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  1. - Top - End - #1
    Ogre in the Playground
     
    ellna's Avatar

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    Apr 2011
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    Default Dark Heresy: Ratcatchers [OOC 2] II

    Welcome all... to Malfi!




    The second exciting OOC thread of the glorious Ratcatchers. Full of wonder and mirth; Marshmellows and toasties and the finest folk to grace the 41st millennium.

    ~~~

    OOC
    Original OOC
    Quick Reference posts (Mythweavers)
    Dark Heresy Errata (Pdf)
    Latest IC post


    IC
    Briefing
    Arrival on board ship
    Pirates
    Arrival at Malfi

    The Hounds
    IC and OOC.
    Last edited by ellna; 2013-04-20 at 09:30 AM. Reason: It lives.
    "Solus loligo purpureus gustabit victoriam"

  2. - Top - End - #2
    Titan in the Playground
     
    LeSwordfish's Avatar

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    Default Re: Dark Heresy: Ratcatchers [OOC 2] II




    Kaarli Remora

    Quintian Cleric


    The light of the emperor shines in all places. We merely teach the masses to turn their face to it. Kintyre, Volume nine, four-seven. A philosophy of mine. Do excuse me.

    Background
    Spoiler
    Show


    Stats
    Spoiler
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    WS 40
    BS 40
    S 32
    T 30
    Ag 25
    Per 27
    Int 30
    WP 40
    Fel 50

    Fate 3/3
    Wounds 9/12
    Move 2/4/6/12

    Corruption 3
    Insanity 0


    Skills, Traits, Talents
    Spoiler
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    Skills
    Awareness+10
    Charm
    Command
    Common Lore (Imperial Creed, Imperium,* War*),
    Decieve +10
    Dodge
    Inquiry+10
    Literacy,
    Perform (Singer),
    Scrutiny
    Speak Language (Low Gothic, High Gothic*),
    Trade (Cook)

    *= Basic skill

    Traits
    -5 to sight
    -5 to forbidden lore


    Talents
    Basic weapon training (Primitive, Las)
    Disarm
    Master Orator
    Melee weapon training (Primitive)
    Pistol weapon training (SP)
    Peer (Ecclesiarchy, Workers, Middle Classes)
    Resistance (Cold)
    Sound Constitution x3
    Unshakable Faith


    Gear
    Spoiler
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    Weapons
    Weighted Hammer (Best Mono-hammer, 1d10+2, pen 2, Unbalanced, +10 attack)
    Autopistol (30m, S//6, 1d10+2, Clip 16, reload Full)
    -36 Ammo
    Crossbow (30m, S/-/-, 1d10, Pen 1, Clip 1, reload 2full)
    Lasgun (100m, S/3/-, 1d10+3, Clip 60, reload Full, Reliable)
    - 2 Charge packs

    Armour
    Xeno Mesh (AP 4)
    Mesh Cowl (AP 3)
    Lockshield (AP4 to arm, torso, and either legs or head)

    Gear
    Charm- Maccabean Dog-shell necklace
    Aquila necklace
    Backpack
    Photo-visors
    Gas mask
    Data-slate
    Magnoculars
    Microbead

    Bionic arm, concealed good mono-sword (1d10+SB, Pen 2, Balanced, half action Ready, +5 to hit)

    443 thrones


    Design, purchases, etc
    Spoiler
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    Homeworld: Maccabeus Quintus (Fate +1, Resistance (Cold), -5 to sight.

    WS 20+15
    BS 20+15
    S 20+10+2
    T 20+13-3
    Ag 20+5
    Per 20+7
    Will 20+15
    Int 20+10
    Fel 20+20

    -5 Forbidden Lore, Common Lore (Imperial Creed, Imperium, War), Literacy, Speak (High Gothic) as basic skills.

    Speak Language (Low gothic), Common Lore (Imperial Creed), Literacy, Perform (Singer), Trade (Cook)

    Melee weapon training (Primitive), Pistol weapon training (SP), Basic weapon training (Primitive)

    Hammer, Autopistol and clip, Crossbow and 10 bolts, Aquila necklace, Charm, good-quality robes, backpack, chain coat.

    Fate 2+1

    Wounds 9

    Move 2/4/6/12

    Divination: Even a man who has nothing to offer can still give his life.

    2500 xp

    Rank 1
    Wp+5
    Fel+5
    BS+5
    Awareness
    Inquiry

    Rank 2-500 spent
    Sound Constitution
    " "
    " "
    Basic weapon training (Las)
    Peer (Ecclesiarchy)

    WS+5
    Fellowship+5

    Rank 3-1500 spent
    Charm
    Decieve
    Peer (Workers)
    Scrutiny
    Dodge

    Rank 4: 2000 spent
    Disarm
    Awareness+10
    Inquiry+10
    Peer (Middle Classes)
    Decieve +10

    Rochelle and gang as contacts- 100xp
    Master Orator
    Unshakable faith

    2800 earned, 2800 spent

    Gear purchases

    Mono for hammer 40
    Best-craftsmanship for hammer 90
    Telescopic sight for Crossbow 35
    20 crossbow bolts 1
    20 Autopistol bullets 1
    Lasgun, 2 charge packs 105 172 spent

    Xeno Mesh 4 375
    Mesh cowl 3 100 647 spent
    photo-visors 100
    Gas mask 25
    Data-slate 25
    Magnoculars 55
    Microbead 20 872 spent

    Bionic Arm 1000
    Common-quality concealed weapon 300
    -Mono-sword 55
    -good-quality weapon 30

    2127 thrones spent

    443 thrones left



    Copying the character sheet in in case of another purge or similar. Also, it's probably helpful to consolidate them.
    Last edited by LeSwordfish; 2013-04-20 at 01:09 PM.
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  3. - Top - End - #3
    Ettin in the Playground
     
    Strawberries's Avatar

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    Default Re: Please Delete. I thought the old OOC was full, but it wasn't.

    Alright then, after Nexus's blessing, and for the sake of keeping all the sheets at the beginning of the thread....



    Marcus Lumen, Imperial Psyker

    Sheet

    Appearance
    Spoiler
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    Short, pale and frail-looking, his appearance is not very impressive. He has short black hair, thick eyebrows, black eyes and a delicate bone structure. He looks younger than he is: he is 18, but he looks barely over 15 - it is unlikely he has to shave more than once a week. He has dark circles under his eyes and a general unhealthy appearance, but that is more likely to be a sign of him being born in the Warp than of any present illness


    Personality
    Spoiler
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    He has been afraid all his life. For himself, but mainly, of what he could make happen if he isn’t careful. Moreover, somehow, despite all the premises, he has retained a kind, empathic side. Those two traits combine in creating a softly spoken, unassuming young man, that most tend to underestimate. Contrary to popular belief, however, being afraid doesn’t mean being a coward, and being unassuming doesn’t mean being a fool.


    Background
    Spoiler
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    If he concentrates, he remembers corridors and hatchways that seemed very tall, so those are almost surely memories from when he was very little. And he remembers the screaming, too. He isn’t sure if it was just in his mind or he could hear it with his physical senses, but it was almost a constant. From what he knows now, being born aboard one of the Black Ships isn’t such a common thing…or if it is, then not many of those born there survive to adulthood.

    His mother was almost surely one of the Psykers that were being taken to Terra, which means she is almost surely dead. As for him, he was raised by one of the crew…another Psyker, of course, like all those aboard. An impartial observer could say that his…tutor wasn’t the most stable of people. That impartial observer wouldn’t be wrong, but still, it is the way he was raised, and it has left its signs. He can’t remember a moment in his life, not even when he was very young, when he didn’t know what exactly he was and what he could do, in all the most disturbing details. What he almost surely would end up doing, according to his tutor. This has of course left scars: fear, first of all, but also, amazingly enough, a sort of quiet determination to prove those prognostication wrong.

    When he was ten, he manifested the first signs of psy powers… nothing extremely dramatic happened, of course. He had been monitored his entire life precisely for this sort of occurrence: you can almost say that the others noticed before he himself had the time to become aware of it. He was packed with the others without the mere hint of remorse, and dropped to Terra at the next planned stop. He survived. Contrary to all expectations, those of his tutors most of all, not only he did survive, but he proved strong enough to be sanctioned… at an age younger than most.

    His first assignment was on Thical, an hive world in in the Drusus Sub-sector... or, better said, what it WAS an hive world in the Drusus Sub-sector. Marcus was 16 at the time. It was his first time on a planet, if you exclude Terra, and he was scared half out of his mind. The mission, needless to say, was not a success: of the six acolytes forming the inquisitorial squad, only Marcus and two others survived...and only Marcus survived with his mind more or less intact.
    Of the others, two were mindwiped, one died in a gunfight with a group of heretics, one died of blood loss just minutes before they managed to make their escape, and the other...well, the other, Constantine Gallus, another Psyker, died because of Marcus. They were alone, making a stand against a group of heretics, and when Marcus tried to repel them using his psy abilities, something went horribly wrong. There was cold in the air, and for a moment, he could feel the Warp, nearer than ever... just seconds before something unspeakable appeared, and charged towards them. They managed to kill it... well, Constantine did. Marcus was too much in shock to be of much help. The other psyker, however, had been mortally wounded in the conflict. He still remembers his last words "Don't tell. Never tell anyone." He did run after the man died, and he hasn't told anyone... but he still has nightmares about it, sometimes.

    The second assigment after that (Drhan, another hive world, and another heretic cult), went way better: the cult was eradicated with minimum collateral damage. However, while Marcus remembers perfectly names, appearance and mannerisms of his companions of that first, unfortunate Thical run, he has to make an effort to call to mind more than a basic outline of the faces of that second acolyte cell. He doesn't think he said more than five words together: he tried to distance himself as much as possible from all of them, and to work alone as often as he could. He already knew he is dangerous, on Thical he's had proof on it, and, if somebody else had to die because of it, Marcus would prefer it to be himself, instead of another of his companions.
    Last edited by Strawberries; 2013-05-19 at 07:38 AM.

    "Tales and dreams are the shadow-truths that will endure when mere facts are dust and ashes, and forgot" - N.Gaiman, The Sandman

  4. - Top - End - #4
    Troll in the Playground
     
    Henry the 57th's Avatar

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    Default Re: Dark Heresy: Ratcatchers [OOC 2] II


    Sister Kaeli Etemara

    "I am the Emperor's servant. His will and wrath made manifest upon those who would defy Him. My life is as nothing compared to my sacred task."
    -Sister Kaeli Etemara

    Spoiler
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    Sister Kaeli Etemara
    Origin: Imperial World
    Career Path: Adepta Sororita
    Height: 1.65m
    Weight: 60kg
    Skin Color: Fair
    Hair Color: Dyed (White)
    Eye Color: Green

    WS: 30
    BS: 42
    S: 30 (50)
    T: 42
    AG: 42
    Int: 30
    Per: 38
    WP: 33
    Fel: 32

    Wounds: 10
    Fate Points: 3
    Armor: All-8
    Movement: Half-4 Full-8 Charge-12 Run-24
    Imperial Divination: "There is no substitute for zeal."

