Support the GITP forums on Patreon
Help support GITP's forums (and ongoing server maintenance) via Patreon
Results 1 to 19 of 19
  1. - Top - End - #1
    Halfling in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Aug 2006
    Location
    Biloxi, Mississippi
    Gender
    Male

    Default Help building a Hadozee?

    Hello, I need help building a Hadozee Monk, Lvl 1. You can find the race Hadozee on page 152 of the Stormwrack splat book. The last Monk I built never made it to level three, unfortunately. Also, I want the character build primarily, but also any tips on how to play it IC would be greatly appreciated...

    [EDIT] PS: you may pick any alignment you want. I'll post again later tonight with more details from the GM about teh game and any restrictions.
    Last edited by Spartan_Samuel; 2006-11-17 at 05:13 PM.
    Spoiler
    Show
    - Proud Member of PACO




  2. - Top - End - #2
    Ogre in the Playground
     
    Zincorium's Avatar

    Join Date
    Feb 2006
    Location
    Oak Harbor, WA
    Gender
    Male

    Default Re: Help building a Hadozee?

    Not a bad race choice, not the best, but it isn't actively hurting you, which is the important bit.

    Anyway, the best advice I can give is to remember what the monk is not. The monk is not a tank. The monk is not a frenzied engine of destruction. The monk is not the ultimate use of spring attack (I'm not even sure where that comes from, but I've seen it before).

    What the monk IS is a very nice complement to your existing fighter and or rogue. Tumbling and flanking works very nicely when you have tumble as a class skill and don't wear any armor. Plus, monks need the attack bonus from flanking if they're going to flurry. Monks have excellent saving throws and can get a fairly high AC, although they aren't as good as you might think in that arena.
    "It does me no injury for my neighbor to say there are twenty gods or no god. It neither picks my pocket nor breaks my leg."
    - Thomas Jefferson

    Avatar by Meynolds!

  3. - Top - End - #3
    Halfling in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Aug 2006
    Location
    Biloxi, Mississippi
    Gender
    Male

    Default Re: Help building a Hadozee?

    Any specifics for feats and skill distribution I should take?
    Spoiler
    Show
    - Proud Member of PACO




  4. - Top - End - #4
    Troll in the Playground
     
    Lord Lorac Silvanos's Avatar

    Join Date
    Nov 2005
    Location
    IPR Violation
    Gender
    Male

    Default Re: Help building a Hadozee?

    It would be helpful to know which books are allowed and if you are using point buy etc.
    All Yours Popcorn are belongs to me truly,
    LLS

    ___________________________________
    Avatar by Ink.

  5. - Top - End - #5
    Halfling in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Aug 2006
    Location
    Biloxi, Mississippi
    Gender
    Male

    Default Re: Help building a Hadozee?

    4d6, take the top three, reroll 1's. Uhm, most of the splats are acceptable, but all of my books have already been dropped off at a player's house, so I can't name them off of the top of my head. I have a metric ton on my computer, here at home though, so pretty much any and all. I'll just print up the references for the GM to review.
    Spoiler
    Show
    - Proud Member of PACO




  6. - Top - End - #6
    Troll in the Playground
     
    BlueWizard's Avatar

    Join Date
    Jan 2006
    Gender
    Male

    Default Re: Help building a Hadozee?

    If you have exalted deeds this will make him even more special!

  7. - Top - End - #7
    Ogre in the Playground
     
    Zincorium's Avatar

    Join Date
    Feb 2006
    Location
    Oak Harbor, WA
    Gender
    Male

    Default Re: Help building a Hadozee?

    Quote Originally Posted by BlueWizard View Post
    If you have exalted deeds this will make him even more special!
    I'm going to have to go with NO on Vow of Poverty, which is what I'm guessing you were thinking of. First off, it isn't any better than normal (and you have to spend two feats to get it) unless you are in a low magic or poor campaign. Secondly, it looks broken even if it isn't. Thirdly, rp wise it's a pain in the ass.

    Personally, I really like Versatile Unarmed Strike, esp. since it allows you to enter into Dervish and deal some impressive flurrying damage. Many of the things you'd get from monk, improved AC and speed, will progress with dervish anyway. However, I'm aware my pet builds are not always well received.


