | +1 Dexterity
    16 | Increase darkvision by 30ft.
    20 | Goblin/Kobold Affinity +2
    [/table]

    Dwarf
    {table=head] Level |
    Minor

    4 | +2 on craft checks for metal and stone only
    8 | +1 racial bonus on saves against poison and disease
    12 | +1 Constitution
    16 | +2 dodge bonus to armor class Vs. giants
    20 | Dwarf Affinity +2
    [/table]

    Elf
    {table=head] Level |
    Minor

    4 | +2 on listen checks
    8 | +1 racial bonus on saves Vs. enchantment effects
    12 | +1 Dexterity
    16 | no longer need to sleep (but still need to memorize spells)
    20 | Elf Affinity +2
    [/table]

    Orc crap i need help to make this fun...
    {table=head] Level |
    Minor

    4 | +2 on search checks for shiny things (ugh...)
    8 | Lowlight vision
    12 | +1 Strength
    16 | Increase Darkvision by 30ft.
    20 | Orc Affinity +2
    [/table]

    Gnome
    {table=head] Level |
    Minor

    4 | +2 on Craft (alchemy) checks
    8 | +1 DC for all illusion spells cast
    12 | +1 Charisma
    16 | 1/day prestidigitation
    20 | Gnome Affinity +2
    [/table]

    Halfling
    {table=head] Level |
    Minor

    4 | +2 on Move Silently checks
    8 | +1 racial bonus on saves Vs. fear
    12 | +1 Dexterity
    16 | +1 on attack rolls with thrown weapons and slings
    20 | Halfling Affinity +2
    [/table]

    Troglodyte
    {table=head] Level |
    Minor

    4 | +2 on hide checks
    8 | Stench as the troglodyte but duration=5 rounds
    12 | +1 Constitution
    16 | +2 natural armor
    20 | Troglodyte Affinity +2
    [/table]

    Gnoll
    {table=head] Level |
    Minor

    4 | +2 on search checks (gnolls in my campaigns have scent)
    8 | +1 natural armor
    12 | +1 Strength
    16 | Scent
    20 | Gnoll Affinity +2
    [/table]

    Locacath
    {table=head] Level |
    Minor

    4 | +2 on swim checks
    8 | Swim speed 10ft.
    12 | +1 Intelligence
    16 | Can breathe water as well as air
    20 | Locacath Affinity +2
    [/table]

    Pseudodragon
    {table=head] Level |
    Minor

    4 | +2 on hide checks
    8 | +2 on saves vs. paralysis
    12 | +1 Dexterity
    16 | telepathy 30ft.
    20 | Pseudodragon affinity +2
    [/table]

    and as promised...
    Axiomatic
    {table=head] Level |
    Minor
    |
    Intermediate
    |
    Major

    1 | | | +2 on concentration checks
    2 | |+2 on concentration checks | iron will
    3 | | | +1 wisdom
    4 |+2 on concentration checks |iron will | protection from chaos 1/day
    5 | | | axiomatic affinity +2
    6 | |+1 wisdom | smite chaos 1/day
    7 | | | +2 on sense motive checks
    8 |iron will |protection from chaos 1/day | resistance to cold 5
    9 | | | +1 intelligence
    10 | |axiomatic affinity +2 | +2 on saves against poison
    11 | | | axiomatic affinity +4
    12 |+1 wisdom |smite chaos 1/day | fire resistance 5
    13 | | | +2 on knowledge checks
    14 | |+2 on sense motive checks | power attack
    15 | | | +1 charisma
    16 |protection from chaos 1/day |resistance to cold 5 | resistance to electricity 5
    17 | | | axiomatic affinity +6
    18 | |+1 intelligence | +1 natural armor
    19 | | | +2 on spot checks
    20 |axiomatic affinity +2 |+2 on saves against poison | DR 5/chaos
    [/table]

    Intelectual not actually based off a creature, just a character concept
    {table=head] Level |
    Minor

    4 | +2 speak language
    8 | read magic 1/day
    12 | +1 intelligence
    16 | comprehension 1/day
    20 | Intellectual affinity+2*
    [/table]
    *works on all creatures with an intelligence of 14

    Blaster not actually based off a creature, just a character concept
    {table=head] Level |
    Minor

    4 | +2 on intimidate checks
    8 | ray of frost 1/day
    12 | +1 dexterity
    16 | magic missile 1/day
    20 | blaster affinity+2*
    [/table]
    *works on all creatures with a ranged special attack attack (so a manticores spikes would work, so would a red dragons fire breath, but not an elfs arrow)

    Influencial not actually based off a creature, just a character concept
    {table=head] Level |
    Minor

    4 | +2 on bluff checks
    8 | message 1/day
    12 | +1 charisma
    16 | command 1/day
    20 | Influencial affinity+2*
    [/table]
    *works on all creatures with either a charisma based special attack or with ranks in a charisma based skill equal to the creatures HD or more.

