New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 1 of 2 12 LastLast
Results 1 to 30 of 47
  1. - Top - End - #1
    Ogre in the Playground
    Join Date
    Nov 2011
    Location
    Oldhelwyn Wilds

    Default Jester base class (with cardmancer ACF) (3.5) (Please PEACH)

    Gonna be updating an old homebrew ive encountered titled the Jester. Its source is here, as well as on Dndwiki, but I intend on playing with the class a bit.


    -----------------------------------------------------------------------------




    “Despite my vanity, I fear for my sanity.”

    To be a Jester is to see the joke in every tragedy. For them, life’s a party, and most poor bastards are not invited. They live hard, play hard, and laugh hard knowing that at any moment their life might be cut short by an uncaring world. Jesters may play at being buffoons, but each is a student of life and of people, and they understand not only what makes people laugh, but what makes them cry.

    As adventurers, they often appreciate baubles and magical trinkets as much as anyone else, but their main goal is to have fun before the end. When fighting enemies, their sense of humor takes a macabre and dark turn, becoming cruel and vicious to better demoralize their foe.

    They are generally disrespectful atheists who wander the world looking for excitement and amusement, righting wrongs or committing crimes as the mood takes them. Many are easily swayed by opportunity, jumping on the chance for their next big trick. While the chance of gold may not get them moving, the chance of rare magic or the perfect performance gets their attention nicely.


    Making a Jester


    Races: Jesters appear in all cultures and all races have need of buffoons.
    Alignment: Any chaotic.
    Starting Gold: 6d4x10 gp (150 gold).
    Starting Age: As rogue.

    Hit Dice: d6

    Level Base Attack Bonus Fort Save Ref Save Will Save Special 0 1st 2nd 3rd 4th 5th 6th
    1st +0 +0 +2 +0 Harlequin’s Mask (Undetectable Alignment), Poison Use 2 - - - - - -
    2nd +1 +0 +3 +0 Laugh It Off 3 0 - - - - -
    3rd +2 +1 +3 +1 Sneak Attack +1d6 3 1 - - - - -
    4th +3 +1 +4 +1 Jester’s Feint 3 2 0 - - - -
    5th +3 +1 +4 +1 Cruel Comment 3 3 1 - - - -
    6th +4 +2 +5 +2 Sneak Attack +2d6 3 3 2 - - - -
    7th +5 +2 +5 +2 Sight Gag 3 3 2 0 - - -
    8th +6/+1 +2 +6 +2 Slapstick 3 3 3 1 - - -
    9th +6/+1 +3 +6 +3 Sneak Attack +3d6 3 3 3 2 - - -
    10th +7/+2 +3 +7 +3 King of Charades 3 3 3 2 0 - -
    11th +8/+3 +3 +7 +3 Tricky Hands 3 3 3 3 1 - -
    12th +9/+4 +4 +8 +4 Killer Clown, Sneak Attack +4d6 3 3 3 3 2 - -
    13th +9/+4 +4 +8 +4 Harlequin’s Mask (Immune to Compulsions) 3 3 3 3 2 0 -
    14th +10/+5 +4 +9 +4 Annoy the Gods 4 3 3 3 3 1 -
    15th +11/+6/+1 +5 +9 +5 Sneak Attack +5d6 4 4 3 3 3 2 -
    16th +12/+7/+2 +5 +10 +5 Prat Fall 4 4 4 3 3 2 0
    17th +12/+7/+2 +5 +10 +5 Curtain Call 4 4 4 4 3 3 1
    18th +13/+8/+3 +6 +11 +6 Sneak Attack +6d6 4 4 4 4 4 3 2
    19th +14/+9/+4 +6 +11 +6 Harlequin’s Mask (Immune to Fear) 4 4 4 4 4 4 3
    20th +15/+10/+5 +6 +12 +6 Eternal Trickster 4 4 4 4 4 4 4

    Class Skills (6 + Int modifier per level, ×4 at 1st level)
    Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Disguise (Cha), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Spot (Wis), Swim (Str), and Tumble (Dex).

    Class Features
    All of the following are class features of the jester.

    Weapon and Armor Proficiency:
    Jesters are proficient with light armor but not with shields of any kind. A jester is proficient with no weapons. However, a jester can use any improvised weapon of appropriate size without the usual -4 penalty.

    Spells:
    The jester is an Arcane Spellcaster with the same spells per day progression as a bard. A jester automatically knows every spell on his spell list. He can cast any spell he knows without preparing them ahead of time, provided that spell slots of an appropriate level are still available. To cast a jester spell, he must have a Charisma at least equal to 10 + the spell level. The DC of the jester's spells is Charisma based and the bonus spells are Charisma based.

    Harlequin’s Mask (Su):
    As long as a Jester’s face is painted, masked, or adorned in the manner of a harlequin or other comedic figure, he functions as if under an undetectable alignment spell. At 13th level, the jester becomes immune to compulsion effects. At 19th level, the jester is also immune to fear effects.

    Poison Use (Ex):
    A Jester may prepare, apply, and use poison without any chance of poisoning himself.

    Laugh It Off (Ex):
    Fate protects fools and little children, and Jesters certainly adopt the role of fools. At 2nd level, a Jester may add his Charisma modifier as a morale bonus to his will saves.

    Sneak Attack (Ex):
    At 3rd level, a Jester gains the ability to make sneak attacks as a rogue would. At 3rd level, his sneak attacks inflict 1 extra d6 of damage, and this increases by 1d6 every three levels (6, 9, 12, 15, and finally 6d6 at 18).

    Jester’s Feint (Ex):
    At 4th level, a Jester learns to distract and unnerve his enemies by throwing unexpected objects at them. As a swift action, he may toss a brightly colored object from in hand into the square of an enemy with a Sleight of Hand Check opposed by the enemy’s Sense Motive check. If it succeeds, the enemy is denied his Dex bonus for the Jester’s next attack.

    Some Jesters use objects with magical or alchemic effects that act in an enemy’s square to use with this ability, while others use colored balls, fruit, pieces of cloth or scarves, or other cast-off materials that fit the requirement of being brightly colored. Wealthy, desperate, or foolish Jesters sometime used coins or gems.

    Cruel Comment (Sp):
    At 5th level, the Jester has learned to say extremely funny but hurtful things about others. As a swift action, the Jester can make a Bluff check opposed by an opposed Will save. If the target fails this check, he suffers a -4 to attack rolls, saves, and all other checks. This effect lasts 1d4 rounds. This is a language-dependent compulsion ability.

    Sight Gag (Ex):
    At 7th level, the Jester may apply either the Silent Spell or Still Spell metamagics spontaneously to his spells, but only if he casts them as full-round actions. This ability only works with spells on the Jester list, and it does not increase the spell’s level or slot used.