    Skills:
    Spoiler
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    Awareness (+10)
    Charm
    Common Lore (Imperial Creed, Imperium, War)
    Concealment
    Drive (Ground Vehicle)
    Dodge (+10)
    Intimidate
    Literacy
    Performer (Singer)
    Speak Language (Low Gothic, High Gothic)
    Trade (Copyist)


    Talents:
    Spoiler
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    Basic Weapon Training (Primitive, Bolt, Flamer)
    Cleanse and Purify
    Melee Weapon Training (Primitive)
    Pistol Training (Las)
    Pure Faith
    Quick Draw
    Rapid Reaction
    Rapid Reload
    Resistance (Psychic Powers)
    Sound Constitution
    Unshakeable Faith
    Wrath of the Righteous


    Gear:
    Spoiler
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    Las Pistol
    • 6 Charge Packs

    Aquila Necklace
    Chaplet Ecclesiasticus
    • Mutikey on top
    • BC mono punch dagger below
    • Micro-lamps in skull's eyes
    • Multikey and lamps require 1 laspack of energy

    Vestments
    4 Candles
    Writing Kit
    Copy of the Rule of the Sororitas
    Ring of Suffrage (counts as a Charm)
    Scourge Boltgun
    • Red Dot Laser Sight
    • 2 Full Clips
    • Bayonet counts as mono-axe
    • Bayonet can be removed to be GC Mono Combat Knife

    Voss Pattern Flamer
    • 20 Clips Fuel

    Backpack/Field Sack
    Cameleoline Combat Armor
    Chrono
    Micro-Bead
    Climb/Drop Harness
    5 Frag Grenades
    10 Fire Bombs
    Auspex
    Data-Slate
    2 Arbite Gauntlets (+1 AP to Arms, Recoil Gloves and Best-Qual Brass Knuckles in one package)
    Tac-Light
    Pict-Recorder
    Power Armor


    Advances:
    Spoiler
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    Awareness (100)
    Dodge (100)
    Simple BS Advance (100)
    Drive (Ground Vehicle) (100)
    Charm (100)
    Sound Constitution (200)
    Concealment (100)
    Dodge +10 (100)
    Simple Toughness Advance (250)
    Basic Weapon Training (Bolt) (100)
    Simple Agility Advance (250)
    Awareness +10 (100)
    Resistance (Psychic Powers) (200)
    Unshakeable Faith (200)
    Quick Draw (100)
    Basic Weapon Training (Flamer) (100)
    Rapid Reload (100)
    Rapid Reaction (100)
    Cleanse and Purify (100)
    Wrath of the Righteous (100)
    Intimidate (100)
    2600/2800xp


    Acquisitions:
    Spoiler
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    Sold:
    Staff (10)
    Carapace Chest Plate (600)
    Mesh Cowel (100)

    Bought:
    Scourge Boltgun (650)
    Voss Pattern Flamer (400)
    Backpack/Field Sack (5)
    Cameleoline Combat Armor (1000)
    Chrono (0)
    Micro-Bead (20)
    20 clips fuel (200)
    5 clips pistol charge pack (50)
    Red Dot Laser Sight (50)
    Climb/Drop Harness (25)
    5 Frag Grenades (50)
    10 Fire Bombs (50)
    Auspex (145)
    Data-Slate (25)
    Cameleoline Cloak (500)
    3170/3210 spent


    Background:
    Spoiler
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    Kaeli was born to a pair of faithful temple servants on Valon Urr. She was a twin, and her Emperor-fearing parents took this as a sign from above, thanks mostly to local superstitions. As a result, as soon as the pair were of appropriate age, they were turned over to the sacred sisterhood, with the hope that they might be accepted for training in the Emperor’s service. As the Emperor willed it, they were both accepted into the Schola.
    Training was harsh, merciless, and above all, pious. But the Emperor was with Kaeli, and while she was never the strongest nor the most intelligent of her class, she was always pious in the extreme, and her physical abilities were not below acceptable parameters. Kaeli developed her favored style of warfare during that time, when she excelled at remaining unseen during the countless drills and exercises. Her instructors found that she was most effective at stealthy flanking attacks, where she would draw close unseen, and then vaporize the unsuspecting enemy from close range with the Sororitas’ signature flame weapons.

    The Sororitas, contrary to Kaeli’s parents, were no respecters of biological twins, and hence she and her sister were never afforded much in the way of time together beyond the usual standards of the Adeptus initiates. As the years went by, they saw each other less and less, until finally they ceased to see one another at all. By this time, Kaeli’s fanaticism had grown to the extent that the loss did not hurt as much as it might once have, but she still prayed daily to the God-Emperor to allow her to at least see her twin again.

    One day, many years after her last contact with her sister, Kaeli was pulled aside from training and taken into a chamber she had never entered before. There, she found none other than her twin, bound and beaten. Her sister, bloody and weeping, begged Kaeli for help. Kaeli demanded to know what was going on. The truth horrified her.

    Her sister had failed to show sufficient piety as the years passed, and her obedience, while never gone, became more and more grudging. The Sororitas have never allowed such people to join their ranks, and all their efforts to alter her failed. Eventually, Kaeli’s twin was dismissed from the Schola. That had been several years ago. For years, nothing more of her came to the Sororitas’ attentions. Suddenly, mere weeks before, Kaeli’s twin had been caught by the Enforcers in an act of heresy most vile. She had been making a populist, passionate, blasphemous speech in a bar. Before several dozen people, she boldly declared that the Emperor did not exist, or at the very least was long dead. She said that there were no gods, only men and their fearful superstitions. She spoke of the cruelties of the Imperium, the tyranny of the Ecclesiarchy, and the daily atrocities done in the name of “the so-called God-Emperor”. She argued emotionally that the Imperium was in need of dire and drastic reform, that the Ecclesiarchy needed to be abolished, the Inquisition reigned in, and an atheistic, materialistic, humanistic view of the universe must be embraced. She spoke for hours of the tortures inflicted on those who dared question the ruling dogma, of the numerous hypocrisies of the church, and of the vast and unnecessary pains and oppressions they caused humanity. By the end, numerous audience members were in tears, and most cheered her.

    Unfortunately for Kaeli’s twin, one of the listeners had been an off-duty Enforcer, and the loyal man quickly contacted his superiors. The humanist crowd was soon surrounded, beaten, shot at, and arrested, with only and handful managing to flee the Emperor’s vengeful subjects. When her identity had become known, Kaeli’s sister had been taken by a Sororita who happened to have been in the area on order business. As she had come from them, so it was their duty to purge her.

    Kaeli was so unbelievably shocked and horrified by the story told, that her instructors did not even have time to tell her what they wished her to do or why they had brought her. The Emperor guided Kaeli, and she knew what had to be done. She wrenched a flamer from the grip of her stunned instructor. Even as the other occupants rapidly drew their weapons, Kaeli ran screaming at her twin. As soon as she entered range, she, without question, hesitation, or compunction, pulled the trigger as hard as she could. Screaming praises to the God-Emperor and curses on heretics, Kaeli mercilessly burnt her own screaming, helpless twin sister alive. She fired and fired until the flamer ran out of ammo, and had to be restrained from lunging on the burning corpse by fellow Sororitas.

    It was then that, with unanimous consent, Kaeli’s instructors declared she had proven herself worthy of full sisterhood in the Orders Militant. As a gift to memorialize her great act of faith and fire, Kaeli was gifted with the very flamer she had used to burn her sister. To match the skills she showed in training, she was gifted with Cameleoline Combat Armor. From that same day, Kaeli has refused to mention her twin’s name, calling her only “the heretic”.

    Shortly after her induction ceremony, she was surprised to find a man coming for her. He had only to flash the Sacred Rosette to gain her attention and obedience. He explained that he had seen her merciless fury against heretics, no matter who they might be, and that he desired such fury in his acolytes. Without hesitation, Kaeli joined him. Her sisters gifted her with an ornate boltgun from the order to celebrate her induction as an acolyte.


    Personality:
    Spoiler
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    Kaeli is a highly focused, disciplined, and fanatical warrior of the Emperor. Her piety goes above and beyond even that of the average Sororita, and soars vastly over that of the common folk. She has a great deal of suspicion and a degree of contempt for the great masses of the Imperium, seeing them as an undisciplined, unreliable rabble not nearly devoted enough to the Emperor for her liking. She has a special contempt for the dens of vice so frequent in the Imperium - gambling dens, taverns, brothels, gladiator arenas, etc. She also dislikes money, seeing it as a necessary evil at best, and an enormous source of corruption at worst. More than anything short of heresy, Kaeli despises luxury. To her, the accumulation of goods, wealth, and power far beyond what is needed to accomplish a person' role in the God-Emperor's sacred domain is itself a sin and a form of corruption. Only the Emperor (and his saints, to a lesser degree) should posses towering palaces of exquisite decoration and extravagant expense. In her ideal world, the entirety of society is run in the same sort of manner as the Adeptus Sororitas - goods are allocated entirely by the needs of the individual and collective, without money changing hands, luxury is nonexistent, and any time not spent doing one's duty is spent in religious exercise, reading, and contemplation.

    Much of Kaeli's training was specifically to restrain such urges and feelings from manifesting themselves in ways that might harm the Imperium or Sororitas. While many of Kaeli's mentors approved of her attitude towards society at large, they nonetheless recognized that allowing such attitudes to be translated into actions without focus and careful thought would spell disaster. For example, to attempt to purge half of the men in a unit of Imperial Guard for failure to show up at daily prayers enough while they were fighting an Ork invasion would only spell disaster. Such an act would be a betrayal of her duty towards the Emperor, they taught Kaeli, and she took the lesson to heart. Though she frequently loathes what she sees of Imperial society, she has learned to keep her frustrations buried for the most part. She unleashes her bottled-up aggression and hatred upon heretics and criminals, while reassuring herself that the Emperor will see to it that those who were lax in duty and religion will suffer for it as their deeds and hearts warrant, in this life or the next.

    Sororitas training is particularly harsh, and there are those capable of meeting just about any theological challenge that an initiate might bring up. Otherwise, it would have been impossible to mold a woman as full of contempt for the masses as Kaeli into someone who can be disarmingly charming when she chooses, but it was done. Kaeli has been taught the occasional necessity of recruiting aid with more than just commands in the Emperor's name, with weapons primed as a backup. Though she can display great friendliness and humor when it is needed, underneath she still seethes with loathing for those for whom duty and religion alone are not enough reason to provide her with the aide she needs.

    The harsh discipline imposed on those of the Adeptus Sororitas succeeded in bottling up Kaeli's hatred and frustrations, but no human mind can contain such burning fury forever. It was thus that she was taught to unleash herself upon the enemies of the Imperium: the heretic, the mutant, and the xenos. Her rage might seem at odds with her preferred method of combat, and indeed she would enjoy nothing more than to rip a heretic apart with her bare hands. However, she recognizes that she is as much the Emperor's property as everything else in the Imperium, and to waste her own life would be just as much a crime as to steal from a cathedral. She uses the talents the Emperor has given to her to bring His fury to His enemies, and contents her hatred over the burning corpses of heretics.

    Kaeli's constant need to contain her aggressive impulses mean that she is extremely reluctant to pass up an opportunity for combat when it does arrive. To refuse the chance to kill a heretic requires great struggle on her part, and the longer she is denied her battle, the more surly and sour she becomes. When combat does at last come, she embraces it with great joy, moving as quickly as possible to engage the enemy. Kaeli is never happier than when she is standing triumphant over the charred corpses of the Emperor's enemies, and nothing warms her heart like the sight of a heretic screaming as he burns at her hand.



    Sister Kaeli will speak in Dark Orchid.
    Last edited by Henry the 57th; 2013-05-27 at 02:06 PM.
    "All generalizations are false."
    -Me

    Please remeber the impotence of poofreading everything you right.

    Avatar by Emperor Ing.

  5. - Top - End - #5
    Troll in the Playground
    Join Date
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    Canada
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    Default Re: Dark Heresy: Ratcatchers [OOC 2] II

    Wulfgar, First Blade of the Bretheren of the Emperor's Light

    Spoiler
    Show

    Homeworld: Imperial World
    Career Path: Assassin
    Rank: Secluse
    WS: 48
    BS: 27
    S: 30
    T: 30
    Ag: 47
    Int: 26
    Per: 35
    WP: 40
    Fel: 32

    Wounds: 4/14
    Fate: 2/2
    Insanity: 2
    Corruption: 10
    Fatigue: 0
    Divination: "The wise man learns from the death of others", +3 Int

    Skills:
    Spoiler
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    Trained:
    Speak Language (Low Gothic) (Int)
    Secret Tongue (Bretheren) (Int)
    Awareness +10 (Per)
    Climb (S)
    Shadowing (Ag)
    Silent Move +10 (Ag)
    Dodge +10 (Ag)
    Inquiry +10 (Fel)
    Acrobatics (Ag)
    Tracking +10 (Per)
    Concealment (Ag)
    Security (Ag)

    Untrained:
    Speak Language (High Gothic) (Int)
    Literacy (Int)
    Common Lore (Imperial Creed) (Int)
    Common Lore (Imperium) (Int)
    Common Lore (War) (Int)


    Traits:
    Spoiler
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    Blessed Ignorance: -5 on Forbidden Lore tests.
    Hagiography
    Liturgical Familiarity
    Superior Origins (+3 WP)
    The Bloody Edge: Must take a Hard WP test to use non-bladed weapon in combat unless no chance to harm opponent otherwise. Bladed weapons gain Tearing while wielded.

    Talents:
    Spoiler
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    Melee Weapon Training (Primitive)
    Unremarkable
    Thrown Weapon Training (Primitive)
    Basic Weapon Training (SP)
    Pistol Training (SP)
    Jaded (Cannot gain Insanity from non-supernatural horrors)
    Heightened Senses (Sight, Hearing) (Gain+10 on any tests involving sight, hearing)
    Sound Constitution
    Berserk Charge (+10 WS tests when charging)
    Sure Strike (When determining location hit, may choose whether or not to reverse the dice)
    Swift Attack (When attacking in melee, may make up to two Attacks as a Full Action)
    Sprint (When using Full Move, additional AB meters. When Running, double movement. If used two turns in a row, 1 Fatigue)
    Lightning Reflexes (Double Ag bonus when rolling for Initiative)
    Quick Draw (May Ready weapons as a Free Action).
    Blademaster (When using swords or knives, may reroll one missed attack per round)

    Gear:
    Spoiler
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    Base Thrones: 120+16+(132*4) = 662
    Sold: Mono-sword (50), Handbow (200), Armoured Bodyglove (100?)

    6 Throwing Knives
    Equipment Harness
    3 Doses Stimm
    Grapnel and Line
    Vial of Blood (Charm)
    Holy Blade (Best Sanctified Mono-Long-saber) (1235)
    2 Photon Flash Grenades (120)
    Mesh Combat Cloak (350)
    Chameleoline Cloak (500)
    Good Photo-Visor (300)
    Clip Harness (25)
    Stummers (25)
    Good Respirator (75)
    Multi-Key (150)
    Good Micro-bead (60)
    Heavy cloak and concealing clothing
    Emperor's Whisper
    Mono Guard Combat Knife
    Carapace Chestplate

    84 Thrones


    Advances:
    Spoiler
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    XP Expenditure 3200/3200:
    Moritat Background Package (300)
    Rank 1 (500):
    Inquiry (100)
    Basic WS Advance (100)
    Basic Ag Advance (100)
    Heightened Senses (Sight) (100)
    Sound Constitution (100)

    Rank 2 (500):
    Acrobatics (100)
    Tracking (100)
    Berserk Charge (100)
    Sure Strike (200)

    Rank 3 (1000):
    Dodge +10 (100)
    Swift Attack (200)
    Concealment (100)
    Silent Move +10 (100)
    Heightened Senses (Hearing) (100)
    Security (100)
    Sprint (200)
    Sound Constitution (100)

    Rank 4 (1000):
    Lightning Reflexes (100)
    Awareness +10 (100)
    Inquiry +10 (100)
    Quick Draw (100)
    Tracking +10 (100)
    Intermediate WS Advance (250)
    Intermediate Ag Advance (250)

    Rank 5:
    Blademaster (200)



    Combat Summary
    Spoiler
    Show

    AP4 to Arms, Legs, Head, AP6 to Chest.

    Holy Blade: Base WS target 58, Dam d10+6R, Pen 4, Tearing, Balanced, Two-handed, Sanctified.
    Mono-Combat Knife: Base WS target 48, Dam 1d5+6R, Pen 2, Tearing
    Thrown Knife: Base BS Target 27, Dam 1d5+2R, Pen 0, Tearing, Rng 10



    Background:
    Spoiler
    Show

    My first memory is of waking up in an unfamiliar bed in the halls of the High Temple of the Bretheren, but my Brothers tell me of a time before that. I was found on a plundered and sacked farmstead in the Ork-ridden lands outside of Scallan. The Orkish horde that rampaged from their crashed rock had swarmed over the region on their way to the City, plundering and butchering everything they found, apparently my home and family among them. The Orks, typical of their foul, brutish kind, were not ready for the might and zeal of His Imperial Guard, as well as the valiant defenders of our planet. The Orks broke themselves on the city's defenses, and the Bretheren began their hunt. The Elder Brothers still tell tales of the gallons of foul Xenos blood spilled in offering and devotion to the Emperor's Light, the clumsy remnants of the invasion tracked down and cut apart by our hallowed Blades. One Party came to my farm, where they found a young boy still alive despite the devestation, a bloody scythe in his hands and two of the Orks' childish minions dead before him, along with half a dozen adults. How the boy-that-was-I survived two weeks alone none but the Emperor can say, but His intervention was clear and the boy was taken to become a Brother himself.

    I have few memories of the early days of my training. The Elders say that in His mercy He took my memories of the horrors I had lived through. Regardless, the Bretheren are the only family I can remember, and I enjoyed those early days. The Elders taught me all of the creeds and rituals of our order. I learned the best ways to spill blood in offering to the Emperor, how to stalk our unholy prey, how to pass unnoticed though both the crowds of the city and the open farmlands while on the hunt. While I am neither the largest nor the strongest of us I proved gifted in all these areas, and made my first Offering on my tenth Day of Rebirth, among the youngest of all living Bretheren.

    One day, the Dread Master arrived at the High Temple. She had need of our warriors once again, in direct service to His Holy Inquisition, and four Brothers were sent with her to hunt at her direction. Now I hunt on worlds unfamiliar and dark, through mountains of steel where live more Men than the whole of our home, making Offerings to the Emperor's Light at the direction of one of His Holiest servants. Sometimes I am asked to work with others, Nonbrothers ininitiated in the proper way of the hunt, but I do not question the Dread Master, for she speaks with the Voice of the Emperor. The Wicked, the Tainted and the Unfaithful are plentiful here, more Offerings than can be made in a lifetime, but a Holy Blade never dulls, and I am a First Blade, together enough to spill the blood of millions of Offerings. The prey here is plentiful, the hunting grounds infinite. I am content.

    Now, I am asked once more to join with Nonbrothers on the hunt. A new mission awaits, by direct order of the Dread Master. My hands itch and my blade hums in anticipation of the Offerings to be made...
    Last edited by DaedalusMkV; 2013-04-21 at 09:38 PM.
    Avatar by the wonderful SubLimePie. Former avatar by Andraste.

  6. - Top - End - #6
    Ogre in the Playground
     
    ellna's Avatar

    Join Date
    Apr 2011
    Location
    England
    Gender
    Male

    Default Re: Dark Heresy: Ratcatchers [OOC 2] II


    Sarah "Vlad" Haxta, Malfi-Hive Scum
    Image by A6A7


    Character Sheet

    Spoiler
    Show

    Sarah "Vlad" Haxta, Malfi-Hive Scum
    ---
    "Do not ask how you serve. Only how."


    Homeworld: Malfi
    Teeming Masses in Metal Mountains: A hive world character ignores crowds for purposes of movement, treating them as open terrain. When in enclosed spaces, he also gains a +20 bonus to Navigate (Surface) tests.
    Background: Outcast
    Never Quit: An Outcast character counts his Toughness bonus as two higher for purposes of determining Fatigue.
    Role: Desperado
    Move and Shoot: Once per round, after performing a Move action, a Desperado character may perform a single Standard Attack with a Pistol weapon he is currently wielding as a Free Action.


    WS: 30
    BS: 45 ++
    S: 30
    T: 30
    Ag: 45 +
    Int: 35
    Per: 30
    WP: 30
    Fel: 40 ++

    Fate: 4
    Wounds: 13/13

    IP: 38
    Voices and Visions
    CP: 29


    Aptitudes: Agility, Ballistic Skill, Defence, Fellowship, Finesse, Perception, Social

    Skills:
    Awareness
    Common Lore (Calixis Sector)
    Common Lore (Underworld)
    Deceive +10
    Dodge +20
    Inquiry +10
    Intimidate
    Sleight of Hand
    Stealth
    Trade (Armourer)
    Tech-Use


    Talents:
    Ambidextrous
    Clues from the Crowds
    Hatred (Psykers)
    Keen Intuition
    Peer (Criminal Cartels)
    Resistance (Psychic Powers)
    Two Weapon Wielder (Ranged)
    Weapon Training (Chain, Las, Primitive, SP)


    Bionics:
    Good Quality, Eye
    Detachable, Internal memory, Image capture, Variable zoom, Dark sight
    Good Quality, Cranial Armour


    Spoiler: Gear
    Show
    • Amadeus, Unique
    • Wrath & Fury, Good Quality Stub Automatics Modified
    • Icarus, Good Quality Lascutter
    • Dataslate, Good Quality with Pict Capture
    • Tools, Various
    • Razor, Best Quality Mono Knife
    • Enforcer Light Carapace, Good Quality
    • Synskin, Good Quality
    • Mesh Vest, Good Quality

    Spoiler: Expanded
    Show
    Amadeus
    A brutal instrument that propels dense metal spikes at lethal velocities. Years of constant modification to this signature weapon have left only one constant. A worn wooden stock bearing the brand of the Inquisition and it's carved name: “Ahmahdayus
    Wrath & Fury
    A pair of sleek pistols, carefully maintained and customised. The burnished brass exterior engraved with Jackals pursuing a symphony of notes.
    Pistol, SP 30m 1d10+3(4) I Pen 0(1) Clip 9(14) Full Reliable, Good Quality Custom Grip, Fluid Action, Quick Release, Expanded Magazine Expander Rounds
    Icarus
    A powerful, yet compact, lascutter. Icarus' variable settings allow a number of options ranging from the standard cutting or simple flashlight to an immediate an deadly discharge of las.
    Slate
    A dataslate subtlety modified to suit Sarah's needs. In addition to it's normal functions it has pict capture and a suite of logic routines devoted to image manipulation. It also contains multiple redundant memory cores allowing for increased security, both of ensuring protection against destruction and creating hidden nodes for concealing information.
    Tools, Various
    Assorted tools and technological baubles that can be adapted to a wide range of tasks.
    Razor, Swash.
    A lethal dagger, perfect for wetwork. The fine quality plexsteel blade having been forged from the shattered remains of her Bolo knife.
    Melee 1d5+4 R Pen 2 Best Quaility, Custom Grip, Mono
    Battlesuit
    This battle-tested carapace originally belonged to the Adeptus Soritas. Countless adjustments subtly tailor it to perfectly suit Sarah and integrated recoil gloves and mono-serrated gauntlets are only some of the finishing touches.
    Second Skin
    A form fitting Synskin, designed for stealth operatives. It also serves as discrete armour and is modified for maximal comfort during extended wear.
    Mesh Vest
    A tight weave of rust-coloured rings that offers excellent protection and concealability. The quality and unusual material suggests a Xeno origin, yet it's effectiveness is undeniable.



    Spoiler: Experience
    Show
    XP (4,900/5,000):
    BS +5: 100
    BS +10: 250
    Agility +5: 100
    Fel +5: 100
    Fel +10: 250

    Awareness: 200
    Charm: 100
    Deceive +10: 200
    Common Lore (Calixis Sector): 200
    Dodge +10: 200
    Dodge +20: 300
    Inquiry: 100
    Inquiry +10: 200
    Intimidate: 200
    Trade (Armourer): 200
    Tech Use: 300

    Ambidextrous: 300
    Peer (Criminal Cartels): 200
    Weapon Training (Primitive): 200
    Weapon Training (Las): 200
    Keen Intuition: 200
    Two Weapon Wielder (Ranged): 300
    Clues from the Crowds: 200
    Resistance (Psychic Powers): 200
    Hatred (Psykers): Free



    Spoiler: Background
    Show
    Sarah's Life Before The Inquisition
    Spoiler
    Show
    Sarah was born on Malfi a planet rife with political intrigue. However at the bottom of the hive far beneath the well polished heels of the nobles is where Sarah grew up. Farming the fungus that grew alongside the chemical pits ,her life could never be accused of being easy, but compared to some hivers her youth was more pleasant than most. Highest among her priorities were protecting her family from the roving gangs that populate the lowest areas. From the time she could hold a knife or point a gun there was violence in her life. A strong arm and a steady hand kept them at bay and with the cost of bullets not many could afford to trouble a rickety homestead by the waves of boiling sea. So while no stranger to the ways of the world Sarah grew in the emperors light with as good a life as one such could hope for.

    The world beneath the sun, however far from sight it may be, is vast and wondrous and Sarah soon set to wanderlust. She left behind her cosy family home and went in search of riches and fame. Although she would of been content with an honest man and air that was free of fungus fumes. Not quite such a tall order she thought. Life in the underhive soon proved to be just as rancid as the sludge she had left behind. The people she met on the road soon proved to be either murders or thieves. Giving them a warm greeting soon rewarded her with snarls and stares or else they tried to kill, rob or cheat her of what little she had. During her journey Vera proved to be a excellent travelling companion, a Mk III Ferox, small, easily concealable and deadly. It was her grandmother's pistol and it kept her safe. Bullets are expensive though so often she would just stick them like a rat. Smiling still as the blood flew out of them warming her cold hands in the metal wasteland. Killing a evil man was so easy for without the emperor's mercy who could hope to survive.

    Her seeking finally found rest when she staggered up to the gates of Taj'ken a trading outpost with fierce guards and soft beds. Her she made a life for herself hiring out to the various merchant seeking protection. Her true passion however discovered root among the nearby fields of scrap picked clean and rusted. No technology can be ever truly broken though and she quickly developed a knack for fixing the broken and selling them at Taj'ken. A mechanic and a fierce fighter she garnered a reputation among the folk. She joined Subbel, a trader of batteries, generators and other things needed to make a life in the barrens. Travelling in his convoy Sarah's blessed life finally took a turn for the worst. The attack came without warning and soon Vera was blasting away at painted attackers. A shaggy man smashed Vera from her hand with a sickening crack it flew into splintered pieces. She fled tumbling down the sides of the metal graveyard. He pursued his boots crunching the rusted debris as he raised his weapon for the finishing blow. Sarah's hand sought for a weapon among the scrap. It fell apon the handle of a XJ-Series Drive Nailer. Swinging it up she pumped the trigger. With a harsh screeching of metal the ancient tool plunged it's load through the man's skull. The grating rending of rust was a symphony. The spray of blood a spiralling crescendo. The slam of the corpse hitting the wreckage a final note. To Sarah the kill was a thing of beauty, a moment in time perfect and resplendent in it's gory glory. The emperor's mercy had saved her.

    When she picked her way back to the caravans it was too late. The painted devils had butchered all her companions. Their bodies littered the ground the raiders had made off with whatever they had wanted. Subbel's broken shell was face down in his own blood. The painted people had suffered losses as well. She walked among the dead making note of the hideous patterns that adorned them. She would find them and kill them. Something that proven much harder to do than she thought. No one knew who these brigands were. Sarah's story was met with sorrow and her questions uncovered no clues to the mystery. So with Amadeus slung over her shoulder she left Taj'ken to walk the wastes once again. She became a bounty hunter for the arbites. The fortified precinct HQ filled with gruff, poorly kept squads of arbites too jaded to concern themselves with the sorrows of the underhive. Sarah quickly gained a new reputation as she tore through the Iron Wastes stapling death warrants to the unfortunate scum's head by way of a 10mm spike. "Vlad the Impaler" they called her. Still she kept her smile. Tuning Amadeus to musical heights. It's carefully oiled pulleys and compressor overflow valves keening a requiem for the dead. A heavenly sound. Still she kept her smile.

    Eventually she came across a lead for the painted pariahs. Over a pint of rot-gut she heard rumours of a corrupt cult that filled the ancient vault of Jericus with maniacal laughter and distorted song. Any that ventured into the archeotech horde never returned. Another ghost story made by some gang to keep their stash safe. Sarah thought nothing of it until her drinking buddy mentioned the painted faces of the demons within. Where had he heard this? After three more bottles he divulged the name of a scavenger who had seen them. Sarah hunted him down. A few thrones placed in his grimy hand broke his sullen silence. He had been tempted down there. He had heard of a haunted treasure trove. Not one to believe in superstitions he had ventured inside. The men he described within were had painted faces. His shuddering tale convinced Sarah that these were the men responsible for Subbel's death.

    Sarah had no doubt what her next step was. Kill them all. Soon the corridors of the Vault of Jericus sang with Amadeus' song. The Painted men soon were all dead. Sarah smiled as she surveyed her handy work. The bodies dangled pinned to the walls like butchered meat. Blood dripped from her chin as her grin spread wide. The charnel house she had created lay all around her. The vile cult had died at her hands and it had been good. She remembered her laughter twining with the ratcheting of another spike inching back in Amadeus' chamber. They had stood no chance. After the first few guards they had no real strength. A family of sin hiding from the light. She left that wretched place with a happy step. Waiting outside however were a group of heavily armed men. Sarah's brain stalled she hadn't even the time to figure out what was happening before the shock maul slammed into her head. Her bliss faded to black...

    She awoke in a tiny cell stripped bare and manacled against a slimy wall. A rough man slapped her awake. Leering he reached for a knife lying on the bench beside him. Torture. She endured for what seemed like forever laughing at his cuts and keening with bliss to his application of the electrical current of his devices. Surely he was tickling a newborn not torturing her. Eventually he tired of beating her senseless and left her battered and broken in the cold darkness. Days pasted and her lips cracked. Unhealthy scabs formed and she was racked with hunger and thirst. Eventually she heard the heavy footsteps stop at her door once again. Harsh light from the corridor flooded the room as the door howled open. A strong hand pulled her hair lifting her head from it's slump. She looked at him wildly through the pain. A different man, older, weary and with a bored look on his face. He spoke the words grating slowly from his mouth. "Will you answer." She nodded.

    Rough hands once again dragged her from her cell to another. A table two chairs. She was bolted to one and her interrogator sat in another. The questions came now like a barrage of bullets. Each answer she dragged from her torn throat brought fresh pain. He queried her involvement with the painted villains. Who had killed them? Why? Did you know what they were doing? The man kept throwing questions at her. He asking some seemingly meaningless questions and some so direct it startled her. The painted men were involved in heresy and he thought her involved. As her sundered body scraped truths from her depths her mind raced. Who was this man? A bounty hunter? An arbite? A judge? She couldn't put the puzzle together.

    The questions stopped a wiry man entered the room with a sheath of papers. Sarah Smiled her parched lips springing a well of blood which blossomed beneath the scab. The mystery man leafed through the papers pausing to nod to the man. From some unspoken command he unlocked the manacles that bound Sarah still. Rubbing her wrists she placed her hands on the table to find a cup of clean, fresh water put in them. Cautiously she drank the water wetting her lips. It tasted good. She drank the rest greedily. The was either good news or she was being given a last meal. A rather poor one she must say. The sheets of crumpled paper were given to her. Trembling hands closing on the aged parchment. She peered at them. They were bounty warrants she recognised them easily enough. The scratched ink making the words she had to memorise to make every thing legal. At the bottom of each page a single signature. SARAH. The only word she could read, the only word she needed. These verified her story, she was safe? The mystery man met her eyes and said "How would you like a job?"
    In his hand he held a pen offered out to her. The last warrant bore an empty signature and where the picture of the poor man should of been there was a picture of those horrid symbols that the painted man wore. She took the pen, pausing as she wetted her lips to speak. "On one condition. I'll need Amadeus back."
    He laughed looking at the naked and starving prisoner before him. Broken, cut and bruised, but still of strong spirit. "Done."
    She signed and Amadeus was placed heavily on the table. He took a glowing brand and pressed it into the wooden stock of Amadeus before casually tossing it to Sarah. "So who are you anyway?"
    She stared at the slowly cooling =I= as thoughts snapped into place. Realisation crashed down. "Welcome to the Inquisition."

    "Small crimes mask great evils."


    The Jackal-Haxta Affair
    Spoiler
    Show
    The dataslate blinks into life and the symbol of the Inquisition proudly displays itself for a moment.

    +++ Accessing records +++
    +++ Thought for the day: Only in death does duty end. +++

    A grainy image resolves itself showing a busy shopping scene. Soundlessly people surge like a human flotsam around the various stores and markets. Suddenly figures amidst the crowd begin firing wildly there muzzle flares causing the ever present static to increase. The images proceed to show a charnel house made of the street as riotous thugs butcher citizens in swathes. As more rioters emerge into view the shops themselves become the subject to the violence. The fronts and windows being smashed as mono-chrome blood fills the streets. The image flares into static and when it returns Arbites have begun their brutal retaliation against the heretics. A female figure emerges from one the devastated shops, a bright neon sign above it displays “Enoch's Electrical Emporium”, and fires into the swirling chaos taking down one of the figures as it chokes an arbite. The figure face turns and for a moment you are able to see her face as she screams soundlessly. The image freezes and sharpens enabling a somewhat clearer view of her face. This persists for a moment before the image disappears.
    +++Addendum: Female figure identified as Sarah Haxta acolyte of the most Holy Inquisition. Speech fragment calculated from lip visuals: “…hounds will drag…”+++
    +++ Key word search “Enoch's Electrical Emporium” +++
    +++ Accessing archive +++
    +++ Match found +++
    +++ Displaying +++

    Successful clearance of sector 14, no recidivist contact, 473 bodies reclaimed and one item to report. Corpse 385 within x emporium showed signs of being a fresh kill. Initial examination showed ritualistic mutilation. Verispex agent called to confirm time of death. After examination by verispex agent time of death was concluded to be concordant with the Underhiver Uprising. Difference in decomposition concluded to be due to warp tainted heresy. Order was given for authorised use of promethium. X emporium cleansed with fire. 0.3kg of promethium was used. X emporium exempt from imperial damages law under enforcement act 1787.
    +++ Accessing Verispex agent file b4684 +++
    A chemical analysis of corpse inconsistent with apparent visual decomposition, see pict file b4684a. Auspex scan inconclusive due to uneasy machine spirit. Warp taint suspected this would be consistent the uncongealed blood and tangible odour of sulphur. Recommended action immediate disposal.
    +++ Accessing Pict file b4684a +++
    A corpse lies in a pool of blood amid scattered electronics. The symbol of the inquisition is clearly visible carved into the torso of the… creature. Beneath the =I= is some sort of dog crudely drawn in this things warped flesh. The remains are repulsive to look at as the mutant is grotesque in the extreme.
    +++ Accessing file b674ar73 +++
    +++ Journal Enforcer Nathan 73 +++

    Sarah. That was her name. She had saved me that day. Putting me in here instead of the Emperor’s light. The medicae say I’ll walk yet and the gelt is being fronted by the adeptus even though it is Scintillian thrones not proper Gunmetal currency. I suppose they’re still using them for the fight. Sometimes I can hear it in the distance, the rattle of gun fire. I suppose the hive needs some time to settle down. They’re already calling it the Underhiver Uprising I hear. Apparently it’s a big deal; Markus even told me they called in the big guns, the frakkin’ Navy. I remember when it started it was just another riot. I arrived and the gun show was already in full swing. It wasn’t the noise that got me it was the stench. It reeked of blood, but somehow it wasn’t clean. It wasn’t right. You could tell, just from the smell, the vileness of it all. It had a palpable feel. They enjoyed dying I swear it. They threw themselves at us spitting polluted las with no regard to their lives. Their accursed weapons bit through arbite flak as though it weren’t there, them cackling all the while. It was like a vision when she came charging out of that store, screaming the emperor’s word and blasting the heretics with a gunslingers art. Said she were an Inquisitor when the screaming died down. She was trying to raise her brothers on the vox, but she wasn’t having any luck. So Sarge he turns to me tells be to get to section HQ. On the double I said and I led her through the warring streets. Me, I can say I fought and walked and talked with a real Inquisitor. It was the corner of Drusus Street beneath the train’s shadow that the beast came. It was a mechanical monster that smashed its way through the building like a living tank. It crushed my leg beneath its foot. Thick smoke belched out of the thing and through the choking smog you could smell the blood. Sarah Emperor thrice bless her, while I bawled, she darted beneath that dreadful thing and snatched be from beneath its weight. The pain I still can feel the pain. It’s not right that something absent should still hurt. Still she saved me. If she was still with me when I awoke I would have thanked her. I guess the Emperor’s most loyal need no thanks.
    +++ Accessing file iq785in64 +++
    +++ Accessing case file: The Jackal Killings +++

    It’s been a year now since the Underhive Uprising was put down yet I’m still finding reports of these jackal killings, the image of a jackal carved into the dead. The method of murder is often different between the victims. Some show signs of undergoing extreme torture prior to death. The victims are often found with broken heresies piled at their feet. 42 of the dead have had heretical las weaponry placed nearby. The initial theory of underhive gangers seems to fit less so with these killings than that of a vigilante. The arrangement of the “evidence” seems to be presenting the victims as gifts to imperial law. While the nature of the killer seems to be in benefit to the imperium the ritualistic mutilation is a clear indicator of a possible cult threat and the theatrical display which many of these killings show also suggests malign goal at the heart of the matter. At the very least the killings are generating a mythos that detracts from the legitimate rule of true imperial law.
    Priority: medium
    +++ Accessing message d4122 +++
    +++ Playing video file +++

    A scream pierces forth from the man. He is suspended by a pair of spikes that embed him to the hab wall. The jackal has already been carved into this man and his guts hang out of him like a gaudy decoration. Sarah stands beneath him her face barely visible, she is smiling. She seems to writing something. She turns back the mutilated human form, stuffing something into her massive coat. Receding into the distance she pauses perhaps to savour the agonising shrieks of the condemned figure. Her head tilts, then shakes and walks out of shot.
    +++ Accessing text +++
    Lord, subject positively identified as Sarah Haxta, also positively identified as the perpetrator of the jackal killings. Cell lambda requests further instructions.
    +++ Response to message d4122 +++


    The man rests the data slate back on his cluttered desk and reached for his cup of recaf. It had long since lost its heat and still tasted terrible. He sipped the dark liquid wincing slightly as it’s acrid taste assaulted his tongue. Finally he returned once again for the dataslate.