    See if you can get the monk variants here: http://www.d20srd.org/srd/variant/cl...FightingStyles approved. They're also in Unearthed Arcana, forget the page. Anyway, they add a lot of of options. The rest of this is for a standard monk however.

    1st level: Weapon finesse, if your dex is higher than str, even by only two points (which makes it as good as weapon focus). Since you get a racial bonus, this shouldn't be hard. Note that skimping on strength is still a poor strategy, even with this feat. You need that bonus damage, and since it applies to all your attacks, it's a good investment.

    2nd level: I'd go for improved grapple here, if using the standard monk, because the DCs for stunning fist are fairly poor, and with a monk abilities that are only usable a certain number of times run out very, very quickly with the increased number of attacks.

    3rd level: I'm gonna go with dodge, but not strongly. Pick something you like. The next feat you're going to want is Imp. natural attack (download the 3.5 FAQ if you need proof it works). Massive damage upgrade, which you want since power attack is generally a poor choice for monks (and yes, I'm aware there are exceptions, like the quarterstaff power attacking doom build).
    "It does me no injury for my neighbor to say there are twenty gods or no god. It neither picks my pocket nor breaks my leg."
    - Thomas Jefferson

    Avatar by Meynolds!

  8. - Top - End - #8
    Barbarian in the Playground
     
    The White Knight's Avatar

    Join Date
    Jan 2006
    Location
    Nova Scotia, Canada
    Gender
    Male

    Default Re: Help building a Hadozee?

    1st Level Weapon Finesse wouldn't work, as it requires BAB of +1 first (unless your race has racial HD that I'm unaware of).

  9. - Top - End - #9
    Halfling in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Aug 2006
    Location
    Biloxi, Mississippi
    Gender
    Male

    Default Re: Help building a Hadozee?

    UGH!!! The GM bitched out and didn't have anything ready (Which he does too much, and never tells anyone he doesn't have his ****). Other than that, I started on it and so far this is what I got (Also, before I start, in the Stormwrack book it states that the Hadozees come with the Bonus Feat Dodge):

    STR-18
    DEX-19 (17*)
    CON-14
    INT-14
    WIS-13
    CHA-13 (15*)
    *The numbers in parenthesis are my original rolls, but the racial bonuses for Hadozees are Dex +2 and Cha -2

    I rolled a seven on my HP so that's 9.

    Class Skill - Skill Mod - Ability Mod - Ranks - Misc Mod
    Balance - 8 - 4 - N/A - 4
    Climb - 8 - 4 - N/A - 4
    Concentration - 2 - 2 - N/A - N/A
    Craft - 2 - 2 - N/A - N/A
    Diplomacy - 1 - 1 - N/A - N/A
    Escape Artist - 4 - 4 - N/A - N/A
    Hide - 8 - 4 - 4 - N/A
    Jump - 4 - 4 - N/A - N/A
    Knowledge (Arcana) - 3 - 2 - 1 - N/A
    Knowledge (Religion) - 5 - 2 - 3 - N/A
    Knowledge (What the **** I'm talking about) - 4 - 2 - 2 - N/A
    Listen - 5 - 1 - 4 - N/A
    Move Silently - 8 - 4 - 4 - N/A
    Perform - 1 - 1 - N/A - N/A
    Profession (Sailor) - 1 - 1 - N/A - N/A
    Search - 5 - 1 - 4 - N/A
    Spot - 3 - 1 - 2 - N/A
    Swim - 4 - 4 - N/A - N/A

    As for languages, I chose common and Aquan.

    Right now, I feel indecisive about my feat. I want something that makes me on the path to being known for my ability to handle myself in combat equally with a Fighter or Barbarian, regardless that I can't stay in there as long. Reason being why I took the Monk class, but all this Immunity stuff is just a side-affect of my intentions, personally.

    Opinions and advice further?
    Spoiler
    Show
    - Proud Member of PACO




  10. - Top - End - #10
    Bugbear in the Playground
     
    Behold_the_Void's Avatar

    Join Date
    Mar 2006
    Location
    Piercing the heavens!
    Gender
    Male

    Default Re: Help building a Hadozee?