    Slapstick (Ex):
    At 8th level, a jester has mastered the art of confusion and can strike in ways that throw opponents off their guard. Any successful sneak attack also inflict a -2 Dex penalty to an enemy for one round.

    King of Charades (Ex):
    At 10th level, so long as he meets the requirements of his Harlequin’s Mask ability, all creatures who the jester attempts to fool suffer a -4 penalty on sense motive checks to see through the charade.

    Also, the jester receives a luck bonus equal to 1/4th his class level (maximum +5) on the following skill checks: bluff, diplomacy, disguise, perform, sleight of hand, perform and use rope. However, the jester loses these bonuses that round if ever caught flat-footed.

    Tricky Hands (Ex):
    At 11th level, the Jester has mastered Sleight of Hand and can use this subterfuge while applying poisons. Applying any poison to a weapon requires only a swift action. The jester can use sleight of hand check to not only draw or conceal weapons but to apply poisons. However, he suffers a culmative penatly for each size category bigger than light (-4 for one-handed, -8 for two handed).

    Killer Clown (Su):
    At 12th level, so long as he meets the requirements of his Harlequin’s Mask ability, the Jester can make a special Intimidate check as a move action. If successful, this check causes the enemy to suffer the panicked condition for 1d4 rounds. This is a mind-affecting fear effect.

    Annoy the Gods (and DM) (Su):
    As world-class pranksters, Jesters must learn to avoid the curses and transformations of enemies with a sense of humor. Any time a 14th level Jester has spent at least one round as the victim of an effect that could be removed by a break enchantment effect, the effect is removed.

    Prat Fall (Ex):
    At 16th level, any time a Jester strikes an enemy with a sneak attack, the Jester can make a free Trip attack that does not provoke an Attack of Opportunity. This ability cannot be used on any one enemy more than once a round. The Jester cannot be tripped in return if this attempt fails, and it may be used with ranged sneak attacks. The Jester may substitute his Dexterity modifier for his Strength modifier for the opposed test to trip his foe.

    Curtain Call (Su):
    At 17th level, the Jester can turn even his death into a joke. Any time the Jester is killed or knocked unconscious, one of his spells known is cast as if it were spell in a contingency effect. The jester can freely choose which spell is unleashed, assuming it a jester spell.

    Eternal Trickster (Su):
    At 20th level, the Jester becomes an enigma. While meeting the requirements of his Harlequin’s Mask ability, he does not age, knowledge checks used to identify the jester automatically fail and is under the effects of a mind blank effect.
    Last edited by LordErebus12; 2014-07-02 at 02:32 PM.
    Avatar by Gurgleflep

    Spoiler
    Show
    Belladonis Campaign Setting 3.5
    Casting as a Skill

    Learn from your mistakes, 3.5...
    Fill in those dead levels...

    Abrothia's Vision
    Spoiler
    Show


    Welcome to the World Serpent Inn!
    Spoiler
    Show

    - - - IC - - - OOC - - -


    Extended Signature (90% complete)

  2. - Top - End - #2
    Ogre in the Playground
    Join Date
    Nov 2011
    Location
    Oldhelwyn Wilds

    Default Jester Spell List

    0—Alarm, Detect Magic, Detect Poison, Grease, Unseen Servant, Ventriloquism

    1st—Fire Trap, Glitterdust, Magic Mouth, Misdirection, Pyrotechnics, Reduce Person, Sleet Storm, Hideous Laughter, Teleport Trap, Touch of Idiocy

    2nd—Baleful Transposition, Explosive Runes, Glyph of Warding, Rage, Rope Trick, Secret Page, Sepia Snake Sigil, Sniper's Eye, Unluck

    3rd—Feeblemind, Lesser Globe of Invulnerability, Modify Memory, Mordenkainen's Faithful Hound, Nightmare, See invisibility, Servant Horde, Shrink Item

    4th—Globe of Invulnerability, Greater Glyph of Warding, Insect Plague, Persistent Image, Sword of Deception, Symbol of Weakness, Tree Shape, Wood Rot

    5th—Bigby's Interposing Hand, Energy Immunity, Eyebite, Repulsion, Screen, Symbol of Insanity, Telekinesis

    6th—Creeping Doom, Insanity, Refuge, Symbol of Sleep, Symbol of Stunning, Temporal Stasis
    Last edited by LordErebus12; 2013-06-05 at 06:34 PM.
    Avatar by Gurgleflep

    Spoiler
    Show
    Belladonis Campaign Setting 3.5
    Casting as a Skill

    Learn from your mistakes, 3.5...
    Fill in those dead levels...

    Abrothia's Vision
    Spoiler
    Show


    Welcome to the World Serpent Inn!
    Spoiler
    Show

    - - - IC - - - OOC - - -


    Extended Signature (90% complete)

  3. - Top - End - #3
    Ogre in the Playground
    Join Date
    Nov 2011
    Location
    Oldhelwyn Wilds

    Default The Tarotmancer (Jester ACF)

    Reserved for "Deck of Cards" alternate class feature. I immediately thought the term Tarotmancer... I hope it doesn't stick.

    It would replace spellcasting (although spell activation still works), as well as Sight Gag and Curtain Call.

    you lose "concentration" and "spellcraft" but gain the "use magical device" skill.

    PRESENTING THE TAROTMANCER:

    Spoiler
    Show

    At the beginning of combat, draw 5 cards. This is your hand. At the beginning of each turn, you draw one card as a free action, adding it to your hand. You can have up to 7 cards in your hand at the end of your turn. If you have more than 7 come the end of your turn, remove as many as you wish from your hand. These cards are considered used for the purposes of the encounter.

    A single card can be played as a standard action. When a card is played, the effect functions until its duration finishes, after which that card is considered dormant (placed face up, at the bottom of your deck) until you reshuffle your deck after the encounter encounter is over. Doing so takes about a minute of your time but restores any cards previously used.

    The 78 Cards

    Minor Arcana Effects
    Draw Time: 1 free action, at the beginning of your turn.
    Playing Time: 1 standard action
    Card Duration: 1 round, ending on your next turn.
    Bonus (X value): Equal to the card value.
    Distance: Medium (100 ft. plus 10 ft. per jester level)
    Target: Single target or all allies (see text)
    Save: None


    Major Arcana Effects*
    Draw Time: 1 free action, at the beginning of your turn.
    Playing Time: 1 standard action
    Card Duration: rounds equal to 1/2 your jester level.
    Bonus (X value): 1/4th your Jester level.
    Distance: Medium (100 ft. plus 10 ft. per jester level)
    Effect Radius: 5 ft. per two jester levels.
    Save: Varies; DC 10 + 1/2 Jester level + Jester's charisma modifier.

