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    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Dec 2007
    Location
    Stillwater
    Gender
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    Default 3.5 Master Template List (sorted)

    If you don't know, Tigurius created the original Master Template List, which you can find here.

    I had some time on my hands, so for those interested in stacking templates I sorted them into: type change, no type change, specific type change; and specific inputs. Entries are further sorted by increasing LA (as in the original list).

    "Output" means the type after the template is applied.
    "Input" means the type before the template is applied.

    Templates By Output:
    Spoiler
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    Type Change:
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    Mirage Mullah (Sa 177) LA varies – any humanoid creature TC: Fey
    Aleax (BoED 158) LA n/a - any creature TC: Construct
    Arachnoid Creature (CSQ 124) LA n/a – any animal, beast, or magical beast TC: Aberration
    Arachnoid Creature (Und 80) LA n/a – Any animal, beast or Magical beast Type Changes: Aberration
    Blightspawned (Una 59) LA n/a – Any animal, beast or plant Type Changes: Plant
    Bone Creature (BoVD 184) LA n/a – Any Non-undead, corporeal creature that has a skeletal system Type Changes: Undead
    Bone Naga (SK 73) LA n/a – any naga TC: Undead
    Bonesinger (Gh 158) LA n/a – Any creature with at least one level of bard Type Changes: Undead
    Captured One (MM2 204) LA n/a – Any giant, humanoid, monstrous humanoid, animal, beast, or vermin that is the same size as or smaller than the dominating raggamoffyn Type Changes: Construct
    Chimeric Creature (MM2 206) LA n/a – Any Medium size, Large, or Huge animal, beast, or vermin Type Changes: Magical Beast
    Corpse Creature (BoVD 185) LA n/a – Any Non-undead, nonconstruct, nonplant corporeal creature Type Changes: Undead
    Corrupted by the Abyss (EDP 190) LA n/a – any corporeal creature TC: Aberration (3.5 update to Corrupted Creature)
    Corrupted Creature (BoVD 186) LA n/a – Any corporeal that is not an oustsider Type Changes: Aberration
    Crypt Spawn (Mag 184) LA n/a – Any living creature Type Changes: Undead
    Curst (Mon 87) LA n/a – Any humanoid creature Type Changes: Undead (gives neat insanity)
    Demilich (ELH 175) LA n/a – Any Lich Type Changes: none
    Dread Warrior (Una 62) LA n/a – Any humanoid of at least 3 hit dice or levels Type Changes: Undead
    Dread Warrior (LE 169) LA n/a – any humanoid creature with at least 3 character levels Type Changes: Undead
    Effigy Creature (CAr 152) LA n/a - Any corporeal Aberration, animal, dragon, giant, humanoid, magical beast, monstrous humanoid, or vermin. Type Changes: Construct
    Elder Eidolon (LoM 146) LA n/a - any abberation, animal, dragon, giant, humanoid, magical beast, monstrous humanoid, plant or vermin TC: Construct; loses all subtypes; does not gain Augmented subtype
    Gelatinous Creature (SS 116) LA n/a – Any living creature except an ooze Type Changes: Aberration
    Gravewight (StS 31) LA n/a – any humanoid, giant, or monstrous humanoid TC: Undead
    Half-Elemental (RT 160) LA n/a – any corporeal creature with an Intelligence score of 4 or more TC: Outsider
    Half-Golem (MM2 209) LA n/a – Any animal, beast, giant, humanoid creature, magical beast, or monstrous humanoid Type Changes: None or Construct
    Half-Illithid (Und 89) LA n/a – Any corporeal creature that is not a construct Type Changes: Aberration
    Huecuva (FF 94) LA n/a – Any humanoid with at least one level in the cleric, druid, monk or paladin class. Type Changes: Undead
    Husk Vermin (DrU 126) LA n/a – any vermin TC: Undead (Augmented Vermin)
    JuJu Zombie (Una 66) LA n/a – Any formerly living corporeal creature with an intelligence score of at least 1 Type Changes: Undead
    Lich, Good (Mon 90) LA n/a – see Monster Manual Type Changes: Undead
    Living Spell (ECS 293) LA n/a - Arcane or Divine Spell Effect. Type Changes: Ooze
    Living Spell (MM3 91) LA n/a – an arcane or divine spell effect and not a creature
    Monstrous Vampire (Gh 166) LA n/a – Any aberration, animal, beast, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, vermin Type Changes: Undead
    Mumia (Gh 167) LA n/a – Any living creature Type Changes: Undead
    Necromental (LM 112) LA n/a – any elemental TC: Undead; gain Augmented subtype
    Pennaggolan (OA 189) LA n/a – Any humanoid Type Changes: Undead
    Petitioner (MP 199) LA n/a – Any creature as determined by the nature of the campaign; see text Type Changes: Outsider
    Pseudonatural Creature (CAr 160) LA n/a - Any corporeal creature. Type Changes: Outsider
    Pseudonatural Creature (ELH 212) LA n/a – Any corporeal creature Type Changes: Outsider (Extraplanar)
    Pseudonatural Creature (LoM 161) LA n/a - any corporeal creature TC: Outsider
    Revenant (Mon 93) LA n/a – Any humanoid creature Type Changes: Undead
    Revenant (CSQ 127) LA n/a – any humanoid TC: Undead
    Revived Fossil (LM 118) LA n/a – any corporeal creature with a skeletal system TC: Undead, retains all subtypes except alignment and subtypes that indicate genus; gain Augmented subtype
    Shade (FRCS 314) LA n/a – Any humanoid Type Changes: Outsider
    Silveraith (CSW 127) LA n/a –any living creature of at least 5 hit dice that uses magic; see text TC: Undead (Incorporeal)
    Skeletal Dragon (Dr 192) LA n/a - Any Dragon. Type Changes: Undead
    Skeleton (MM 225) LA n/a – any corporeal creature Type Changes: Undead
    Spectral Mage (Mag 189) LA n/a – Any arcane spellcaster Type Changes: Undead & Incorporeal subtype
    Spellstitched (MM2 215) LA n/a – Any corporeal undead Type Changes: Undead
    Tainted Minion (HH 153) LA n/a – any humanoid or monstrous humanoid with at least mild levels of both corruption and depravity TC: Undead; augmented subtype
    Thoon-Thrall (MM5 111) LA n/a – any humanoid creature that a thoon infiltrator could reasonably render helpless for 1 minute TC: Monstrous Humanoid; see text
    Umbral Creature (LM 128) LA n/a – any abberation, dragon, giant, magical beast or monstrous humanoid, with Cha greater than 8 TC: Undead; gain Incorporeal and Augmented subtypes
    Warforged, Quorcraft (SX 84) LA n/a - Any warforged. Type Changes: Construct
    Web Mummy (MM4 165) LA n/a – any corporeal giant, humanoid, or monstrous humanoid Type Changes: Undead
    Worm That Walks (ELH 228) LA n/a – Any evil wizard or sorcerer Type Changes: Aberration
    Yellow Musk Zombie (FF 191) LA n/a – Any living creature that would ordinarily have an Intelligence score, and whose physiology includes a brain Type Changes: Plant
    Zin-Carla (FP 184) LA n/a – The body of any formerly living creature with Intelligence 3 or higher Type Changes: Undead
    Zombie (MM 265) LA n/a – any corporeal creature Type Changes: Undead; retains alignment subtypes
    Zombie Dragon (Dr 197) LA n/a - Any Dragon of atleast adult age Type Changes: Undead; Lose any subtypes it had.
    Necropolitan (LM 114) LA +0 – any humanoid or monstrous humanoid TC: Undead; gain Augmented subtype
    Feral (SS 115) LA +1 – Any corporeal humanoid or monstrous humanoid Type Changes: Monstrous Humanoid
    Symbiotic Creature (SS 131) LA +1 – Any two living creatures of the following types: animal, humanoid, plant or vermin. One must be at least two size categories smaller then the other. Type Changes: Aberration