    Nurse not actually based off a creature, just a character concept
    {table=head] Level |
    Minor

    4 | +2 on heal checks
    8 | detect poison 1/day
    12 | +1 wisdom
    16 | cure light wounds 1/day
    20 | Nurse affinity+2*
    [/table]
    *works on all good outsiders, people with ranks in the heal skill, and all people with the ability to cast healing spells

    Invisible stalker
    {table=head] Level |
    Minor
    |
    Intermediate

    2 | | +2 on hide checks
    4 | +2 on hide checks | track feat
    6 | | +1 dexterity
    8 | track feat | invisibility 1/day
    10 | | invisible stalker affinity +2
    12 | +1 dexterity | improved tracking (as invisible stalker)
    14 | | +2 on spot checks
    16 | invisibility 1/day | improved invisibility 1/day
    18 | | +1 wisdom
    20 | invisible stalker affinity +2 | combat reflexes
    [/table]

    Brute not actually based off a creature, just a character concept
    {table=head] Level |
    Minor

    4 | +2 on intimidate checks
    8 | resistance 1/day
    12 | +1 constitution
    16 | endure elements 1/day
    20 | Brute affinity+2*
    [/table]
    *works on all creatures with a constitution or strength of at least 14, or with any macho man

    Caller not actually based off a creature, just a character concept
    {table=head] Level |
    Minor

    4 | +2 on diplomacy checks
    8 | create water 1/day
    12 | +1 charisma
    16 | summon monster I 1/day
    20 | Caller/Called affinity+2*
    [/table]
    *works on all conjurers, summoned creatures, or creatures with the abillity to summon other creatures

    Dead not actually based off a creature, just a character concept
    {table=head] Level |
    Minor

    4 | +2 on heal checks
    8 | touch of fatigue 1/day
    12 | +1 intelligence
    16 | ray of enfeeblement 1/day
    20 | Dead affinity+2*
    [/table]
    *works on all undead and necromancers

    Shadowkin not actually based off a creature, just a character concept
    {table=head] Level |
    Minor

    4 | +2 on bluff checks
    8 | dancing lights 1/day
    12 | +1 charisma
    16 | silent image 1/day
    20 | Shadowy affinity+2*
    [/table]
    *works on all creatures native to the plane of shadow, or creatures with illusion based supernatural/spell like abilities

    Sniper not actually based off a creature, just a character concept
    {table=head] Level |
    Minor

    4 | +2 on spot checks
    8 | guidance 1/day
    12 | +1 wisdom
    16 | true strike 1/day
    20 | sniper affinity+2*
    [/table]
    *Works on anything with heightened senses. Hightened senses could be: scent, lowlight vision, darkvision, blindsight, blindsense, or even just a racial bonus on spot or listen checks.

    Lich
    {table=head] Level |
    Minor
    |
    Intermediate
    |
    Major

    1 | | | +2 on spellcraft checks
    2 | | +2 on spellcraft checks | Touch of fatigue 1/day
    3 | | | +1 intelligence
    4 | +2 on spellcraft checks | Touch of fatigue 1/day | Ray of enfeeblement 1/day
    5 | | | Lich affinity +2
    6 | | +1 intelligence | Cause fear 1/day
    7 | | | +2 on concentration checks
    8 | Touch of fatigue 1/day | Ray of enfeeblement 1/day | Ghoul touch 1/day
    9 | | | +1 charisma
    10 | | Lich affinity +2 | Cold resistance 5
    11 | | | Lich affinity +4
    12 | +1 intelligence | Cause fear 1/day | Command undead 1/day
    13 | | | +2 on move silently checks
    14 | | +2 on concentration checks | Animate dead 1/day
    15 | | | +1 wisdom
    16 | Ray of enfeeblement 1/day | Ghoul touch 1/day | Inflict critical wounds 1/day
    17 | | | Lich affinity +6
    18 | | +1 charisma | Living dead*
    19 | | | +2 on hide checks
    20 | Lich affinity +2 | Cold resistance 5 | DR 5/magic
    [/table]
    *now are a living dead, Cure spells simply dont work anymore, but now inflict spells cure you.

