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    Ogre in the Playground
     
    inuyasha's Avatar

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    Default New corrupt spells (the old ones shall rise, 3.5, PEACH)

    these are for my new campaign (look in the world building thread), a lovecraftian setting, with old gods, rambling old dudes, cultists, fez's, cultists WEARING FEZ'S! and stuff like that, well i decided I needed more corrupted spells, enjoy

    Forbidden Knowledge of the Old Gods
    Divinitation [evil]
    Level: Corrupt 2
    Components: V, S, M
    Casting Time: 1 full round action
    Range: personal
    Target: you
    Duration: instananeous
    Saving Throw: none
    Spell Resistance: none
    you have a brief flash of forbidden lore, learning things that should not be learned, and seeing things that should never be seen. Your eyes briefly turn black as night, and then back to normal, and then you get a +20 insight bonus on your next knowledge check.
    Corrupt cost: 1d4 wisdom damage
    Material component: the eyeball of a slain child

    The Wracking Pain of the King in Yellow
    Transmutation [Evil]
    Level: Corrupt 6
    Components: V, S, M
    Casting Time: 1 standard action
    Range: close (25ft+5/2 levels)
    Target: one living creature besides a plant
    Duration: instantaneous
    Saving throw: fortitude negates
    Spell resistance: yes
    Upon casting the spell, the target becomes horribly disfigured, covered in scars and cuts, becoming horribly bloated in some areas, and wickedly gaunt in others, taking 1d8 damage to dexterity, strength and constitution
    Corruption cost: 1d6 wisdom
    Material component: a vertebrae from someone brutally tortured or murdered

    Protection of the Great Old Ones
    Abjuration [Evil]
    Level: Corrupt 5
    Components: V, S, F
    Casting Time: one minute
    Area: 60ft.
    Target: a symbol of a dark god
    Duration: 1 hour/level
    Saving Throw: none
    Spell Resistance: none
    Upon casting the spell, the symbol to Hastur you hold in you hand glows with a greasy dark radiance, and everyone within 60ft gains a +4 profane bonus to armor class, +2 on all saves, and a 50% chance to ignore critical hits.
    Corruption cost: 1d6 strength damage
    Focus: a symbol to a great old one such as Hastur or Cthulhu which must remain stationary throughout the spells duration, if moved a significant distance (determined by the DM)the spell will fail

    Summon Spawn of the Elder gods
    Conjuration (Summoning) [Evil]
    Level: Corrupted 8
    Components: V, S, F/DF
    Casting Time: 1 round
    Range: close (25ft+5/2 levels)
    Effect: One summoned creature
    Duration: 1 round/level
    Saving Throw: No
    Spell Resistance: None
    As you finish chanting to the elder gods, you summon one of their spawn, what kind of spawn depends on the old one
    {table]Deity|spawn
    Cthulhu|Fiendish kraken
    Cthugha|Infernal Conflagration ooze
    Shub Niggurath| Night twist
    Yog sothoth| 10 headed shrieking terror
    Chaugnar Faugn| Maelephant
    Bugg-Shash| advanced 12HD Gibbering Mouther with the tremorsense, alternate form, and amorphous abilities of the Phasm
    Atlach-Nacha| Bebilith
    Crom Cruach| Purple Worm
    Ei'lor| 13HD advanced tendriculous
    The Green God| 13HD advanced shambling mound
    Abholos| 12HD Destrachan
    Saa'itii| 15HD Shadow dire boar
    Hastur| Devourer
    Azathoth| Dread wraith
    Yig|Half fiend Yuan Ti abomination with 3 levels in fighter
    Ghisguth| Elder black pudding
    Gurathnaka| 10 HD night hag

    [/table]
    Note: with these deities, Im just going down the list of wikipedia, some may be from other authors like brian lumley, or august derleth. I will add more deities soon
    Corruption cost: 1d8 wisdom
    Focus: a symbol to the elder god you are summoning a spawn of

    I will be making more spells and adding them here
    Last edited by inuyasha; 2013-05-06 at 07:08 PM.
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    Quote Originally Posted by Xuldarinar View Post
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    Barbarian in the Playground
     
    The Mentalist's Avatar

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    Default Re: New corrupt spells (the old ones shall rise, 3.5, PEACH)

    Quote Originally Posted by inuyasha View Post
    Forbidden knowledge of the old gods
    Casting time seems awful long and the bonus is kind of high for a first level spell no matter what the cost is. Also you need to declare the type of benefit it is (I recommend Insight) so that it doesn't stack quite so easily.

    Quote Originally Posted by inuyasha View Post
    The wracking pain of the king in yellow
    This needs to be an instant duration spell unless you want that damage to go away at the end of rounds in which case it needs to be a penalty.

