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Thread: The Idiot Ball

  1. - Top - End - #1
    Ogre in the Playground
     
    BlackDragon

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    Default The Idiot Ball

    Standing strong before you is the final opponent a powerful and ancient Vampire Wizard. His final plan too remove all his vampiric weakness's too walk in the sun again. And as he stand before you in his massive throne the Fighter grapples and jumps out the window into the noon day sun.

    In other words
    Spin us a yarn a tale about the times the Players, Npc's, BBEG's grabbed onto the idiot ball and did not let go.

    From the funny. To the pathetic. To the stupid.
    These are the stories of the time someone just failed.
    Failed to understand something
    Failed to realize a big hole in there plan
    Failed to to take the hint what have you

    These are not stories of Nat 1's these are times when the player(or Gm) failed.


    Old Bones & Bad Business
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    Your a Level 23 Lich Sorcerer
    You've captured the Whisper Gnome(Rogue/Warlock) and Human(Mage)
    They have caused you a huge set back in your plans.
    Months, and this is bad because you only have a year too get these 6 gems and corrupt them otherwise they will summon 6 Super Constructs which will destroy you.
    Both of these people are sometimes skirt around the law, and/or abuse it for there groups benefit(Lawful Neutral/Evil area).
    And they have both admitted to being willing too work for you under the right pay.
    What do they want in on the plan. One wants knowledge and does not care about the constructs but they would interfere for his goals of Lich-hood(For the Wizard). The other one wants the High Priestess of Lolth(For the Rogue/Warlock).

    Now its obvious what you do right?
    Torture them!

    Not help the Wizard become a Lich and betray his allies
    Not force the Priestess(Or let the Gnome talk too her) who is thanks to a special magical item you can dominate at-will[no save], who actually is already enamored with the Gnome

    Nope Torture

    What about the fact the Gnome has admitted if you don't agree to the two's terms they will escape?
    That they will burn the city with all your followers too ash. After you start the torture and this is your last chance?
    Continue? Yes of course.
    The Gnome who slew 2 of your generals in single combat, leaves no trail, no scent. The guy who slew them because one tried to kill your High Priestess who is more valuable then said general and the other who was about too betray you.
    You don't even finish him off you torture and leave for dead in a cell.

    Who swallowed a wand of Cure Light, a wand of Fireball[Maximized & Widened]. Who is gone a hour later and the city is burning.

    Long and short of it is. The Wizard and Me were captured. And we offered the BBEG a deal. Will join you if you get the wizard lichdom and the help the Gnome with the High Priestess.
    He tortured us at which point we escaped. Later burned the city
    Slew all of his top men and took him down by level 12 or so.


    Silver Is All The Colours of the Rainbow
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    Long and Short of it?
    What is the best way too get revenge?
    You'll get many answers but the groups plan?
    Murder.

    Hold the idiot ball for a second.
    Murder.
    Your plan is too try and kill a guy in Iron Man power armor with a team of better then Navy Seals in low-level super tech equipment, with him at all time.
    And someone make him disappear or reveal that he's actually a bad guy, with no proof.

    What is going on?

    The group met the Silver Praetorian a member of Overwatch.
    And a the guy in the suit is one hero's brother(Said brother is most likely a serial killer). Though the group hasn't really set itself up as a group of Hero's.

    Their big plan?
    Lead him into a building under construction.
    Attack and make him disappear. Or make him same incriminating things to ruin his reputation.
    Without angering Overwatch whose a mercenary organization who are basically Cadmus from DC
    Check Out
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    Quote Originally Posted by Miscast_Mage View Post
    You're a frickin' ninja below me, too!? You got mad skills, Vknight.
    Quote Originally Posted by Arbane View Post
    Rogue vs. Dog. (The new Cat vs. Commoner, only not amusing!)
    Quote Originally Posted by Jay R View Post
    You are making the assumption of rational planning. After 37 years of dungeon crawling, I still have zero evidence that the average dungeon was designed by the sane.
    "Sleep is optional, just ask Vknight" Someone I Forget but thanks... I don't

  2. - Top - End - #2
    Ettin in the Playground
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    Default Re: The Idiot Ball

    Quote Originally Posted by Vknight View Post
    Who swallowed a wand of Cure Light, a wand of Fireball[Maximized & Widened].
    That's impressive.
    Especially since wands only go up to 4th level, not 9th.

