Results 121 to 138 of 138
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2013-06-05, 12:19 PM (ISO 8601)
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- Jul 2011
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Re: D&D in M&M-- a new approach to rebalancing 3.5/PF
In regards to my comment about LA: there are maximums (caps) for ability scores, BAB, damage output, DCs, etc. for low level characters in D&D- there's only so high one can go. With templates and races with LA you can bypass that cap and have stats much higher than otherwise possible- with the trade-off of lower core attributes (BAB, HD, Skills, etc).
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2013-06-05, 12:42 PM (ISO 8601)
- Join Date
- Oct 2006
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- Pittsburgh, PA
- Gender
Re: D&D in M&M-- a new approach to rebalancing 3.5/PF
Hill Giant Games
I make indie gaming books for you!Spoiler
STaRS: A non-narrativeist, generic rules-light system.
Grod's Guide to Greatness, 2e: A big book of player options for 5e.
Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
Giants and Graveyards: My collected 3.5 class fixes and more.
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2013-06-05, 01:24 PM (ISO 8601)
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- Oct 2006
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- Pittsburgh, PA
- Gender
Re: D&D in M&M-- a new approach to rebalancing 3.5/PF
I would think more cinematic than D&D, which tends to be very tactical and detailed instead. FATE... probably depends a lot on your group. My biggest issue with FATE and cinematics is that you have to spend resources to interact with the environment in a significant way, which is something of a disincentive.
Speaking of which, would it be feasible for any sort of D&D race to have super-strength of some kind via M&M? I'm mostly referring to really big races such as giants or titans.Hill Giant Games
I make indie gaming books for you!Spoiler
STaRS: A non-narrativeist, generic rules-light system.
Grod's Guide to Greatness, 2e: A big book of player options for 5e.
Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
Giants and Graveyards: My collected 3.5 class fixes and more.
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2013-07-25, 03:08 PM (ISO 8601)
- Join Date
- Jul 2011
- Gender
Re: D&D in M&M-- a new approach to rebalancing 3.5/PF
I haven't given much thought to this amazing piece of work lately. I hope this isn't considered thread necro (being over a month old), but I threw together modified charts for a Dungeons & Masterminds game.
It doesn't work the same way it did in Mutants and Masterminds (Add the Time + Distance rank to determine how far you went, etc), but it should scale things back enough to enjoy.
Str chart is based entirely on the chart from Pathfinder. Everything else is derived from my own mind crossed with M&M 3rd edition.
Things do fall apart when a spellcaster casts a spell with a rank higher than 14 (Spells lasting longer than 24 hours is always a headache). Though, I guess with a houserule that no spell can last more than 24 hours without Permanency-like effect could work. Like, dawn erases magic from the land that isn't bound down with binding circles or glyphs or somesuch.
Thoughts?
EDIT:
Spoiler
I just had a neat idea. Know how characters can trade-off DC vs Attack, Save vs Dodge kind of thing? I think it'd be cool if a spell could do something similar. Have a Telekinesis-like effect, rank 1. Reduce the mass it can carry by 6 and increase its Range by 6. Suddenly, you have Mage Hand with a range of 160ft.Last edited by cameronpants; 2013-07-25 at 03:15 PM.
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2013-07-25, 03:15 PM (ISO 8601)
- Join Date
- Oct 2006
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- Pittsburgh, PA
- Gender
Re: D&D in M&M-- a new approach to rebalancing 3.5/PF
Link doesn't seem to work-- I see "Chart.xlsx - Google Drive," but there's no content.
Hill Giant Games
I make indie gaming books for you!Spoiler
STaRS: A non-narrativeist, generic rules-light system.
Grod's Guide to Greatness, 2e: A big book of player options for 5e.
Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
Giants and Graveyards: My collected 3.5 class fixes and more.
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2013-08-09, 08:57 AM (ISO 8601)
- Join Date
- Jul 2011
- Gender
Re: D&D in M&M-- a new approach to rebalancing 3.5/PF
May embed them as images....?
Last edited by cameronpants; 2013-08-09 at 08:58 AM.
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2013-08-09, 09:15 AM (ISO 8601)
- Join Date
- Oct 2006
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- Pittsburgh, PA
- Gender
Re: D&D in M&M-- a new approach to rebalancing 3.5/PF
Last edited by Grod_The_Giant; 2013-08-09 at 09:16 AM.