    Card Number | Card Name | Card Effect
    0 or 22 |The Fool |All gear and equipment within range unequip by themselves, and fall to the floor. Once on the floor, they become too heavy to lift, as if they were glued down.
    1 |The Magician |All within range gain a competence bonus to all physical-based ability and skill checks.
    2 |The High Priestess |(representing 'secrets' but not clear whether its a secret kept or revealed)
    3 |The Empress |All within range gain a luck bonus to all saving throws.
    4 |The Emperor |All within range gain DR X/---.
    5 |The Hierophant |All within range gain a competence bonus on all mental-based ability and skill checks.
    6 |The Lovers |All within range are treated as X steps closer to "friendly".
    7 |The Chariot |All within range gain a competence bonus on attack and damage rolls.
    8 or 11 |Strength |All within range gain a competence bonus vs. any charge, bull rush, trample, or overrun attempts.
    9 |The Hermit |(represents isolation and an adventurers return from a great journey)
    10 |Wheel of Fortune |All allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.
    11 or 8 |Justice |(represents either life in balance or life in chaos; things to be righted)
    12 |The Hanged Man |All within range suffer a luck penalty to all saving throws.
    13 |Death |All critical hits within range are confirmed.
    14 |Temperance |All within range gain X temporary hit points per hit dice.
    15 |The Devil |All within range are afflicted with a heavy load and moves as though on difficult terrain.
    16 |The Tower |All checks within range that would normally be successful, fail. All checks that would fail, succeed.
    17 |The Star |All enchantments or status conditions are broken and removed.
    18 |The Moon |All sources of damage within range deal 50% more damage.
    19 |The Sun |All within range gain Xd8+X in positive energy.
    20 |Judgement |(Represents resurrection or a new beginning)
    21 |The World |(Represents wholeness or completion)


    *while not directly related, these card themes were meant to reference the cards interpretation, although this isn't perfect and sometimes was even a stretch. These are negotiable and most likely need PEACHing. I want this to function correctly.
    Last edited by LordErebus12; 2014-07-02 at 02:32 PM.
    Avatar by Gurgleflep

    Spoiler
    Show
    Belladonis Campaign Setting 3.5
    Casting as a Skill

    Learn from your mistakes, 3.5...
    Fill in those dead levels...

    Abrothia's Vision
    Spoiler
    Show


    Welcome to the World Serpent Inn!
    Spoiler
    Show

    - - - IC - - - OOC - - -


    Extended Signature (90% complete)

  4. - Top - End - #4
    Dwarf in the Playground
     
    PaladinGuy

    Join Date
    Sep 2012

    Default Re: Jester (3.5 Class)

    Jester, as written, is much more powerful than Bard or Rogue (the classes it seems to have been launched from).

    As a charisma-based caster, he'll likely be getting +4 and higher morale bonus to all saves at 2nd level from Laugh it Off. Then add in things like full immunity to compulsion effects... ability to do full-round sneak attacks every round without flanking/invisibility/etc... Free silent and still spell... plus a lot more.

    It is a very cool concept, but if it is intended to be used alongside 3.5 books, it is far superior to a rogue or bard and many of its abilities are stronger than most prestige class top-level abilities.
    Quote Originally Posted by Keneth View Post
    Evil Guy: Your reckless display of power shall have a steep price today, mageling! *attempts to throw an undisclosed number of babies in the fiery pillar*
    You: NOOOOOOOOOOO!! *hero point => standard action (dismiss spell)*
    Babies: *bounce "harmlessly" off the ground*
    Evil Guy: Damn you, sorcerer! This is not over!!

  5. - Top - End - #5
    Bugbear in the Playground
     
    Daverin's Avatar

    Join Date
    Apr 2011
    Location
    Illinois, USA
    Gender
    Male

    Default Re: Jester (3.5 Class)

    Ah, there is a definite reason for this: It is part of the Frank and K series. This guy? Not really meant so much to be by a vanilla rogue or (unoptimized) bard. He is meant to be able to at least pull weight along bigger hitters like wizards and clerics. Of course, take of that what you will based on your thoughts about optimization and the like.
    Awesome avatar by Abscondcrow

    Spoiler
    Show
    Former awesome avatar by Zefir.

  6. - Top - End - #6
    Ogre in the Playground
    Join Date
    Nov 2011
    Location
    Oldhelwyn Wilds

    Default Re: Jester (3.5 Class)

    Quote Originally Posted by OzymandiasX View Post
    Jester, as written, is much more powerful than Bard or Rogue (the classes it seems to have been launched from).

    As a charisma-based caster, he'll likely be getting +4 and higher morale bonus to all saves at 2nd level from Laugh it Off. Then add in things like full immunity to compulsion effects... ability to do full-round sneak attacks every round without flanking/invisibility/etc... Free silent and still spell... plus a lot more.

    It is a very cool concept, but if it is intended to be used alongside 3.5 books, it is far superior to a rogue or bard and many of its abilities are stronger than most prestige class top-level abilities.
    this is apparent but not necessarily a bad thing. Rogues are fine, imo, but bards are underpowered and under-utilized. In my games the Jester class has replaced the bard in usefulness.

    Quote Originally Posted by Daverin View Post
    Ah, there is a definite reason for this: It is part of the Frank and K series. This guy? Not really meant so much to be by a vanilla rogue or (unoptimized) bard. He is meant to be able to at least pull weight along bigger hitters like wizards and clerics. Of course, take of that what you will based on your thoughts about optimization and the like.
    All good points. My goal is to tweek it a bit, while keeping with the same sort of feel to the class. i cant really get started on building it just yet (I will tonight sometime), but i can say that its worth the wait.


    As for the Deck of Cards acf, i figured in place of casting you could have a deck of cards that you draw from to perform special effects.
    Last edited by LordErebus12; 2013-06-07 at 02:35 PM.
    Avatar by Gurgleflep

    Spoiler
    Show
    Belladonis Campaign Setting 3.5
    Casting as a Skill

    Learn from your mistakes, 3.5...
    Fill in those dead levels...

    Abrothia's Vision
    Spoiler
    Show


    Welcome to the World Serpent Inn!
    Spoiler
    Show

    - - - IC - - - OOC - - -


    Extended Signature (90% complete)

  7. - Top - End - #7
    Bugbear in the Playground
     
    Daverin's Avatar

    Join Date
    Apr 2011
    Location
    Illinois, USA
    Gender
    Male

    Default Re: Jester (3.5 Class)

    Interesting. Makes me kind of think of the Persona series. I look forward to seeing the changes you make! I myself liked this class when I first saw it, but I think the cards are more flavorful.

    Also, my understanding, at least, is that bards are only underpowered if you ignore supplemental material and, in particular, prestige classes, since there is even one to advance spellcasting to 9th level.
    Last edited by Daverin; 2013-06-05 at 02:17 PM.
    Awesome avatar by Abscondcrow

    Spoiler
    Show
    Former awesome avatar by Zefir.