  3. - Top - End - #3
    Ogre in the Playground
     
    BlackDragon

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    Default Re: The Idiot Ball

    Quote Originally Posted by BWR View Post
    That's impressive.
    Especially since wands only go up to 4th level, not 9th.
    I pointed that out too, and got nothing. So don't ask me but yeah we got that wand.
    I know of a feat which lowers a Metamagic down to only a +1. And another feat which lowers all metamagic by +1.
    And even then the Fireball would have still been a 5th level spell.
    But I was not going to argue with 60damage on a 40ft radius. Again I don't know I asked got nothing.
    I think the Gm did not realize how Maximize works so it maxed the damage. so 10d6 so 60.
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    Quote Originally Posted by Miscast_Mage View Post
    You're a frickin' ninja below me, too!? You got mad skills, Vknight.
    Quote Originally Posted by Arbane View Post
    Rogue vs. Dog. (The new Cat vs. Commoner, only not amusing!)
    Quote Originally Posted by Jay R View Post
    You are making the assumption of rational planning. After 37 years of dungeon crawling, I still have zero evidence that the average dungeon was designed by the sane.
    "Sleep is optional, just ask Vknight" Someone I Forget but thanks... I don't

  4. - Top - End - #4
    Ettin in the Playground
     
    Amidus Drexel's Avatar

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    Default Re: The Idiot Ball

    In the campaign I DM'd about a year ago, the players frequently held the idiot ball. Some of them had almost chronic idiocy as a defining character trait.

    Pattern Recognition Is Not Your Strong Suit, Dwarf
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    One decided that, after being rejected from the elven mage's guild because: 1) He was a dwarf, and had insulted the elven mages about being elves (to their face, while trying to get in...), and 2) he was not a mage; that the best course of action would be to knock the door down. He was met with a maximized lightning bolt. Undeterred, he tried to knock the door down again, and was somehow surprised when it shocked him for 60 damage again. Seeing the futility of using brute force on the door, he then attempted to light the mage's guild on fire. Three wizards teleported out, and threatened to lightning bolt him again if he didn't leave them alone. He responded by attacking, lost initiative, and was hit by three maximized lightning bolts in quick succession and died.

    Granted, had he made even half of his saves the character wouldn't have died from his own stupidity.


    Bards Can Be Horrible People Too
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    Another such story was that of the party's bard. He had a habit of causing trouble and then not doing much in the fight (as he wasn't particularly well-built for attacking. He was more of the "run away and buff" type) while the rest of the party did the hard work. On one such occasion, the party was talking to a cloud giant they had just met, and were having a generally good conversation. The bard decides to piss the giant off just for the hell of it, and instigates a fight that he spent ethereal, not interacting with the giant or the party in any meaningful way. Meanwhile, two members of the party die (to (un)lucky crits) in a fight that didn't really have to happen at all.


    There were others; I just can't remember them off the top of my head.
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    A few odds and ends.

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    RedKnightGirl

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    Default Re: The Idiot Ball

    When on a stealth/stealing/probably a few crimes quest, the Dwarf Fighter not only gives away his name, but proclaims it loudly when we've been busted.
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    Quote Originally Posted by Rezkeshdadesh View Post
    Why would someone want to kill catgirls?
    Quote Originally Posted by PlusSixPelican View Post
    Because they're mean butts jealous of how purrrrfect we are.
    Save the Catgirls: Save the World.

    ~~~
    Quote Originally Posted by Worira View Post
    Making sure you do all your puppy-kicking in a country with a puppy-kicking loophole in their legal system doesn't make you any less of a puppy-kicker.