    Mind flayer
    {table=head] Level |
    Minor
    |
    Intermediate

    1 | | |
    2 | | +2 on concentration checks |
    3 | | |
    4 | +2 on concentration checks | Alertness |
    5 | | |
    6 | | +1 intelligence |
    7 | | |
    8 | Alertness | Detect thoughts 1/day |
    9 | | |
    10 | | Mind flayer affinity +2 |
    11 | | |
    12 | +1 intelligence | Suggestion 1/day |
    13 | | |
    14 | | +2 on knowledge checks |
    15 | | |
    16 | Detect thoughts 1/day | Charm monster 1/day |
    17 | | |
    18 | | +1 charisma |
    19 | | |
    20 | Mind flayer affinity +2 | Astral projection 1/day |
    [/table]

    Shadar-Kai
    {table=head] Level |
    Minor

    4 | +2 on hide checks | |
    8 | Improved lowlight vision | |
    12 | +1 dexterity | |
    16 | Hide in plain sight | |
    20 | Shadar-Kai affinity +2 | |
    [/table]

    Mongrelfolk
    {table=head] Level |
    Minor

    4 | +2 on hide checks | |
    8 | Sound imitation* | |
    12 | +1 constitution | |
    16 | Emulate race** | |
    20 | Mongrelfolk affinity +2 | |
    [/table]
    *you may imitate any sound you have heard, a successful listen check can detect a ruse
    **you can use items that only function for a certain race because of your screwed up heritage

    Spriggan
    {table=head] Level |
    Minor
    |
    Intermediate

    2 | | +2 on intimidate checks |
    4 | +2 on intimidate checks | Enlarge 1/day |
    6 | | +1 constitution |
    8 | Enlarge 1/day | Produce flame 1/day | Produce flame 1/day
    10 | | Spriggan affinity +2 |
    12 | +1 constitution | Scare 1/day |
    14 | | +2 on disable device checks |
    16 | Produce flame 1/day | Shatter 1/day |
    18 | | +1 dexterity |
    20 | Spriggan affinity +2 | Improved initiative |
    [/table]

    Sunwyrm
    {table=head] Level |
    Minor
    |
    Intermediate
    |
    Major

    1 | | | +2 on spot checks
    2 | | +2 on spot checks | Flare 1/day
    3 | | | +1 dexterity
    4 | +2 on spot checks | Flare 1/day | Magic Missile 1/day
    5 | | | Sunwyrm affinity +2
    6 | | +1 dexterity | +1 natural armor
    7 | | | +2 on intimidate checks
    8 | Flare 1/day | Magic Missile 1/day | Breath weapon 1/day
    9 | | | +1 charisma
    10 | | Sunwyrm affinity +2 | Brilliant energy 1/day
    11 | | | Sunwyrm affinity +4
    12 | +1 dexterity | +1 natural armor | +1 natural armor
    13 | | | +2 on listen checks
    14 | | +2 on intimidate checks | SR 10+HD
    15 | | | +1 strength
    16 | Magic Missile 1/day | Breath weapon 1/day* | Sunbeam 1/day
    17 | | | Sunwyrm affinity +6
    18 | | +1 charisma | Sunburst 1/day
    19 | | | +2 on listen checks
    20 | Sunwyrm affinity +2 | Brilliant energy 1/day** | DR 5/magic
    [/table]
    *30ft. line of light, 6d8 damage but only to living creatures
    **once per day, any weapons you hold become Brilliant energy weapons for 5 rounds. This includes brilliant energy

    Dretch
    {table=head] Level |
    Minor
    |
    Intermediate

    2 | | +2 on hide checks |
    4 | +2 on hide checks | +2 on saves vs poison |
    6 | | +1 constitution |
    8 | +2 on saves vs poison | Scare 1/day |
    10 | | Dretch affinity +2 |
    12 | +1 constitution | Acid resistance 5 |
    14 | | +2 on Move silently checks |
    16 | Scare 1/day | Stinking cloud 1/day |
    18 | | +1 dexterity |
    20 | Dretch affinity +2 | Summon minion* |
    [/table]
    *once a day you can summon a dretch. The dretch lasts for one hour or until killed, whichever comes first