  8. - Top - End - #8
    Ogre in the Playground
    Join Date
    Nov 2011
    Location
    Oldhelwyn Wilds

    Default Re: Jester (3.5 Class)

    Quote Originally Posted by Daverin View Post
    Interesting. Makes me kind of think of the Persona series. I look forward to seeing the changes you make! I myself liked this class when I first saw it, but I think the cards are more flavorful.
    Class is up.

    I'd actually prefer help on the "deck of cards" ACF.

    It would replace spellcasting (although spell activation still works), as well as Ignore Components and Sight Gag.
    Last edited by LordErebus12; 2013-06-05 at 06:49 PM.
    Avatar by Gurgleflep

    Spoiler
    Show
    Belladonis Campaign Setting 3.5
    Casting as a Skill

    Learn from your mistakes, 3.5...
    Fill in those dead levels...

    Abrothia's Vision
    Spoiler
    Show


    Welcome to the World Serpent Inn!
    Spoiler
    Show

    - - - IC - - - OOC - - -


    Extended Signature (90% complete)

  9. - Top - End - #9
    Ogre in the Playground
    Join Date
    Nov 2011
    Location
    Oldhelwyn Wilds

    Default Re: Jester base class (Poisoned World 3.5)

    kind of stuck on the cards...
    Avatar by Gurgleflep

    Spoiler
    Show
    Belladonis Campaign Setting 3.5
    Casting as a Skill

    Learn from your mistakes, 3.5...
    Fill in those dead levels...

    Abrothia's Vision
    Spoiler
    Show


    Welcome to the World Serpent Inn!
    Spoiler
    Show

    - - - IC - - - OOC - - -


    Extended Signature (90% complete)

  10. - Top - End - #10
    Dwarf in the Playground
     
    PaladinGuy

    Join Date
    Sep 2012

    Default Re: Jester base class (Poisoned World 3.5)

    A good rule of thumb when trying to make a somewhat balanced class is to make sure that people would still want to play other classes that have similar roles.

    Serious question: Why would anyone play a rogue over this? The benefits of this class are flat out amazing.
    Quote Originally Posted by Keneth View Post
    Evil Guy: Your reckless display of power shall have a steep price today, mageling! *attempts to throw an undisclosed number of babies in the fiery pillar*
    You: NOOOOOOOOOOO!! *hero point => standard action (dismiss spell)*
    Babies: *bounce "harmlessly" off the ground*
    Evil Guy: Damn you, sorcerer! This is not over!!

  11. - Top - End - #11
    Ogre in the Playground
    Join Date
    Nov 2011
    Location
    Oldhelwyn Wilds

    Default Re: Jester base class (Poisoned World 3.5)

    Quote Originally Posted by OzymandiasX View Post
    Serious question: Why would anyone play a rogue over this? The benefits of this class are flat out amazing.
    to list a few reasons why someone might favor rogue over this.
    • Lack of skill with magical system.
    • better sneak attack progression.
    • evasion and improved evasion.
    • wrong theme for character
    • PrC requirements
    • Trapmaking and disarming them.
    • Lock picking


    but thats not the point. it may be better than another class, but doesnt mean someone will want to play with it.


    also, im debating wether it would be better to have good will, rather than reflex for this class. thinking the character is gonna keep dexterity quite high, then will use Power Slide, meaning good reflex saves are useless and will further distinguish this from a rogue.
    Last edited by LordErebus12; 2013-06-06 at 02:47 PM.
    Avatar by Gurgleflep

    Spoiler
    Show
    Belladonis Campaign Setting 3.5
    Casting as a Skill

    Learn from your mistakes, 3.5...
    Fill in those dead levels...

    Abrothia's Vision
    Spoiler
    Show


    Welcome to the World Serpent Inn!
    Spoiler
    Show

    - - - IC - - - OOC - - -


    Extended Signature (90% complete)

  12. - Top - End - #12
    Barbarian in the Playground
     
    Imp

    Join Date
    Feb 2013

    Default Re: Jester base class (Poisoned World 3.5)

    is this a PEACH? or are you just posting it? cause i can PEACH it if you want.
    also, yea. i mean, this is overpowered(at least, by 3.5 standards). why would anyone play rogue over this? heck, if i had the option to go gestalt or go this, i might just have to choose this.
    Last edited by Deaxsa; 2013-06-06 at 04:40 PM.
    Quote Originally Posted by TuggyNE View Post
    That's a RAW abuse. Fortunately, like many RAW abuses, it has its counter built in by way of more stupid RAW: tripping does not, in fact, cause you to fall.

  13. - Top - End - #13
    Ogre in the Playground
    Join Date
    Nov 2011
    Location
    Oldhelwyn Wilds

    Default Re: Jester base class (Poisoned World 3.5)

    Quote Originally Posted by Deaxsa View Post
    is this a PEACH? or are you just posting it? cause i can PEACH it if you want.
    also, yea. i mean, this is overpowered(at least, by 3.5 standards). why would anyone play rogue over this? heck, if i had the option to go gestalt or go this, i might just have to choose this.
    its a PEACH and yes its OP.

    Removing power slide.
    Last edited by LordErebus12; 2013-06-06 at 05:47 PM.
    Avatar by Gurgleflep

    Spoiler
    Show
    Belladonis Campaign Setting 3.5
    Casting as a Skill

    Learn from your mistakes, 3.5...
    Fill in those dead levels...

    Abrothia's Vision
    Spoiler
    Show


    Welcome to the World Serpent Inn!
    Spoiler
    Show

    - - - IC - - - OOC - - -


    Extended Signature (90% complete)

  14. - Top - End - #14
    Barbarian in the Playground
     
    Imp

    Join Date
    Feb 2013

    Default Re: Jester base class (Poisoned World 3.5)

    Quote Originally Posted by LordErebus12 View Post
    its a PEACH and yes its OP.

    Removing power slide.
    ok, here goes: also, please not that i may sound a bit harsh, i tend to do that (not because i don't like having nice things, but because i don't like allowing abuse, and imho less nice things>abusable things). also, i PEACH'd it while power slide was still there (it is a really cool idea, but it just needs some balancing).

    Weapon and Armor Proficiency:
    Jesters are proficient with light armor but not with shields of any kind. A jester is proficient with no weapons, but suffers no attack penalty for using a weapon with which they are not proficient. If it is made for a character of a different size than themselves, the jester can still use it assuming it is within one size category. Even improvised weapons may be used without the usual -4 penalty.
    in other words, proficient with all weapons.