    ---

    Sarah stuffed the bloodied parchment into her duffel bag where it nestled amid the many other pieces of paper. Each with a single word on them SARAH and each with its own blood stains and crudely drawn portrait. She allowed herself a smile she walked over to the iron pot that sat over the chem-fire. That bag once had a multitude of rounds, the various barter for gunmetal, now it sat filled with dead heretics. The faint hiss and bubble of the pot formed their requiem. Yes a smile was in order, but first soup, even the rat catchers need soup. A small beeping sound stopped her with the ladle still in her hand. Her comm bead was flickering with a dull blue light. The ladle dropped back into the broth with a faint splish as Sarah snatched up the micro bead. The thing was picking up an inquisition signal. Beaming from ear to ear she slotted the thing to her head as she pushed back the hide tent flap and stepped out into the glow of Infernis. Too late she saw the attack. Darkness consumed her as the crackling lump of metal struck her head.

    She awoke in a small cell. Wiping her eyes she stood and crossed the barren room. She was clothed in a drab grey robe bearing a number stencilled onto it. The cell was dry, clean and manacle free. She smiled almost ecstatic with delight. She knew what came next her toes curled in anticipation. Time passed and she slept and woke and slept. Each time she woke food would find its way into the cell. A grey plastek tray complete with grey nutri slurry. She ate the food and slept and woke and slept. She remained in that cell keeping time flowing with eating and sleeping until she woke and the room was different. She was slumped over a desk with two seats bolted to the floor either side. The door opened and a familiar face walked in, a wiry man carrying a thick buddle of parchments. Sarah smiled at the fragrant scent of blood that occupied those pages. She spoke, this time, before he sat. “Didn’t we skip a step?
    “Oh?” The man paused setting down the papers.
    The pain.” She grinned.
    “That will come yet you must be purified before returning.” He spoke softly
    Returning so I’m…” Her interest peaked.
    “Needed.” He finished her words.
    The wiry man smiled and left, soon to be replaced by a pair of pallid adepts that took Sarah to the promised purification.

    It was some time later that Sarah found herself standing outside the Tricorn Palace. Staring up into Scintilla's roiling chemical smog as droplets of rain slapped down on her face. A dull pain throbbed still behind her eyes, the adept had said that would pass. Even now she could feel the effects of the painful art slipping away, as though washed off by the rain. A new network of scars neat and precise now nestled at the base of her neck. They would fade in time and disappear amid the myriad of others. Sarah, smiling, began to walk purposefully. The emperor had more work to be done, always, and Sarah planned to enjoy it.

    "Through the destruction of our enemies we earn our salvation"







    Spoiler: Character Sheet
    Show
    Sarah "Vlad" Haxta, Malfi-Hive Scum
    ---
    "Do not ask how you serve. Only how."
    Spoiler: Attributes
    Show
    WS:45
    BS:46
    Str:44
    Tou:30
    Ag:42
    Per:33
    Int:34
    WP:36
    Fel:42

    Insan:38
    Spoiler: Disorders
    Show
    Voices and Visions

    Corr:29

    Fate Points: 1/2
    Wounds: 10/10
    Spoiler: Trained Skill
    Show
    Awareness +10
    Blather
    Charm
    Common Lore (Imperium)
    Common Lore (Underworld)
    Deceive
    Dodge +10
    Inquiry
    Navigation (Surface)
    Speak Language (Low Gothic)
    Speak Language (Malfi Hive Dialect)
    Trade (Armourer)
    Tech-use
    Spoiler: Talents
    Show
    Melee Weapons Training (Primitive)
    Pistol Training (SP)
    Pistol Training (Las)
    Ambidextrous
    Basic Weapon Training (Primitive)
    Heightened Senses (Sight)
    Quick Draw
    Peer (Underworld)
    Spoiler: Traits
    Show
    Iron Stomach
    Caves of Steel
    Hivebound
    Wary
    Spoiler: Gear
    Show
    • Amadeus
    • 20 Spikes
    • Fat Vera
    • 14 Manstoppers
    • Valentine
    • 2 Valentine Charge Packs
    • Multi-purpose Light Emitter
    • 2 Hot Shot Packs
    • Carapace Arms
    • Cameleoline Combat Armour
    • Cameleoline Combat Armour Helmet
    • Flak Coat
    • Swash
    • Comm Bead
    • Amadeus' Crib
    • Schematics' Slate
    • Duffel Bag
    • Tool Kit
    • Weapon Maintainance Kit
    • Nutcracker
    • Dog Tags
    • Ammo Webbing
    • Streetware
    • Rags
    • Golden Cog
    • Holy Grenade
    • Combat Knife
    • Bionic Eye
    • Frag Grenade
    • Wrath
    • Fury
    • 24 54. Rounds
    • 8 Shotgun Shells
    • Igniter
    • Salanan's Flask
    • Deck of Cards
    • Arbite Gauntlets
    • 3 Bottles of Fungal Alcohol (26/30)
    • Xeno Pistol
    • 3 Spook
    • 11 Stimm
    • 3 Slaught
    • High Quality Gorsk (9/10)
    • 2 Inferno Shells
    • 9 Assorted Components
    Spoiler: Group Resources
    Show
    • Vox-Caster
    • Screamers
    • Auspex
    • Photo-visors
    • Rubber Rounds (2 Magazines)

    Spoiler: Quest Items
    Show
    • Credit Wafer, House Olgosto-Krin Banking
    • Ticket to La Menagerie
    Spoiler: Fluff
    Show
    Amadeus – Amadeus is Sarah’s joy; an adapted XJ-Delta series drive nailer originally designed to punch sturdy pins through sheet metal. Since falling into Sarah’s hands however this beast has seen extensive modification now firing 10mm spikes at an exit velocity well exceeding the lethal limit. Amadeus uses compressed gas and a robust feed mechanism to achieve this. A secondary firing mechanism consisting of tensioned wires and compressed springs enables a single spike to be propelled with even more force however this mechanism requires manual resetting which is a laborious effort. The overall appearance of this creation is that of an oversized rifle with an array of gears, winches, twisted wires, coiled springs and tubing. A cylinder of compressed gas sits nestled within the high pressure apparatus. The =I= of the Inquisition is burned into the wooden stock beneath the scratched letters “Ahmahdayus”.

    Fat Vera – A Hecuter 9/5 Heavy Combat Autopistol produced by Fane Orthlack prized for reliability and stopping power. This example, known as a Fat Man due to the bloated box containing the calibre of bullets normally reserved for small hand cannons, resembles an ornate primitive flintlock pistol. The sturdy box is the only thing that hints to the modern machining and precision engineering concealed within.

    Schematics' Slate – A bulky data slate equipped with various instruments for inputting schematics and other technical drawings. A pict recorder enables image capture while a separate machine allows for creating and modifying the images. The device is sturdy, but for the sake of surety Sarah has wrapped it within a tattered flak vest still bearing the symbol of the Adeptus Arbites.

    Valentine Pistol – A fine duelling pistol, grooves once containing golden gilt now contained dried blood that stubbornly remains despite the years of use. It resembles a flintlock pistol complete with a rosewood handle. A small chain hangs from it toting an Aquila the chain is new and still has a clean shine to it unlike the battered Aquila that hangs from it one of its wings bent awkwardly.

    Swash - A common Malfian Bolo Knife. The mono-serrated plexsteel blade has sickly yellow swirls from it was dipped in the fungus pits' of her youth.

    Nutcracker - A plexsteel set of knuckles with vicious studs.

    Ammo Webbing - A bandoleer and set of leg webbing and holsters containing Sarah's pistols and various ammunitions.

    Amadeus' Crib - A hard leather case made for Amadeus. The leather is treated to be water and corrosion resistant. The crib also has a smaller pouch containing the many items required to keep Amadeus working.

    Streetware (Sturdy boots, Cargo pants & Tank Top)

    Duffel Bag - A large padded duffel bag.

    Carapace Arms – A set of carapace vambraces and gauntlets totting mono edged blades set into the knuckles. The left forearm has a mounting for the energy caster. The armour shows a severe state of wear and many dents, scratches and burns speak of past damage, much of which has been patched up with crude repairs.

    Flak Coat - A heavy guard flak greatcoat. The arms are removed and the inside is packed with a multitude of pockets. The hem is frayed and the once green camouflage is now stained a deep red by a combination of dried blood and rust.

    Holy Grenade - A grenade covered in miniature holy scriptures.

    Multi-purpose Light Emitter - An amalgamation of various light emitters and lenses taken from a wide array of machines. Serving mainly as a lascutter the other parts of the device function as a flashlight, laser sight and a short burst las weapon. The object outwardly resembles short and bulky multi-barrelled lasgun devoid of a handle or stock. It is festooned with thick wiring, complicated focusing dials and archaic activation runes for controlling the temperamental machine spirit. The contraption has a standard fitting allowing it to plug into various mountings.

    Dog Tags - A set of battered, old dog tags with a Jackal engraved on one face and "SARAH" on the reverse.

    Bionic Eye - A visceral reminder of a past foe. This small metal orb has an artificial nerve sprouting from its back and on its front an iris and dull red optic cell.

    Wrath & Fury - A Matched pair of 54. Tranters with underslung barrels for shotguns shells. Both a hurriedly put together jury-rigged assemblies. They are however quite deadly and best of all messy.

    Igniter - A small brass igniter with curious 3 point design etched on one side.

    Salanan's Flask - A battered hip flask.

    Arbite Guantlets - A pair of Arbite issue recoil gloves built to withstand and dish out brutal beatings.

    Cameleoline Combat Armour - Carapace armour bearing the markings of the sisters of battle and coated in a reactive camouflage layer to aid in stealth.
    Spoiler: Stats Messy
    Show
    Weapon|Name|Class and Type|Rate of Fire|Damage|AP|Range|Clip Size|Reload|Qualities|Attachments
    Modified Good Quality Drive Nailer| Amadeus| Basic - Primitive | 1/3/- | 1d10+1 R | 4 | 10m | 12 | 3Full | Primitive, Reliable | - |
    Combi Heavy Crossbow | Amadeus| Basic - Primitive | S/-/- | 1d10+4 R | 2 | 80m | ^ | 2Full | Primitive | - |
    Hecuter 9/5 (Fat Man) | Vera MkII | Pisol - SP | 1/3/6 | 1d10+4 I | 0 | 30m | 20 | Full | Reliable | - |
    Khayer-Addin Dueling Las | Valentine Pistol | Pisol - Las | 1/-/- | 1d10+4 E | 4 | 30m | 1 | Full | Tearing, Accurate | - |
    Takara Palantine Compact Laspistol | Palantine | Pisol - Las | 1/3/- | 1d10+2 E | 0 | 14m | 20 | Full | Reliable | - |
    54. Tranter | Wrath & Fury | Pistol - SP | 1/2/- | 1d10+5 I | 2 | 30m | 7 | Full | Unrealiable | Shotgun
    Underslung Shotgun | Wrath & Fury | Pistol - SP | 1/-/- | 1d10+4 | 0 | 15m | 1 | Full | Scatter | -

    Weapon | Name | Class and Type | Damage | AP | Qualities
    Bolo Knife | Swash | Melee - Primitive | 2d5+4 R | 2 | SB Included
    Good Quality Brass Knuckles | Nutcracker | Melee - Primitive | 1d5+3 I | 0 | Primitive, SB Included, +5 WS
    Mono Edged Armoured Gauntlet | Carapace Arms | Melee - Primitive | 1d5+4 R | 2 | Mono, SB Included
    Combat Knife | Combat Knife | Melee - Primitive | 1d5+7 R | 0 | Primitive, SB Included
    Spoiler: Advances
    Show
    Elite Advance
    ---
    Navigation (Surface): 100 - Background
    Trade (Armourer): 200 - Reclaimator/Background

    Stat Advances
    ---
    Ballistic Skill: 100
    Ballistic Skill: 250
    Weapon Skill: 250
    Strength :500
    Agility: 100
    Fellowship: 100
    Fellowship: 250
    Agility: 250

    Reclaimator
    ---
    Charm: 100
    Dodge +10: 100
    Tech-use: 200
    Pistol Training (Las): 100
    Awareness +10 :100
    Sound Constitution :100

    Outcast
    ---
    Quick Draw: 100
    Inquiry:100
    Common Lore (Underworld)
    Peer (Underworld)

    Outlaw
    ---
    Heightened Senses (Sight): 100

    Total Spent XP: 3300
    Unspent XP: 0
    Spoiler: Old Scraps
    Show



    Spoiler
    Show

    Attributes:
    Spoiler
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    Armour:{table=header]Location|AP|Item|Worn
    Body|5|Cameleoline Combat Armour|Yes
    Legs|5|Cameleoline Combat Armour|Yes
    Head|0|Hair|Yup
    Arms|5|Cameleoline Combat Armour|Yes[/table]

    Fate: 0/2
    Wounds: 10/10
    Fatigue: 0
    Divination: "Do not ask why you serve. Only how."

