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    Troll in the Playground
     
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    Default Dinotopia [Creatures]

    Archaeopteryx
    Size/Type: Tiny Animal
    Hit Dice: 2d8 (9 hp)
    Initiative: +3
    Speed: 10 ft. (2 squares), climb 5 ft., fly 20 ft. (good)
    Armor Class: 15 (+2 size, +3 Dex), touch 15, flatfooted 12
    Base Attack/Grapple: +1/-10
    Attack: Bite +6 melee (1d3-3)
    Full Attack: Bite +6 melee (1d3-3) and 2 Claws +1 melee (1d2-3)
    Space/Reach: 2 ft./0 ft.
    Special Attacks: –
    Special Qualities: Low-light vision, scent
    Saves: Fort +3, Ref +3, Will +0
    Abilities: Str 4, Dex 16, Con 10, Int 2, Wis 12, Cha 7
    Skills: Hide +12, Listen +3, Spot +3
    Feats: Weapon FinesseB, Dodge
    Environment: Warm Forests
    Organization: Solitary, pair, or flight (3-6)
    Challenge Rating: 1
    Treasure: None
    Alignment: Always Neutral
    Advancement: 3-4 HD (Tiny)
    Level Adjustment: –

    Archaeopteryices are small, feathered dinosaurs, capable of flight. They are quadrupedal, with wing-like forearms used for gliding and flapping. Like birds of prey, they are fierce hunters, and will not hesitate to ambush a creature it believes it can defeat. They prefer to hide in the treetops, swooping down to attack a foe that catches their attention. Their feathers are multicolored and beautiful, and are often used as extravagant accessories to high quality cloaks or robes.

    Brontosaurus
    Size/Type: Gargantuan Animal
    Hit Dice: 14d8+140 (203 hp)
    Initiative: +2
    Speed: 40 ft. (8 squares)
    Armor Class: 18 (-4 size, -2 Dex, +14 natural), touch 4, flatfooted 18
    Base Attack/Grapple: +10/+32
    Attack: Tail +15 melee (2d8+5)
    Full Attack: Tail +15 melee (2d8+5)
    Space/Reach: 20 ft./15 ft.
    Special Attacks: Trample 3d12+15
    Special Qualities: Low-light vision, scent
    Saves: Fort +20, Ref +7, Will +7
    Abilities: Str 30, Dex 6, Con 28, Int 2, Wis 12, Cha 7
    Skills: Listen +10, Spot +13
    Feats: Alertness, Improved Initiative, Improved Toughness, Great Fortitude, Iron Will
    Environment: Warm Forests
    Organization: Solitary, pair, or herd (6-12)
    Challenge Rating: 12
    Treasure: None
    Alignment: Always Neutral
    Advancement: 15-25 HD (Gargantuan), 26-30 HD (Colossal)
    Level Adjustment: –

    Brontosauruses, also known as apatosauruses, are long-necked dinosaurs of titanic proportion. While they are peaceful herbivores, and generally choose to flee rather than flight, their sheer size means that simply moving can cause great destruction. While quadrapedal, they may rear up on their hind legs to graze on the top of trees, a truly spectacular sight. In some distant corners of the world, they are called mokele-mbembe, and worshipped as gods by savage tribes. Being generally non-combatants, their tail attack is treated as a secondary natural weapon.

    Trample (Ex)
    Reflex DC 27 half. The save DC is Strength-based.