    Mulhorandi Divine Minion LA +1 – any humanoid, monstrous humanoid, humanoid or monstrous humanoid with the celestial or fiendish template, or humanoid-shaped outsider TC: Outsider http://www.wizards.com/default.asp?x=dnd/mb/20050209a
    Dustform (Sa 161) LA +2 – any living creature TC: Construct
    Entropic Creature (PlH 122) LA +2 – any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, outsider, plant, undead, or vermin TC: Outsider unless the base creature was undead
    Gravetouched Ghoul (LM 103) LA +2 – any corporeal abberation, fey, giant, humanoid or monstrous humanoid, with Int and Cha greater than 3 TC: Undead; gains augmented subtype
    Half-Fey (FF 89) LA +2 – Any corporeal living creature Type Changes: Fey
    Monstrous Beast (SS 122) LA +2 – Any animal or vermin Type Changes: Magical Beast
    Saint (BoED 184) LA +2 – Any living creature of good alignment that is not an outsider or an elemental Type Changes: Outsider (Native)
    Telthor (Una 74) LA +2 – Any animal or humanoid Type Changes: Fey & Incorporeal Subtype
    Curst (LE 165) LA +3 – any humanoid creature Type Changes: Undead (augmented humanoid)
    Half-Elemental (MP 188) LA +3 – Any corporeal creature with an Intelligence score of 4 or more Type Changes: Outsider (Variable Subtype)
    Half-Dragon (MM 146) LA +3 – any living, corporeal creature Type Changes: Dragon
    Insectile Creature (SS 121) LA +2 – Any giant, humanoid, or monstrous humanoid Type Changes: Aberration
    Spellwarped Creature (MM3 162) LA +3 – any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, plant, or vermin Type Changes: Aberration
    Tauric Creature (MM2 216) LA +3 – any Small or Medium-size corporeal humanoid and any Medium-size or Large corporeal animal, beast, or vermin with at least four legs Type Changes: Monstrous Humanoid
    Swordwraith (FF 173) LA +3 – Any humanoid or monstrous humanoid with levels in fighter TC: Undead http://www.wizards.com/default.asp?x=dnd/re/20040202a
    Air Element Creature (MP 191) LA +4 – Any corporeal creature of the following types: Aberration, animal, beast, magical beast, plant or vermin Type Changes: Elemental (Air)
    Dracolich (Dr 147) LA +4 - Any evil dragon. Type Changes: Undead
    Fire Element Creature (MP 193) LA +4 – Any corporeal creature of the following types: Aberration, animal, beast, magical beast, plant or vermin Type Changes: Elemental (Fire)
    Half-Celestial (MM 144) LA +4 – any living, corporeal creature with an Intelligence score of 4 or higher and nonevil alignment Type Changes: Outsider
    Half-Farspawn (LoM 151) LA +4 - any corporeal aberration, animal, dragon, elemental, giant, humanoid, magical beast, monstrous humanoid, ooze, plant or vermin TC: Outsider
    Half-Fiend (MM 147) LA +4 – any living, corporeal creature with an Intelligence score of 4 or more and nongood alignment Type Changes: Outsider
    Half-Troll (FF 92) LA +4 – Any animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, or outsider Type Changes: Giant; outsider as base also gains extraplanar subtype
    Lich (MM 166) LA +4 – any humanoid creature, provided it can create the required phylactery Type Changes: Undead
    Mindflayer, Alhoon (LoM 157) LA +4 - lich template applied to Mindflayer TC: Undead; Augmented Abberation
    Mummified Creature (LM 110) LA +4 – any corporeal giant, humanoid or monstrous humanoid TC: Undead; gain Augmented subtype
    Mummified Creature (SS 126) LA +4 – Any corporeal animal, giant, or humanoid Type Changes: Undead
    Mummy, Greater (DD 159) LA +4 – any humanoid creature; see text TC: Undead
    Pseudonatural Creature (MP 212) LA +4 – any corporeal creature TC: Outsider
    Spectral Savant (CP 136) LA +4 - Any humanoid; see text. Type Changes: Undead
    Ti-Khana (FF 177) LA +4 – Any lizard, dinosaur, snake, or any animal or magical beast that is reptilian Type Changes: Magical Beast
    Water Element Creature (MP 194) LA +4 – Any corporeal creature of the following types: Aberration, animal, beast, magical beast, plant or vermin Type Changes: Elemental (Water)
    Wendigo (FF 186) LA +4 – Any animal, giant, humanoid, magical beast, or monstrous humanoid Type Changes: Fey & Cold Subtype
    Wight (SS 136) LA +4 – Any humanoid Type Changes: Undead
    Cold Element Creature (MP 195) LA +5 – Any corporeal creature of the following types: Aberration, animal, beast, magical beast, plant or vermin Type Changes: Elemental (Cold)
    Death Knight (MM2 207) LA +5 – Any evil humanoid creature of 6th level or higher Type Changes: Undead
    Dry Lich (Sa 155) LA +5 – any living creature; see text TC: Undead
    Dust Stuffed (EH 114) LA +5 – any humanoid or monstrous humanoid TC: Construct (Living Construct)
    Earth Element Creature (MP 192) LA +5 – Any corporeal creature of the following types: Aberration, animal, beast, magical beast, plant or vermin Type Changes: Elemental (Earth)
    Ghost (MM 116) LA +5 -- any aberration, animal, dragon, giant, humanoid, magical beast, monstrous humanoid, or plant. The creature must have a Charisma score of at least 6 Type Changes: Undead
    Ghost Brute (LM 101) LA +5 – any animal, magical beast or plant with charisma below 8 TC: Undead; gain Augmented and Incorporeal subtypes
    Ghost Brute (SS 118) LA +5 – Any animal, magical beast, or plant with a charisma score below 8 Type Changes: Undead & Incorporeal subtype
    Ghostly Dragon (Dr 161) LA +5 - Any Dragon. Type Changes: Undead (Incorporeal)
    Half-Illithid (FF 90) LA +5 – Any humanoid other then human Type Changes: Aberration
    Keening Spirit (CSQ 126) LA +5 – any evil female elf of any elf subtype; see text TC: Undead
    Sacred Watcher (BoED 182) LA +5 – any aberration, animal, dragon, giant, humanoid, magical beast, monstrous humanoid, or plant of good alignment Type Changes: Deathless
    Umbral Creature (SS 134) LA +5 – Any aberration, animal, dragon, giant, humanoid, magical beast, or monstrous humanoid; creature must have a charisma score of atleast 8 Type Changes: Undead & Incorporeal subtype
    Unholy Scion (HH 155) LA +5 – any living humanoid or animal TC: Outsider (evil, native)
    Vampiric Dragon (Dr 195) LA +5 - Any Dragon of atleast adult age. Type Changes: Undead; Lose any subtypes it had.
    Vivacious Creature (PlH 131) LA +5 – any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, outsider, plant, or vermin TC: Outsider (Incorporeal, Extraplanar)
    Wood Element Creature (MP 196) LA +5 – Any corporeal creature of the following types: Aberration, animal, beast, magical beast, plant or vermin Type Changes: Elemental (Wood)
    Sepulchral Thief (Ci 133) LA +6 – Any humanoid creature of 5HD or more, provided it is of chaotic neutral or any evil alignment; see text for other requirements. Type Changes: Undead
    Monster of Legend (MM2 213) LA +7 – Any animal, beast, magical beast, or monstrous humanoid TC: Outsider (Native)
    Spectral Creature (SS 129) LA +7 – Any aberration, animal, dragon, giant, humanoid, magical beast, or monstrous humanoid; creature must have a charisma score of atleast 8 TC: Undead & Incorporeal subtype
    Wraith (SS 138) LA +7 – Any humanoid TC: Undead & Incorporeal subtype
    Greenbound Creature (LE 173) LA +8 – any animal, fey, giant, humanoid, monstrous humanoid, or vermin TC: Plant with the appropriate augmented subtype.
    Vampire (MM 250) LA +8 – any humanoid or monstrous humanoid creature TC: Undead; [Augmented Humanoid or Monstrous Humanoid]

