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  1. - Top - End - #1
    Bugbear in the Playground
     
    OldWizardGuy

    Join Date
    Nov 2012
    Location
    Copenhagen
    Gender
    Male

    Default Level 10 true dweomers

    Hello again.

    I again want feedback on my spell creations. I hope you will comment on the following spell.


    Melcar’s Equilibrium
    Conjuration
    Level: sor/wiz 10
    Components: V, S, M
    Casting time: 3 hour
    Range: Unlimited
    Target: One being
    Duration: Permanent
    Saving Throw: None
    Spell resistance: No

    Silver white strands of weave energy swirls around the caster, the sky becomes translucent, making the weave visible and in one colossal flash of white arcane energy, the target and the caster change places, effectively summoning the target to the place of casting, and teleporting the caster to the target’s former location. (Anyone inside a 100ft. radius of the casting is deafened for 1d10 minutes. Fortitude negates.) This spell transcends any realm, plane or ward. This spell affects both mortal and divine.

    Material Components:
    Weave Spheres
    3 Perfect Rogue stones
    A scales from a Shadow Dragon
    __________________________________________________ ____________

  2. - Top - End - #2
    Bugbear in the Playground
    Join Date
    Apr 2011
    Location
    Minnesota
    Gender
    Male

    Default Re: Level 10 true dweomers

    How do you identify the target? That seems to be important. Can you, for instance, change places with "the head of the assassins' guild" if you don't actually know who that is?
    My Homebrew (Free to use, don't even bother asking. PM me if you do, though; I'd love to hear stories).

    Avatar done by me (It's Durkon redrawn as Salvador from Borderlands 2).

    Nod, get treat.

  3. - Top - End - #3
    Bugbear in the Playground
     
    OldWizardGuy

    Join Date
    Nov 2012
    Location
    Copenhagen
    Gender
    Male

    Default Re: Level 10 true dweomers

    That is a good question. I am still working on that. I have no real idea as to how to identify the target. Truename seems too much, and well some sort of DNA would also make the spell very difficult to perform practically.

    Any ideas on the targeting or identification system???

  4. - Top - End - #4
    Bugbear in the Playground
    Join Date
    Apr 2011
    Location
    Minnesota
    Gender
    Male

    Default Re: Level 10 true dweomers

    I'd make it a two-part spell: first, you scry on them, then you decide if you're going to go through with the exchange. The criteria for finding them with the first part should be the same as regular scrying, except it can't be blocked by non-epic magic.
    My Homebrew (Free to use, don't even bother asking. PM me if you do, though; I'd love to hear stories).

    Avatar done by me (It's Durkon redrawn as Salvador from Borderlands 2).

    Nod, get treat.

  5. - Top - End - #5
    Ogre in the Playground
     
    Flumph

    Join Date
    Dec 2011
    Location
    Wisconsin, USA

    Default Re: Level 10 true dweomers

    The duration should be instantaneous, not permanent.

  6. - Top - End - #6
    Bugbear in the Playground
     
    OldWizardGuy

    Join Date
    Nov 2012
    Location
    Copenhagen
    Gender
    Male

    Default Re: Level 10 true dweomers

    Thanks... I will work on the things you mentioned!

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