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2013-05-23, 06:48 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- St. Louis
PF - Magical Weapon Techniques - PEACH
Magic Weapon Techniques are attack performed by characters, usually those highly skilled in weapons, that utilize the magical properties of their weapon for more overt purposes than usual.
A magical attack can be executed by any character that possesses the prerequisites. All they require is to be wielding the weapon stated. Each Magical Weapon Technique has an action type. Some have saving throws and durations; unless otherwise listed, the saving throw of a magical attack is equal to 10+1/2 Attacker’s BAB+the Enhancment bonus of the weapon, and the duration is a number of rounds equal to the attacker’s BAB.
Fire Arch
Spoiler
Prerequisites: Cleave
Equipment: Slashing weapon at least 1-handed that does fire damage.
Action type: Standard
Save: None
Duration: Instantaneous
You make a sweeping slash through the air, causing an arc of fire to lash out. Any creature within a 20-ft cone takes 2d6+1/BAB fire damage. You can make multiple attacks if you have more than one due to BAB.
Improvement: If your weapon has the Flaming enhancement, the base damage increases to 3d6, and 4d6 on a full-round attack. If your weapon has the Flame Bursting enhancement, the base damage increases to 4d6, and 5d6 on a full-round. If you have the Great Cleave feat, you can increase the cone to 40-ft.
Fire Thrust
Spoiler
Prerequisites: Lunge
Equipment: Piercing weapon at least 1-handed that does fire damage.
Action type: Standard/Full-round
Save: None
Duration: Instantaneous
You make a forward thrust through the air, causing an line of fire to lash out. Any creature within a 30-ft line takes 2d6+1/BAB fire damage. You can make multiple attacks if you have more than one due to BAB.
Improvement: If your weapon has the Flaming enhancement, the base damage increases to 3d6. If your weapon has the Flame Bursting enhancement, the base damage increases to 4d6. If you are using a ranged weapon, you can cause your projectile to ignite mid-flight, starting the line anywhere in your range, so long as it travels away from you.
Fire Smash
Spoiler
Prerequisites: Power Attack
Equipment: Bludgeoning weapon at least 1-handed that does fire damage.
Action type: Standard/Full-round
Save: None
Duration: Instantaneous
You make a downward smash through the air, causing an blaze of fire to erupt around you, but not harming you Any creature within a 10-ft radius takes 2d6+1/BAB fire damage. You can make multiple attacks if you have more than one due to BAB.
Improvement: If your weapon has the Flaming enhancement, the base damage increases to 3d6. If your weapon has the Flame Bursting enhancement, the base damage increases to 4d6.
Northwind Slice
Spoiler
Prerequisites: Cleave
Equipment: Slashing weapon at least 1-handed that does frost damage.
Action type: Standard/Full-round
Save: None
Duration: Instantaneous
You make a sweeping slash through the air, causing an arc of icy wind to lash out. Any creature within a 20-ft cone takes 2d6 frost damage. You can make multiple attacks if you have more than one due to BAB.
Improvement: If your weapon has the Frost enhancement, the base damage increases to 3d6, and 4d6 on a full-round attack. If your weapon has the Frost Bursting enhancement, the base damage increases to 4d6. If you have the Great Cleave feat, you can increase the cone to 40-ft.
Northwind Thrust
Spoiler
Prerequisites: Lunge
Equipment: Piercing weapon at least 1-handed that does frost damage.
Action type: Standard/Full-round
Save: None
Duration: Instantaneous
You make a forward thrust through the air, causing an line of icy wind to lash out. Any creature within a 30-ft line takes 2d6 frost damage. You can make multiple attacks if you have more than one due to BAB.
Improvement: If your weapon has the Frost enhancement, the base damage increases to 3d6, and 4d6 on a full-round attack. If your weapon has the Frost Bursting enhancement, the base damage increases to 4d6, and 5d6 on a full-round. If you are using a ranged weapon, you can cause your projectile to freeze mid-flight, starting the line anywhere in your range, so long as it travels away from you.
Northwind Blast
Spoiler
Prerequisites: Power Attack
Equipment: Bludgeoning weapon at least 1-handed that does frost damage.
Action type: Standard/Full-round
Save: None
Duration: Instantaneous
You make a downward smash through the air, causing an blast of icy wind to erupt around you, but not harming you Any creature within a 10-ft radius takes 2d6 frost damage. You can make multiple attacks if you have more than one due to BAB.
Improvement: If your weapon has the Frost enhancement, the base damage increases to 3d6. If your weapon has the Frost Bursting enhancement, the base damage increases to 4d6.
Blinding Display
Spoiler
Prerequisites: Dazzling Display
Equipment: Weapon with the Brilliant Energy enhancement
Action type: Full-round
Save: Fortutude
Duration: 1/2 BAB
You make a bewildering display with your weapon, which shines all the brighter, blinding your opponents. Any opponent within 30 feet must make their Fortitude save (10+1/2 BAB+ weapon enhancement bonus) or be blinded for the duration of the effect.
More to come.
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2013-05-23, 06:49 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- St. Louis
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2013-05-24, 09:41 AM (ISO 8601)
- Join Date
- Mar 2013
- Gender
Re: PF - Magical Weapon Techniques - PEACH
This looks interesting, I like the idea of dealing elemental damage with weapons.
Is there any limitation, or can you use this moves every round?
Are you planing to add attack of another elemental?
If the answer is yes are they going to be any different or are they just going to have different elemental?
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2013-05-24, 10:04 AM (ISO 8601)
- Join Date
- Dec 2012
Re: PF - Magical Weapon Techniques - PEACH
My only concern is the save DC. I can't be sure, but i think it kinda scales out of hand. However, it's very interesting, and perhaps a good boost to the more mundane classes. You should consider additional effects from intelligent and aligned weapons (or even cursed ones). Keep it going, and keep it varied!
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2013-05-24, 10:14 AM (ISO 8601)
- Join Date
- Dec 2009
- Location
- St. Louis
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2013-05-24, 08:50 PM (ISO 8601)
- Join Date
- May 2004
- Location
- Enterprise, Alabama
- Gender
Re: PF - Magical Weapon Techniques - PEACH
Doesn't furious Focus only benefit 2 handed. Maybe it should be power attack?
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2013-05-26, 11:31 AM (ISO 8601)
- Join Date
- Dec 2009
- Location
- St. Louis
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2013-05-26, 01:53 PM (ISO 8601)
- Join Date
- Jun 2012
Re: PF - Magical Weapon Techniques - PEACH
This is going to give the Magus a nice power boost and makes the AoMF more useful for the price for Monks. I'm subscribing to see what comes next.