    No Type Change:
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    Multiheaded Creature (SS 124) LA Variable – Any corporeal creature that has a discernable head Type Changes: Unchanged; Animals become Magical Beasts
    Acidborn Monster (Du 111) LA n/a - Any living corporeal animal, magical beast, plant or vermin of the aquatic subtype. Type Changes: Unchanged; Animal becomes Magical Beast (Augmented Animal)
    Beast of Xvim (Mon 85) LA n/a – Animals, beholders, green or blue dragons, hell hounds, cockatrices, imps, dark nagas, and undead Type Changes: Unchanged
    Chosen of Bane (FP 213) LA n/a – Any humanoid creature Type Changes: Unchanged
    Dungeonbred Monster (Du 112) LA n/a - Any living corporeal aberration, animal, magical beast, or vermin that is Large or bigger. Type Changes: Unchanged.
    Guardian Monster (Du 113) LA n/a - Any living corporeal aberration, animal, magical beast, or vermin with an Intelligence of 3 or lower. Type Changes: Unchanged; Animal becomes Magical Beast (Augmented Animal)
    Hivenest Monster (Du 115) LA n/a - Any large or larger corporeal plant, undead, or construct and any Diminutive or Fine vermin with the swarm subtype. Type Changes: Unchanged
    Horrid Animal (ECS 287) LA n/a - Any dire animal. Type Changes: Unchanged
    Living Zombie (CR 128) LA n/a – any corporeal creature (other than undead) that has a skeletal structure TC: Unchanged; Animals become Magical Beasts
    Madborn (FN 125) LA n/a – any giant, humanoid, or monstrous humanoid Type Changes: Unchanged (gives insanity)
    Magebred Animal (ECS 295) LA n/a - Any living animal. Type Changes: Unchanged
    Mob (DMG2 59) LA n/a – any Small, Medium, or Large creature; see text TC: Unchanged; see text
    Paragon Creature (ELH 208) LA n/a – Any creature Type Changes: Unchanged
    Phantom (MM5 130) LA n/a – any corporeal creature TC: Unchanged; animals and vermin become magical beasts with the appropriate augmented subtype
    Quorbound Creature (SoS 150) LA n/a - Any animal or magical beast with an Intelligence of 1 or 2. Type Changes: Unchanged add Psionic subtype; Animal becomes Magical Beast
    Quorbred Creature (Sos 151) LA n/a - Any aberration, animal, dragon, fey, giant, humanoid, magical beast, or monstrous humanoid. Type Changes: Unchanged; Animal becomes Magical Beast
    Sentry Ooze (Du 114) LA n/a - Any living corporeal ooze with no Intelligence. Type Changes: Unchanged
    Spellstiched (CAr 161) LA n/a - Any corporeal undead with a wisdom score of 10 or higher. Type Changes: Unchanged
    Swarm– Shifter (LM 123) LA n/a – any intelligent corporeal undead TC: Unchanged; gains Shapechanger subtype, also has swarm subtype when in swarm form
    Tainted Raver (HH 154) LA n/a –any humanoid or monstrous humanoid with at least mild levels of both corruption and depravity TC: Unchanged
    The Magister (Mag 185) LA n/a – Any arcane spellcaster Type Changes: Unchanged
    Titanic Creature (MM2 217) LA n/a – Any Medium-size or smaller animal or vermin Type Changes: Unchanged
    Warbeast (MM2 219) (unclear, acquired or both) LA n/a – any Medium-size or larger animal, beast, or vermin Type Changes: Unchanged
    Xorvintaal Dragon (MM5 43) LA n/a – any young adult or older true dragon TC: Unchanged
    Yuan-ti (Gh 173) LA n/a – any humanoid TC: Unchanged; add Reptilian subtype
    Yuan-ti (Mon 94) LA n/a – any humanoid TC: Unchanged
    Amphibious Creature (Sto 135) LA +0 – any humanoid or monstrous humanoid TC: gain Aquatic subtype
    Giant, Primordial (SX 79) LA +0 - Any giant. Type Changes: Unchanged
    Vampire Lord Template LA +0 -- any vampire with at least 10 character levels TC: Unchanged http://www.wizards.com/default.asp?x=dnd/mm/20021018a
    Blooded One (Una 61) LA +1 – Any humanoid Type Changes: Unchanged
    Chameleon Creature (Und 83) LA +1 – Any corporeal creature except a construct, undead, or elemental Type Changes: Unchanged; Add Reptilian Subtype if humanoid
    Dark Creature (TM 158) LA +1 – any creature TC: Unchanged; see text
    Draconic Creature (Dr 149) LA +1 - Any living corporeal creature. Type Changes: Unchanged; Animals become Magical Beast.
    Draconic Creature (RDr 74) LA +1 – any living, corporeal creature, except a dragon TC: Unchanged; add Dragonblood subtype; animals become magical beasts
    Evolved Undead (LM 99) LA +1 – any undead with an intelligence score TC: Unchanged
    Faerzress-Infused Creature (Und 86) LA +1 – Any corporeal creature Type Changes: Unchanged
    God-Blooded (MM5 65) LA +1 – any creature; see text TC: Unchanged
    Gruumsh-Blooded (MM5 65) LA +1 – any orc; see text TC: Unchanged
    Imix-Blooded (MM5 65) LA +1 – any evil creature; see text TC: Unchanged; gain Fire subtype
    Kord-Blooded (MM5 66) LA +1 – any non-evil living creature that has a Strength score of 16 or higher; see text TC: Unchanged
    Lolth-Touched (MM4 92) LA +1 – any nongood, nonlawful, corporeal living creature Type Changes: Unchanged
    Orcus-Blooded (MM5 66) LA +1 – any evil undead creature; see text TC: Unchanged
    Orglash (Una 68) LA +1 – Any elemental creature with the air subtype Type Changes: Unchanged
    Shadow-walker (Una 70) LA +1 – Any humanoid Type Changes: Unchanged
    Thomil (Una 75) LA +1 – Any elemental creature with the earth subtype Type Changes: Unchanged
    Vecna-Blooded (MM5 66) LA +1 – any evil creature capable of casting 2nd level or higher arcane spells; see text TC: Unchanged
    Yeenoghu-Blooded (MM5 67) LA +1 – any gnoll; see text TC: Unchanged
    Mineral Warrior (Und 96) LA +1 – Any corporeal creature except a construct, undead, or elemental TC: Unchanged; Add Earth Subtype http://www.wizards.com/default.asp?x=dnd/ex/20031003e
    Entomanothrope (Web) (acquired or inherited) LA +2 - Any humanoid or giant Type Changes: Unchanged; gain the shapechanger subtype http://www.wizards.com/default.asp?x=dnd/re/20040621a
    Celestial Creature (MM 31) LA +2 – Any corporeal animal, aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, plant, or vermin of good or neutral alignment Type Changes: Unchanged; Animal/Vermin become Magical Beast
    Fiendish Creature (MM 108) LA +2 -- any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin of nongood alignment Type Changes: Unchanged; Animal/Vermin become Magical Beast
    Half–Vampire (LM 106) LA +2 – any humanoid or monstrous humanoid TC: Unchanged
    Lycanthrope (MM 170) LA +2/+3 – any humanoid or giant Type Changes: Unchanged; Add [Shapechanger]
    Phrenic Creature (XPH 205) LA +2 – any nonmindless creature that does not already have the psionic subtype Type Changes: Unchanged; Animals become Magical Beast [augmented animl]; gain psionic subtype
    Reptilian Creature (SS 128) LA +2 – Any humanoid, monstrous humanoid, or giant Type Changes: Unchanged; add reptilian subtype
    Sanctified Creature (BoED 186) LA +2 – any evil creature except for outsiders with the evil subtype Type Changes: Unchanged; Outsiders gain the Good subtype
    Shadow Creature (LoM 167) LA +2 - any corporeal abberation, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, plant, undead or vermin TC: Unchanged; animals or vermin become magical beasts
    Winged Creature (SS 137) LA +2 – Any animal, giant, humanoid, monstrous humanoid, or vermin that does not already have a fly speed Type Changes: Unchanged; Animals and vermin become magical beasts; Humanoids become monstrous humanoids
    Xorvintaal Exarch (MM5 47) (acquired, multiple) LA +2 – any humanoid, living construct, monstrous humanoid, fey, giant, or undead TC: Unchanged
    Half-Janni (Sa 164) LA +3 – any humanoid TC: Unchanged
    Voidmind Creature (MM3 187) LA +3 – any living aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, or outsider of Tiny to Huge size Type Changes: Unchanged
    Woodling (MM3 197) LA +3 – any corporeal animal, dragon, fey, giant, humanoid, magical beast, or monstrous humanoid Type Changes: Unchanged
    Axiomatic Creature (MP 197) LA +4 – Any corporeal creature of lawful or neutral alignment that is native to the Material Plane Type Changes: Beasts or Animals become Magical Beasts otherwise type is unchanged
    Axiomatic Creature (LF 43) LA +4 – Any corporeal creature of lawful or neutral alignment that is native to the Material Plane Type Changes: Beasts or Animals become Magical Beasts otherwise type is unchanged
    Axiomatic Creature (PlH 110) LA +4 – any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin of nonchaotic alignment TC: Unchanged; Animals and Vermin become Magical Beasts
    Hooded Pupil (LM 108) LA +4 – any corporeal giant or humanoid TC: Unchanged
    Anarchic Creature (MP 197) LA +5 – Any corporeal creature of chaotic or neutral alignment that is native to the Material Plane Type Changes: Beasts or Animals become Magical Beasts otherwise type is unchanged
    Anarchic Creature (PlH 107) LA +5 – any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin of nonlawful alignment TC: Unchanged; Animals and Vermin become Magical Beasts
    Mistling (FW 152) LA +6 – any fey TC: Unchanged