    Harlequin’s Mask (Ex):
    As long as a Jester’s face is painted, masked, or adorned in the manner of a harlequin or other comedic figure, he functions as if under an undetectable alignment spell. At 13th level, the jester becomes immune to compulsion effects. At 19th level, the jester is also immune to fear effects.
    make this (Su).. it feels more magical than anything

    Poison Use (Ex):
    A Jester may prepare, apply, and use poison without any chance of poisoning himself.
    makes sense

    Laugh It Off (Ex):
    Fate protects fools and little children, and Jesters certainly adopt the role of fools. At 2nd level, a Jester may add his Charisma modifier as a morale bonus to his saves.
    how is one supposed to laugh off a lightning bolt "oh haha it just blew my face off, but because i'm laughing i made my save". i'd limit this to will saves, and may not even include fort saves.

    Power Slide (Ex):
    If a 3rd level Jester takes damage from an attack, he may allow himself to be flung backwards, thereby lessening the impact. He may make a balance check with a DC equal to the damage inflicted and if she succeeds, he suffers only half damage.

    This is a skill check, not a Saving Throw, so abilities such as Evasion do not apply. He is moved away from the source of damage by 5' for every 5 points of damage (or part thereof) negated in this way. If there is not enough space for him to move, he suffers a d6 of damage for each square not moved. If he passes through an occupied square provoking AoO, the Jester would have to make a tumble check to avoid any attacks of opportunity, following the rules of tumble.

    If this ability is gained from another class, then the Jester may choose to increase or decrease the total distance moved by 50% (so a Power Slide that negated 12 points of damage can cause him to move 5’, 10’, or 15’ at her choice).
    let me get this straight... assuming there is no room at all to move in (you ARE, after all, pitting a skill up against an attack roll), you would probably take 30% less damage than you were supposed to?
    -i would make it so that if there's not enough space, you take full damage for every 5 feet you cannot move ( i mean, 5 turned into 1d6? really?), and fall prone
    -additionally, i would make it so that you can only use this ability once per round. (or maybe once per round at 1st level, 2 at 7th, 3 at 13th, and 4 at 19th) otherwise you could flip past people to provoke AoOs, to continue flipping, to move one bajillion feet in a round.
    -In conjuntion with the previous point, you should probably have to decide whether you are going to use this ability or not before you actually know how much damage you take.
    -maybe (if you want to keep nerfing it) make it so that if yuo fail the check, you end up on your face.
    -you should also make it so that it only reduces HP damage. (imo)

    Sneak Attack (Ex):
    At 3rd level, a Jester gains the ability to make sneak attacks as a rogue would. At 3rd level, his sneak attacks inflict 1 extra d6 of damage, and this increases by 1d6 every three levels (6, 9, 12, 15, and finally 6d6 at 18).
    sure, makes sense

    Jester’s Feint (Ex):
    At 4th level, a Jester learns to distract and unnerve his enemies by throwing unexpected objects at them. As a swift action, he may toss a brightly colored object in the square of an enemy with a Sleight of Hand Check opposed by the enemy’s Sense Motive check. If it succeeds, the enemy is denied his Dex bonus for the Jester’s next attack.

    Some Jesters use objects with magical or alchemic effects that act in an enemy’s square to use with this ability, while others use colored balls, fruit, pieces of cloth or scarves, or other cast-off materials that fit the requirement of being brightly colored. Wealthy, desperate, or foolish Jesters sometime used coins or gems.
    i'd just include a clause about how long the flat-footedness lasts (within one or two turns before they are no longer flat-footed), and how they actually have to have a brightly colored object on them, and that reaching for one is not, in fact, part of his action(if it's in a bag or something)

    Ignore Components:
    At 5th level, a Jester may cast spells from the Jester list without using material components, unless they cost more than or equal to 1000 gp. This has no effect on any spells that a Jester casts from any other spell-list.
    ...lol up to 1k gp? AND you have UMD as a class skill? yea... no. maybe give them eschew materials for free, but this, this is overpowered.
    also you have no (Ex, Su, or Sp)

    Cruel Comment (Su):
    At 5th level, the Jester has learned to say extremely funny but hurtful things about others. As a swift action, the Jester can make a Bluff check opposed by a d20 + target’s level + Charisma check. If the target fails this check, he suffers a -4 to attack rolls, saves, and all other checks. This effect lasts 1d4 rounds. This is a language-dependent compulsion ability.
    A) wouldn't it be wisdom, not charisma,
    B) whynot just make it a will save?
    C) this one should definitely be (Sp)

    Sight Gag:
    At 7th level, the Jester may apply the Silent Spell and Still Spell metamagics spontaneously to his spells, but only if he casts them as full-round actions. This ability only works with spells on the Jester list, and it does not increase the spell’s level or slot used.
    not much to say about this one, but if the spell list is any good, it's overpowered. additionally, you should make it so that it's either/or, not and/or. also, should be (Ex)

    Low Comedy (Ex):
    By using this ability, a Jester of 8th level or higher can double the armor check penalty of an opponent within 50 feet that he hits with a ranged touch attack. Using this ability is an attack action and counts as a thrown weapon. The penalty can be restored to its normal value with 10 minutes and a bar of soap.
    ...I honestly don't even get this ability, but ok.

    Slapstick (Ex):
    At 8th level, any successful sneak attack also inflict a -2 Dex penalty to an enemy for one round.
    don't get this one either...

    King of Charades (Ex):
    At 10th level, so long as he meets the requirements of his Harlequin’s face ability, all creatures who the jester attempts to fool suffer a -4 penalty on sense motive checks to see through the charade. Also, the jester receives a luck bonus equal to 1/4th his class level (maximum +5) on the following skill checks: bluff, diplomacy, disguise, perform, sleight of hand, perform and use rope. However, the jester loses these bonuses that round if ever caught flat-footed.
    A) harlequin's face ability? where is that?
    B) since when is sense motive used to see through a disguise?

    Tricky Hands (Ex):
    At 11th level, the Jester has mastered Sleight of Hand and can use this subterfuge while applying poisons. Applying any poison to a weapon requires only a swift action. The jester can use sleight of hand check to not only draw or conceal weapons but to apply poisons.
    ok, but what would the check modifier be? maybe it's -0 for light weapons, -4 for one-handed, and -8 for two-handed/double?

    Killer Clown (Su):
    At 12th level, so long as he meets the requirements of his Harlequin’s face ability, the Jester can make a special Intimidate check as a move action. If successful, this check causes the enemy to suffer the panicked condition for 1d4 rounds. This is a mind-affecting fear effect.
    A) again with the "Harlequin's Face" ability

    Annoy the Gods (Su):
    As world-class pranksters, Jesters must learn to avoid the curses and transformations of enemies with a sense of humor. Any time a 14th level Jester has spent at least one round as the victim of an effect that could be removed by a break enchantment effect, the effect is removed.
    you should rename this ability "annoy the DM" and then watch as he removes it from your list of class abilities.

    Prat Fall (Ex):
    At 16th level, any time a Jester strikes an enemy with a sneak attack, the Jester can make a free Trip attack that does not provoke an Attack of Opportunity. This ability cannot be used on any one enemy more than once a round. The Jester cannot be tripped in return if this attempt fails, and it may be used with ranged sneak attacks. The Jester may substitute his Dexterity modifier for his Strength modifier for the opposed test to trip his foe.
    sure, why not

    Curtain Call (Su):
    At 17th level, the Jester can turn even his death into a joke. Any time the Jester is killed or knocked unconscious, one of his spells known is cast as if it were spell in a contingency effect.
    why not make it so that he must decide beforehand, or it's a random spell?

    Eternal Trickster (Ex):
    At 20th level, the Jester becomes an enigma. While meeting the requirements of his Harlequin’s Mask ability, he does not age, knowledge checks used to identify the jester automatically fail and is under the effects of a mind blank effect.
    make this (Su), remove the "autofail" bit, and you have a deal.
    Quote Originally Posted by TuggyNE View Post
    That's a RAW abuse. Fortunately, like many RAW abuses, it has its counter built in by way of more stupid RAW: tripping does not, in fact, cause you to fall.

  15. - Top - End - #15
    Ogre in the Playground
    Join Date
    Nov 2011
    Location
    Oldhelwyn Wilds

    Default Re: Jester base class (Poisoned World 3.5)

    Quote Originally Posted by Deaxsa View Post
    ok, here goes: also, please not that i may sound a bit harsh, i tend to do that (not because i don't like having nice things, but because i don't like allowing abuse, and imho less nice things>abusable things). also, i PEACH'd it while power slide was still there (it is a really cool idea, but it just needs some balancing).
    okay, give me a bit to make some changes.
    Avatar by Gurgleflep

    Spoiler
    Show
    Belladonis Campaign Setting 3.5
    Casting as a Skill

    Learn from your mistakes, 3.5...
    Fill in those dead levels...

    Abrothia's Vision
    Spoiler
    Show


    Welcome to the World Serpent Inn!
    Spoiler
    Show

    - - - IC - - - OOC - - -


    Extended Signature (90% complete)

  16. - Top - End - #16
    Ogre in the Playground
    Join Date
    Nov 2011
    Location
    Oldhelwyn Wilds

    Default Re: Jester base class (Poisoned World 3.5)

    Changes made throughout.

    I pulled Low Comedy and Power Slide out of the class.
    Last edited by LordErebus12; 2013-06-06 at 06:19 PM.
    Avatar by Gurgleflep

    Spoiler
    Show
    Belladonis Campaign Setting 3.5
    Casting as a Skill

    Learn from your mistakes, 3.5...
    Fill in those dead levels...

    Abrothia's Vision
    Spoiler
    Show


    Welcome to the World Serpent Inn!
    Spoiler
    Show

    - - - IC - - - OOC - - -


    Extended Signature (90% complete)

  17. - Top - End - #17
    Dwarf in the Playground
     
    Jodah's Avatar

    Join Date
    Feb 2012
    Gender
    Male

    Default Re: Jester base class (Poisoned World 3.5)

    Could you state how the proficiency statement is at all different from "proficient with all weapons?" I get that since you technically don't have proficiency it doesn't meet prerequisites, but without the penalties there is really no issue without proficiency.
    My Stuff
    Spoiler
    Show
    My Homebrew (That I will own up to)
    My Builds (Same as above)
    Spoiler
    Show
    My PbP player registry

    Quote Originally Posted by Starbin View Post
    I'm sure there is nothing nefarious going on in the game originally entitled Political Shennanigans ...

  18. - Top - End - #18
    Ogre in the Playground
    Join Date
    Nov 2011
    Location
    Oldhelwyn Wilds

    Default Re: Jester base class (Poisoned World 3.5)

    Quote Originally Posted by Jodah View Post
    Could you state how the proficiency statement is at all different from "proficient with all weapons?" I get that since you technically don't have proficiency it doesn't meet prerequisites, but without the penalties there is really no issue without proficiency.
    well lets look at the example of a GISH prestige class.

    Eldritch Knight requires proficiency in all martial weapons. This class may have no penalties for using a martial weapon, but it isn't proficient, meaning it would not qualify without taking a dip in another martial class.
    Last edited by LordErebus12; 2013-06-06 at 10:49 PM.
    Avatar by Gurgleflep

    Spoiler
    Show
    Belladonis Campaign Setting 3.5
    Casting as a Skill

    Learn from your mistakes, 3.5...
    Fill in those dead levels...

    Abrothia's Vision
    Spoiler
    Show


    Welcome to the World Serpent Inn!
    Spoiler
    Show

    - - - IC - - - OOC - - -


    Extended Signature (90% complete)

  19. - Top - End - #19
    Ogre in the Playground
     
    Xuldarinar's Avatar

    Join Date
    Feb 2013
    Gender
    Male

    Default Re: Jester base class (Poisoned World 3.5) PEACH

    What an amusing interpretation of the Jester. I like it, though its more rogue like than the Jester class I'm accustomed to. The Dragon Magazine Compendium rehash of the bard. Ignoring comparisons and favoritism, however, it looks pretty good. Very creative.
    Extended Signature

    Guide to becoming a demon in Pathfinder

    Special thanks to Gurgleflep for creating my Avatar

  20. - Top - End - #20
    Ogre in the Playground
    Join Date
    Nov 2011
    Location
    Oldhelwyn Wilds

    Default Re: Jester base class (Poisoned World 3.5) PEACH

    Quote Originally Posted by Xuldarinar View Post
    What an amusing interpretation of the Jester. I like it, though its more rogue like than the Jester class I'm accustomed to. The Dragon Magazine Compendium rehash of the bard. Ignoring comparisons and favoritism, however, it looks pretty good. Very creative.
    thanks. hopefully it wasn't all for nothing.


    Edit: went through and started fleshing out concepts for the 22 major arcana card effects. Figured they could be cast as AoE buffs/debuffs that generally affect all within range, with a few exceptions.

    Edit: 70+ cards down.
    Last edited by LordErebus12; 2013-06-07 at 03:02 AM.
    Avatar by Gurgleflep

    Spoiler
    Show
    Belladonis Campaign Setting 3.5
    Casting as a Skill

    Learn from your mistakes, 3.5...
    Fill in those dead levels...