    I'd like to point out that you do not roll for HP at the first level, you always get maximum HP.


    Incredibly GAR avatar by Ninja_Chocobo.

  11. - Top - End - #11
    Pixie in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Sep 2008
    Location
    Southern California
    Gender
    Male

    Default Re: Help building a Hadozee?

    I'm not much of the person to play a monk, but heres a copy of the Hadozee ranger I made recently.

    (Link to thread where I posted it on gaia)
    http://www.gaiaonline.com/guilds/vie...php?t=13578943

    Name: Skeebo (and Screech)
    Class: Ranger/8
    Race: Hadozee
    Alignment: Netural Good
    Deity: Ehlonna
    Size: Med
    Age: 8 (Hadozee's are like monkeys so they age fast and only live to be like 20 something.)
    Sex: Male
    Height: 5' 3"
    Weight: 169 lbs
    Eyes: Brown
    Emotinal reasons to adventure: Because it seemed like fun...


    Name: Screech
    Race: Hawk
    Class: Skeebo's Animal companion

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~
    Str: 11 (Ability modifier: 0)
    Dex: 20 (Ability modifier: 5)
    Con: 15 (Ability modifier: 2)
    Int: 15 (Ability modifier: 2)
    Wis: 10 (Ability modifier: 0)
    Cha: 8 (Ability modifier: -1)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~

    Saving Throws:

    Fortitude: 8 = +6 Base save, +2 Ability modifier.

    Reflex: 11 = +6 Base save, +5 Ability modifier.

    Will: 2 = +2 Base save, +0 Ability modifier.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~

    Baste attack bonus: +8/+3
    Grapple: 8 = Base attack bonus 8 + Strength 0 + Size 0 + Misc 0
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~

    Weapons:

    Attack: +2 Longbow; Attack bonus: +14/+5; Damage: 1d8 +0; Critical: x3
    Range: 100 ft. Type: Piercing Notes:

    Attack: Halberd; Attack bonus: +8/+3; Damage: 1d10 +0; Critical: x3
    Type: Piercing or slashing Notes:


    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~


    HP: 59

    AC: 20 = 10 + 5 Armour Bonus + 0 Shield Bonus + 5 Dex Modifier, +0 Natural armor.

    Current wounds: None
    Nonlethal Damage: None

    Speed: 30 ft; Damage reduction: 0

    Touch: 15, Flat footed: 15

    Initiative: 9 = 5 Dex modifier + 4 Misc modifier.

    Special abilities: +4 racial bonus to climb and balance checks, Gliding, Wild Empathy, Animal Companion, Woodland Stride, Swift Tracking

    Languages: Common, Haddozee, Elven, Giant
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~

    Feats:
    1. Improved Init.
    2. Point Blank Shot
    3. Precise Shot

    Bonus: Track
    Bonus: Rapid Shot
    Bonus: Endurance
    Bonus: Manyshot



    Skills:

    Jump: 10 = Ranks: 10, Ability modifier: 0

    Climb: 14 = Ranks: 10, Ability modifier: 0, Racial mod: +4

    Balance: 15 = Ranks: 6, Ability modifier: 5, Racial mod: +4

    Hide: 15 = Ranks: 10, Ability modifier: 5

    Listen: 11 = Ranks: 11, Ability modifier: 0

    Search: 12 = Ranks: 10, Ability modifier: 2

    Spot: 11 = Ranks: 11, Ability modifier: 0

    Use Rope: 15 = Ranks: 10, Ability modifier: 5

    Survival: 10 = Ranks: 10, Ability modifier: 0

    88 skill point total/used

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~


    Armor: +2 Studded Leather; AC bonus: +5; Dex: +5

    Check penalty: -1; Speed: 30ft; Weight: 20lbs; Special properties: None


    Shield: None


    Protective item: AC Bonus: Weight: Special properties:

    Protective item: AC Bonus: Weight: Special properties:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


    Other possessions:


    Item: Whetstone PG. WT. Item: PG. WT.

    Item: 50ft of silk rope w. hook PG. WT. Item: PG. WT.

    Item: Quiver w/ 50-100 arrows PG. WT. Item: PG. WT.

