# Thread: Old Ways OOC III

1. ## Re: Old Ways OOC III

I have an extra rank in healing (+1 on my sheet).

2. ## Re: Old Ways OOC III

Originally Posted by Gwendol
I have an extra rank in healing (+1 on my sheet).
Then you have 2 slots allocated to healing and get a +1 on your roll.

The DC is your Int (and it's roll under). I leave it to you to determine your successes, say who they're on, and choose an automatic 2 hp or roll 1d3.

3. ## Re: Old Ways OOC III

So he'd succeed if he rolls 14 or under then? (His DC would be 15 after the +1 to his 14 Int)

4. ## Re: Old Ways OOC III

Originally Posted by Nevaera
So he'd succeed if he rolls 14 or under then? (His DC would be 15 after the +1 to his 14 Int)
That is correct.

5. ## Re: Old Ways OOC III

Considering how many people, both PC and NPC, in the party are wounded, it would be nice if someone did a Heal check for them all.

If it would not take too much time, anyway.

6. ## Re: Old Ways OOC III

Yup, line'em up!

7. ## Re: Old Ways OOC III

Originally Posted by Gwendol
Yup, line'em up!
If you don't mind, you could assign the first 3 rolls you did to whoever you wish, then continue rolling for whoever else is wounded.

8. ## Re: Old Ways OOC III

If you really wanted to roll high, though, the math would be:

1d20 ≤ (Intelligence + 1)

1d20 + (Intelligence + 1) ≥ 21

9. ## Re: Old Ways OOC III

I meant, who is/isn't wounded? How many retainers?

10. ## Re: Old Ways OOC III

Originally Posted by Gwendol
I meant, who is/isn't wounded? How many retainers?
Oh. Hmm...

It looks like all the 3 hirelings, Bret, Jermaine and Murray, are wounded.

Of the PCs, Bran, Nathros, Ashala and Aditi are wounded.

I think everyone else escaped damage.

11. ## Re: Old Ways OOC III

Ash will have awoken and the silence will have worn off by the time of the encounter.

12. ## Re: Old Ways OOC III

Ok, so the first three rolls are for Aditi, Ash, and Bran.

Nathros heal: (1d20+1)[7]

Bret heal: (1d20+1)[10]

Jermaine heal: (1d20+1)[19]

Murray heal: (1d20+1)[20]

13. ## Re: Old Ways OOC III

So, Ash, Jermaine & Murray I didn't manage to help.

14. ## Re: Old Ways OOC III

Looks like I messed up the rolls again. I either should subtract 1 from the roll, or add 1 to the DC. In this case it didn't matter.

15. ## Re: Old Ways OOC III

Ok, Mycah will try to sneak off into the woods, but apparently with all the grace of a bull in a china shop. Yay.

16. ## Re: Old Ways OOC III

Roland, what's the terrain like around here? Is there anywhere we can get a good vantage point over the land and camp safely? Also keeping an eye out for caves to avoid (bears) and a place that's easy to defend if the snake people want to fight instead of making a reasonable agreement (for the meeting place tomorrow).

Also, how's our experience doing? Anyone going to get close to leveling after the last encounters?

17. ## Re: Old Ways OOC III

The terrain is mostly wooded hills with an occasional open plain. The best one could do is camp on a hilltop. The snake camp is in a particularly wooded area. One could camp on a neighboring hill, but no excellent spy vantages exist.

I'll have to check on experience. I don't think anyone would be close if experience were doled out now.

18. ## Re: Old Ways OOC III

Alright, thanks for the update. ^_^

I think the party could camp a couple/few hills away and in a wooded area for the sake of some shelter in the trees from prying eyes. The casters and most injured should sleep as soon as possible, leaving the rest of the camp duties to those who fair better (like Ash). A hilltop between the two camps can be used as the meeting point (easier to spy the other guys from there).

She'll also recommend a heavier watch tonight - and for those who wear heavier armor and are up to it to try to be a part of watch. Spread out over the shifts - if Brandon or Nathros are not too injured, they'd be good choices.
Dwarves see better in the dark than humans, right? Or is that just in later editions?

Also, no fire tonight unless efforts are made to shield the fire's light from onlookers. Don't want to give away the position and hopefully the dark of night will help in hiding the party's tracks.

Ash intends to be on watch in the early morning (12-4am or so.)

19. ## Re: Old Ways OOC III

Bran only lost 4 points. He'll stand guard.

20. ## Re: Old Ways OOC III

Awesome. First watch or last?

21. ## Re: Old Ways OOC III

Nathros can take the last watch.

22. ## Re: Old Ways OOC III

Originally Posted by Nevaera
Awesome. First watch or last?
First, by preference.

23. ## Re: Old Ways OOC III

Sounds good guys. ^_^

Any tactical discussions you want to have in character before the rendezvous/fight tomorrow? (IC "tomorrow")

24. ## Re: Old Ways OOC III

Mycah is uninjured, and a non-caster, so he can take a middle of the night shift with interrupted rest.

25. ## Re: Old Ways OOC III

Rolls for arcane lore and alternate magic
(1d20)[3] arcane roll
(1d20)[18] alternate magic

26. ## Re: Old Ways OOC III

Just trying to figure out the strength of the priest, and if these bundles are fake or real. Also, preparing two castings of sleep and one web.

27. ## Re: Old Ways OOC III

A roll for Alertness to keep track of the threat (bear)
DC13: (1d20)[7]

28. ## Re: Old Ways OOC III

FYI, web is a second level spell so I'll study it anyway. My other option would be protection from evil which I don't know will work here.

29. ## Re: Old Ways OOC III

I know web is second level though Ash hasn't the slightest understanding for the difficulty of the spell.

Is there a way to take a simple spell in the place of a more complicated one if one wishes to? (I've seen it done in 3rd, but I am unfamiliar with the magic methods in earlier editions.) Web is more useful when you can use it to crowd control in a confined area/space, like a cave.

Also, I believe Protection from Evil is a 1st level spell too.

30. ## Re: Old Ways OOC III

Not that I'm aware of, no. Web is the only 2nd level spell I know.

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