    Giganotosaurus
    Size/Type: Gargantuan Animal
    Hit Dice: 18d8+144 (225 hp)
    Initiative: -1
    Speed: 50 ft. (10 squares)
    Armor Class: 25 (-4 size, -1 Dex, +20 natural), touch 5, flatfooted 25
    Base Attack/Grapple: +13/+38
    Attack: Bite +23 melee (2d8+13)
    Full Attack: Bite +23 melee (2d8+13) and 2 Claws +17 melee (2d6+7)
    Space/Reach: 20 ft./20 ft.
    Special Attacks: Improved grab, swallow whole
    Special Qualities: Low-light vision, scent
    Saves: Fort +18, Ref +10, Will +6
    Abilities: Str 36, Dex 8, Con 24, Int 1, Wis 12, Cha 7
    Skills: Listen +11, Spot +12
    Feats: Weapon Focus (Bite), Power Attack, Improved Toughness
    Environment: Warm Plains
    Organization: Solitary
    Challenge Rating: 14
    Treasure: None
    Alignment: Always Neutral
    Advancement: 19-28 HD (Gargantuan), 29-45 HD (Colossal)
    Level Adjustment: –

    Larger even than the ferocious tyrannosaurus rex, the Giganotosaurus is perhaps one of the most feared dinosaurs in the world. It looks much like an enlarged tyrannosaurus, with a fearsome, gaping mouth. Though they much prefer to eat brontosauruses or similar dinosaurs, there is very little that a Giganotosaurus will not eat. Some believe that the Tarrasque is actually a magically modified Giganotosaurus.

    Improved Grab (Ex)
    To use this ability, a Giganotosaurus must hit an opponent of Huge size or smaller with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.

    Swallow Whole (Ex)
    A Giganotosaurus can try to swallow a grabbed opponent of Large size or smaller by making a successful grapple check. The swallowed creature takes 2d8+8 points of bludgeoning damage and 8 points of acid damage per round from its gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 20). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Giganotosaurus’s gizzard can hold 2 Large, 8 Medium, 32 Small, or 128 Tiny or smaller opponents.

    Hadrosaur
    Size/Type: Large Animal
    Hit Dice: 4d8+8 (26 hp)
    Initiative: +0
    Speed: 50 ft. (10 squares)
    Armor Class: 14 (-1 size, +5 natural), touch 9, flatfooted 14
    Base Attack/Grapple: +3/+11
    Attack: Slam +6 melee (1d8+4)
    Full Attack: Slam +6 melee (1d8+4)
    Space/Reach: 10 ft./10 ft.
    Special Attacks: –
    Special Qualities: Low-light vision, scent
    Saves: Fort +6, Ref +4, Will +2
    Abilities: Str 18, Dex 10, Con 14, Int 1, Wis 12, Cha 7
    Skills: Listen +6, Spot +7
    Feats: Run, Alertness
    Environment: Warm plains
    Organization: Solitary, pair, or herd (8-20)
    Challenge Rating: 2
    Treasure: None
    Alignment: Always Neutral
    Advancement: 5-7 HD (Large)
    Level Adjustment: –

    Hadrosaurs are peaceful, herbivorous dinosaurs, prone to graze in large herds. They have a bulky body, a long, stiff tail, and a bird-like head. Though they tend to get down on all fours when grazing, the walk and run as bipeds. Though somewhat skittish and hard to tame, Hadrosaurs make good mounts, especially when horses and their kind are not part of the local environment.

    Iguanodon
    Size/Type: Large Animal
    Hit Dice: 5d8+10 (32 hp)
    Initiative: +0
    Speed: 50 ft. (10 squares)
    Armor Class: 15 (-1 size, +6 natural), touch 9, flatfooted 15
    Base Attack/Grapple: +4/+12
    Attack: Claw +8 melee (1d6+4/19-20)
    Full Attack: 2 Claws +8 melee (1d6+4/19-20)
    Space/Reach: 10 ft./10 ft.
    Special Attacks: Augmented critical
    Special Qualities: Low-light vision, scent
    Saves: Fort +6, Ref +4, Will +2
    Abilities: Str 18, Dex 10, Con 14, Int 1, Wis 12, Cha 7
    Skills: Listen +5, Spot +5
    Feats: Weapon Focus (Claw), Alertness
    Environment: Warm Plains
    Organization: Solitary or pair
    Challenge Rating: 3
    Treasure: None
    Alignment: Always Neutral
    Advancement: 6-8 HD (Large)
    Level Adjustment: –

    Iguanodons are bipedal, herbivorous dinosaurs, whose most distinctive trait is a razor-sharp claw on their thumb, used just as much in food-gathering as in self defense. Though peaceful, and somewhat more prone to flee than fight, Iguanodons are still capable of defending themselves, and their young, with all the ferocity of their carnivorous kin.

    Augmented Critical (Ex)
    An Iguanodon’s claw attack has a critical threat range of 19-20, dealing double damage on a critical hit.

    Oviraptor
    Size/Type: Medium Animal
    Hit Dice: 2d8+2 (11 hp)
    Initiative: +3
    Speed: 30 ft. (6 squares)
    Armor Class: 16 (+3 Dex, +3 natural), touch 13, flatfooted 13
    Base Attack/Grapple: +1/+2
    Attack: Bite +4 melee (1d6+1)
    Full Attack: Bite +4 melee (1d6+1) and 2 Claws -1 melee (1d4)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Ambush
    Special Qualities: Low-light vision, scent
    Saves: Fort +, Ref +, Will +
    Abilities: Str 12, Dex 16, Con 12, Int 2, Wis 12, Cha 7
    Skills: Hide +6, Listen +2, Move Silently +6, Spot +2
    Feats: Weapon FinesseB, Stealthy
    Environment: Warm Forests
    Organization: Solitary or pair
    Challenge Rating: 1
    Treasure: None
    Alignment: Always Neutral
    Advancement: 3-6 HD (Medium)
    Level Adjustment: –

    Oviraptors are bipedal omnivores, stealthy and ravenous. Though they may not deserve the reputation, they are often dubbed “egg thieves,” as it is a common folktale that they prey on other dinosaur eggs. Oviraptors, though lacking wings or feathers, are distinctly bird-like, with a strong beak capable of cracking through eggs or hard-shelled mollusks.

    Ambush (Ex)
    Oviraptors prefer to catch their prey off guard. If they are allowed to act during the surprise round, they gain a +4 bonus on their initiative check. In addition, they gain a +2 bonus on all attack and damage rolls made during the surprise round. These bonuses do not apply if there is no surprise round in an encounter.

    Pachycephalosaurus
    Size/Type: Large Animal
    Hit Dice: 6d8+24 (51 hp)
    Initiative: -1
    Speed: 40 ft. (8 squares)
    Armor Class: 18 (-1 size, -1 Dex, +10 natural), touch 8, flatfooted 18
    Base Attack/Grapple: +5/+16
    Attack: Headbutt +12 melee (1d8+7)
    Full Attack: Headbutt +12 melee (1d8+7)
    Space/Reach: 10 ft./10 ft.
    Special Attacks: Powerful charge, stunning blow
    Special Qualities: Low-light vision, scent
    Saves: Fort +9, Ref +4, Will +2
    Abilities: Str 24, Dex 8, Con 18, Int 1, Wis 12, Cha 7
    Skills: Listen +5, Scent +6
    Feats: Weapon Focus (Headbutt), Power Attack, Improved Bull Rush
    Environment: Warm Plains
    Organization: Solitary or Pair
    Challenge Rating: 5
    Treasure: None
    Alignment: Always Neutral
    Advancement: 7-9 HD (Large)
    Level Adjustment: –

    Pachycephalosauruses are large, bipedal dinosaurs. Despite being herbivores, they are quite belligerent, charging into combat whenever the feel threatened. They have a thick, bony dome over the head, providing both protection and a powerful weapon.

    Powerful Charge (Ex)
    When a Pachycephalosaurus charges, its headbutt attack deals 2d8+10 points of damage.

    Stunning Blow (Ex)
    Whenever a Pachycephalosaurus successfully confirms a critical hit with a headbutt attack, the damaged opponent must make a Fortitude save, DC 20, or be stunned for 1 round. The save is Str based.

    Stegosaurus
    Size/Type: Huge Animal
    Hit Dice: 10d8+40 (85 hp)
    Initiative: -2
    Speed: 30 ft. (6 squares)
    Armor Class: 22 (-2 size, -2 Dex, +16 natural), touch 6, flatfooted 22
    Base Attack/Grapple: +7/+22
    Attack: Tail Spikes +12 melee (1d8+7)
    Full Attack: Tail Spikes +12 melee (1d8+7)
    Space/Reach: 15 ft./10 ft.
    Special Attacks: Impale
    Special Qualities: Low-light vision, scent
    Saves: Fort +13, Ref +5, Will +5
    Abilities: Str 24, Dex 6, Con 18, Int 1, Wis 12, Cha 7
    Skills: Listen +9, Spot +10
    Feats: Great Fortitude, Iron Will, Alertness
    Environment: Warm Forests
    Organization: Solitary, pair, or herd (6-12)
    Challenge Rating: 7
    Treasure: None
    Alignment: Always Neutral
    Advancement: 11-16 HD (Huge), 17-20 HD (Gargantuan)
    Level Adjustment: –

    Stegosauruses are huge, grazing dinosaurs, with a distinctive ridge of bony plates on their back. Slow and stupid, they are nonetheless powerful beasts, owing to their prodigal strength and the bony spikes extending from their tails. Stegosauruses and ankylosauruses often graze together, and are believed to be closely related.

    Impale (Ex)
    Whenever a Stegosaurus successfully confirms a critical hit with a tail spike attack, the damaged opponent must make a Fortitude save, DC 22, or take 1 point of Con damage from blood loss. The save is Str based.
    Last edited by The Demented One; 2007-04-15 at 08:55 PM.
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  2. - Top - End - #2
    Ettin in the Playground
     
    GreenSorcererElf

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    Default Re: Dinotopia [Creatures]

    All looks good to me, though the Ankylosaur has been done before (can't remember which book it was).
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    Orc in the Playground
     
    DruidGuy

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    Default Re: Dinotopia [Creatures]

    uuuummm. oviraptors did have feathers. practically everything that looked even mildly birdlike had feathers (except possibly for things like ostrich dinos)

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    Default Re: Dinotopia [Creatures]

    I think you should insert the word 'probably' in there somewhere...
    As in, everything that looked bird like probably had feathers. They dont have skin imprints and the like from all those thousands of species.

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    Halfling in the Playground
     
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    Default Re: Dinotopia [Creatures]

    they do have a skin imprint for i think like 5 of the raptor-types but they are still debating on if they are feathers or not on some while other they are calling feather-like hair...

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    Orc in the Playground
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    Default Re: Dinotopia [Creatures]

    The Ankylosaur was done in MM2, but I believe at that point it was 3rd Edition, The Demented One does a great job updating it.

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    Default Re: Dinotopia [Creatures]

    Quote Originally Posted by kkortekaas View Post
    The Ankylosaur was done in MM2, but I believe at that point it was 3rd Edition, The Demented One does a great job updating it.
    WOTC beat him to it.

    Shouldn't the Ankylosaur's DCs be 1 lower?
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    Halfling in the Playground
     
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    Default Re: Dinotopia [Creatures]

    hey can somebody do the Pachyrhinosaur and Styracosaurus
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    Default Re: Dinotopia [Creatures]

    Not gone over them REAL close, but they look all good

    However, over on the Wizards forum is a thread devoted to statting just about every dinosaur under the sun and I think most if not all of these have been done. I'll see if I can find a link with which to compare.

    Edit: Btw, Brontosauruses never existed, but then again this is D&D ;)

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    Default Re: Dinotopia [Creatures]

    After seeing the mini-series I thought that Dinotopia could make a good d20 campaign setting. After all, you have races to choose from, prestige classes, exotic locations to adventure in and even . . . well, adventure with combat and everything.