    Item: Bedroll PG. WT. Item: PG. WT.

    Item: Tent PG. WT. Item: PG. WT.

    Item: PG. WT. Item: PG. WT.

    Light load: 38 lb or less, Medium load: 39-76 lbs, Heavy load: 77-115 lbs
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Money:

    CP:

    SP:

    GP: 9364

    PP:

  12. - Top - End - #12
    Halfling in the Playground
     
    OrcBarbarianGirl

    Join Date
    Aug 2007

    Default Re: Help building a Hadozee?

    Quote Originally Posted by Spartan_Samuel View Post
    UGH!!! The GM bitched out and didn't have anything ready (Which he does too much, and never tells anyone he doesn't have his ****). Other than that, I started on it and so far this is what I got (Also, before I start, in the Stormwrack book it states that the Hadozees come with the Bonus Feat Dodge):

    STR-18
    DEX-19 (17*)
    CON-14
    INT-14
    WIS-13
    CHA-13 (15*)
    *The numbers in parenthesis are my original rolls, but the racial bonuses for Hadozees are Dex +2 and Cha -2

    I rolled a seven on my HP so that's 9.

    Class Skill - Skill Mod - Ability Mod - Ranks - Misc Mod
    Balance - 8 - 4 - N/A - 4
    Climb - 8 - 4 - N/A - 4
    Concentration - 2 - 2 - N/A - N/A
    Craft - 2 - 2 - N/A - N/A
    Diplomacy - 1 - 1 - N/A - N/A
    Escape Artist - 4 - 4 - N/A - N/A
    Hide - 8 - 4 - 4 - N/A
    Jump - 4 - 4 - N/A - N/A
    Knowledge (Arcana) - 3 - 2 - 1 - N/A
    Knowledge (Religion) - 5 - 2 - 3 - N/A
    Knowledge (What the **** I'm talking about) - 4 - 2 - 2 - N/A
    Listen - 5 - 1 - 4 - N/A
    Move Silently - 8 - 4 - 4 - N/A
    Perform - 1 - 1 - N/A - N/A
    Profession (Sailor) - 1 - 1 - N/A - N/A
    Search - 5 - 1 - 4 - N/A
    Spot - 3 - 1 - 2 - N/A
    Swim - 4 - 4 - N/A - N/A

    As for languages, I chose common and Aquan.

    Right now, I feel indecisive about my feat. I want something that makes me on the path to being known for my ability to handle myself in combat equally with a Fighter or Barbarian, regardless that I can't stay in there as long. Reason being why I took the Monk class, but all this Immunity stuff is just a side-affect of my intentions, personally.

    Opinions and advice further?
    I noticed that your Int is higher than your Wis. If you plan on keeping your stats that way, I'd recommend taking Kung-Fu Genius (from Dragon Compendium) as your 1st level feat. It allows you to use your Int score in place of your Wis for all of your monk abilities, and it can't be taken past 1st level. I'd also recommend asking your DM to see if he'll let you swap out Dodge for Expeditious Dodge (Races of the Wild). It's treated as the basic Dodge feat for meeting all prerequisites, but instead of giving you a +1 deflection bonus to AC against a single target, it gives you a +2 deflection bonus to AC against all opponents in any round that you move more than 20 ft.--which nicely compliments the monk's speed bonuses.

    As for more advice as to feat choices, I'd say that first you need to decide what kind of style you want your monk to have. Will he be a grappler, or use a more traditional hard style (punches and kicks)? Do you plan on using weapons?

    If you're sticking with the hard form monk, I recommend taking Superior Unarmed Strike (Tome of Battle) as your 3rd level feat. It allows you to deal damage as if your monk level were 4 levels higher. At 6th level, pick up Improved Natural Attack (Monster Manual). Don't let the source fool you--it's a general feat, and it'll allow you to deal damage as if you were a size category larger. Beyond that, it's a matter of personal preference and style. Look through as many books as you can--Complete Warrior, Complete Adventurer, PHB2 and Sandstorm in particular have some good monk feats. Ring the Golden Bell (from Dragon Compendium) is also an excellent feat, which allows you to make an unarmed ranged attack.