Hill Giant Games
I make indie gaming books for you!Spoiler
STaRS: A non-narrativeist, generic rules-light system.
Grod's Guide to Greatness, 2e: A big book of player options for 5e.
Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
Giants and Graveyards: My collected 3.5 class fixes and more.
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2013-08-09, 09:30 AM (ISO 8601)
- Join Date
- Jul 2011
- Gender
Re: D&D in M&M-- a new approach to rebalancing 3.5/PF
They were for my benefit, when I was toying with the 'trade off' ranks of a power idea. Having a rank at -2 for duration needed something more specific than '2 seconds' for game terms.
Mass scaling is pretty much the weights from D&D. Doubling every 2.5 increases.
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2013-08-09, 09:54 AM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Pittsburgh, PA
- Gender
Re: D&D in M&M-- a new approach to rebalancing 3.5/PF
Ah. I was thinking more along the lines of "100lb, +100 lb for every rank of Strength," or something like that, but I guess your way works.
As for the first... well, you'd need to significantly change how duration works in M&M. As-is, there are only four durations: instant, concentration, sustained (as long as you take a free action to keep it active), and permanent. Given the fact that effects are at-will, any "duration" of more than a few rounds is pretty meaningless, anyway.Hill Giant Games
I make indie gaming books for you!Spoiler
STaRS: A non-narrativeist, generic rules-light system.
Grod's Guide to Greatness, 2e: A big book of player options for 5e.
Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
Giants and Graveyards: My collected 3.5 class fixes and more.
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2013-08-10, 04:59 PM (ISO 8601)
- Join Date
- Jul 2011
- Gender
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2013-08-10, 05:09 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Pittsburgh, PA
- Gender
Re: D&D in M&M-- a new approach to rebalancing 3.5/PF
You can get something vaguely along those lines with Unreliable-- there's an option for 5 uses before you have to recharge, or 1 if you apply the flaw twice.
I've also toyed with the idea that you can take some flaws (Tiring, Side Effect, etc) without decreasing the cost of the power-- instead, you get to use it at +1 PL. If you combine that with double Unreliable, you get a big powerful 1/day ability.Hill Giant Games
I make indie gaming books for you!Spoiler
STaRS: A non-narrativeist, generic rules-light system.
Grod's Guide to Greatness, 2e: A big book of player options for 5e.
Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
Giants and Graveyards: My collected 3.5 class fixes and more.
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2013-09-01, 08:25 PM (ISO 8601)
- Join Date
- Jul 2011
- Gender
Re: D&D in M&M-- a new approach to rebalancing 3.5/PF
I like it. It works really well, actually. I was also thinking about extra effort and fixed bonuses from it functioning like metamagic. Might be neat.
Also, I really want to run a PbP gane using this material. If I do, I will link this thread, and it is possible you'll get some more requests. Is that kosher?
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2013-09-01, 09:33 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Pittsburgh, PA
- Gender
Re: D&D in M&M-- a new approach to rebalancing 3.5/PF
Last edited by Grod_The_Giant; 2013-09-01 at 09:33 PM.
Hill Giant Games
I make indie gaming books for you!Spoiler
STaRS: A non-narrativeist, generic rules-light system.
Grod's Guide to Greatness, 2e: A big book of player options for 5e.
Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
Giants and Graveyards: My collected 3.5 class fixes and more.
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2013-09-20, 09:15 AM (ISO 8601)
- Join Date
- Oct 2012
Re: D&D in M&M-- a new approach to rebalancing 3.5/PF
I like the new table for weight/mass scaling. A perfect mix of D&D and M&M.
EDIT: What is the 'Time' column for??Last edited by Zireael; 2013-09-20 at 09:16 AM.
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2013-10-15, 02:45 PM (ISO 8601)
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- Jul 2011
- Gender
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2014-04-26, 07:03 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Pittsburgh, PA
- Gender
Re: D&D in M&M-- a new approach to rebalancing 3.5/PF
It turns out that the new table code uses up way more characters than the old one did. I've returned this to legibility, but I've had to shuffle things around, and there wasn't room for all of the requests on the first page.
