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2013-04-19, 10:12 PM (ISO 8601)
- Join Date
- Jul 2010
Wake Human Subspecies [PF] (PEACH)
Continuing on form my creation of the world of Wake, I thought about how humans and the other common races would interact. Naturally, that included the chance of inter-racial marriage and children, considering there is a precedent for that (as half-elves and half-orcs).
That being said, such half species do not exist on Wake, as children born to any mixed family have a 60% chance of being the race of the mother. The only exception is with humans. Due to how the genes are aligned, humans are both more and less malleable than other race. This, in turn, means that all offspring from any family containing humans will always produce human children, yet these children will always inherit traits from the other parent's race, and pass these along to their children. Notably, should a different race intermarry with a subspecies, the children will be of the subspecies associated with the non-human parent.
As such, there are 6 varieties of human hybrids on Wake. Each subspecies has alternate traits in place Skilled trait.
Ivy Touched (Vidian kin)
Spoiler
Description
SpoilerEmbodying the wild power of nature, the Ivy Touched have the raw magical power of their Vidian ancestors in their veins. Usually of darker skin tone with hair that is either yellow or red, they often become sorcerers or druids.
Traits
SpoilerIvy Touched Humans have Low-light vision and the Forest Guardian and Forest Step traits.
Packhunt (Lupite kin)
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Description
SpoilerWild and unruly, Packhunt humans are as unyielding as their Lupite kin. Often showing thicker hair, pointed ears, and longer canine teeth than their standard human counterparts, Packhunt Humans excel as fighters, rangers and barbarians.
Traits
SpoilerPackhunt humans have Darkvision and the Stubborn trait.
Mountainborn (Khellar kin)
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Description
SpoilerTough and sagely, Mountainborn humans are calmer and more thoughtful than their regular kind. Having thick, reddish skin similar to their Khellar parent, they are often lost in thought, often walking the paths of oracle, druid, or cleric.
Traits
SpoilerMountainborn humans have the Rocky Hide and Dreamspeaker traits.
Seaglider (Cerute kin)
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Description
SpoilerAs curious and fun-loving as their Cerute relatives, Seaglider humans are almost made for the water. Born with webbing between their fingers and toes, they can almost match their non-human parents when it comes to swimming. Although they do not poses the ability to breath water, they can still hold their breath longer than most other humans. Loving the sea, they often become sailors, but are equally likely to become bards,
Traits
SpoilerSeaglider humans have the Deepsight and Hold Breath traits, and a swim speed of 30ft.
Hold Breath: Seaglider humans can hold their breath equal to a number of minutes equal to four times their Constitution score before risking drowning or suffocation
Firescale (Pryte kin)
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Description
SpoilerFirescale humans are as quick-tempered as their Pryte sires, with red or orange hair to match. Sharing the green eyes of their reptilian heritage, they often have a line of scales running along their arms and spine. Having inherited the fiery nature of the Pryte, Firescale humans are likely to become sorcerers, fire domain clerics, or alchemists.
Traits
SpoilerFirescale humans have Low-light vision and the Pyromaniac trait.
Craftmaster (Makeling kin)
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Description
SpoilerCurious and sociable, Craftmaster humans inherited some of their Makeling parent's skill and luck. Tending to stand a little shorter than regular humans, Craftmasters can easily be spotted by their handiwork.
Traits
SpoilerCraftmaster humans have the Maker's Luck and Master Tinker traits.
Review and Critique please.Last edited by ZeroGear; 2013-04-21 at 01:22 PM. Reason: requested PEACHing
If there is anything I learned from D&D, it is to never bull rush a Gelatenous Cube.
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