Support the GITP forums on Patreon
Help support GITP's forums (and ongoing server maintenance) via Patreon
Results 1 to 6 of 6
  1. - Top - End - #1
    Titan in the Playground
     
    Lizardfolk

    Join Date
    Oct 2010
    Gender
    Male

    Default D&D 3.5 Proficiency Checks

    I have been thinking of replacing weapon proficiency with a proficiency check. Melee classes get a +10 to the check, and there is a weapon proficiency skill. Basically because I hate how many weapons characters cannot use.

    When a character picks up a weapon they roll a D20 against a DC dictated by the commonality of the weapon. The character gets one check per turn as a free action. A character with sufficient time can take 10 or 20 on the check (20 would take 24 hours to try to learn how to use it, 10 would take an hour.)

    A successful check would make the character proficient with the weapon permanently, and the character can try again whenever they have turns available.


    Simple Weapon: DC 15-20
    Martial Weapon: DC 20-25
    Exotic Weapon: DC 30-35
    Exotic Materials: +5 to DC (Kaorti Resin, Heavy, etc.)
    Quote Originally Posted by The Glyphstone View Post
    Vibranium: If it was on the periodic table, its chemical symbol would be "Bs".

  2. - Top - End - #2
    Troll in the Playground
     
    Ashtagon's Avatar

    Join Date
    Jan 2009
    Gender
    Female

    Default Re: D&D 3.5 Proficiency Checks

    As soon as they have two minutes of downtime, expect them to take 20 with every weapon they can lay their hands on. Including having the party wizard borrow the barbarian's greataxe for a couple of minutes for cross-training purposes.

  3. - Top - End - #3
    Titan in the Playground
    Join Date
    Jun 2011
    Gender
    Male

    Default Re: D&D 3.5 Proficiency Checks

    If you only allow one check per hour, it solves the math problems for timing.

    Also, does this apply per weapon, or per weapon type? In other words, is it one check per greatsword you pick up, or one check the first time you pick up a greatsword?

    Incidentally, you should probably have different classes give different bonuses; clerics get +5 on checks for the favored weapon of their deity, which War domain bumps up to +10 (or something like that); Fighters get +10 on all checks; Barbarians get +5 or +6; Rangers get +4 or +5; Paladins get +5; Rogues get +2; etc. (All of this is just eyeballed in the roughest way.)

    Similarly, I guess your idea is to have different weapons have slightly different proficiency DCs.

    The next question is, what ability score should Weapon Proficiency be? Int or Dex make the most sense to me.

    Math, assuming the variable class-based bonuses to a max ranks Dex-based skill at level 1:
    {table=head]Class|Likely Bonus|15|20|25|30|35|40
    Fighter|+15|100%|80%|55%|30%|5%|0%
    Ranger|+13|95%|70%|45%|20%|0%|0%
    Paladin|+9|75%|50%|25%|0%|0%|0%
    Rogue|+10|80%|55%|30%|5%|0%|0%
    Cleric|+10|80%|55%|30%|5%|0%|0%
    Wizard|+5|55%|30%|5%|0%|0%|0%
    Druid|+3|45%|20%|0%|0%|0%|0%[/table]
    Bold for take-10, struck through for no ability to take 20.

    By level 6, though, a Fighter can take 20 with any weapon up to DC 40 (assuming +1 Dex and max ranks) and become proficient.
    Quote Originally Posted by Water_Bear View Post
    That's RAW for you; 100% Rules-Legal, 110% silly.
    Quote Originally Posted by hamishspence View Post
    "Common sense" and "RAW" are not exactly on speaking terms
    Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.

    Anyone knows blue is for sarcas'ing in "Take 10 SAN damage from Dark Orchid" Use of gray may indicate nitpicking Green is sincerity

  4. - Top - End - #4
    Titan in the Playground
     
    Lizardfolk

    Join Date
    Oct 2010
    Gender
    Male

    Default Re: D&D 3.5 Proficiency Checks

    I think Dex is the best choice, as weapon proficiency is a muscle memory issue IMO.

    I was thinking weapon type, because with each individual weapon it becomes slightly restraining, and the idea is to make weapons become more available as you level.

    I'll make a list of weapon DCs tommorrow. I am up past my bedtime, I just needed to post this before I forgot.
    Quote Originally Posted by The Glyphstone View Post
    Vibranium: If it was on the periodic table, its chemical symbol would be "Bs".

  5. - Top - End - #5
    Troll in the Playground
     
    Amechra's Avatar

    Join Date
    Dec 2010
    Location
    Where I live.

    Default Re: D&D 3.5 Proficiency Checks

    It might be interesting to be able to gain permanent benefits from training with a weapon.

    Like getting +X to the hardness of any weapon of that type you pick up, or giving it higher HP, or even getting pluses to attack and damage when using them.

    I'd suggest maybe not having a skill for it, but instead make it a BAB check.

  6. - Top - End - #6
    Titan in the Playground
    Join Date
    Jun 2011
    Gender
    Male

    Default Re: D&D 3.5 Proficiency Checks

    Quote Originally Posted by Tvtyrant View Post
    I was thinking weapon type, because with each individual weapon it becomes slightly restraining, and the idea is to make weapons become more available as you level.
    Although, if you make it individual weapons it focuses on the possible small differences between weapons, even of the same type. To an experienced warrior, these differences can easily be handled, but someone relatively unskilled with weapons might have a hard time.

    Quote Originally Posted by Amechra View Post
    I'd suggest maybe not having a skill for it, but instead make it a BAB check.
    Yeah, if it is a skill, all martial classes with 2+int skill points need to be kicked up to 4+int.
    Quote Originally Posted by Water_Bear View Post
    That's RAW for you; 100% Rules-Legal, 110% silly.
    Quote Originally Posted by hamishspence View Post
    "Common sense" and "RAW" are not exactly on speaking terms
    Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.

    Anyone knows blue is for sarcas'ing in "Take 10 SAN damage from Dark Orchid" Use of gray may indicate nitpicking Green is sincerity

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •