A Monster for Every Season: Summer 2
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  1. - Top - End - #451
    Ettin in the Playground
     
    DwarfFighterGuy

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    Apr 2011

    Default Re: Old Ways OOC III

    I have an extra rank in healing (+1 on my sheet).

  2. - Top - End - #452
    Sheriff in the Playground Administrator
     
    Roland St. Jude's Avatar

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    Default Re: Old Ways OOC III

    Quote Originally Posted by Gwendol View Post
    I have an extra rank in healing (+1 on my sheet).
    Then you have 2 slots allocated to healing and get a +1 on your roll.

    The DC is your Int (and it's roll under). I leave it to you to determine your successes, say who they're on, and choose an automatic 2 hp or roll 1d3.
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    Sheriff Roland by Chris the Pontifex

  3. - Top - End - #453
    Ogre in the Playground
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    Default Re: Old Ways OOC III

    So he'd succeed if he rolls 14 or under then? (His DC would be 15 after the +1 to his 14 Int)

  4. - Top - End - #454
    Sheriff in the Playground Administrator
     
    Roland St. Jude's Avatar

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    Default Re: Old Ways OOC III

    Quote Originally Posted by Nevaera View Post
    So he'd succeed if he rolls 14 or under then? (His DC would be 15 after the +1 to his 14 Int)
    That is correct.
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    Sheriff Roland by Chris the Pontifex

  5. - Top - End - #455
    Ettin in the Playground
     
    DwarfFighterGirl

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    Jul 2010

    Default Re: Old Ways OOC III

    Considering how many people, both PC and NPC, in the party are wounded, it would be nice if someone did a Heal check for them all.

    If it would not take too much time, anyway.

  6. - Top - End - #456
    Ettin in the Playground
     
    DwarfFighterGuy

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    Default Re: Old Ways OOC III

    Yup, line'em up!

  7. - Top - End - #457
    Ettin in the Playground
     
    DwarfFighterGirl

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    Default Re: Old Ways OOC III

    Quote Originally Posted by Gwendol View Post
    Yup, line'em up!
    If you don't mind, you could assign the first 3 rolls you did to whoever you wish, then continue rolling for whoever else is wounded.

  8. - Top - End - #458
    Titan in the Playground
     
    Matthew's Avatar

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    Default Re: Old Ways OOC III

    If you really wanted to roll high, though, the math would be:

    1d20 ≤ (Intelligence + 1)

    1d20 + (Intelligence + 1) ≥ 21
    It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.

    – Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)

  9. - Top - End - #459
    Ettin in the Playground
     
    DwarfFighterGuy

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    Apr 2011

    Default Re: Old Ways OOC III

    I meant, who is/isn't wounded? How many retainers?

  10. - Top - End - #460
    Ettin in the Playground
     
    DwarfFighterGirl

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    Default Re: Old Ways OOC III

    Quote Originally Posted by Gwendol View Post
    I meant, who is/isn't wounded? How many retainers?
    Oh. Hmm...

    It looks like all the 3 hirelings, Bret, Jermaine and Murray, are wounded.

    Of the PCs, Bran, Nathros, Ashala and Aditi are wounded.

    I think everyone else escaped damage.

  11. - Top - End - #461
    Sheriff in the Playground Administrator
     
    Roland St. Jude's Avatar

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    Default Re: Old Ways OOC III

    Ash will have awoken and the silence will have worn off by the time of the encounter.
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    Sheriff Roland by Chris the Pontifex

  12. - Top - End - #462
    Ettin in the Playground
     
    DwarfFighterGuy

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    Default Re: Old Ways OOC III

    Ok, so the first three rolls are for Aditi, Ash, and Bran.

    Nathros heal: (1d20+1)[7]

    Bret heal: (1d20+1)[10]

    Jermaine heal: (1d20+1)[19]

    Murray heal: (1d20+1)[20]

  13. - Top - End - #463
    Ettin in the Playground
     
    DwarfFighterGuy

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    Default Re: Old Ways OOC III

    So, Ash, Jermaine & Murray I didn't manage to help.

  14. - Top - End - #464
    Ettin in the Playground
     
    DwarfFighterGuy

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    Apr 2011

    Default Re: Old Ways OOC III

    Looks like I messed up the rolls again. I either should subtract 1 from the roll, or add 1 to the DC. In this case it didn't matter.

  15. - Top - End - #465
    Bugbear in the Playground
     
    RangerGuy

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    Default Re: Old Ways OOC III

    Ok, Mycah will try to sneak off into the woods, but apparently with all the grace of a bull in a china shop. Yay.

    Player:
    RC D&D: Old Ways OOC/IC/My PC
    Obligatory Blogroll:
    RetroCyberpunk where I tinker at CHROME, an OSR cyberpunk RPG
    Kingdoms in Trevail for my Classic D&D ramblings + other "old-school goodness"

  16. - Top - End - #466
    Ogre in the Playground
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    Default Re: Old Ways OOC III

    Roland, what's the terrain like around here? Is there anywhere we can get a good vantage point over the land and camp safely? Also keeping an eye out for caves to avoid (bears) and a place that's easy to defend if the snake people want to fight instead of making a reasonable agreement (for the meeting place tomorrow).