    Succubus
    {table=head] Level |
    Minor
    |
    Intermediate

    2 | | +2 on disguise checks |
    4 | +2 on disguise checks | Alter self 1/day |
    6 | | +1 charisma |
    8 | Alter self 1/day | Tongues 1/day |
    10 | | Succubus affinity +2 |
    12 | +1 charisma | Detect thoughts 1/day |
    14 | | +2 on bluff checks |
    16 | tongues 1/day | suggestion 1/day |
    18 | | +1 dexterity |
    20 | Succubus affinity +2 | Summon demon* |
    [/table]
    *once per day you can summon a vrock. this vrock lasts for either an hour, or until killed, whichever comes first

    Balor
    {table=head] Level |
    Minor
    |
    Intermediate
    |
    Major

    1 | | | +2 on intimidate checks
    2 | | +2 on intimidate checks | longword*
    3 | | | +1 strength
    4 | +2 on intimidate checks | longsword* | warm body**
    5 | | | balor affinity +2
    6 | | +1 strength | Masterwork longsword
    7 | | | +2 on bluff checks
    8 | longsword* | warm body** | +1 longsword
    9 | | | +1 constitution
    10 | | Balor affinity +2 | +1 keen longsword
    11 | | | Balor affinity +4
    12 | +1 strength | Masterwork longsword | +1 natural armor
    13 | | | +2 on listen checks
    14 | | +2 on bluff checks | +2 keen longsword
    15 | | | +1 charisma
    16 | warm body** | +1 longsword | +3 keen longsword
    17 | | | Balor affinity +6
    18 | | +1 constitution | +4 keen longsword
    19 | | | +2 on spot checks
    20 | Balor affinity +2 | +1 keen longsword | +5 keen longsword
    [/table]
    *sword: you have a longsword always in your hand, you are always proficient with it, and it gradually improves as you level
    **anyone grappling you, or anyone you are grappling, takes 1d6 fire damage per round from the heat of your skin
    NOTE: balors in my campaign have better dang swords

    Stirge I think the stirge one's a little weird, what do yall think?
    {table=head] Level |
    Minor

    4 | +2 on hide checks | |
    8 | Blood drain* | |
    12 | +1 dexterity | |
    16 | Weapon finesse or alertness** | |
    20 | Stirge affinity +2 | |
    [/table]
    *on a successful unarmed strike attack you deal 1d3 constitution damage
    **if your dexterity is higher than your strength, you get weapon finesse, if its the other way around, you get alertness

    Hezrou
    {table=head] Level |
    Minor
    |
    Intermediate

    2 | | +2 on intimidate checks |
    4 | +2 on intimidate checks | Stinking cloud 1/day |
    6 | | +1 constitution |
    8 | Stinking cloud 1/day | Chaos hammer 1/day |
    10 | | Hezrou affinity +2 |
    12 | +1 strength | Unholy blight 1/day |
    14 | | +2 on bluff checks |
    16 | Chaos hammer 1/day | blasphemy 1/day |
    18 | | +1 charisma |
    20 | Hezrou +2 | Summon demon* |
    [/table]
    *once per day you can summon 1d6 dretches



    More to come!

    and P.S. I will be trying to find pictures for some of these
    Last edited by inuyasha; 2013-03-25 at 10:13 PM.
    Come post a magic item to show that not all unique items are immensely powerful tools of the gods!
    Jester of The Rudisplorkers Guild!!

    My cool avatar by Kymme
    My homebrew

    Quote Originally Posted by Xuldarinar View Post
    ..What have I done..? What have you done? That poor lantern archon..

    trophies
    The photo got removed, but I'm a silver trophy winner of Pathfinder Grab Bag XII: of Dungeons and Dragons

  2. - Top - End - #2
    Ogre in the Playground
     
    inuyasha's Avatar

    Join Date
    Feb 2011
    Location
    gehenna
    Gender
    Male

    Default Re: Bloodlines: ressurrection!

    bump anybody?
    Come post a magic item to show that not all unique items are immensely powerful tools of the gods!
    Jester of The Rudisplorkers Guild!!

    My cool avatar by Kymme
    My homebrew

    Quote Originally Posted by Xuldarinar View Post
    ..What have I done..? What have you done? That poor lantern archon..

    trophies
    The photo got removed, but I'm a silver trophy winner of Pathfinder Grab Bag XII: of Dungeons and Dragons

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