    Quote Originally Posted by inuyasha View Post
    Protection of the great old ones
    I'd note it as a 50% chance to ignore critical strikes instead of medium fortification, just for sake of cleanliness. Perhaps making it a 1 hour/lvl duration is better than flat 8 hours as well, makes it a little better for the cost you're paying and it helps the scalability.
    Last edited by The Mentalist; 2013-05-05 at 11:27 PM.
    Having trouble writing up hard stat blocks but I'm doing a lot of sharing ideas and soft mechanics lately.

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    inuyasha's Avatar

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    Default Re: New corrupt spells (the old ones shall rise, 3.5, PEACH)

    ok, I have done some editing to the spells in miscellaneous ways. Thoughts? I will probably put more spells in the OP later today
    Come post a magic item to show that not all unique items are immensely powerful tools of the gods!
    Jester of The Rudisplorkers Guild!!

    My cool avatar by Kymme
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    Quote Originally Posted by Xuldarinar View Post
    ..What have I done..? What have you done? That poor lantern archon..

    trophies
    The photo got removed, but I'm a silver trophy winner of Pathfinder Grab Bag XII: of Dungeons and Dragons

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    Ogre in the Playground
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    Default Re: New corrupt spells (the old ones shall rise, 3.5, PEACH)

    Spell names should be fully capitalized with each word generally.

    I'm not sure in terms of balance- corrupt spells are generally pretty broken as a mechanic already (and get even worse when one has easy ability healing). (Frankly, if they all used ability burn rather than ability drain that would help a lot.) In the usual context of how corrupt spells work, these seem ok, although I'd be worried about giving the Forbidden Knowledge one as at all accessible to players. Even without any healing it means that about once every four days you can essentially research something completely for free. With this spell and no effort at level 5 one can be routinely using this to hit a minimum of 25 on knowledge checks. That's a lot.
    My homebrew:

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    Completed:
    ToB disciplines:

    The Narrow Bridge
    The Broken Blade

    Prestige classess:
    Disciple of Karsus -PrC for Karsites.
    The Seekers of Lost Swords and the Preserver of Future Blades Two interelated Tome of Battle Prcs,
    Master of the Hidden Seal - Binder/Divine hybrid
    Knight of the Grave- Necromancy using Gish



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    Ogre in the Playground
     
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    Default Re: New corrupt spells (the old ones shall rise, 3.5, PEACH)

    Quote Originally Posted by JoshuaZ View Post
    Spell names should be fully capitalized with each word generally.

    I'm not sure in terms of balance- corrupt spells are generally pretty broken as a mechanic already (and get even worse when one has easy ability healing). (Frankly, if they all used ability burn rather than ability drain that would help a lot.) In the usual context of how corrupt spells work, these seem ok, although I'd be worried about giving the Forbidden Knowledge one as at all accessible to players. Even without any healing it means that about once every four days you can essentially research something completely for free. With this spell and no effort at level 5 one can be routinely using this to hit a minimum of 25 on knowledge checks. That's a lot.
    they use ability damage not drain, and I will up the level of forbidden knowledge

    also I will be adding more spells
    Come post a magic item to show that not all unique items are immensely powerful tools of the gods!
    Jester of The Rudisplorkers Guild!!

    My cool avatar by Kymme
    My homebrew

    Quote Originally Posted by Xuldarinar View Post
    ..What have I done..? What have you done? That poor lantern archon..

    trophies
    The photo got removed, but I'm a silver trophy winner of Pathfinder Grab Bag XII: of Dungeons and Dragons

  6. - Top - End - #6
    Ogre in the Playground
     
    inuyasha's Avatar

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    Default Re: New corrupt spells (the old ones shall rise, 3.5, PEACH)

    added another spell :D
    Come post a magic item to show that not all unique items are immensely powerful tools of the gods!
    Jester of The Rudisplorkers Guild!!

    My cool avatar by Kymme
    My homebrew

    Quote Originally Posted by Xuldarinar View Post
    ..What have I done..? What have you done? That poor lantern archon..

    trophies
    The photo got removed, but I'm a silver trophy winner of Pathfinder Grab Bag XII: of Dungeons and Dragons

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    Barbarian in the Playground
     
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    Default Re: New corrupt spells (the old ones shall rise, 3.5, PEACH)

    The summon levels are kind of all over the place, with some that are NOT worth even just the eighth level slot right off the bat and others I will have to look at. It would also help the usability of your spell (and aid in reviewing) if you tagged what book everything comes from.
    Having trouble writing up hard stat blocks but I'm doing a lot of sharing ideas and soft mechanics lately.

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