    Change to Animal:
    none

    Change to Vermin:
    none

    Change to Humanoid:
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    Incarnate Construct (SS 120) LA –2 (minimum 0) – Any construct creature with a generally humanoid form – two arms, two legs, one head TC: Humanoid if medium-size or smaller, or Giant if it is Large or larger

    Change to Plant:
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    Greenbound Creature (LE 173) LA +8 – any animal, fey, giant, humanoid, monstrous humanoid, or vermin TC: Plant with the appropriate augmented subtype.
    Wood Element Creature (MP 196) LA +5 – Any corporeal creature of the following types: Aberration, animal, beast, magical beast, plant or vermin Type Changes: Elemental (Wood)
    Yellow Musk Zombie (FF 191) LA n/a – Any living creature that would ordinarily have an Intelligence score, and whose physiology includes a brain Type Changes: Plant
    Blightspawned (Una 59) LA n/a – Any animal, beast or plant Type Changes: Plant

    Change to Giant:
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    Half-Troll (FF 92) LA +4 – Any animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, or outsider Type Changes: Giant; outsider as base also gains extraplanar subtype
    Incarnate Construct (SS 120) LA –2 (minimum 0) – Any construct creature with a generally humanoid form – two arms, two legs, one head TC: Humanoid if medium-size or smaller, or Giant if it is Large or larger

    Change to Magical Beast:
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    Chimeric Creature (MM2 206) LA n/a – Any Medium size, Large, or Huge animal, beast, or vermin Type Changes: Magical Beast
    Monstrous Beast (SS 122) LA +2 – Any animal or vermin Type Changes: Magical Beast
    Ti-Khana (FF 177) LA +4 – Any lizard, dinosaur, snake, or any animal or magical beast that is reptilian Type Changes: Magical Beast

    Change to Monstrous Humanoid:
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    Thoon-Thrall (MM5 111) LA n/a – any humanoid creature that a thoon infiltrator could reasonably render helpless for 1 minute TC: Monstrous Humanoid; see text
    Feral (SS 115) LA +1 – Any corporeal humanoid or monstrous humanoid Type Changes: Monstrous Humanoid
    Tauric Creature (MM2 216) LA +3 – any Small or Medium-size corporeal humanoid and any Medium-size or Large corporeal animal, beast, or vermin with at least four legs Type Changes: Monstrous Humanoid

    Change to Fey:
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    Mirage Mullah (Sa 177) LA varies – any humanoid creature TC: Fey
    Half-Fey (FF 89) LA +2 – Any corporeal living creature Type Changes: Fey
    Telthor (Una 74) LA +2 – Any animal or humanoid Type Changes: Fey & Incorporeal Subtype
    Wendigo (FF 186) LA +4 – Any animal, giant, humanoid, magical beast, or monstrous humanoid Type Changes: Fey & Cold Subtype

    No Type Change Output, any living corporeal input:
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    Multiheaded Creature (SS 124) LA Variable – Any corporeal creature that has a discernable head Type Changes: Unchanged; Animals become Magical Beasts
    Paragon Creature (ELH 208) LA n/a – Any creature Type Changes: Unchanged
    Phantom (MM5 130) LA n/a – any corporeal creature TC: Unchanged; animals and vermin become magical beasts with the appropriate augmented subtype
    Dark Creature (TM 158) LA +1 – any creature TC: Unchanged; see text
    Draconic Creature (Dr 149) LA +1 - Any living corporeal creature. Type Changes: Unchanged; Animals become Magical Beast.
    Draconic Creature (RDr 74) LA +1 – any living, corporeal creature, except a dragon TC: Unchanged; add Dragonblood subtype; animals become magical beasts
    Faerzress-Infused Creature (Und 86) LA +1 – Any corporeal creature Type Changes: Unchanged
    God-Blooded (MM5 65) LA +1 – any creature; see text TC: Unchanged
    Phrenic Creature (XPH 205) LA +2 – any nonmindless creature that does not already have the psionic subtype Type Changes: Unchanged; Animals become Magical Beast [augmented animl]; gain psionic subtype


    Continued in the next post.
    Last edited by rockdeworld; 2013-05-02 at 07:58 PM.

  2. - Top - End - #2
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Dec 2007
    Location
    Stillwater
    Gender
    Male

    Default Re: 3.5 Master Template List (sorted)

    By Input
    Spoiler
    Show
    Outsider:
    Spoiler
    Show
    Aleax (BoED 158) LA n/a - any creature TC: Construct
    Bone Creature (BoVD 184) LA n/a – Any Non-undead, corporeal creature that has a skeletal system Type Changes: Undead
    Bonesinger (Gh 158) LA n/a – Any creature with at least one level of bard Type Changes: Undead
    Corpse Creature (BoVD 185) LA n/a – Any Non-undead, nonconstruct, nonplant corporeal creature Type Changes: Undead
    Corrupted by the Abyss (EDP 190) LA n/a – any corporeal creature TC: Aberration (3.5 update to Corrupted Creature)
    Crypt Spawn (Mag 184) LA n/a – Any living creature Type Changes: Undead
    Gelatinous Creature (SS 116) LA n/a – Any living creature except an ooze Type Changes: Aberration
    Half-Elemental (RT 160) LA n/a – any corporeal creature with an Intelligence score of 4 or more TC: Outsider
    Half-Illithid (Und 89) LA n/a – Any corporeal creature that is not a construct Type Changes: Aberration
    JuJu Zombie (Una 66) LA n/a – Any formerly living corporeal creature with an intelligence score of at least 1 Type Changes: Undead
    Lich, Good (Mon 90) LA n/a – see Monster Manual Type Changes: Undead
    Mumia (Gh 167) LA n/a – Any living creature Type Changes: Undead
    Petitioner (MP 199) LA n/a – Any creature as determined by the nature of the campaign; see text Type Changes: Outsider
    Revived Fossil (LM 118) LA n/a – any corporeal creature with a skeletal system TC: Undead, retains all subtypes except alignment and subtypes that indicate genus; gain Augmented subtype
    Silveraith (CSW 127) LA n/a –any living creature of at least 5 hit dice that uses magic; see text TC: Undead (Incorporeal)
    Skeleton (MM 225) LA n/a – any corporeal creature Type Changes: Undead
    Spectral Mage (Mag 189) LA n/a – Any arcane spellcaster Type Changes: Undead & Incorporeal subtype
    Worm That Walks (ELH 228) LA n/a – Any evil wizard or sorcerer Type Changes: Aberration
    Yellow Musk Zombie (FF 191) LA n/a – Any living creature that would ordinarily have an Intelligence score, and whose physiology includes a brain Type Changes: Plant
    Zin-Carla (FP 184) LA n/a – The body of any formerly living creature with Intelligence 3 or higher Type Changes: Undead
    Zombie (MM 265) LA n/a – any corporeal creature Type Changes: Undead; retains alignment subtypes
    Dustform (Sa 161) LA +2 – any living creature TC: Construct
    Entropic Creature (PlH 122) LA +2 – any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, outsider, plant, undead, or vermin TC: Outsider unless the base creature was undead
    Half-Fey (FF 89) LA +2 – Any corporeal living creature Type Changes: Fey
    Half-Elemental (MP 188) LA +3 – Any corporeal creature with an Intelligence score of 4 or more Type Changes: Outsider (Variable Subtype)
    Half-Dragon (MM 146) LA +3 – any living, corporeal creature Type Changes: Dragon
    Tauric Creature (MM2 216) LA +3 – any Small or Medium-size corporeal humanoid and any Medium-size or Large corporeal animal, beast, or vermin with at least four legs Type Changes: Monstrous Humanoid
    Half-Celestial (MM 144) LA +4 – any living, corporeal creature with an Intelligence score of 4 or higher and nonevil alignment Type Changes: Outsider
    Half-Fiend (MM 147) LA +4 – any living, corporeal creature with an Intelligence score of 4 or more and nongood alignment Type Changes: Outsider
    Half-Troll (FF 92) LA +4 – Any animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, or outsider Type Changes: Giant; outsider as base also gains extraplanar subtype
    Dry Lich (Sa 155) LA +5 – any living creature; see text TC: Undead
    Vivacious Creature (PlH 131) LA +5 – any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, outsider, plant, or vermin TC: Outsider (Incorporeal, Extraplanar)
    Multiheaded Creature (SS 124) LA Variable – Any corporeal creature that has a discernable head Type Changes: Unchanged; Animals become Magical Beasts
    Living Zombie (CR 128) LA n/a – any corporeal creature (other than undead) that has a skeletal structure TC: Unchanged; Animals become Magical Beasts
    Mob (DMG2 59) LA n/a – any Small, Medium, or Large creature; see text TC: Unchanged; see text
    Paragon Creature (ELH 208) LA n/a – Any creature Type Changes: Unchanged
    Phantom (MM5 130) LA n/a – any corporeal creature TC: Unchanged; animals and vermin become magical beasts with the appropriate augmented subtype
    The Magister (Mag 185) LA n/a – Any arcane spellcaster except undead Type Changes: Unchanged
    Dark Creature (TM 158) LA +1 – any creature TC: Unchanged; see text
    Draconic Creature (Dr 149) LA +1 - Any living corporeal creature. Type Changes: Unchanged; Animals become Magical Beast.
    Draconic Creature (RDr 74) LA +1 – any living, corporeal creature, except a dragon TC: Unchanged; add Dragonblood subtype; animals become magical beasts
    Faerzress-Infused Creature (Und 86) LA +1 – Any corporeal creature Type Changes: Unchanged
    God-Blooded (MM5 65) LA +1 – any creature; see text TC: Unchanged
    Imix-Blooded (MM5 65) LA +1 – any evil creature; see text TC: Unchanged; gain Fire subtype
    Kord-Blooded (MM5 66) LA +1 – any non-evil living creature that has a Strength score of 16 or higher; see text TC: Unchanged
    Lolth-Touched (MM4 92) LA +1 – any nongood, nonlawful, corporeal living creature Type Changes: Unchanged
    Vecna-Blooded (MM5 66) LA +1 – any evil creature capable of casting 2nd level or higher arcane spells; see text TC: Unchanged
    Mineral Warrior (Und 96) LA +1 – Any corporeal creature except a construct, undead, or elemental TC: Unchanged; Add Earth Subtype http://www.wizards.com/default.asp?x=dnd/ex/20031003e
    Phrenic Creature (XPH 205) LA +2 – any nonmindless creature that does not already have the psionic subtype Type Changes: Unchanged; Animals become Magical Beast [augmented animl]; gain psionic subtype
    Sanctified Creature (BoED 186) LA +2 – any evil creature except for outsiders with the evil subtype Type Changes: Unchanged; Outsiders gain the Good subtype
    Voidmind Creature (MM3 187) LA +3 – any living aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, or outsider of Tiny to Huge size Type Changes: Unchanged
    Axiomatic Creature (MP 197) LA +4 – Any corporeal creature of lawful or neutral alignment that is native to the Material Plane Type Changes: Beasts or Animals become Magical Beasts otherwise type is unchanged
    Axiomatic Creature (LF 43) LA +4 – Any corporeal creature of lawful or neutral alignment that is native to the Material Plane Type Changes: Beasts or Animals become Magical Beasts otherwise type is unchanged
    Anarchic Creature (MP 197) LA +5 – Any corporeal creature of chaotic or neutral alignment that is native to the Material Plane Type Changes: Beasts or Animals become Magical Beasts otherwise type is unchanged