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    Bugbear in the Playground
     
    Goblin

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    Default Re: The Idiot Ball

    My gaming group tells me about a time before me back in 2nd Ed D&D about the group Posting Flyers all over town advertising about starting up a Thieves Guild.

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    Titan in the Playground
     
    Flumph

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    Default Re: The Idiot Ball

    A Warlock heard that all who entered the magic lake died. She touched it. With her bare finger. While flying. In the middle of the lake. DM cowardice dealt 30 damage but kept her alive. My Wizard had to drag her body back. She shot at the Wizard later.

    An Alchemist hears his long-dead wife's soul is held hostage by a mary-sue-powered man known well to betray, who can't be trusted. He is instructed by the hostage-taker to come to an alley at night alone, and tell no one. He comes, alone, and tells no one. Not even the party.

    A Bard is told that if she doesn't explain herself, she will die. She is told this by a man who doesn't know her, distrusts her, is one of the strongest she's ever seen, and who she has been insulting and attacking for all 30 minutes of their acquaintance. The only escape is by slowly crawling through a 3ft diameter hole the man is standing next to brandishing his claymore. She said nothing. She tried to run. She died.

    A mercenary was jumped, outnumbered 1 against 5, no escape. He was told that if he surrenders, he will live. He was easily captured, then beaten and told that if he didn't explain his presence, he will die. He didn't explain his presence. He was thrown down a hole and died.

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    TuggyNE's Avatar

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    Default Re: The Idiot Ball

    These are pretty amazing. But am I the only one who thinks "too" instead of "to" in the OP is grating?
    Quote Originally Posted by Water_Bear View Post
    That's RAW for you; 100% Rules-Legal, 110% silly.
    Quote Originally Posted by hamishspence View Post
    "Common sense" and "RAW" are not exactly on speaking terms
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    NecromancerGirl

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    Default Re: The Idiot Ball

    You are not alone, tuggyne.

    Examples of the "Idiot Ball", as TVTropes has so lovingly christened it, come up frequently in my group. The most common stories I tell are the one with the dragon, and the one with the "band of traveling minstrels".

    Long stories short: in exhibit A, the greed of two party members (psion and her rogue accomplice) compels them to spend 6 rounds stuffing the dragon's Monty Haul hoard into bags of holding while my warlord dies.

    Secondly, my new character (an ardent with maxed-out Cha) leads the party into an alt. universe where our counterparts rule an evil city, Bluffing our way out of our conspicuous costumes with the immortal phrase "We are a band of traveling minstrels." The psion from above is having none of it and attempts an Intimidate check, claiming she'll have the guards killed (note that as a telekinetic psion, she's got no Cha). Five minutes later, we're in chains.

  10. - Top - End - #10
    Ogre in the Playground
     
    BlackDragon

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    Quote Originally Posted by tuggyne View Post
    These are pretty amazing. But am I the only one who thinks "too" instead of "to" in the OP is grating?
    Just noticed that. Lazy takes to much time so I won't be fixing it any time soon.

    Another story

    Retire the Character, No is No, & Threats at Mace Point
    Instead of putting away a character who after the first 2 fights of the campaign the player realized he didn't like he decided to kill the character.
    By attacking the captain of the guard.
    Later he did a similar action against a general when his Ranger failed in his attempts to bed said general.
    How about well at the mercy of a angry cleric for killing his apprentice threatening him with burning down his church. This was a Cleric of Pelor. And I don't even know how, why he thought it was a good idea to kill the apprentice in the first place.


