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  1. - Top - End - #1
    Pixie in the Playground
     
    NinjaGuy

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    Default [spell] Sanity is for the weak

    Here is a spell I came up with. I intend to use it for my rather gritty campaign setting.

    Sanity is for the Weak
    Enchantment [Compulsion] [Mind-Affecting]
    Level: Brd 3 Clr 4 Sor/Wiz 4
    Casting Time: standard action
    Range: Touch
    Target: One willing creature
    Duration: 1 round/level
    Saving Throw: none
    Spell Resistance: Yes

    The spell turns the target into an agressive, stupid creature. There are two forms, a mild and strong form. Once the spell is cast, the caster cannot dismiss it.

    Mild: The target becomes bestial and agressive. They attack all non-allied creatures and objects within sight. They gain a +1 to strength and CON per 2 caster level with a maximum of +6 bonus to strength and a +4 bonus to CON. There is a 5% chance of activating the strong form when casting the mild.

    Strong: The target becomes extremly bestial and agressive. They attack all creatures and objects they can sense. They gain a 2 + 1/2 caster level to Strength and Con with a maximum of +8 bonus to strength, a +6 bonus to CON. They also gain the scent special ability. There is a 1% chance when casting the strong form that the effects become permenant.

    In both forms, the target suffers 1d4 INT and 1d4 WIS damage.

    So what do you think? It it overpowered, underpowered, etc.

    Edit: Made it per 2 caster levels.
    Last edited by open_source.exe; 2006-11-22 at 07:42 AM.

  2. - Top - End - #2
    Titan in the Playground
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    Default Re: [spell] Sanity is for the weak

    I can cast the Strong form on my allied Barbarian, half-orc berserker, and teleport away. He's now the strongest thing on the battlefield, and I can sit back with a cold drink, while he annihilates the enemies. All with a level four spell.

    Adjust it so it adds +1 bonus to strength per caster level, capping at +6/+8 respectively, and the same for Con. Otherwise it's simply ungodly powerful.
    I am trying out LPing. Check out my channel here: Triaxx2

  3. - Top - End - #3
    Firbolg in the Playground
     
    Renegade Paladin's Avatar

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    Default Re: [spell] Sanity is for the weak

    You've been playing Chaos, haven't you?

    As for the +1 per caster level idea, for a fourth level spell and capping at +8, that's almost the same effect; the minimum will be seven.
    "Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein


  4. - Top - End - #4
    Titan in the Playground
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    Default Re: [spell] Sanity is for the weak

    I did do that didn't I... should have been per two caster levels.
    I am trying out LPing. Check out my channel here: Triaxx2

  5. - Top - End - #5
    Pixie in the Playground
     
    NinjaGuy

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    Default Re: [spell] Sanity is for the weak

    Thanks for the suggestions, and I did get this idea from Dawn of war. The title is one of the quotes on the menu.
    I like the per 2 caster levels idea, but I think that the chance of the barbarian permenently becoming a savage who will rip your eyes out if he ever sees you agin balances it.

  6. - Top - End - #6
    Titan in the Playground
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    Default Re: [spell] Sanity is for the weak

    Maybe, but I don't think a 1 in a 100 chance is enough to make it completely balanced.
    I am trying out LPing. Check out my channel here: Triaxx2

  7. - Top - End - #7
    Bugbear in the Playground
     
    Proven_Paradox's Avatar

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    Default Re: [spell] Sanity is for the weak

    I'd say just make it +1 per two caster levels (Or heck, maybe even three) and just remove the chance for permanance completely. A one percent chance of something going wrong with a spell this powerful isn't enough to deter most.

  8. - Top - End - #8
    Dwarf in the Playground
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    Default Re: [spell] Sanity is for the weak

    There already is something like your spell, it's called "Rage" and is a Brd 2, Sor/Wiz 3 spell. http://www.d20srd.org/srd/spells/rage.htm .
    Maybe You could work along this line, along with the Barbarian's Rage ability.
    I actually liked the permanency chance, it's not a great drawback but gives the spell the right feeling. And You could introduce the poor guys who already fell victim to it... :)

    Could you tell me why the target gains the scent ability in the strong form?

    Hope to be helpful.

  9. - Top - End - #9
    Pixie in the Playground
     
    NinjaGuy

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    Default Re: [spell] Sanity is for the weak

    Quote Originally Posted by icke View Post
    There already is something like your spell, it's called "Rage" and is a Brd 2, Sor/Wiz 3 spell. http://www.d20srd.org/srd/spells/rage.htm .
    Maybe You could work along this line, along with the Barbarian's Rage ability.
    I actually liked the permanency chance, it's not a great drawback but gives the spell the right feeling. And You could introduce the poor guys who already fell victim to it... :)

    Could you tell me why the target gains the scent ability in the strong form?

    Hope to be helpful.
    I gave it scent to represent its new beastial nature. Kind of like the animal within esacping and causing havok.

    I maybe I should make it per 2 caster levels. Infact, I will do this right now.
    Putting the laughter back in manslaughter...

  10. - Top - End - #10
    Ettin in the Playground
     
    Yakk's Avatar

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    Default Re: [spell] Sanity is for the weak

    The 1% is a bad idea. It won't happen, until it does, and one of your party members was just killed.

    Is there a way to remove it (remove curse?)

  11. - Top - End - #11
    Dwarf in the Playground
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    Default Re: [spell] Sanity is for the weak

    Yakk:
    The player won't be killed, he's just temporarily out of order, like being affected by a Feeblemind spell.

    To remove the effect, I think Break Enchantment should do the trick.

    open_source.exe:
    I fail to see how dropping the mental stats can improve the capability of one's nostrils. If you want to include this, you should definitely call it a Transmutation rather then an enchantment.

  12. - Top - End - #12
    Pixie in the Playground
     
    NinjaGuy

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    Default Re: [spell] Sanity is for the weak

    Quote Originally Posted by icke View Post


    I fail to see how dropping the mental stats can improve the capability of one's nostrils. If you want to include this, you should definitely call it a Transmutation rather then an enchantment.
    Why must everything I do be logical?
    My answer is perfectly logical, it's reality that's wrong.
    Putting the laughter back in manslaughter...

  13. - Top - End - #13
    Orc in the Playground
     
    Jarl's Avatar

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    Default Re: [spell] Sanity is for the weak

    Needs more sanity damage.

    -I mean, it's right there in the name. Sanity gamers are gonna expect some massive damage.

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