    Undead:
    Spoiler
    Show
    Aleax (BoED 158) LA n/a - any creature TC: Construct
    Bonesinger (Gh 158) LA n/a – Any creature with at least one level of bard Type Changes: Undead
    Corrupted by the Abyss (EDP 190) LA n/a – any corporeal creature TC: Aberration (3.5 update to Corrupted Creature)
    Corrupted Creature (BoVD 186) LA n/a – Any corporeal that is not an oustsider Type Changes: Aberration
    Half-Elemental (RT 160) LA n/a – any corporeal creature with an Intelligence score of 4 or more TC: Outsider
    Half-Illithid (Und 89) LA n/a – Any corporeal creature that is not a construct Type Changes: Aberration
    JuJu Zombie (Una 66) LA n/a – Any formerly living corporeal creature with an intelligence score of at least 1 Type Changes: Undead
    Petitioner (MP 199) LA n/a – Any creature as determined by the nature of the campaign; see text Type Changes: Outsider
    Pseudonatural Creature (CAr 160) LA n/a - Any corporeal creature. Type Changes: Outsider
    Pseudonatural Creature (ELH 212) LA n/a – Any corporeal creature Type Changes: Outsider (Extraplanar)
    Pseudonatural Creature (LoM 161) LA n/a - any corporeal creature TC: Outsider
    Half-Elemental (MP 188) LA +3 – Any corporeal creature with an Intelligence score of 4 or more Type Changes: Outsider (Variable Subtype)
    Pseudonatural Creature (MP 212) LA +4 – any corporeal creature TC: Outsider
    Revived Fossil (LM 118) LA n/a – any corporeal creature with a skeletal system TC: Undead, retains all subtypes except alignment and subtypes that indicate genus; gain Augmented subtype http://www.wizards.com/default.asp?x...041001a&page=3
    Spectral Mage (Mag 189) LA n/a – Any arcane spellcaster Type Changes: Undead & Incorporeal subtype
    Spellstitched (MM2 215) LA n/a – Any corporeal undead Type Changes: Undead
    Worm That Walks (ELH 228) LA n/a – Any evil wizard or sorcerer Type Changes: Aberration
    Zin-Carla (FP 184) LA n/a – The body of any formerly living creature with Intelligence 3 or higher Type Changes: Undead
    Entropic Creature (PlH 122) LA +2 – any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, outsider, plant, undead, or vermin TC: Outsider unless the base creature was undead
    Multiheaded Creature (SS 124) LA Variable – Any corporeal creature that has a discernable head Type Changes: Unchanged; Animals become Magical Beasts
    Beast of Xvim (Mon 85) LA n/a – Animals, beholders, green or blue dragons, hell hounds, cockatrices, imps, dark nagas, and undead Type Changes: Unchanged
    Hivenest Monster (Du 115) LA n/a - Any large or larger corporeal plant, undead, or construct and any Diminutive or Fine vermin with the swarm subtype. Type Changes: Unchanged
    Mob (DMG2 59) LA n/a – any Small, Medium, or Large creature; see text TC: Unchanged; see text
    Paragon Creature (ELH 208) LA n/a – Any creature Type Changes: Unchanged
    Phantom (MM5 130) LA n/a – any corporeal creature TC: Unchanged; animals and vermin become magical beasts with the appropriate augmented subtype
    Spellstiched (CAr 161) LA n/a - Any corporeal undead with a wisdom score of 10 or higher. Type Changes: Unchanged
    Swarm–Shifter (LM 123) LA n/a – any intelligent corporeal undead TC: Unchanged; gains Shapechanger subtype, also has swarm subtype when in swarm form
    Dark Creature (TM 158) LA +1 – any creature TC: Unchanged; see text
    Evolved Undead (LM 99) LA +1 – any undead with an intelligence score TC: Unchanged
    Faerzress-Infused Creature (Und 86) LA +1 – Any corporeal creature Type Changes: Unchanged
    God-Blooded (MM5 65) LA +1 – any creature; see text TC: Unchanged
    Imix-Blooded (MM5 65) LA +1 – any evil creature; see text TC: Unchanged; gain Fire subtype
    Orcus-Blooded (MM5 66) LA +1 – any evil undead creature; see text TC: Unchanged
    Vecna-Blooded (MM5 66) LA +1 – any evil creature capable of casting 2nd level or higher arcane spells; see text TC: Unchanged
    Phrenic Creature (XPH 205) LA +2 – any nonmindless creature that does not already have the psionic subtype Type Changes: Unchanged; Animals become Magical Beast [augmented animl]; gain psionic subtype
    Sanctified Creature (BoED 186) LA +2 – any evil creature except for outsiders with the evil subtype Type Changes: Unchanged; Outsiders gain the Good subtype
    Shadow Creature (LoM 167) LA +2 - any corporeal abberation, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, plant, undead or vermin TC: Unchanged; animals or vermin become magical beasts
    Xorvintaal Exarch (MM5 47) (acquired, multiple) (acquired, multiple) LA +2 – any humanoid, living construct, monstrous humanoid, fey, giant, or undead TC: Unchanged
    Axiomatic Creature (MP 197) LA +4 – Any corporeal creature of lawful or neutral alignment that is native to the Material Plane Type Changes: Beasts or Animals become Magical Beasts otherwise type is unchanged
    Axiomatic Creature (LF 43) LA +4 – Any corporeal creature of lawful or neutral alignment that is native to the Material Plane Type Changes: Beasts or Animals become Magical Beasts otherwise type is unchanged
    Anarchic Creature (MP 197) LA +5 – Any corporeal creature of chaotic or neutral alignment that is native to the Material Plane Type Changes: Beasts or Animals become Magical Beasts otherwise type is unchanged