Removed request items:
For TheWombatOfDoom:
Centaur- 19 points
SpoilerAbility Modifiers
- Agility +2
- Stamina +2
- Intellect -1
Skill Ranks
None
Powers
- Growth 4 (Permanent, Innate)
- Speed 4
- Senses 1 (Darkvision)
Tiefling- 23 points (v1) or 11 points (v2)
SpoilerAbility Modifiers
- +1 Agility
- +1 Intellect
- -1 Presence
Skill Ranks
- +4 Deception
- +4 Stealth
Powers v1
- Senses 1 (Darkvision)
- Darkness- Concealment 4 (all visual), Attack, Ranged, Area Burst
Powers v2
- Senses 1 (Darkvision)
- Environment 2 (Visibility 2) 4 points
Half-Dragon- 32 points + 2 points/rank of breath weapon
Note: Feel free to increase the ranks of the Scales, Claws, and Flight powers
Spoiler
Power Effect Cost Ability Modifications Strength +4, Stamina +1, Intellect +1, Presence +1 14 points Scales Protection 2, Obvious 1 point Claws Strength-based Damage 2, Obvious 2 points Breath Weapon Damage X, Area (cone or line) 2 points/rank Wings Fly 2, Wings 2 points Senses Senses 2 (Darkvision, low-light vision) 2 points Immunities Immunity 10 (sleep, paralysis, one type of energy damage) 10 points
For Eldan, again:
Half-Fiend- 42 points, +1/rank of Toughness, + cost of spell-like abilities
Spoiler
Power Effect Cost Ability Modifications Strength +2, Agility +2, Intellect +2, Stamina +1, Presence +1 16 points Wings Fly 1, Wings 1 point Claws Strength-based Damage 2, Obvious 2 points Spell-Like Abilities Pick one or more from the list of spells: Darkness, Poison, Blasphemy (as Holy Word, but works against Good), Summon Monster (Limited to fiends, -1 point/rank), Slay Living Varies Senses Sense 1 (Darkvision) 1 point Immunities Immunity 2 (poision); Immunity 20(acid, cold, electricity, fire damage), Limited to half effect 12 points Spell Resistance Immunity 20 (Magic), Unreliable 10 points Damage Reduction Impervious X on Toughness 1 point/rank, to a maximum of Toughness
Half-Celestial- 46.5 points, +1/rank of Toughness, + cost of spell-like abilities
Spoiler
Power Effect Cost Ability Modifications Strength +2, Stamina +2, Awareness +2, Presence +2, Agility +1, Intellect +1, 20 points Wings Fly 2, Wings 2 points Daylight Environment 2 (Light 2) 4 points Spell-Like Abilities Pick one or more from the list of spells: Protection from Evil, Aid, Cure ____ Wounds, Holy Word, Summon Monster (Limited to celestials, -1 point/rank) Varies Senses Sense 1 (Darkvision) 1 point Immunities Immunity 1 (disease); Immunity 17 (acid, cold, electricity damage; poison), Limited to half effect 9.5 points Spell Resistance Immunity 20 (Magic), Unreliable 10 points Damage Reduction Impervious X on Toughness 1 point/rank, to a maximum of Toughness Hill Giant Games
I make indie gaming books for you!Spoiler
STaRS: A non-narrativeist, generic rules-light system.
Grod's Guide to Greatness, 2e: A big book of player options for 5e.
Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
Giants and Graveyards: My collected 3.5 class fixes and more.
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2014-10-05, 05:01 PM (ISO 8601)
- Join Date
- Sep 2014
- Location
- Washington State, USA
- Gender
Re: D&D in M&M-- a new approach to rebalancing 3.5/PF
love this cross translation, a good tool to teach lore, amazing that it translated so easily where as the other way... doesnt
Reality is my clay, Imagination my tools.
Always have an idea on hand.
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2014-10-17, 01:54 PM (ISO 8601)
- Join Date
- Jul 2005
- Location
- South Korea
- Gender
Re: D&D in M&M-- a new approach to rebalancing 3.5/PF
The Red Towel: Thread necromancy.
“Sometimes, immersed in his books, there would come to him
the awareness of all that he did not know, of all that he had not read;
and the serenity for which he labored was shattered as he realized the
little time he had in life to read so much, to learn what he had to know.”
~Stoner, John Williams~
My Homebrew (Most Recent) | Forum Rules
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