    Abrothia's Vision
    Spoiler
    Show


    Welcome to the World Serpent Inn!
    Spoiler
    Show

    - - - IC - - - OOC - - -


    Extended Signature (90% complete)

  21. - Top - End - #21
    Ogre in the Playground
    Join Date
    Nov 2011
    Location
    Oldhelwyn Wilds

    Default Re: Jester base class (with Tarotmancer ACF) (3.5) (Please PEACH)

    could use some peaching on the ACF
    Avatar by Gurgleflep

    Spoiler
    Show
    Belladonis Campaign Setting 3.5
    Casting as a Skill

    Learn from your mistakes, 3.5...
    Fill in those dead levels...

    Abrothia's Vision
    Spoiler
    Show


    Welcome to the World Serpent Inn!
    Spoiler
    Show

    - - - IC - - - OOC - - -


    Extended Signature (90% complete)

  22. - Top - End - #22
    Barbarian in the Playground
     
    Imp

    Join Date
    Feb 2013

    Default Re: Jester base class (with Tarotmancer ACF) (3.5) (Please PEACH)

    Quote Originally Posted by LordErebus12 View Post
    could use some peaching on the ACF
    will PEACH it when i have more time (probably this evening).

    in the meantime, how do jesters cast spells?(Cleric Vs. Sorcerer Vs. Wizard Vs. Beguiler) is that list spells known, spells/day, or what? are they arcane or divine?

    you need a spellcasting section where you describe how the jester's spells work, in detail.


    edit: cruel comment currently has no downtime or limit to it's uses, and stacks with itself(maybe a jester can only use it a class level times/day, and there is a 1d4+2 round downtime between uses on the same target?).

    additionally, (i'm not entirely sure about this one) but i think you can even hit constructs with it as long as they speak your language/understand you. you should make it [mind-affecting]. (not just to make it weaker, but so that it actually makes sense).

    edit2: both annoy the gods and eternal trickster are (still) OP(and not in the fun way).

    -there is no way to fix Annoy the gods without limiting it's uses(say, x/day, where x=1/4 class level, rounded down) or removing it (you do realize it's basically a permanent contingent IHS, right?). additionally, make it so that it can only remove effects if it is the second round of that effect being active (so you can't remove yesterday's curses with today's uses, or put off curse removal to see which ones you want to remove at the end of the day)

    -Eternal trickster is a great ability (especially as a capstone)but you have to remove the part about auto-failing checks! the way it's set up, even if you get extremely famous, people cant know anything about you (even the scams that caused you to be famous). maybe make it "the DC to make any knowledge check about this character increases by 5 (or 10), but you absolutely cannot make it an absolute statement.(see what i did there?) i mean, my epic level archivist/factotum/bard is not allowed to know things about you, even though i should totally be able to find out at least who your persona is, because of that clause.
    Last edited by Deaxsa; 2013-06-07 at 03:29 PM.
    Quote Originally Posted by TuggyNE View Post
    That's a RAW abuse. Fortunately, like many RAW abuses, it has its counter built in by way of more stupid RAW: tripping does not, in fact, cause you to fall.

  23. - Top - End - #23
    Dwarf in the Playground
     
    Jodah's Avatar

    Join Date
    Feb 2012
    Gender
    Male

    Default Re: Jester base class (with Tarotmancer ACF) (3.5) (Please PEACH)

    Deaxsa: I think that is the point. The jester is simply the jester when he has his makeup on. He has no background to know, no ties to exploit, anything. The bonus is that the BBEG can't find anyone you care about, but the downside is that no matter how good your joke is - no one realizes you are any different from any other jester and tip you accordingly.

    Erebus: I get the lack of meeting prereqs, but I find that being able pick up a chair is probably flavorful while being able to pick up a 3 part staff and use it is probably not. I would alter it to no proficiencies but able to use anything as an improvised weapon without penalties. The change is that weapons will not deal damage based on what size object they are (type should fall under common sense) rather than a the larger amounts of damage listed on the item. It also forces the player to take the penalty if they want to use the special features like free trips and what not. Basically, the flavor is that they can use it and not hurt themselves but they are not trained and can't "make it look easy" like the professionals.

    This is advice, by the way, for you to do with what you will (either way, I recommend looking at the rues for improvised weapons when making the decision so that it is doing what you want it to do flavor wise.
    My Stuff
    Spoiler
    Show
    My Homebrew (That I will own up to)
    My Builds (Same as above)
    Spoiler
    Show
    My PbP player registry

    Quote Originally Posted by Starbin View Post
    I'm sure there is nothing nefarious going on in the game originally entitled Political Shennanigans ...

  24. - Top - End - #24
    Barbarian in the Playground
     
    Imp

    Join Date
    Feb 2013

    Default Re: Jester base class (with Tarotmancer ACF) (3.5) (Please PEACH)

    Quote Originally Posted by Jodah View Post
    Deaxsa: I think that is the point. The jester is simply the jester when he has his makeup on. He has no background to know, no ties to exploit, anything. The bonus is that the BBEG can't find anyone you care about, but the downside is that no matter how good your joke is - no one realizes you are any different from any other jester and tip you accordingly
    except, he does have a background. he has a history. he has an MO. he has made friends (or at least, made acquaintances). he has had emplyers (or might even currently have an employer). he has had lovers. heck, he might have even had a spouse at some point.

    now, while protecting that information is absolutely something that should be part of a jester's priorities, it should not be an in-game mechanic that actively disallows people from learning about you.
    Quote Originally Posted by TuggyNE View Post
    That's a RAW abuse. Fortunately, like many RAW abuses, it has its counter built in by way of more stupid RAW: tripping does not, in fact, cause you to fall.

  25. - Top - End - #25
    Ogre in the Playground
    Join Date
    Nov 2011
    Location
    Oldhelwyn Wilds

    Default Re: Jester base class (with Tarotmancer ACF) (3.5) (Please PEACH)

    Heading to a fair in a few minutes, wont be able to reply until tonight sometime.

    I want those checks to fail as a capstone. its the whole point, to be another person entirely. Makes true naming difficult (I think), as well.

    as for the Annoy the Gods ability, i dont feel right in editing it. You suffer the one round and then slip out of the effect.

    Spells: The jester is an Arcane Spellcaster with the same spells per day progression as a bard. A jester automatically knows every spell on his spell list. He can cast any spell he knows without preparing them ahead of time, provided that spell slots of an appropriate level are still available. To cast a jester spell, he must have a Charisma at least equal to 10 + the spell level. The DC of the jester's spells is Charisma based and the bonus spells are Charisma based.
    Avatar by Gurgleflep

    Spoiler
    Show
    Belladonis Campaign Setting 3.5
    Casting as a Skill

    Learn from your mistakes, 3.5...
    Fill in those dead levels...

