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  1. - Top - End - #1
    Ogre in the Playground
    Join Date
    Apr 2013

    Default What counts as (poor) flight?

    I really honestly , do not understand the flight rules in the game,


    What does (poor) flight mean, and what can it do?

  2. - Top - End - #2
    Firbolg in the Playground
     
    RogueGuy

    Join Date
    May 2010
    Location
    ganiseville GA
    Gender
    Male

    Default Re: What counts as (poor) flight?

    Go here.

    http://www.d20srd.org/srd/movement.htm

    - Now Poor is a maneuverability rating for flight. It controls how well a creature can alter directions during a movement using flight, as well as the minimum speed they must maintain to remain airborn.

  3. - Top - End - #3
    Troll in the Playground
    Join Date
    Feb 2013

    Default Re: What counts as (poor) flight?

    It's a maneuverability class.

    Poor maneuverability means you can't move forward less than half your speed each turn, you can't hover, move backwards, or reverse, you can only turn 45º per 5' moved forward (so coming about requires moving 20' in a semicircle), you can't turn in place, you can't turn more than more than 45º in a space, you can't climb at an angle steeper than 45º, climbing is at half speed... and so on. It's all there in the SRD/DMG.

  4. - Top - End - #4
    Halfling in the Playground
     
    OrcBarbarianGuy

    Join Date
    Feb 2009

    Default Re: What counts as (poor) flight?

    Quote Originally Posted by CyberDrag View Post
    I really honestly , do not understand the flight rules in the game,


    What does (poor) flight mean, and what can it do?
    Here's something easier to visualize from the DandD wiki

    Perfect: The creature can perform almost any aerial maneuver it wishes. It moves through the air as well as a human moves over smooth ground.
    Good: The creature is very agile in the air (like a housefly or a hummingbird), but cannot change direction as readily as those with perfect maneuverability.
    Average: The creature can fly as adroitly as a small bird.
    Poor: The creature flies as well as a very large bird.
    Clumsy: The creature can barely maneuver at all.
    Last edited by Asgardian; 2013-05-09 at 01:43 PM.

  5. - Top - End - #5
    Ogre in the Playground
     
    OrcBarbarianGirl

    Join Date
    Jan 2012
    Location
    Alaska
    Gender
    Female

    Default Re: What counts as (poor) flight?

    A "poor" flier flies a lot like an airplane. A perfect flier can bip around like a hummingbird. The ratings are how maneuverable it is.
    "We were once so close to heaven, Peter came out and gave us medals declaring us 'The nicest of the damned'.."
    - They Might Be Giants, "Road Movie To Berlin"

  6. - Top - End - #6
    Bugbear in the Playground
     
    BardGuy

    Join Date
    Aug 2012
    Location
    Saint Paul, MN
    Gender
    Male

    Default Re: What counts as (poor) flight?

    Air is a very thin medium to move around in. On the one hand, that offers you very low friction compared to thicker media, such as water. On the other hand, low friction means it's hard to change direction. Think of the difference between a semi truck and a cargo ship: The truck has brakes, but the ship doesn't. So it's a lot harder to stop or steer a ship than it is to stop or steer a truck, as the captain of the Titanic no doubt became aware, albeit too late.

    With air travel, the "no brakes" problem is even worse. It's so bad, in fact, that if you're a heavier-than-air creature, simply having a lot of mass means you can't stop in midair and must make a very wide arc in order to turn around. This is why big dragons, being very massive, unavoidably have poor or even clumsy maneuverability. A heavier-than-air creature simply can't have anything close to perfect maneuverability in the air unless it's very small and light, like an insect or a hummingbird. (An air elemental, which has little mass and correspondingly little inertia, is another matter.)

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