    Disorder:


    Trained Skills:
    Spoiler
    Show
    Awareness +10
    Blather
    Charm
    Common Lore (Imperium)
    Common Lore (Underworld)
    Deceive
    Dodge +10
    Inquiry
    Navigation (Surface)
    Speak Language (Low Gothic)
    Speak Language (Malfi Hive Dialect)
    Trade (Armourer)
    Tech-use


    Talents:
    Spoiler
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    Melee Weapons Training (Primitive)
    Pistol Training (SP)
    Pistol Training (Las)
    Ambidextrous
    Basic Weapon Training (Primitive)
    Heightened Senses (Sight)
    Quick Draw
    Peer (Underworld)


    Traits:
    Spoiler
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    Equipment
    Spoiler
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    Short List
    Spoiler
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    {table=header]Item| Class | Weight |Current Load|Carried
    Amadeus | Weapon | 10 | 12/12 | No
    20 Spikes | Ammo| 1.66 | - | No
    Fat Vera| Weapon | 2 | 20/20 | Yes
    14 Man Stoppers | Ammo | 0.14 | - | Yes
    Valentine | Weapon | 1.7 | 1/1 | Yes
    2 Valentine Charge Packs | Ammo | 0.34 | - |Yes
    Multi-purpose light emitter | Utility | 3 | 1/1 | Yes
    2 Hot Shot Packs | Ammo | 0.22 | - | Yes
    Carapace Arms | Armour | 3 | -| Yes
    Cameleoline Combat Armour | Armour | 15 | - | Yes
    Cameleoline Combat Armour Helmet | Armour | 2 | - | No
    Flak Coat | Armour | 9 | -| Yes
    Swash | Weapon | 2 | -| Yes
    Comm Bead | Utility | - | - |Yes
    Amadeus' Crib | Container | 2 | - |No
    Schematics' Slate | Utility | 3 | - |No
    Duffel Bag | Container | 2 | -|No
    Tool Kit | Utility | 2 | -|No
    Weapon Maintainance Kit | Utility | 2 | - |No
    Nutcracker | Weapon | 0.5 | - | Yes
    Dog Tags | Miscellaneous | - | -| Yes
    Ammo Webbing | Storage | 1 | - | Yes
    Streetware | Clothing | - | - | Yes
    Rags | Miscellaneous | - | -|Yes
    Golden Cog | Miscellaneous | - | -|Yes
    Holy Grenade | Weapon | 0.5 | -|Yes
    Combat Knife | Weapon | 0.8 | - | Yes
    Bionic Eye | Miscellaneous | - | - | Yes
    Frag Grenade | Weapon | 0.5 | - | Yes
    Wrath | Weapon | 4.5 | 7(1)/7(1) | Yes
    Fury | Weapon | 4.5 | 7(1)/7(1) | Yes
    24 54. Rounds | Ammo | 1.4 | - | Yes
    8 Shotgun Shells | Ammo | 0.4 | - | Yes
    Igniter | Miscellaneous | - | - | Yes
    Salanan's Flask | Container | - | 4/4 | Yes
    Deck of Cards | Miscellaneous | - | - | Yes
    Arbite Gauntlets | Miscellaneous | 1 | - | No
    3 Bottles of Fungal Alcohol | Booze | - | 26/30 | No[/table]

    264 Thrones
    Total Equipment Weight: 76.16/45 Kg
    Total Weight Carried: 38.50/45 Kg


    Fluff List

    Rules List

    Organisational List
    Spoiler
    Show
    Stashed:
    Amadeus' Crib
    -Amadeus
    --12 Spikes
    --Bandage Wrappings
    -Weapon Maintainance Kit
    -Schematics' Slate

    Duffel Bag
    -Loot
    -3 Bottles of Fungal Alcohol
    -Flak Coat
    -Carapace Arms
    -Cameleoline Combat Armour Helmet
    -Tool Kit
    -Bandoleer
    --8 Spikes

    Worn:
    Cameleoline Combat Armour
    -Multi-purpose light emitter
    --1 Hot Shot Charge Pack

    Ammo Webbing
    -1 Hot Shot Charge Pack
    -6 Shells
    -14 54. Rounds
    -Wrath
    --1 Shotgun Shell
    --7 54. Rounds
    -Fury
    --1 Shotgun Shell
    --7 54. Rounds

    -Belt & Holster
    --Valentine Pistol
    ---Valentine Charge Pack

    --Fat Vera
    ---14 Man Stoppers
    --Swash
    --Combat Knife
    --Valentine Charge Pack
    Rags
    -Nutcracker
    -Salanan's Flask
    -264 Thrones
    -Holy Grenade
    -Frag Grenade
    -Bionic Eye
    -Igniter
    -Deck of Cards

    Dog Tags
    -Golden Cog
    Comm Bead
    Streetware

    Held:

    Floor:




    Moar Loot:
    Spoiler
    Show
    12 Shells
    36 Bullets
    Puritan Pistol
    Bolo Knife
    4 x Spook
    11 x Stimm
    4 x Slaught
    High Quality Gorsk 9/10

    High Quality Sword
    6 Knives
    Hack Shotgun
    2 Inferno Shells
    Xeno Pistol



    Bolo Knife

    Heavy Stubber
    50 Rounds

    Merc licences;Quinn Guustvan;Kat Salat;Pig.


    Loot:
    Spoiler
    Show
    • 9 Assorted Components.
    • 4 Tac-lights
    • 7 Scattershot shells
    • 24 Solid rounds
    • 5 Packs of Lho
    • 4 Obscura Packs
    • 5 Stimm Smokes
    • 10 Home-brand Glue Tubes
    • Pictcorder
    • Hand-vox
    • 2 Items of Jewellery.
    • 2 Wrist-chrons
    • Pocket-chron
    • Radio, Battery

      Vox-Caster, Screamers, Auspex, Photo-Visors, Rubber Rounds (2 Magazines).
    Last edited by ellna; 2014-09-10 at 01:20 PM.
    "Solus loligo purpureus gustabit victoriam"

  7. - Top - End - #7
    Bugbear in the Playground
     
    Urist's Avatar

    Join Date
    Nov 2010

    Default Re: Dark Heresy: Ratcatchers [OOC 2] II

    Yarach, Hive-World Tech-Priest:




    "May the Omnissiah grant this humble unit the strength of Your metal, to endure the unendurable; the pure light of Your glory to illuminate this ones way in the Quest for Knowledge; and the faith of Your Machine-Spirits to continue the eternal search.
    Spoiler
    Show
    AND PLASMA CANNONS FOR HANDS.
    Ave Deus Mechanicum.”


    Background::
    Spoiler
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    //Starting boot sequence:Tech-Priest Lieutenant Yarach.
    Verifying
    Memory Integrity:89%
    Damage Report:
    Corruption of Memory:41,100(Sol Standard)-41,120:Information unavailable.
    Please initiate CheckBrain on next reboot.
    Reflexes:Intact
    Emotional Cortex:Intact
    Reasoning ability:Intact.
    Pituitary gland/Chem Glands:Intact
    Sensory Integration:Intact
    Autonomic Nervous Functions:Intact
    Verifying Physical Integrity: 85%
    Damage Report:
    Nervous systems:No physical damage
    Circulatory System:No Damage
    Digestive System:Performance Adequate
    Intergumentary System: Lacerations over arms and chest. Superficial.
    Flash Burns on right arm. 1st Degree.
    Skeletal System:Fractures in arm and leg(Left Side)
    Muscular:Intact
    Respiratory System:Intact
    Endocrine System:Intact
    Lymphatic System:Intact(Implant Active)
    Cyber Mantle:Functional
    Potentia Coil:Charged
    Within acceptable parameters? Y/N
    Y
    What Personality Packages do you wish to load? Enter numbers.
    1. Scholar Package
    2. Targetting
    3. Morality Core
    4. IFF Database
    5. Omnissian Creed
    6. Inquisitorial Agent

    1.
    2.
    3.
    4.
    5. 5. 5. 5. 5. 5. 5. 5.
    6.

    Self Repair Complete. Welcome back, Enginseer-Lieutenant Yarach. Praise be to the Omnissiah, may he bless your path. 01001101 01100001 01111001 00100000 01110100 01101000 01100101 00100000 01100101 01101110 01100101 01101101 01101001 01100101 01110011 00100000 01101111 01100110 00100000 01110100 01101000 01100101 00100000 01001101 01100001 01100011 01101000 01101001 01101110 01100101 00101101 01000111 01101111 01100100 00100000 01100110 01100101 01100101 01101100 00100000 01111001 01101111 01110101 01110010 00100000 01100110 01110101 01110010 01111001 00101110 00001101 00001010.//

    Many are the servants of the Imperium who toil in the service of the Tricorn. They are drawn from all walks of life: scum from the hives of Tarsus and Sibellus, feral barbarians drawn from the world of Iocanthos, clerics raised on Holy Terra itself. But often forgotten are the menial servants of the Machine-God who scuttle around the Tricorn, tending to the cogitator-banks, libraries,communication arrays, and torture rooms of the Inquisition. In dark basements of the Fortress-Monastery of the Ordos Calixis, Tech-Adepts who haven’t seen the light of day since they were but mere babes labor in darkness at the behest of the Inquisitors, Adepts, and Interrogators who slave away in the service of the God-Emperor, doing their menial part in rooting out the cancer of heresy from the body of the Imperium.

    Yarach was born in Sibellus, and raised from birth to be inducted into the service of the Mechanicus. His early years were a strict time, consumed for the majority of the day with lessons in a cold, bare room, along with hundreds of other pupils, being schooled in the basics of the Omnissiah’s blessings: the assembly of a lasgun, composition of alloys, operation and coercion of basic machine-spirits, and, lastly and most importantly, the basic precepts of the faith of the Machine-God. He was always an ideal student, less often beaten or or cowed then the other students due to his quick wit, friendliness, and his ability to soak up knowledge. Due to these traits, Yarach was tagged as an ideal candidate for induction into the priesthood, and pulled out of the normal laborer classes, to learn even more of the arcane and eldritch secrets of the cult of the Machine-God. By his fiftenth year(although he only figured this out later, from looking at his file; as an initiate to the mysteries of the Omnissiah, birthdays, holidays, and other markers of the passage of time were deemed to be frivolous and distracing to his education), Yarach was ready to receive the first of many implants in the service of the Omnissiah. By his eighteenth, his system had been extensively augmented, increasing his strength, speed, durability, faith, and intelligence. However, they also ignited something else: a thirst for the unknown, above and beyond the average Tech-Priest. Unable to ignore this growing thirst, the Mechanicus sent him to the Tricorn, to serve as a Mech-Wright there, as well as an archivist. After all, where could be safer for the boy and those around him then in the palace of the Inquisition, where any heresy, tech-based or otherwise, could be sniffed out immediately? They might even put his curiosity to good use, the reasoning went.