    Aberration:
    Spoiler
    Show
    Aleax (BoED 158) LA n/a - any creature TC: Construct
    Bone Creature (BoVD 184) LA n/a – Any Non-undead, corporeal creature that has a skeletal system Type Changes: Undead
    Bonesinger (Gh 158) LA n/a – Any creature with at least one level of bard Type Changes: Undead
    Corpse Creature (BoVD 185) LA n/a – Any Non-undead, nonconstruct, nonplant corporeal creature Type Changes: Undead
    Corrupted by the Abyss (EDP 190) LA n/a – any corporeal creature TC: Aberration (3.5 update to Corrupted Creature)
    Corrupted Creature (BoVD 186) LA n/a – Any corporeal that is not an oustsider Type Changes: Aberration
    Crypt Spawn (Mag 184) LA n/a – Any living creature Type Changes: Undead
    Effigy Creature (CAr 152) LA n/a - Any corporeal Aberration, animal, dragon, giant, humanoid, magical beast, monstrous humanoid, or vermin. Type Changes: Construct
    Elder Eidolon (LoM 146) LA n/a - any abberation, animal, dragon, giant, humanoid, magical beast, monstrous humanoid, plant or vermin TC: Construct; loses all subtypes; does not gain Augmented subtype
    Gelatinous Creature (SS 116) LA n/a – Any living creature except an ooze Type Changes: Aberration
    Half-Elemental (RT 160) LA n/a – any corporeal creature with an Intelligence score of 4 or more TC: Outsider
    Half-Illithid (Und 89) LA n/a – Any corporeal creature that is not a construct Type Changes: Aberration
    JuJu Zombie (Una 66) LA n/a – Any formerly living corporeal creature with an intelligence score of at least 1 Type Changes: Undead
    Monstrous Vampire (Gh 166) LA n/a – Any aberration, animal, beast, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, vermin Type Changes: Undead
    Mumia (Gh 167) LA n/a – Any living creature Type Changes: Undead
    Petitioner (MP 199) LA n/a – Any creature as determined by the nature of the campaign; see text Type Changes: Outsider
    Pseudonatural Creature (CAr 160) LA n/a - Any corporeal creature. Type Changes: Outsider
    Pseudonatural Creature (ELH 212) LA n/a – Any corporeal creature Type Changes: Outsider (Extraplanar)
    Pseudonatural Creature (LoM 161) LA n/a - any corporeal creature TC: Outsider
    Revived Fossil (LM 118) LA n/a – any corporeal creature with a skeletal system TC: Undead, retains all subtypes except alignment and subtypes that indicate genus; gain Augmented subtype
    Silveraith (CSW 127) LA n/a –any living creature of at least 5 hit dice that uses magic; see text TC: Undead (Incorporeal)
    Skeleton (MM 225) LA n/a – any corporeal creature Type Changes: Undead
    Spectral Mage (Mag 189) LA n/a – Any arcane spellcaster Type Changes: Undead & Incorporeal subtype
    Spellstitched (MM2 215) LA n/a – Any corporeal undead Type Changes: Undead
    Umbral Creature (LM 128) LA n/a – any abberation, dragon, giant, magical beast or monstrous humanoid, with Cha greater than 8 TC: Undead; gain Incorporeal and Augmented subtypes
    Worm That Walks (ELH 228) LA n/a – Any evil wizard or sorcerer Type Changes: Aberration
    Yellow Musk Zombie (FF 191) LA n/a – Any living creature that would ordinarily have an Intelligence score, and whose physiology includes a brain Type Changes: Plant
    Zin-Carla (FP 184) LA n/a – The body of any formerly living creature with Intelligence 3 or higher Type Changes: Undead
    Zombie (MM 265) LA n/a – any corporeal creature Type Changes: Undead; retains alignment subtypes
    Dustform (Sa 161) LA +2 – any living creature TC: Construct
    Entropic Creature (PlH 122) LA +2 – any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, outsider, plant, undead, or vermin TC: Outsider unless the base creature was undead
    Gravetouched Ghoul (LM 103) LA +2 – any corporeal abberation, fey, giant, humanoid or monstrous humanoid, with Int and Cha greater than 3 TC: Undead; gains augmented subtype
    Half-Fey (FF 89) LA +2 – Any corporeal living creature Type Changes: Fey
    Saint (BoED 184) LA +2 – Any living creature of good alignment that is not an outsider or an elemental Type Changes: Outsider (Native)
    Half-Elemental (MP 188) LA +3 – Any corporeal creature with an Intelligence score of 4 or more Type Changes: Outsider (Variable Subtype)
    Half-Dragon (MM 146) LA +3 – any living, corporeal creature Type Changes: Dragon
    Spellwarped Creature (MM3 162) LA +3 – any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, plant, or vermin Type Changes: Aberration
    Air Element Creature (MP 191) LA +4 – Any corporeal creature of the following types: Aberration, animal, beast, magical beast, plant or vermin Type Changes: Elemental (Air)
    Dracolich (Dr 147) LA +4 - Any evil dragon. Type Changes: Undead
    Fire Element Creature (MP 193) LA +4 – Any corporeal creature of the following types: Aberration, animal, beast, magical beast, plant or vermin Type Changes: Elemental (Fire)
    Half-Celestial (MM 144) LA +4 – any living, corporeal creature with an Intelligence score of 4 or higher and nonevil alignment Type Changes: Outsider
    Half-Farspawn (LoM 151) LA +4 - any corporeal aberration, animal, dragon, elemental, giant, humanoid, magical beast, monstrous humanoid, ooze, plant or vermin TC: Outsider
    Half-Fiend (MM 147) LA +4 – any living, corporeal creature with an Intelligence score of 4 or more and nongood alignment Type Changes: Outsider
    Water Element Creature (MP 194) LA +4 – Any corporeal creature of the following types: Aberration, animal, beast, magical beast, plant or vermin Type Changes: Elemental (Water)
    Cold Element Creature (MP 195) LA +5 – Any corporeal creature of the following types: Aberration, animal, beast, magical beast, plant or vermin Type Changes: Elemental (Cold)
    Dry Lich (Sa 155) LA +5 – any living creature; see text TC: Undead
    Earth Element Creature (MP 192) LA +5 – Any corporeal creature of the following types: Aberration, animal, beast, magical beast, plant or vermin Type Changes: Elemental (Earth)
    Ghost (MM 116) LA +5 -- any aberration, animal, dragon, giant, humanoid, magical beast, monstrous humanoid, or plant. The creature must have a Charisma score of at least 6 Type Changes: Undead
    Sacred Watcher (BoED 182) LA +5 – any aberration, animal, dragon, giant, humanoid, magical beast, monstrous humanoid, or plant of good alignment Type Changes: Deathless
    Umbral Creature (SS 134) LA +5 – Any aberration, animal, dragon, giant, humanoid, magical beast, or monstrous humanoid; creature must have a charisma score of atleast 8 Type Changes: Undead & Incorporeal subtype
    Vivacious Creature (PlH 131) LA +5 – any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, outsider, plant, or vermin TC: Outsider (Incorporeal, Extraplanar)
    Wood Element Creature (MP 196) LA +5 – Any corporeal creature of the following types: Aberration, animal, beast, magical beast, plant or vermin Type Changes: Elemental (Wood)
    Spectral Creature (SS 129) LA +7 – Any aberration, animal, dragon, giant, humanoid, magical beast, or monstrous humanoid; creature must have a charisma score of atleast 8 TC: Undead & Incorporeal subtype
    Multiheaded Creature (SS 124) LA Variable – Any corporeal creature that has a discernable head Type Changes: Unchanged; Animals become Magical Beasts
    Dungeonbred Monster (Du 112) LA n/a - Any living corporeal aberration, animal, magical beast, or vermin that is Large or bigger. Type Changes: Unchanged.
    Guardian Monster (Du 113) LA n/a - Any living corporeal aberration, animal, magical beast, or vermin with an Intelligence of 3 or lower. Type Changes: Unchanged; Animal becomes Magical Beast (Augmented Animal)
    Living Zombie (CR 128) LA n/a – any corporeal creature (other than undead) that has a skeletal structure TC: Unchanged; Animals become Magical Beasts
    Mob (DMG2 59) LA n/a – any Small, Medium, or Large creature; see text TC: Unchanged; see text
    Paragon Creature (ELH 208) LA n/a – Any creature Type Changes: Unchanged
    Phantom (MM5 130) LA n/a – any corporeal creature TC: Unchanged; animals and vermin become magical beasts with the appropriate augmented subtype
    Quorbred Creature (Sos 151) LA n/a - Any aberration, animal, dragon, fey, giant, humanoid, magical beast, or monstrous humanoid. Type Changes: Unchanged; Animal becomes Magical Beast
    The Magister (Mag 185) LA n/a – Any arcane spellcaster Type Changes: Unchanged
    Chameleon Creature (Und 83) LA +1 – Any corporeal creature except a construct, undead, or elemental Type Changes: Unchanged; Add Reptilian Subtype if humanoid
    Dark Creature (TM 158) LA +1 – any creature TC: Unchanged; see text
    Draconic Creature (Dr 149) LA +1 - Any living corporeal creature. Type Changes: Unchanged; Animals become Magical Beast.
    Draconic Creature (RDr 74) LA +1 – any living, corporeal creature, except a dragon TC: Unchanged; add Dragonblood subtype; animals become magical beasts
    Faerzress-Infused Creature (Und 86) LA +1 – Any corporeal creature Type Changes: Unchanged
    God-Blooded (MM5 65) LA +1 – any creature; see text TC: Unchanged
    Imix-Blooded (MM5 65) LA +1 – any evil creature; see text TC: Unchanged; gain Fire subtype
    Kord-Blooded (MM5 66) LA +1 – any non-evil living creature that has a Strength score of 16 or higher; see text TC: Unchanged
    Lolth-Touched (MM4 92) LA +1 – any nongood, nonlawful, corporeal living creature Type Changes: Unchanged
    Vecna-Blooded (MM5 66) LA +1 – any evil creature capable of casting 2nd level or higher arcane spells; see text TC: Unchanged
    Mineral Warrior (Und 96) LA +1 – Any corporeal creature except a construct, undead, or elemental TC: Unchanged; Add Earth Subtype http://www.wizards.com/default.asp?x=dnd/ex/20031003e
    Celestial Creature (MM 31) LA +2 – Any corporeal animal, aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, plant, or vermin of good or neutral alignment Type Changes: Unchanged; Animal/Vermin become Magical Beast
    Fiendish Creature (MM 108) LA +2 -- any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin of nongood alignment Type Changes: Unchanged; Animal/Vermin become Magical Beast
    Phrenic Creature (XPH 205) LA +2 – any nonmindless creature that does not already have the psionic subtype Type Changes: Unchanged; Animals become Magical Beast [augmented animl]; gain psionic subtype
    Sanctified Creature (BoED 186) LA +2 – any evil creature except for outsiders with the evil subtype Type Changes: Unchanged; Outsiders gain the Good subtype
    Shadow Creature (LoM 167) LA +2 - any corporeal abberation, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, plant, undead or vermin TC: Unchanged; animals or vermin become magical beasts
    Voidmind Creature (MM3 187) LA +3 – any living aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, or outsider of Tiny to Huge size Type Changes: Unchanged
    Axiomatic Creature (MP 197) LA +4 – Any corporeal creature of lawful or neutral alignment that is native to the Material Plane Type Changes: Beasts or Animals become Magical Beasts otherwise type is unchanged
    Axiomatic Creature (LF 43) LA +4 – Any corporeal creature of lawful or neutral alignment that is native to the Material Plane Type Changes: Beasts or Animals become Magical Beasts otherwise type is unchanged
    Axiomatic Creature (PlH 110) LA +4 – any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin of nonchaotic alignment TC: Unchanged; Animals and Vermin become Magical Beasts
    Anarchic Creature (MP 197) LA +5 – Any corporeal creature of chaotic or neutral alignment that is native to the Material Plane Type Changes: Beasts or Animals become Magical Beasts otherwise type is unchanged
    Anarchic Creature (PlH 107) LA +5 – any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin of nonlawful alignment TC: Unchanged; Animals and Vermin become Magical Beasts