    Abrothia's Vision
    Spoiler
    Show


    Welcome to the World Serpent Inn!
    Spoiler
    Show

    - - - IC - - - OOC - - -


    Extended Signature (90% complete)

  26. - Top - End - #26
    Ogre in the Playground
    Join Date
    Nov 2011
    Location
    Oldhelwyn Wilds

    Default Re: Jester base class (with Tarotmancer ACF) (3.5) (Please PEACH)

    Quote Originally Posted by Jodah View Post
    Deaxsa: I think that is the point. The jester is simply the jester when he has his makeup on. He has no background to know, no ties to exploit, anything. The bonus is that the BBEG can't find anyone you care about, but the downside is that no matter how good your joke is - no one realizes you are any different from any other jester and tip you accordingly.
    Exactly my point, thank you for putting it so elegantly.

    Quote Originally Posted by Jodah View Post
    Erebus: I get the lack of meeting prereqs, but I find that being able pick up a chair is probably flavorful while being able to pick up a 3 part staff and use it is probably not. I would alter it to no proficiencies but able to use anything as an improvised weapon without penalties. The change is that weapons will not deal damage based on what size object they are (type should fall under common sense) rather than a the larger amounts of damage listed on the item. It also forces the player to take the penalty if they want to use the special features like free trips and what not. Basically, the flavor is that they can use it and not hurt themselves but they are not trained and can't "make it look easy" like the professionals.

    This is advice, by the way, for you to do with what you will (either way, I recommend looking at the rues for improvised weapons when making the decision so that it is doing what you want it to do flavor wise.
    I might see that working. it would seem better if it were worded that way.
    Avatar by Gurgleflep

    Spoiler
    Show
    Belladonis Campaign Setting 3.5
    Casting as a Skill

    Learn from your mistakes, 3.5...
    Fill in those dead levels...

    Abrothia's Vision
    Spoiler
    Show


    Welcome to the World Serpent Inn!
    Spoiler
    Show

    - - - IC - - - OOC - - -


    Extended Signature (90% complete)

  27. - Top - End - #27
    Ogre in the Playground
    Join Date
    Nov 2011
    Location
    Oldhelwyn Wilds

    Default Re: Jester base class (with Tarotmancer ACF) (3.5) (Please PEACH)

    Quote Originally Posted by Deaxsa View Post
    except, he does have a background. he has a history. he has an MO. he has made friends (or at least, made acquaintances). he has had emplyers (or might even currently have an employer). he has had lovers. heck, he might have even had a spouse at some point.

    now, while protecting that information is absolutely something that should be part of a jester's priorities, it should not be an in-game mechanic that actively disallows people from learning about you.
    He may have all that, but when he puts on the mask, he becomes an idea.

    Spoiler
    Show
    Last edited by LordErebus12; 2013-06-08 at 01:14 AM.
    Avatar by Gurgleflep

    Spoiler
    Show
    Belladonis Campaign Setting 3.5
    Casting as a Skill

    Learn from your mistakes, 3.5...
    Fill in those dead levels...

    Abrothia's Vision
    Spoiler
    Show


    Welcome to the World Serpent Inn!
    Spoiler
    Show

    - - - IC - - - OOC - - -


    Extended Signature (90% complete)

  28. - Top - End - #28
    Troll in the Playground
     
    PirateGirl

    Join Date
    Sep 2007
    Location
    Elemental Plane of Purple
    Gender
    Female

    Default Re: Jester base class (with Tarotmancer ACF) (3.5) (Please PEACH)

    Weapon and Armor Proficiency:
    Jesters are proficient with light armor but not with shields of any kind. A jester is proficient with no weapons. Any weapon that the jester uses that they are not proficient, which is treated as an improvised weapon of appropriate size, without the usual -4 penalty. If the weapon is made for a character of a different size than themselves, the jester can still use it assuming it is within one size category.
    I find this blatantly unfair to any class with prerequisites. A weapon by its nature cannot be an "improvised weapon" as those are things that aren't weapons that are used as weapons. If someone came to me with this class, I'd not let them use a knife as an improvised weapon at all unless it was to use the butt end of the knife as bludgeoning improvised weapon. Holding weapons as improvised weapons could lead to the pointy end causing self-inflicted wounds on a miss....because I'm a mean and heartless DM at times.

    Debby
    P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
    Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
    my creations in homebrew signature thread

  29. - Top - End - #29
    Ogre in the Playground
    Join Date
    Nov 2011
    Location
    Oldhelwyn Wilds

    Default Re: Jester base class (with Tarotmancer ACF) (3.5) (Please PEACH)

    Quote Originally Posted by Debihuman View Post
    I find this blatantly unfair to any class with prerequisites. A weapon by its nature cannot be an "improvised weapon" as those are things that aren't weapons that are used as weapons. If someone came to me with this class, I'd not let them use a knife as an improvised weapon at all unless it was to use the butt end of the knife as bludgeoning improvised weapon. Holding weapons as improvised weapons could lead to the pointy end causing self-inflicted wounds on a miss....because I'm a mean and heartless DM at times.

    Debby
    how would you handle it?

    I liked it before but at least when its an improvised weapon some of its power is clipped. I dont honestly feel that just because its a bit OP, doesnt mean it isnt still viable. when a character can create a fireball with a simple gesture and some muttered words, why cant someone simply pick up a random weapon and use it without a penalty? Its the magic (and more importantly the flavor) of the class.

    OLD:

    Weapon and Armor Proficiency: Jesters are proficient with light armor but not with shields of any kind. A jester is proficient with no weapons, but suffers no attack penalty for using a weapon with which they are not proficient or which is made for a character of a different size than themselves. Even, perhaps especially, improvised weapons may be used without the usual -4 penalty.
    Last edited by LordErebus12; 2013-06-08 at 04:13 AM.
    Avatar by Gurgleflep

    Spoiler
    Show
    Belladonis Campaign Setting 3.5
    Casting as a Skill

    Learn from your mistakes, 3.5...
    Fill in those dead levels...

    Abrothia's Vision
    Spoiler
    Show


    Welcome to the World Serpent Inn!
    Spoiler
    Show

    - - - IC - - - OOC - - -


    Extended Signature (90% complete)

  30. - Top - End - #30
    Troll in the Playground
     
    PirateGirl

    Join Date
    Sep 2007
    Location
    Elemental Plane of Purple
    Gender
    Female

    Default Re: Jester base class (with Tarotmancer ACF) (3.5) (Please PEACH)

    why can't someone simply pick up a random weapon and use it without a penalty?
    Because that's what weapon proficiencies do, they negate the penalty. If you give them Improvised Weapons as a proficiency then they lose the penalty (which they should) but that still doesn't allow them to use weapons as improvised weapons. I can smack you with a rifle as an improvised weapon--that doesn't mean I have the ability to shoot you with it.

    Casting a fireball doesn't make you better at throwing rocks or wielding a dagger.

    Debby
    P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
    Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
    my creations in homebrew signature thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •