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Thread: How to skirmish with the scout
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2013-04-11, 08:57 PM (ISO 8601)
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- Aug 2011
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How to skirmish with the scout
So the scout class it seems like you should be able to move and get a full attack or else it doesnt seem worthwhile so what is the usual method of moving your 10ft (to trigger skirmish) and still being able to get multiple attacks?
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2013-04-11, 09:07 PM (ISO 8601)
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- Jun 2011
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Re: How to skirmish with the scout
Close-in archery: move, use Greater Manyshot.
Pounce: dip Barb, get wands, whatever.
10' step: dip Monk (preferably Halfling racial sub level) and use Sparring Dummy of the Master. Or make a lot of stiff UMD checks over a week.
And so on and so forth.Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2013-04-12, 03:13 AM (ISO 8601)
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- Mar 2011
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- Australia
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2013-04-12, 03:41 AM (ISO 8601)
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- Sep 2011
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2013-04-12, 03:57 AM (ISO 8601)
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- Jun 2011
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Re: How to skirmish with the scout
Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2013-04-12, 06:17 AM (ISO 8601)
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- Dec 2006
Re: How to skirmish with the scout
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2013-04-12, 06:36 AM (ISO 8601)
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- Apr 2013
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Re: How to skirmish with the scout
1 level dip as Aadent+Paactised Manifester+Dimension Hop power.
Convince your stupid DM to give you a Boots of Striding and Springing variant that grants a 10 foot step instead of the normal +10 speed.
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2013-04-12, 07:02 AM (ISO 8601)
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- Apr 2007
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Re: How to skirmish with the scout
Take a level of Warblade at the right time and there's a White Raven stance that lets you make a ten foot step.
Last edited by Hunter Noventa; 2013-04-12 at 07:02 AM.
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2013-04-12, 07:31 AM (ISO 8601)
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- Oct 2010
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- a nice pond
Re: How to skirmish with the scout
Optimize Tumble until you can reliably beat DC40 and make 10-foot steps (Oriental Adventures p.58).
Also, this thread should be in the 3.5e forum.
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2013-04-12, 07:38 AM (ISO 8601)
- Join Date
- May 2011
Re: How to skirmish with the scout
Dip Cleric 1 and pick up Knowledge Devotion and Travel Devotion.
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2013-04-12, 04:41 PM (ISO 8601)
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- Jan 2012
Re: How to skirmish with the scout
A man once asked me the difference between Ignorance and Apathy. I told him, "I don't know, and I don't care"
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2013-04-12, 05:48 PM (ISO 8601)
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- Oct 2009
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- Ohio
Re: How to skirmish with the scout
Forget full attacks. Take Spring Attack and Bounding Assault, and settle for reduced damage output (Made up for with slightly boosted AC and skirmish damage).
Or, get some sort of Pet to bull-rush you on the initiative count before you and fail the check if possible every round. You still move 10' (Maybe even 20', allowing Improved Skirmish if you're rushed hard enough)Last edited by Scow2; 2013-04-12 at 05:50 PM.
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2013-04-12, 08:16 PM (ISO 8601)
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- Oct 2011
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- Prime Material Plane
Re: How to skirmish with the scout
Fast mount to get on your horse, fast dismount to get off your horse, 5 ft. step. Congratulations you have now traveled 20 feet.
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2013-04-12, 08:41 PM (ISO 8601)
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- May 2011
Re: How to skirmish with the scout
You could also worry less about damage and more about control. Use the Ranged [Maneuver] feat series. Instead of a damage dealer, you become a harrier. Now rather than a numeric damage dealer, you get to mess up enemies in several fun ways, and skirmish AC plus increased movement makes you a pretty tough target to hurt...which gives you more fun ways to lure them into your traps your party members lay. Of course, that's less handy against animals and such, and it relies on your party being the sort to actually plan these things out..
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2013-04-13, 12:13 PM (ISO 8601)
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- Mar 2008
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Re: How to skirmish with the scout
Or just read PersonMan's Handbook on free movement/pounce.
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2013-04-15, 04:26 PM (ISO 8601)
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- Jan 2013
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- San Jose, CA
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2013-04-15, 07:10 PM (ISO 8601)
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- Jan 2012
Re: How to skirmish with the scout
A man once asked me the difference between Ignorance and Apathy. I told him, "I don't know, and I don't care"
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2013-04-19, 10:30 PM (ISO 8601)
- Join Date
- May 2012
Re: How to skirmish with the scout
There is in fact a "Light Cavalry" alternate class to skirmish when mounted. I think it's stupid that errata restricted it at all, though.
For an archer, best bet is dipping cloistered cleric for knowledge devotion. Barring that, MIC has a veritable ton of swift action movement items. Boots of Sidestepping are pretty cheap and give you an additional 5 ft step 3/day. Buy multiple copies. Anklets of Translocation are even cheaper for 10 ft teleporting (should still count for skirmish, I think?) 2/day. Hell, pay +50% and just stack the various swift action movement footwear into one item if you want.
Always try for a full attack Rapid Shot skirmish. The Greater Manyshot route is a trap.
For melee, you just dip Barb 1 for Pounce and you're all set.
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2013-04-20, 12:26 AM (ISO 8601)
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- Sep 2010
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Re: How to skirmish with the scout
I guess this is slightly off topic but i thought you should know that the point of skirmishing discludes the point of a full attack. Basically a full attack you do the maximum amount of attacks by excluding moving. this is very bad as you cant close in on an enemy, or escape from them after attacking.
Skirmish allows you to move every turn and attack, and gain a boost in damage and AC, so whether you are closing in on an enemy, retreating, or strafing them you are doing more damage than a single attack, while moving around the battlefield as well as defending yourself.
You'd also compare it to a rogue in which in order for the rogue to sneak attack without any help requires two turns, or with Imp Feignt a a full turn (feignt and then attack) (baseline) for slightly more damage.
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Point being, this is a good thread and you should learn how to optimize your damage and moving capabilities, but since the class is based around movement I'd advice you to embrace it (and agree with the notion of using Spring attack, though archery is good too)Part of the "Raise Nale and Let Him Serve Life in Prison" fan-club
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2013-04-20, 03:04 PM (ISO 8601)
- Join Date
- May 2012
Re: How to skirmish with the scout
Or you could use any of the myriad of ways to move 10 ft and still full attack to do good damage like a rogue can. Moving around just for the sake of moving around is pointless, it is a means to an end, not itself an end.