    Elemental:
    Spoiler
    Show
    Aleax (BoED 158) LA n/a - any creature TC: Construct
    Bonesinger (Gh 158) LA n/a – Any creature with at least one level of bard Type Changes: Undead
    Corpse Creature (BoVD 185) LA n/a – Any Non-undead, nonconstruct, nonplant corporeal creature Type Changes: Undead
    Corrupted by the Abyss (EDP 190) LA n/a – any corporeal creature TC: Aberration (3.5 update to Corrupted Creature)
    Corrupted Creature (BoVD 186) LA n/a – Any corporeal that is not an oustsider Type Changes: Aberration
    Crypt Spawn (Mag 184) LA n/a – Any living creature Type Changes: Undead
    Gelatinous Creature (SS 116) LA n/a – Any living creature except an ooze Type Changes: Aberration
    Half-Elemental (RT 160) LA n/a – any corporeal creature with an Intelligence score of 4 or more TC: Outsider
    Half-Illithid (Und 89) LA n/a – Any corporeal creature that is not a construct Type Changes: Aberration
    JuJu Zombie (Una 66) LA n/a – Any formerly living corporeal creature with an intelligence score of at least 1 Type Changes: Undead
    Mumia (Gh 167) LA n/a – Any living creature Type Changes: Undead
    Necromental (LM 112) LA n/a – any elemental TC: Undead; gain Augmented subtype
    Petitioner (MP 199) LA n/a – Any creature as determined by the nature of the campaign; see text Type Changes: Outsider
    Pseudonatural Creature (CAr 160) LA n/a - Any corporeal creature. Type Changes: Outsider
    Pseudonatural Creature (ELH 212) LA n/a – Any corporeal creature Type Changes: Outsider (Extraplanar)
    Pseudonatural Creature (LoM 161) LA n/a - any corporeal creature TC: Outsider
    Silveraith (CSW 127) LA n/a –any living creature of at least 5 hit dice that uses magic; see text TC: Undead (Incorporeal)
    Spectral Mage (Mag 189) LA n/a – Any arcane spellcaster Type Changes: Undead & Incorporeal subtype
    Worm That Walks (ELH 228) LA n/a – Any evil wizard or sorcerer Type Changes: Aberration
    Zombie (MM 265) LA n/a – any corporeal creature Type Changes: Undead; retains alignment subtypes
    Dustform (Sa 161) LA +2 – any living creature TC: Construct
    Half-Fey (FF 89) LA +2 – Any corporeal living creature Type Changes: Fey
    Half-Elemental (MP 188) LA +3 – Any corporeal creature with an Intelligence score of 4 or more Type Changes: Outsider (Variable Subtype)
    Half-Dragon (MM 146) LA +3 – any living, corporeal creature Type Changes: Dragon
    Half-Farspawn (LoM 151) LA +4 - any corporeal aberration, animal, dragon, elemental, giant, humanoid, magical beast, monstrous humanoid, ooze, plant or vermin TC: Outsider
    Half-Fiend (MM 147) LA +4 – any living, corporeal creature with an Intelligence score of 4 or more and nongood alignment Type Changes: Outsider
    Pseudonatural Creature (MP 212) LA +4 – any corporeal creature TC: Outsider
    Dry Lich (Sa 155) LA +5 – any living creature; see text TC: Undead
    Multiheaded Creature (SS 124) LA Variable – Any corporeal creature that has a discernable head Type Changes: Unchanged; Animals become Magical Beasts
    Mob (DMG2 59) LA n/a – any Small, Medium, or Large creature; see text TC: Unchanged; see text
    Paragon Creature (ELH 208) LA n/a – Any creature Type Changes: Unchanged
    Phantom (MM5 130) LA n/a – any corporeal creature TC: Unchanged; animals and vermin become magical beasts with the appropriate augmented subtype
    The Magister (Mag 185) LA n/a – Any arcane spellcaster Type Changes: Unchanged
    Dark Creature (TM 158) LA +1 – any creature TC: Unchanged; see text
    Draconic Creature (Dr 149) LA +1 - Any living corporeal creature. Type Changes: Unchanged; Animals become Magical Beast.
    Draconic Creature (RDr 74) LA +1 – any living, corporeal creature, except a dragon TC: Unchanged; add Dragonblood subtype; animals become magical beasts
    Faerzress-Infused Creature (Und 86) LA +1 – Any corporeal creature Type Changes: Unchanged
    God-Blooded (MM5 65) LA +1 – any creature; see text TC: Unchanged
    Imix-Blooded (MM5 65) LA +1 – any evil creature; see text TC: Unchanged; gain Fire subtype
    Kord-Blooded (MM5 66) LA +1 – any non-evil living creature that has a Strength score of 16 or higher; see text TC: Unchanged
    Vecna-Blooded (MM5 66) LA +1 – any evil creature capable of casting 2nd level or higher arcane spells; see text TC: Unchanged
    Lolth-Touched (MM4 92) LA +1 – any nongood, nonlawful, corporeal living creature Type Changes: Unchanged
    Orglash (Una 68) LA +1 – Any elemental creature with the air subtype Type Changes: Unchanged
    Thomil (Una 75) LA +1 – Any elemental creature with the earth subtype Type Changes: Unchanged
    Phrenic Creature (XPH 205) LA +2 – any nonmindless creature that does not already have the psionic subtype Type Changes: Unchanged; Animals become Magical Beast [augmented animl]; gain psionic subtype
    Sanctified Creature (BoED 186) LA +2 – any evil creature except for outsiders with the evil subtype Type Changes: Unchanged; Outsiders gain the Good subtype