    Also, how's our experience doing? Anyone going to get close to leveling after the last encounters?

  17. - Top - End - #467
    Sheriff in the Playground Administrator
     
    Roland St. Jude's Avatar

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    Default Re: Old Ways OOC III

    The terrain is mostly wooded hills with an occasional open plain. The best one could do is camp on a hilltop. The snake camp is in a particularly wooded area. One could camp on a neighboring hill, but no excellent spy vantages exist.

    I'll have to check on experience. I don't think anyone would be close if experience were doled out now.
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    Sheriff Roland by Chris the Pontifex

  18. - Top - End - #468
    Ogre in the Playground
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    Default Re: Old Ways OOC III

    Alright, thanks for the update. ^_^

    I think the party could camp a couple/few hills away and in a wooded area for the sake of some shelter in the trees from prying eyes. The casters and most injured should sleep as soon as possible, leaving the rest of the camp duties to those who fair better (like Ash). A hilltop between the two camps can be used as the meeting point (easier to spy the other guys from there).

    She'll also recommend a heavier watch tonight - and for those who wear heavier armor and are up to it to try to be a part of watch. Spread out over the shifts - if Brandon or Nathros are not too injured, they'd be good choices.
    Dwarves see better in the dark than humans, right? Or is that just in later editions?

    Also, no fire tonight unless efforts are made to shield the fire's light from onlookers. Don't want to give away the position and hopefully the dark of night will help in hiding the party's tracks.

    Ash intends to be on watch in the early morning (12-4am or so.)

  19. - Top - End - #469
    Ettin in the Playground
     
    DwarfFighterGirl

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    Default Re: Old Ways OOC III

    Bran only lost 4 points. He'll stand guard.

  20. - Top - End - #470
    Ogre in the Playground
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    Default Re: Old Ways OOC III

    Awesome. First watch or last?

  21. - Top - End - #471
    Titan in the Playground
     
    Matthew's Avatar

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    Default Re: Old Ways OOC III

    Nathros can take the last watch.
    It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.

    – Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)

  22. - Top - End - #472
    Ettin in the Playground
     
    DwarfFighterGirl

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    Default Re: Old Ways OOC III

    Quote Originally Posted by Nevaera View Post
    Awesome. First watch or last?
    First, by preference.

  23. - Top - End - #473
    Ogre in the Playground
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    Default Re: Old Ways OOC III

    Sounds good guys. ^_^

    Any tactical discussions you want to have in character before the rendezvous/fight tomorrow? (IC "tomorrow")

  24. - Top - End - #474
    Bugbear in the Playground
     
    RangerGuy

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    Default Re: Old Ways OOC III

    Mycah is uninjured, and a non-caster, so he can take a middle of the night shift with interrupted rest.

    Player:
    RC D&D: Old Ways OOC/IC/My PC
    Obligatory Blogroll:
    RetroCyberpunk where I tinker at CHROME, an OSR cyberpunk RPG
    Kingdoms in Trevail for my Classic D&D ramblings + other "old-school goodness"

  25. - Top - End - #475
    Ettin in the Playground
     
    DwarfFighterGuy

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    Apr 2011

    Default Re: Old Ways OOC III

    Rolls for arcane lore and alternate magic
    (1d20)[3] arcane roll
    (1d20)[18] alternate magic

  26. - Top - End - #476
    Ettin in the Playground
     
    DwarfFighterGuy

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    Apr 2011

    Default Re: Old Ways OOC III

    Just trying to figure out the strength of the priest, and if these bundles are fake or real. Also, preparing two castings of sleep and one web.

  27. - Top - End - #477
    Ogre in the Playground
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    Default Re: Old Ways OOC III

    A roll for Alertness to keep track of the threat (bear)
    DC13: (1d20)[7]

  28. - Top - End - #478
    Ettin in the Playground
     
    DwarfFighterGuy

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    Apr 2011

    Default Re: Old Ways OOC III

    FYI, web is a second level spell so I'll study it anyway. My other option would be protection from evil which I don't know will work here.

  29. - Top - End - #479
    Ogre in the Playground
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    Default Re: Old Ways OOC III

    I know web is second level though Ash hasn't the slightest understanding for the difficulty of the spell.

    Is there a way to take a simple spell in the place of a more complicated one if one wishes to? (I've seen it done in 3rd, but I am unfamiliar with the magic methods in earlier editions.) Web is more useful when you can use it to crowd control in a confined area/space, like a cave.

    Also, I believe Protection from Evil is a 1st level spell too.

  30. - Top - End - #480
    Ettin in the Playground
     
    DwarfFighterGuy

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    Apr 2011

    Default Re: Old Ways OOC III

    Not that I'm aware of, no. Web is the only 2nd level spell I know.

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