Results 61 to 63 of 63
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2013-06-11, 08:23 AM (ISO 8601)
- Join Date
- Oct 2009
Re: Story Issue: Is 20% of the population high enough to kill?
Well not everyone dies as you said, the ones left MAY die but that is not a sure thing.
So with the two choice option, the players actually choose the campaign they face afterwards, both are not happy scenarios but both will have unique challenges.
One will have alien invaders overtaken the world with the remaining humans trying to band together and ultimately will try to overthrow the aliens maybe?
I would imagine the world to look somewhat similar to defiance (tv show) minus the aliens in the city^^
The other would be a world nearly empty of humans with supervillains threatening the few remaining population centers that banded together after the catastrophe.
In both campaigns the players will (most likely) have a high interest in, because it was their decision that shaped this new campaign.
It shows them that their decision matters and have consequences... I would love to take part in such a campaign as a player, so I donīt see it as an end but a beginningLast edited by Emmerask; 2013-06-11 at 08:24 AM.
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2013-06-11, 09:40 AM (ISO 8601)
- Join Date
- Jun 2013
- Location
- Dunmore, PA, USA
- Gender
Re: Story Issue: Is 20% of the population high enough to kill?
Nothing is saying that the players won't choose one of those two options, and I agree with you that the players should face the consequences their actions have on the world. It is important to show that the players have agency. However, that is the exact reason I think a third option should be allowed. Note, I don't think the GM should come right out and say "hey, guys, there's also Option C, where everyone is happy and you have ice cream."
It may just be me, but I feel that forcing a decision based on only the 2 options, and disallowing any other solution, is a bit railroady. It takes away the agency that you want to create.
The most important thing, I guess, would be communication. If that's the style campaign the players want to be in, great. If the players want more open-ended solutions, that's great also. As long as the players are having fun, there's no right or wrong way. I might be guilty of forgetting that as well, in my previous posts.
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2013-06-11, 12:56 PM (ISO 8601)
- Join Date
- Oct 2006
- Gender