  13. - Top - End - #13
    Titan in the Playground
     
    Telonius's Avatar

    Join Date
    May 2006
    Location
    Wandering in Harrekh
    Gender
    Male

    Default Re: Help building a Hadozee?

    Take that 15 and put it in Wisdom. Charisma is just about the only stat that Monks don't use on a regular basis. It is perfectly fine for it to be an 11. Wisdom, on the other hand, helps your AC, your Stunning Fist (if you take that bonus feat), and several of the Monk's class skills.

  14. - Top - End - #14
    Titan in the Playground
     
    Keld Denar's Avatar

    Join Date
    Feb 2006
    Location
    Seattle, WA
    Gender
    Male

    Default Re: Help building a Hadozee?

    Monk is actually a fun lead in for Pious Templar. Meeting the skill and feat requirements aren't that difficult. Unfortuantely, PT doesn't advance your monk damage, but you get some nice paladin spells to help out. PT is kind of like a paladin, without all the CHA and the stick in the butt. Check out Spell Compendium and Races of Stone for a number of Pally spells that rock the boat.

    I'm pretty sure you could transition then into something like Ordained Champion from Complete Champion or Sacred Fist, the monk/cleric combined class.

    Alternatively, Sacred Fist is a pretty strong build so long as you go with more of a caster focus. Righteous Might in the hands of an unarmed grappler is pretty strong, at least as far as monks are concerned...
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
    _________________________________
    A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.

  15. - Top - End - #15
    Dwarf in the Playground
     
    Krüsher's Avatar

    Join Date
    May 2010
    Location
    Somewhere clever
    Gender
    Male

    Default Re: Help building a Hadozee?

    Quote Originally Posted by Bigfoot9000 View Post
    Age: 8 (Hadozee's are like monkeys so they age fast and only live to be like 20 something.) PP:
    Actually it says in the book they usually live around as long as a human but are considered adults at a younger age
    Just to clarify, I HATE my name, it just sounded cool in my head at the time okay?

    You can just call me Kay or Kur. Easier than finding an umlaut code on the interwebz.

  16. - Top - End - #16
    Ogre in the Playground
     
    Devil

    Join Date
    Dec 2006

    Default Re: Help building a Hadozee?

    Martial study and pick a maneuver you qualify for.

    For a level 1 monk? (this is just off the top of my head)
    things to look for: anything that makes it easier for you to hit them either through bonuses to rolls, extra rolls, whatever.

    Shadow Blade Technique: You roll twice to hit instead of once, and if both rolls hit you deal extra damage.

    Distracting Ember: Instant flanking buddy courtesy of a short lived fire elemental.

    Wolf fang strike: Allows you to make an attack with each hand as part of a standard action instead of taking a full round to flurry.

    Mighty throw: resolves as a trip attack with a +4 bonus and uses the better of your strength or dex mods. throw's your opponent down prone 10 ft away.

  17. - Top - End - #17
    Titan in the Playground
    Join Date
    Dec 2007
    Location
    Israel
    Gender
    Male

    Default Re: Help building a Hadozee?

    I once made a Hadozee... It was a warlock//factotum and I called it the Dark Knight...
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  18. - Top - End - #18
    Ogre in the Playground
    Join Date
    Aug 2006
    Location
    London, UK

    Default Re: Help building a Hadozee?

    I suggest looking up a feat called "Tashalatora" for third. Psionic Lion's Charge in particular actually makes Flurry work, and Enlargement helps out a lot with the grappling, tripping and damage dealing.

    If you don't like the idea of psionics... best go with something to help whichever route you're going out of grappling or stunning fist. I'm guessing grappling, since you've put your 18 in Str, so maybe look up Earth's Embrace (Complete Warrior) for some extra damage while doing this.

    Whichever route you go, you should really go with a higher Wis than you are at present.

  19. - Top - End - #19
    Sheriff in the Playground Administrator
     
    Roland St. Jude's Avatar

    Join Date
    Sep 2005
    Gender
    Male

    Default Re: Help building a Hadozee?

    Sheriff of Moddingham: Thread Necromancy is disfavored on this forum.
    Forum Rules

    Roland in the Dark by Djinn in Tonic

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •