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2013-05-15, 06:46 PM (ISO 8601)
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Dysfunctional Rules III: 100% Rules-Legal, 110% Silly
This is the third Dysfunctional Rules Collection. Previous editions include Firechanter's and Nedz's.
There is also a Handbook, or index as the case may be.
Gentlemen, dys your functions!Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2013-05-15, 08:58 PM (ISO 8601)
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Re: Dysfunctional Rules III: 100% Rules-Legal, 110% Silly
Let's start it off then. Razorclaw trait gives 2 claw attacks to Shifters. It allows you to make a single claw attack if your other hand is grasping a weapon, but all attacks made in that round take a -2 penalty. This bizarre flurry-like ability doesn't really make sense. In addition, the penalty is only tripped if the shifter is wielding a weapon in his primary hand, if you want to read it that closely.
Kolyarut Avatar by Potatocubed.
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2013-05-15, 09:02 PM (ISO 8601)
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2013-05-15, 09:19 PM (ISO 8601)
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2013-05-15, 09:21 PM (ISO 8601)
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Re: Dysfunctional Rules III: 100% Rules-Legal, 110% Silly
Last edited by noparlpf; 2013-05-15 at 09:25 PM.
Jude P.
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2013-05-15, 09:22 PM (ISO 8601)
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2013-05-15, 10:20 PM (ISO 8601)
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Re: Dysfunctional Rules III: 100% Rules-Legal, 110% Silly
Because I'm awesome.
1
Also, because I used the [post=][/post] and [thread=][/thread] tags, rather than [url=""][/url] tags. If you're curious, GitP's vBCode parser sticks an extra target="_blank" attribute on the generated HTML of the latter, but not either of the former. Presumably because off-site URLs are supposed to be separated?Last edited by TuggyNE; 2013-05-15 at 10:21 PM. Reason: Pride cometh before a fall, or a lack of closing slash as the case may be
Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2013-05-15, 10:47 PM (ISO 8601)
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Re: Dysfunctional Rules III: 100% Rules-Legal, 110% Silly
Kolyarut Avatar by Potatocubed.
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2013-05-15, 10:50 PM (ISO 8601)
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2013-05-15, 11:09 PM (ISO 8601)
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Re: Dysfunctional Rules III: 100% Rules-Legal, 110% Silly
Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2013-05-15, 11:21 PM (ISO 8601)
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Re: Dysfunctional Rules III: 100% Rules-Legal, 110% Silly
Cross post from previous thread:
Pickford, if a mage casts a debuff spell (ray of enfeeblement, for example), and then planeshifts, does the spell still affect the target? Remember the wizard no longer has line of effect to the target.
Of course the spell lasts! The initiation of the effect lasts per the description of the effect, it doesn't matter that the character who created the effect is no longer around. The spell lasts per the duration in the spell description.
We rely upon the text of the rules in order for us to play the game. If there is not a rule that adequately describes the effect, there is a dysfunction. What if Ray of Enfeeblement had no duration listed? That would be a dysfunction. You may assume that the spell lasts as long as the target is within range, but there is no way to ensure that is valid. Other DMs might assume other rules.
The rules provide a common baseline for us to play the game. Whenever there is room for interpretation, or there is a contradiction within the rules, a dysfunction exists. "Common sense" does not come in to play (what is common for you might be uncommon for me, and vice versa), especially in a game where magic is prevalent. Magical effects break all common sense in the rational world we live in.
The game designers surely had a duration in mind for this effect, it just never got into the rulebook.Blank 3.5 Character Creator Iron Chef Style Tables (in Google Sheets)
Chairman Emeritus of Zinc Saucier.
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2013-05-15, 11:31 PM (ISO 8601)
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Re: Dysfunctional Rules III: 100% Rules-Legal, 110% Silly
I'd also like to note that, unlike most aura effects, this requires an action (a free action) to activate. It's not necessarily on all the time, and if the DN is prevented from acting on their turn, they can't trigger it.
So it's possible to have a creature that was affected by the Fear Aura on one round and remains adjacent to the DN, and another creature that was not within range at the time, but is now adjacent, and a paralyzed DN. What happens, and why?Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2013-05-16, 12:30 AM (ISO 8601)
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Re: Dysfunctional Rules III: 100% Rules-Legal, 110% Silly
This has probably been mentioned many times before but I find it hilarious. Technically, I guess as a result of omission, trees are immune to Disintegrate. It can target creatures and nonliving matter. Trees are neither of those things.
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2013-05-16, 01:09 AM (ISO 8601)
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Re: Dysfunctional Rules III: 100% Rules-Legal, 110% Silly
To be fair, sometimes that can be intentional. For instance, almost all conditional modifiers require this to some extent; what constitutes a swamp, for instance, and what sort of terrain modifiers are appropriate?
PF dysfunction: The Bag of Holding states that if a living creature is placed inside it, then it suffocates in ten minutes. Besides the fact that not only does this ignore the fact that the interior of various grades of bag differ in size quite drastically, it also makes no allowance for creature size, or the number of creatures inside.
It also contradicts the Bottle of Air, as no mention is made of exceptions if one has such an item.
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2013-05-16, 01:15 AM (ISO 8601)
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Re: Dysfunctional Rules III: 100% Rules-Legal, 110% Silly
Author of The Auspician's Handbook and The Tempestarian's Handbook for Spheres of Power.Greenman by Bradakhan/Spring Greenman by Comissar/Autumn Greenman by Sgt. Pepper/Winter Greenman by gurgleflep
Ask me (or the other authors) anything.
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2013-05-16, 01:21 AM (ISO 8601)
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2013-05-16, 01:35 AM (ISO 8601)
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Re: Dysfunctional Rules III: 100% Rules-Legal, 110% Silly
Last edited by TypoNinja; 2013-05-16 at 01:37 AM.
A man once asked me the difference between Ignorance and Apathy. I told him, "I don't know, and I don't care"
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2013-05-16, 01:38 AM (ISO 8601)
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Re: Dysfunctional Rules III: 100% Rules-Legal, 110% Silly
When used against an object, the ray simply disintegrates as much as one 10-foot cube of nonliving matter.
edit: nevermind this, I misread what your objection was.Last edited by Mystify; 2013-05-16 at 02:06 AM.
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2013-05-16, 01:57 AM (ISO 8601)
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Re: Dysfunctional Rules III: 100% Rules-Legal, 110% Silly
No it very definitely doesn't. Trees have no Cha or Wis scores, which is explicitly defined as the differentiation; not all creatures are living, and not all living things are creatures. However, the writer of disintegrate was apparently not fully aware of this, and assumed that there weren't any living objects for some reason.
Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2013-05-16, 02:07 AM (ISO 8601)
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Re: Dysfunctional Rules III: 100% Rules-Legal, 110% Silly
Avatar by the one and only Ceika.
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2013-05-16, 03:12 AM (ISO 8601)
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Re: Dysfunctional Rules III: 100% Rules-Legal, 110% Silly
Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2013-05-16, 04:03 AM (ISO 8601)
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Re: Dysfunctional Rules III: 100% Rules-Legal, 110% Silly
Not to not nitpick, but where is that defined?
The only definition I know of is in the back of the PHB, and it says a creature is
A living or otherwise active being, not an object.Last edited by TypoNinja; 2013-05-16 at 04:03 AM.
A man once asked me the difference between Ignorance and Apathy. I told him, "I don't know, and I don't care"
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2013-05-16, 04:28 AM (ISO 8601)
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Re: Dysfunctional Rules III: 100% Rules-Legal, 110% Silly
In the description of nonabilities.
Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2013-05-16, 04:50 AM (ISO 8601)
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Re: Dysfunctional Rules III: 100% Rules-Legal, 110% Silly
Cool, but I don't see where we establish that a Mundane tree lacks a Wis or Cha score. I don't know of a way to settle it by RAW, since I don't know of anywhere a Tree gets statted out, however, it is known that plants have the traits associated with a Wis and Cha score.
Plants have awareness of their surroundings, some even have drastic reactions to changes, like rolling up disturbed leaves, releasing a chemical to paralyze insects eating it, ect. Just about all of them will simply grow towards the light.
They can also tell the difference between themselves and other things, as they possess a functioning immune system.
Clearly these stats won't be high (I'm thinking 1's maybe 2's or 3's for the carnivorous plants), but I don't think they are non-abilities.Last edited by TypoNinja; 2013-05-16 at 04:51 AM.
A man once asked me the difference between Ignorance and Apathy. I told him, "I don't know, and I don't care"
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2013-05-16, 05:09 AM (ISO 8601)
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Re: Dysfunctional Rules III: 100% Rules-Legal, 110% Silly
According to the Plant type:
"Note that regular plants, such as one finds growing in gardens and fields, lack Wisdom and Charisma scores (see Nonabilities) and are not creatures, but objects, even though they are alive."
So, yeah. Trees are objects, but alive.Open the lid and snatch a homebrewed treat from Cookie's Jar
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2013-05-16, 05:11 AM (ISO 8601)
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Re: Dysfunctional Rules III: 100% Rules-Legal, 110% Silly
They don't have a wisdom score because while they may have crude senses, they don't have perceptions. They don't process information given to them, they merely react due to complicated chemical reactions that take place as a result of stimulus. You can tell this because they react the exact same way, even if it is disadvantageous to them, because its just a reflex, no actual thinking involve. In addition, their immune system is simply"release toxins" as a reaction to getting hurt,no need for actually knowing a disease is their required.
In addition, there is a precedence for treating trees as object, due to several places where wood is mentioned have is have a hardness score and break according to the rules for breaking objects. So logically, if wood has a hardness, then so to must trees (given how they're made out of wood). Since creatures don't have hardness scores (that's what DR's for), then trees must be objects, since they have a hardness.Avatar by TinyMushroom.
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2013-05-16, 05:39 AM (ISO 8601)
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Re: Dysfunctional Rules III: 100% Rules-Legal, 110% Silly
Doesn't bone also have a Hardness, though?
(Of course, that might be another dysfunction on its own, given that argument...)
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2013-05-16, 06:01 AM (ISO 8601)
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Re: Dysfunctional Rules III: 100% Rules-Legal, 110% Silly
Thanks, Sgt. Cookie, I'd forgotten about the Plant type entry, though I know it shaped my ideas on this.
Well, most creatures don't have hardness. Psicrystals do, though, as well as animated objects, and maybe a few other constructs. They're special cases, of course, since they're even closer to being objects than is usual.
Most objects have hardness, yes. There's no particular dysfunction involved with that that I can see.Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2013-05-16, 06:03 AM (ISO 8601)
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Re: Dysfunctional Rules III: 100% Rules-Legal, 110% Silly