    Construct:
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    Aleax (BoED 158) LA n/a - any creature TC: Construct
    Bone Creature (BoVD 184) LA n/a – Any Non-undead, corporeal creature that has a skeletal system Type Changes: Undead
    Bonesinger (Gh 158) LA n/a – Any creature with at least one level of bard Type Changes: Undead
    Corrupted by the Abyss (EDP 190) LA n/a – any corporeal creature TC: Aberration (3.5 update to Corrupted Creature)
    Corrupted Creature (BoVD 186) LA n/a – Any corporeal that is not an oustsider Type Changes: Aberration
    Half-Elemental (RT 160) LA n/a – any corporeal creature with an Intelligence score of 4 or more TC: Outsider
    Petitioner (MP 199) LA n/a – Any creature as determined by the nature of the campaign; see text Type Changes: Outsider
    Pseudonatural Creature (CAr 160) LA n/a - Any corporeal creature. Type Changes: Outsider
    Pseudonatural Creature (ELH 212) LA n/a – Any corporeal creature Type Changes: Outsider (Extraplanar)
    Pseudonatural Creature (LoM 161) LA n/a - any corporeal creature TC: Outsider
    Revived Fossil (LM 118) LA n/a – any corporeal creature with a skeletal system TC: Undead, retains all subtypes except alignment and subtypes that indicate genus; gain Augmented subtype
    Skeleton (MM 225) LA n/a – any corporeal creature Type Changes: Undead
    Spectral Mage (Mag 189) LA n/a – Any arcane spellcaster Type Changes: Undead & Incorporeal subtype
    Worm That Walks (ELH 228) LA n/a – Any evil wizard or sorcerer Type Changes: Aberration
    Zombie (MM 265) LA n/a – any corporeal creature Type Changes: Undead; retains alignment subtypes
    Half-Elemental (MP 188) LA +3 – Any corporeal creature with an Intelligence score of 4 or more Type Changes: Outsider (Variable Subtype)
    Half-Fiend (MM 147) LA +4 – any living, corporeal creature with an Intelligence score of 4 or more and nongood alignment Type Changes: Outsider
    Pseudonatural Creature (MP 212) LA +4 – any corporeal creature TC: Outsider
    Multiheaded Creature (SS 124) LA Variable – Any corporeal creature that has a discernable head Type Changes: Unchanged; Animals become Magical Beasts
    Hivenest Monster (Du 115) LA n/a - Any large or larger corporeal plant, undead, or construct and any Diminutive or Fine vermin with the swarm subtype. Type Changes: Unchanged
    Living Zombie (CR 128) LA n/a – any corporeal creature (other than undead) that has a skeletal structure TC: Unchanged; Animals become Magical Beasts
    Mob (DMG2 59) LA n/a – any Small, Medium, or Large creature; see text TC: Unchanged; see text
    Paragon Creature (ELH 208) LA n/a – Any creature Type Changes: Unchanged
    Phantom (MM5 130) LA n/a – any corporeal creature TC: Unchanged; animals and vermin become magical beasts with the appropriate augmented subtype
    The Magister (Mag 185) LA n/a – Any arcane spellcaster Type Changes: Unchanged
    Dark Creature (TM 158) LA +1 – any creature TC: Unchanged; see text
    Faerzress-Infused Creature (Und 86) LA +1 – Any corporeal creature Type Changes: Unchanged
    God-Blooded (MM5 65) LA +1 – any creature; see text TC: Unchanged
    Imix-Blooded (MM5 65) LA +1 – any evil creature; see text TC: Unchanged; gain Fire subtype
    Phrenic Creature (XPH 205) LA +2 – any nonmindless creature that does not already have the psionic subtype Type Changes: Unchanged; Animals become Magical Beast [augmented animal]; gain psionic subtype
    Sanctified Creature (BoED 186) LA +2 – any evil creature except for outsiders with the evil subtype Type Changes: Unchanged; Outsiders gain the Good subtype
    Last edited by rockdeworld; 2013-05-02 at 08:03 PM.

  3. - Top - End - #3
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: 3.5 Master Template List (sorted)

    Reserved just in case.

    I'll add updates here:
    -fixed The Magister (can't be applied to undead)
    -added Incarnate Construct to output-humanoid
    Last edited by rockdeworld; 2013-05-02 at 07:50 PM.

  4. - Top - End - #4
    Firbolg in the Playground
     
    danzibr's Avatar

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    Default Re: 3.5 Master Template List (sorted)

    Uggghhhhh this is awesome. Bookmarked!
    My one and only handbook: My Totemist Handbook
    My one and only homebrew: Book of Flux
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    A comment on tiers, by Prime32
    Quote Originally Posted by KillianHawkeye View Post
    As a DM, I deal with character death by cheering and giving a fist pump, or maybe a V-for-victory sign. I would also pat myself on the back, but I can't really reach around like that.
      /l、
    ゙(゚、 。 7
     l、゙ ~ヽ
     じしf_, )ノ

  5. - Top - End - #5
    Barbarian in the Playground
     
    Imp

    Join Date
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    Default Re: 3.5 Master Template List (sorted)

    very nice, but out of curiosity, are the templates supposed to be in any particular order?

    Edit:
    also, i know this is a lot to ask, but how about differentiating between acquired and inherited templates?
    Last edited by Deaxsa; 2013-05-02 at 02:52 PM.
    Quote Originally Posted by TuggyNE View Post
    That's a RAW abuse. Fortunately, like many RAW abuses, it has its counter built in by way of more stupid RAW: tripping does not, in fact, cause you to fall.

  6. - Top - End - #6
    Titan in the Playground
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    Default Re: 3.5 Master Template List (sorted)

    In changes to humanoid, you're missing Incarnate Construct.
    Lord Raziere herd I like Blasphemy, so Urpriest Exalted as a Malefactor

    Meet My Monstrous Guide to Monsters. Everything you absolutely need to know about Monsters and never thought you needed to ask.
    Quote Originally Posted by Mithril Leaf View Post
    One of the unwritten rules of Giantitp is that Urpriest is always right.
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    original Urpriest (by Andraste)

  7. - Top - End - #7
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: 3.5 Master Template List (sorted)

    Quote Originally Posted by Deaxsa View Post
    very nice, but out of curiosity, are the templates supposed to be in any particular order?

    Edit:
    also, i know this is a lot to ask, but how about differentiating between acquired and inherited templates?
    Thanks. And yes, they're in order of increasing LA, just like the original list. I wanted to add a note on whether the templates are applied or inherited, but I don't have the books and the info isn't OGL.

    Edit: If it helps, almost every undead-output or construct-output template is acquired.
    Quote Originally Posted by Urpriest View Post
    In changes to humanoid, you're missing Incarnate Construct.
    Fixed, thanks.
    Last edited by rockdeworld; 2013-05-02 at 07:57 PM.

  8. - Top - End - #8
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: 3.5 Master Template List (sorted)

    if you use a wish spell could you remove level adjustment from templates

  9. - Top - End - #9
    Pixie in the Playground
     
    DrowGirl

    Join Date
    Mar 2019

    Default Re: 3.5 Master Template List (sorted)

    The link for the Master Template List is no longer active, it instead takes you to a job application for Wizards of the Coast?

  10. - Top - End - #10
    Pixie in the Playground
     
    DrowGirl

    Join Date
    Mar 2019

    Default Re: 3.5 Master Template List (sorted)

    Quote Originally Posted by Amdy_vill View Post
    if you use a wish spell could you remove level adjustment from templates
    You would have to have a very generous GM.
    I finally got the level adjustment for templates removed by my GM.
    I had to play two times a week for six months, be over level twenty and actively look for and meet five Primordial Entities without getting turned into people jam ( succeeding on some high difficulty Diplomacy rolls).

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