    It seemed that the Mechanicus priests were right, at least for a while: Yarach flourished in the archive stations of the Tricorn, satisfying his lust for information while under close scruitiny to prevent corruption latent in the data and devices he was handling. For 20 years, Yarach sat and sifted through mountains of data, classifying, reporting, filing, and even sometimes being asked to interpret documents of both ancient and recent provenance, aiding the Inquisition in their sacred task. In particular, he grew talented at working on police reports, investigative summaries, and other documents, putting together a complete picture of incidents in an amazingly quick fashion. He was content to sit at his desk forever, accumulating more and more information, doing his duty to the Inquisition as best he knew how.

    However, even the most disciplined of archivists sometimes slip, and Yarach slipped one day. In his investigation of a cell of cultists in the underhive of Sibellus, he accidentally pursued a lead a bit too far, and ended up reading the true name of a Daemon of Nurgle. This revelation was too much for Yarach, and for a little while, Yarach was driven entirely mad. He stood up from his desk, and, laspistol in one hand and metal staff in the other, he simply walked out of the Tricorn. People on their way out are not often questioned, and the one guard who tried was swiftly bludgeoned to death.

    Of course, this state of affairs couldn't last long without coming to an Inquisitor’s attention. Dead bodies in the Tricorn, disturbingly common as they are, are not usually clad in the armor of an Inquisitorial Stormtrooper. A squad was dispatched to find the rogue Mech-Wright, and terminate him with extreme prejudice. However, once they’d tracked him down, in the Underhive, they were met with a surprise.

    They found Yarach among the corpses of the diseased cultists, covered in pus and blood, rocking back and forth among the offal. When questioned, the only sounds he would make were screeches of binary, followed by the pronouncement: “Heretics must be cleansed. The Omnissiah has so decreed.”. Intrigued, the Stormtroopers apprehended him, and brought him in for questioning at the Tricorn. As a Tech-Priest, most methods of physical coercion were ineffective, and so the operatives had to rely on sleep and sensory deprivation. After two weeks without sleep, even a Tech-Priest will begin to crack slightly. Over the next four months, in which Yarach spent 8 hours a day, sometimes more, in front of an examiner, these facts began to emerge:

    Yarach had read the true name of a Greater Daemon.
    This was more than slightly unsettling to his sanity.
    Right before he went off of the brink into irredeemable madness, a vision of the Omnissiah appeared before him, and absorbed the knowledge which had so unsettled him.
    The Omnissiah then instructed him to seek out the heretics, and deliver to them their just reward of death.

    Although skeptical of the exact circumstances(visions of the Omnissiah are not often seen, after all), the Inquisitor in charge of his case felt it necessary to question him personally.

    Transcript:

    Inquisitor: So the Omissiah came to you?

    Yarach: Indeed. Experience:Transcendental.

    Inquisitor: And you killed every one of the cultists? Did you hesitate at all? You can’t have been used to killing, having worked as a deskrat your entire career.

    Yarach: Cultists: Classification: Heretic. Category:Remorse:Not applicable.

    Inquisitor: Perfect. So, Mech-Wright Yarach, how would you like to work for the Inquisition?

    Yarach: Query: Is this unit not currently a member of List: Inquisiton?

    Inquisitor: As a field agent, Yarach. Under the authority of an Inquisitor, rooting out heresy, chasing xenos, that sort of thing?

    Yarach: Further query: Will killing of more like them occur?

    Inquisitor: *Chuckles * You can be assured of that, my friend.

    Yarach: This unit has been added to List: Inquisitorial Adepts. Awaiting further commands, Inquisitor.




    Other notes::
    [SPOILER]
    h
    Appearance
    Spoiler
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    Like most Tech-Priests, it is rare to find Yarach out of the blood-red robes of his calling, emblazoned with the Cogwheel of the Omnisisah on his chest. If one were to look under them, and the carapace he habitually wears, however, it would become immediately apparent that Yarach is much-favored in His eyes. Brass and gold-inlaid cyber machinery replaces much of his torso, and although his mouth and face remain near-free of implants other than electro-studs, his throat has been replaced with a fine platinum mesh. A mechadendrite, often kept curled around his waist as a belt, will sometimes unravel and wave as he works at something which requires a great deal of focus. Lastly, what might appear to be perhaps extra bulk from a pack or merely a hunch is actually a backpack power supply for a hellgun and hellpistol, strapped across his back and holstered at his waist, respectively. A helmet is strapped under the backpack, within easy reach.

    Black hair frames a face which is thin and pale, but not unhealthy looking; he actually appears quite warm and friendly, if interacted with. A slight buzz of static, and some occasional strange colloquialisms, are the only reminders of his augmented status in his voice, unless he is frustrated, in which case he reverts to a strange, cogitator-command like syntax, which for those not familiar can be both difficult to comprehend and off-putting.
    Last edited by Urist; 2014-09-10 at 11:02 AM.

  8. - Top - End - #8
    Troll in the Playground
     
    bluntpencil's Avatar

    Join Date
    Oct 2011
    Location
    Ho Chi Minh City
    Gender
    Male

    Default Re: Dark Heresy: Ratcatchers [OOC 2] II



    Captain Alexei Britanov, Inquisitorial Dogsbody, Commanding Officer of List: Hounds


    "I'll teach ya one thing, before ya die: Fear."

    Background
    Spoiler
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    Beginnings
    Spoiler
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    Volg Hive is a blight on the planet of Fenksworld, albeit a necessary one. It is, on paper, a penal colony that provides the hives of Magnagorsk and Nova Castilia with clean water. It is constantly ravaged by monsters and gang violence. Its Enforcers have to be horrifically brutal, not to impose order, but simply to survive. Alexei Britanov is one such Enforcer, and he's even less likeable than standard. There's something about him that is just frightening...

    This something that makes people uneasy around the harsh policeman is what got him picked up as an Inquisitorial agent, and given semi-legitimate Adeptus Arbites papers and identification. He was technically an Arbitrator, but he was truly an Inquisitorial catspaw. Fair enough, for such an intelligent man, Alexei likes things simple. He'll crush the skulls of heretics and leave the rest to whoever wants to deal with it. Paperwork and crap like that wasn't something he wanted to waste his time on.

    He is a witch-hunter, and that's what matters. He cuts to the chase and gets to the executions. He has his suspicions as to why he finds witches so easy to cut down when he's sent after them, but he only ever claims that it is because they are physically and morally weaker than he, so simply earn their just punishment. He knows this isn't true, but he doesn't need to tell people about his unusual nature. Just let him get to work, committing righteous murder in the Underhive against those that would let the unclean in via the backdoor.

    Of course, if one was to ask him in more civilised surroundings, he would explain how the likes of Volg Hive need a firm hand, lest the rest of Fenksworld die of thirst. This is not to say he has any sympathy for those living in the luxury of Nova Castilia's Hive Spires; he thinks they are weak, and probably needing a good shock maul to the spine.

    He has taken to using the large, triple-barrelled, 'Meat-Hammer' shotgun which is common amongst gangers in Volg Hive. He's noticed that its brutally gory effects, as well as its deafening roar, are especially intimidating to the weak of heart, and, being from Volg, he appreciates the unsubtle use of terror as a psychological weapon. He also appreciates the irony of using a ganger's gun to enforce Imperial law.

    When not blasting (admittedly imprecisely) criminals and heretics into small, unrecognisable bits from behind his armoured shield, he switches to a more standard shock maul, in case he needs to take someone in alive. Probably for torture or a more public execution, to be fair.

    The rest of the time, when off-duty, or investigating, he spends his time relishing the irrational distaste people have for him, throwing insults at them, or rubbing them the wrong way. He is gruff and nasty, and generally not a nice person. However, he is utterly loyal to the Imperium, in spite of his general hatred for most of the people forming it. He has nothing but loathing for those that would attempt to harm humanity as a whole, even if individual people are less than insects to him.


    Inquisitorial Career
    Spoiler
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    On being recruited into the service of Inquisitor Kutot Nar's cadre of acolytes by one Interrogator traitor, Konrad, Acolyte Alexei Britanov (Codename: FOREBODING) quickly began to prove himself as a talented and loyal agent.

    In spite of his social retardation caused by his unnatural condition as a <REDACTED>, as well as his hellish upbringing, he was catapulted into a leadership position (Acting rank: Captain), much to his chagrin. Leading wasn't for him, but at least he didn't have to take orders from, excuse me, 'weakling fools'. Someone had to do it, apparently, and it may as well be the 'trustworthy one that wouldn't end up a witch's puppet'.

    His first action was during the Underhiver Uprisings, on Scintilla. He proved himself in close-quarters action against tech-heretics in the street, giving them a taste of Imperial Justice. Tales are still told of the brutal executions that were performed on the Sibellus Steel railway.

    The next two years were spent performing investigative and retributive actions with his comrades, Yarach and Wulfgar, when he wasn't engaged in urban pacification operations with the Adeptus Arbites. Of particular note was Britanov's handling of Case:<CLASSIFIED>, where his status as a <REDACTED> allowed him to easily capture and interrogate a potentially dangerous sorcerer.

    He appears to rely on Lieutenant Yarach, of the Adeptus Mechanicus, to do the actual voicing of his, admittedly few, orders, as he has shown some resistance to being placed in a command position. Observers have noted, however, that such delegation is, in fact, a wise command decision, considering his awareness of his lack of talent for interpersonal skills that don't involve interrogation and terror tactics.

    For his continued loyalty, and, more importantly, success, this Acolyte has been placed into the Trusted category.


    Character Sheet
    Spoiler
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    Attributes
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    Statistic Score Stat Bonus Advances
    Weapon Skill 31 3 -
    Ballistic Skill 45 4 xx
    Strength 40 4 -
    Toughness 50 5 xx
    Agility 25 2 -
    Intelligence 40 4 x
    Perception 30 3 -
    Willpower 40 4 x
    Fellowship 12 1 -

    Insanity Points: 10
    Corruption Points: 0

    Armour:
    Stationary
    Spoiler
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    Head: 5
    Body: 10
    Left Arm: 10
    Right Arm: 6
    Legs: 9

    Moving
    Spoiler
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    Head: 9
    Body: 10
    Left Arm: 10
    Right Arm: 6
    Legs: 5


    Fate: 1/1
    Wounds: 18/18
    Divination: "Be a boon to your brother, and a bane to your enemies."
    Note: Has bought access to the Sworn Radical Inquisitorial Dogsbody Elite Advance table.

    Trained Skills
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    Awareness
    Common Lore (Adeptus Arbites)
    Common Lore (Imperium)
    Drive (Ground Vehicle)
    Forbidden Lore (Inquisition)
    Inquiry
    Interrogation
    Intimidate [Talented]
    Literacy
    Scholastic Lore (Judgement)
    Speak Language (Low Gothic)
    Speak Language (Volg Hive Dialect)
    Speak Language (Magnagorsk Dialect)

    Talents
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    Basic Weapons Training (SP)
    Die Hard
    Fearless
    Jaded
    Iron Jaw
    Light Sleeper
    Melee Weapon Training (Primitive)
    Melee Weapon Training (Shock)
    Paranoia
    Pistol Training (Bolt)
    Quick Draw
    Sound Constitution x5
    Talented: Intimidate

    Traits
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    Accustomed to Crowds
    Caves of Steel
    Hivebound

    Unsettling Presence
    Psychic Blank
    Psychic Invulnerability
    Psychic Disruption


    Contacts
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    Detective-Espionist Andrea Kollontai of the Adeptus Arbites' Divisio Immoralis
    Individual, Common Contact
    Trained in Inquiry


    Equipment
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    Customised Shock Maul
    Synford Pattern Lockshield

    Mortiurge Carapace Armour
    Spoiler
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    Magistratum Carapace Armour
    Built in comm-bead, respirator and Good photo-visor
    Ballistic Cloth Surcoat
    Magnetic Harness
    Recoil Gloves


    Good-Quality Volg "Meat-Hammer" Scattergun with Red-Dot Sight
    33 Shotgun Shells

    Sacristan Bolt Pistol with Red-Dot Sight
    4 Bolt Clips (6 rounds each)
    1 Inferno Round Clip (6 rounds each)
    1 Signal Flare Clip (6 Flares)

    Needle Rifle
    1 Holy Hand Grenade
    3 Photon Flash Grenades
    2 Choke Gas Grenades