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    Halfling in the Playground
     
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    Default Re: Dinotopia [Creatures]

    could you post the link VT cause i cant find it on the wiz site
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    Default Re: Dinotopia [Creatures]

    Whajju mean brontosaureses never existed? When did they find this out?

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    Halfling in the Playground
     
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    Default Re: Dinotopia [Creatures]

    ok they named it brontosaurus after the head. which was the wrong head. Apatosaurus is the name for the creature when the has the proper head soo Bronto never existed because it was 2 sets animals put as 1
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    Default Re: Dinotopia [Creatures]

    What about the Compsognathus? That'd make a nice animal to just add some flavor to the world without killing the PCs (though if Michael Chricton is to be believed they'd make a powerful Swarm enemy and deliver a poison that causes paralysis).
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    Default Re: Dinotopia [Creatures]

    Quote Originally Posted by Tracersmith View Post
    ok they named it brontosaurus after the head. which was the wrong head. Apatosaurus is the name for the creature when the has the proper head soo Bronto never existed because it was 2 sets animals put as 1
    Although according to wikipedia:

    The original dinosaur was Apatosaurs ajax.

    The dinosaur initially called "Brontosaurus" (actually an Apatosaurus with the wrong head put on it) is none the less slightly different from A. ajax, and is considered a different species, A. excelsus.

    So I suppose you could say that "brontosaurus" did exist, and is the common name for A. excelsus (or maybe the whole Apatosaurus genus.


    Remember: most dinosaur names are actually genus names (equivilent to e.g. Equus (horses, zebras, etc), Canis (dogs, wolves, jackals etc) or Homo (modern humans, Neanderthals, hobbits, etc).

    Tyranosaurus rex is probably the only dinosaur species commonly refered to by its full name.

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    Default Re: Dinotopia [Creatures]

    OK, first off, I'm a big nerd. Secondly, I have too much time. Last but not least, I study all kinds of animals (living and otherwise) and biomechanics for fun. Please don't take anything I say in the wrong light. I wish only to increase the level of verisimilitude of your creations.


    The largest known Giganotosaur is thought to have been about 43.3ft (13.2m) long and 6.2 tons (5.6 metric), while the largest Tyranosaur (until recently, see below) was about 42ft (12.8m) long and 6.8 tons (6.1 metric).

    As you can see, Giganotosaurus is only very slightly longer than Tyranosaurus, which was still heavier than Giganotosaurus.

    Recently, a Tyranosaurus estimated to be at least 10% larger than the previous record-holder was found.

    All of this shows that it would be fallacy to state that Giganotosaurus was larger than Tyranosaurus.


    Most Hadrosaurs would've been Gargantuan, others Huge. Very few indeed would've been Large.


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    Default Re: Dinotopia [Creatures]

    Quote Originally Posted by Tracersmith View Post
    could you post the link VT cause i cant find it on the wiz site
    http://forums.gleemax.com/showthread.php?t=422781
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    Dwarf in the Playground
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    Default Re: Dinotopia [Creatures]

    I'm slightly more iffy because the Dinotopian dinos were intelligent, and these are animals with animal intelligence. I guess you could use awakened (?) dinosaurs with class levels to achieve the right effect, though... *pokes* Agreeing that Dinotopia would be one heck of a campaign setting.
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    Default Re: Dinotopia [Creatures]

    I don't think Archaeopteryx is CR 1. Not when it can only do an average of 1 point of damage each round and isn't particularly hard to hit/kill. It's probably more like CR 1/3.
    Last edited by MythMage; 2008-10-31 at 05:56 PM.
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    Default Re: Dinotopia [Creatures]

    Quote Originally Posted by MythMage View Post
    I don't think Archaeopteryx is CR 1. Not when it can only do an average of 1 point of damage each round and isn't particularly hard to hit/kill. It's probably more like CR 1/3.
    Also, Archaeopteryx was pretty small - about the size of a crow or small hawk. 2d8 (9) hp seems a bit much for something that small, IMO.

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