    Microbead
    Rebreather

    Excruciator Kit
    Truth Revealed

    Knife
    Uniform
    Chrono
    Arbitrator ID
    Bandolier
    2 sets of Magnacles
    Enough smokes

    16 thrones


    Weapon Class Type Damage Penetration Clip Special
    Customised Shock Maul Melee Shock 1d10+5 E 2 N/A Shock, Special
    Synford Lockshield Melee Primitive 1d10+4 I 0 N/A Defensive, Special
    Sacristan Bolter Pistol Bolt 1d10+6 X 4 6 Red Dot Sight, Reliable, Tearing
    Meathammer Basic Solid Projectile 2d5+6 I 0 1(3) Good-Quality, Scatter, Tearing

    Spoiler
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    2041 Thrones
    Buying:
    Magistratum Carapace: 1,100
    Ballistic Cloth Surcoat: 275
    Synford Lockshield: 90
    Red-Dot Sight for Meathammer: 50
    Excruciator Kit: 375
    One Dose of Truth Revealed: 135

    16 Thrones left


    Advances: 3,250/3,300 (2,850/2,900 total, due to Untouchable)
    Spoiler
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    Untouchable: 400
    Ballistic Skill: 100
    Ballistic Skill (2): 250
    Toughness: 100
    Toughness (2): 250
    Intelligence: 100
    Weapon Training (Shock): 100
    Sound Constitution x5: 500
    Talented: Intimidate: 150
    Willpower: 250

    Interrogation: 100

    Die Hard: 100
    Pistol Proficiency (Bolt): 100
    Scholastic Lore: Judgement: 100
    Iron Jaw: 100

    Awareness: 100
    Drive (Ground Vehicle): 100

    Sworn Radical Inquisitorial Dogsbody: 150

    Paranoia: 100
    Fearless: 100
    Last edited by bluntpencil; 2014-04-19 at 05:23 PM.

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    Default Re: Dark Heresy: Ratcatchers [OOC 2] II

    Indeed I agree mighty Strawberries. May the marshmellows flow.

    Also 6:30 gah I don't wake up that early without a reason.
    Last edited by ellna; 2013-04-20 at 05:33 AM.
    "Solus loligo purpureus gustabit victoriam"

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    Default Re: Dark Heresy: Ratcatchers [OOC 2] II

    Quote Originally Posted by ellna View Post
    Indeed I agree mighty Strawberries. May the marshmellows flow.

    Also 6:30 gah I don't wake up that early without a reason.
    Blame university. I had an hour and half commute to get to campus when I was younger. Since then I never wake up later than 6-6.30 am. Mind you, I usually stay in bed though.

    "Tales and dreams are the shadow-truths that will endure when mere facts are dust and ashes, and forgot" - N.Gaiman, The Sandman

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    Default Re: Dark Heresy: Ratcatchers [OOC 2] II

    Reserving this post for a list of useful links (Possibly to be posted into the OP)

    OOC
    Original OOC
    Quick Reference posts (Mythweavers)
    Dark Heresy Errata (Pdf)
    Latest IC post


    IC
    Briefing
    Arrival on board ship
    Pirates
    Arrival at Malfi

    I can't think of any others.
    Last edited by LeSwordfish; 2013-04-20 at 06:15 AM.
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    Default Re: Dark Heresy: Ratcatchers [OOC 2] II

    I'll put those links in the OP for you. If anyone else has anything they want in the OP just post it.
    "Solus loligo purpureus gustabit victoriam"

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    Default Re: Dark Heresy: Ratcatchers [OOC 2] II

    Added a few more links, including one to the latest/first unread post in the IC thread.

    EDIT: And a reference document.
    Last edited by LeSwordfish; 2013-04-20 at 06:16 AM.
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    Default Re: Dark Heresy: Ratcatchers [OOC 2] II

    I'd also link the old List: Hounds threads.

    IC and OOC.

    Also, pm received. Await my reply soon-ish. As soon as I figure out how to react.

    "Tales and dreams are the shadow-truths that will endure when mere facts are dust and ashes, and forgot" - N.Gaiman, The Sandman

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    Default Re: Dark Heresy: Ratcatchers [OOC 2] II

    keke. I'll put those links in the OP as well and await your PM.
    "Solus loligo purpureus gustabit victoriam"

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    Default Re: Dark Heresy: Ratcatchers [OOC 2] II

    I'm going to provisionally add some things that Alexei will have helped himself to from the Arbites gear. I'll keep them separate from the rest of my gear, just so a 'no' can have them removed. If firing homing solid shots from a triple-shotgun sounds cool though...!

    Going for: Magnetic Harness, Recoil Gauntlets, Lockshield and some ammo. I figure that Executioner Shells would be a no-no, so haven't bothered.

    Also:

    Instead of my current Contact, who is already a member of Rochelle's Roughnecks, could I have a member of the Malfi Adeptus Arbites as my Contact? Later I could add more XP to her to make her more useful/reliable.
    Last edited by bluntpencil; 2013-04-20 at 12:21 PM.

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    Default Re: Dark Heresy: Ratcatchers [OOC 2] II

    Kaeli finally has power armor. Huzzah!
    "All generalizations are false."
    -Me

    Please remeber the impotence of poofreading everything you right.

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    Default Re: Dark Heresy: Ratcatchers [OOC 2] II

    Quote Originally Posted by Henry the 57th View Post
    Kaeli finally has power armor. Huzzah!
    Emperor protect. This is a joke right?
    "Solus loligo purpureus gustabit victoriam"

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    Default Re: Dark Heresy: Ratcatchers [OOC 2] II

    If you're actually using Power Armour, I'd suggest you return your gauntlets to Sarah. Or give them to Alexei, since they're obviously stolen Arbites property.

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    Default Re: Dark Heresy: Ratcatchers [OOC 2] II

    Quote Originally Posted by Henry the 57th View Post
    Kaeli finally has power armor. Huzzah!
    Aaand I suddenly feel VERY useless...

    "Tales and dreams are the shadow-truths that will endure when mere facts are dust and ashes, and forgot" - N.Gaiman, The Sandman

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    Default Re: Dark Heresy: Ratcatchers [OOC 2] II

    Quote Originally Posted by Strawberries View Post
    Aaand I suddenly feel VERY useless...
    I really doubt the Power Armour will be of much use when dealing with nobles etc in an investigative scenario. Plus, Alexei still probably has better soak.

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    Default Re: Dark Heresy: Ratcatchers [OOC 2] II

    Quote Originally Posted by bluntpencil View Post
    I really doubt the Power Armour will be of much use when dealing with nobles etc in an investigative scenario. Plus, Alexei still probably has better soak.
    There was a at the end...

    "Tales and dreams are the shadow-truths that will endure when mere facts are dust and ashes, and forgot" - N.Gaiman, The Sandman

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    Default Re: Dark Heresy: Ratcatchers [OOC 2] II

    Did you say you were going to give Kaarli your old Lockshield?
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    Default Re: Dark Heresy: Ratcatchers [OOC 2] II

    Quote Originally Posted by LeSwordfish View Post
    Did you say you were going to give Kaarli your old Lockshield?
    Correct. He threw it at her and said 'Next time, you can jump on the bomb' after the grenade incident.

    Then he had a smoke.

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    Default Re: Dark Heresy: Ratcatchers [OOC 2] II

    Alright, i'll add it. I presume it's in the Book of Judgement?

    (Of course she's taking it and using it. Guerilla Padre's gotta learn pragmatism)
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    Default Re: Dark Heresy: Ratcatchers [OOC 2] II

    Quote Originally Posted by LeSwordfish View Post
    Alright, i'll add it. I presume it's in the Book of Judgement?

    (Of course she's taking it and using it. Guerilla Padre's gotta learn pragmatism)
    Yeah, it's in Book of Judgement. It can magnetically lock to other shields, forming a shield-wall, it has a built in loudspeaker too.

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    Default Re: Dark Heresy: Ratcatchers [OOC 2] II

    Useful to know, if Kaarli and Alexei ever end up fighting alongside each other.
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    Default Re: Dark Heresy: Ratcatchers [OOC 2] II

    Quote Originally Posted by ellna View Post
    Emperor protect. This is a joke right?
    No. That's what Nexus told me "the package" was, when I asked.
    "All generalizations are false."
    -Me

    Please remeber the impotence of poofreading everything you right.

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    Default Re: Dark Heresy: Ratcatchers [OOC 2] II

    I would recommend that you give your old armour to either Sarah or Kaarli, then.

    Also, we have a lot of money left, if we successfully got our fares back for us and Rochelle's mob. I am suggesting that said fares be used for disguises and similar for Kaarli, as well as any lodgings and similar.

    Alexei will take a small amount for his own sub-cell to cover lodgings and bribes and similar.

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    Default Re: Dark Heresy: Ratcatchers [OOC 2] II

    Quote Originally Posted by Strawberries View Post
    Alright, I'll relink it. It was here. Ellna, do you want to change the title again?

    Also, Nexus, I've said it before, I'll say it again. You become... psychedelic when you don't sleep.
    Thank you Strawberries, and thank you Ellna...

    ...eheheh. I do find that verse is quicker, when timetables press.

    Quote Originally Posted by DaedalusMkV View Post
    Awesomely Heretical, you mean?

    Don't think I don't see those mutations and that eight-pointed star...
    CORRECT...

    ...yeesh! Hell, that's, uh, a good lot worse than the Zweiker-picts that Yarach stumbled across in a secret data cache, patched through via PM. Last time I saw inscriptions and nails like those, they were for an illustration of a Daemonhost.

    I advise ye, tread carefully. How many... close encounters has Yarach had now, if I may ask?

    Quote Originally Posted by ellna View Post
    Indeed I agree mighty Strawberries. May the marshmellows flow.

    Also 6:30 gah I don't wake up that early without a reason.
    Maaaaaaarshmallows.

    Quote Originally Posted by Strawberries View Post
    Blame university. I had an hour and half commute to get to campus when I was younger. Since then I never wake up later than 6-6.30 am. Mind you, I usually stay in bed though.
    A very healthy lady, she be.

    @Ellna, Strawberries and LeSwordfish: Thank you, thank you, aannnnnd thank you.

    @Bluntpencil: Sure yer not availing Alexei of a Lawmaster bike to aid with... mobility?

    And no, no objections to those stuff ye mentioned. So long's it ain't too much and are saved fer special occasions.

    Quote Originally Posted by Henry the 57th View Post
    Kaeli finally has power armor. Huzzah!
    Ah, iconic imagery.

    Quote Originally Posted by ellna View Post
    Emperor protect. This is a joke right?
    Sorry, negative. You heard correctly. Annnnnnnd that's the ol' thinger cropping up again, the inevitable conflict between game balance and iconic character imagery.

    Quote Originally Posted by bluntpencil View Post
    If you're actually using Power Armour, I'd suggest you return your gauntlets to Sarah. Or give them to Alexei, since they're obviously stolen Arbites property.
    Both suggestions seconded.

    Quote Originally Posted by Strawberries View Post
    Aaand I suddenly feel VERY useless...
    If Marcus always keeps his hood down, then that cuts down on his number of facial "tells". Who's with him in his subcell? Kaeli, Yarach and Kaarli, right? None of the above can...

    ...heal flesh, read minds, nigh immediately pick up if there's psychic activity nearby, force suspects to drop weapons and get prone, force foes to kill themselves or even pop brains like overripe pimples.

    Koff. None of the above...

    ...can summon a horde of warpspawn, turn into a daemonhost or rip open a warpgate and hop in for tea with Tzeentch.

    Wait, crap, I was supposed to be encouraging, wasn't I? Sorreh.

    Quote Originally Posted by bluntpencil View Post
    I would recommend that you give your old armour to either Sarah or Kaarli, then.

    Also, we have a lot of money left, if we successfully got our fares back for us and Rochelle's mob. I am suggesting that said fares be used for disguises and similar for Kaarli, as well as any lodgings and similar.

    Alexei will take a small amount for his own sub-cell to cover lodgings and bribes and similar.
    Full double reimbursement, with fear-and-gratitude-motivated (2d5)[7]*100 Thrones-worth of bonus.

    How y'all decide to do the split is up to y'all.

    ~~~

    Any further questions for clarification, please feel free to ask.
    Last edited by Miraqariftsky; 2013-04-21 at 02:23 AM.
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