    It's the Perfect Plan
    Groups plan
    Send 3 people into this fort get the information and leave.
    Other 4 will stay outside.
    One of those 4 is the bard he stayed there because the player does not understand the idea of not killing everything. Or consequences for actions, you anger the city guard they stay angry. Which means he was probably more dangerous too the plan then the other 3.
    So he leaves the other 3 who are a 6Int, 8Cha Half-Orc[Barbarian], a 6Cha 8Wis Dwarf[Wizard], and a 8Int 8Cha Human[Cleric]
    Keeping in mind he didn't want to enter through the front get.
    So he climbs the wall... In broad day-light... In a Chain Shirt... With no ranks of Move Silently... and a 13 Dex...
    Up top are the guards who spotted him.
    When he gets taken up to the jail he calls to the other 3, well passing them on their way to the record halls, blowing their cover, when one of them tries and save him.
    Why did they try too save him and not just let him die I don't know point being 4 out of 7 dead and the others decided to attack...
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    Quote Originally Posted by Miscast_Mage View Post
    You're a frickin' ninja below me, too!? You got mad skills, Vknight.
    Quote Originally Posted by Arbane View Post
    Rogue vs. Dog. (The new Cat vs. Commoner, only not amusing!)
    Quote Originally Posted by Jay R View Post
    You are making the assumption of rational planning. After 37 years of dungeon crawling, I still have zero evidence that the average dungeon was designed by the sane.
    "Sleep is optional, just ask Vknight" Someone I Forget but thanks... I don't

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    Bugbear in the Playground
     
    Zombie

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    Default Re: The Idiot Ball

    Quote Originally Posted by Vknight View Post
    Standing strong before you is the final opponent, a powerful and ancient Vampire Wizard. His final plan: to remove all his vampiric weaknesses to walk in the sun again. And as he stands before you from his massive throne, the Fighter grapples him and jumps out the window into the noon day sun.
    I think I figured out what you're trying to say. Why is that a bad idea? Was this after the vampire succeeded in removing his weakness to sunlight? And did the fighter know that?

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    Halfling in the Playground
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    Default Re: The Idiot Ball

    This isn't a D&D episode; I suaully play WoD games. So this is my experience in Werewolf: the Apocalypse.

    The characters are seeking hte lst essence of a caern - a werewolf holy place - that visions and omens have pointed to being in the realm of the dead. They get together and find the gateway to said realm, where a trio of spirits of ill repute suggest that the only way to get through the portal is to sacrifice a living being.

    The leader of the group immediately stabs himself in the throat. i ask, "are you sure?" he says yes, so... well, he stabs himself in the throat. I stare in wonder as the other characters all follow suit. Well, that escalated quickly. But okay, self-sacrifice in the name of a higher cause is the main thrust of werewolf, and I was going for a Shamanistic death and ressurection theme anyway, so what if they were... really literal.

    So now divorced from their bodies as spirits, they slip through the gate and after a brief and depressingly uneventful journey though the mists of the underworld, end up in the Abyss - in werewolf, it's a spiritaul realm, basically a bottomless cave full of other caves, where things lost throug hthe ages dissappear to. Rule #1 of the Abyss is that you don't want to fall in.

    So they prowl around a bit, and end up at what appears to be a dead end. The tunnel they're in opens into a big black pit. The far walls around this pit have shadowy (well, shadowy-er, the Abyss isn't known for its light) alcoves, and there at the edge of the pit is a spirit of some sort. it's a little scary-looking (abyss!), but not hostile.

    One of the players decides he's going to roll a die to determine what his character does. I stare at him because he's randomly deciding what his character thinks. he launches himself at the spirit, gets knocked aside, and the spirit appears perplexed, asking why they would do that. Another guy attacks, gets a harsher response that involves being knocked unconscious for a brief moment and tied to a wall. The spirit moves out of harm's way.

    Brief rules interlude here; Two of the characters are Theurges, the sort of werewolf that is very good at interacting with, negotiating with, and of course, binding and controlling spirits. One of them has a magic power that lets her dig through rock like butter. And the way jumping rules work in the World of Darkness, each of these people could clear half a football field with a little hop. The theurges are completely silent while this spirit is being attacked, the one with the digging ability hasn't thought to take on the rock walls of the caves, and nobody's considered jumping the hole to try one of the alcoves beyond it.

    Instead they murmer among themselves to debate how best to take on this spirit that just laid their two best warriors flat and is now hovering over a hole to nowhere like some evil wizard badass. But wait, there's more!

    Genius warrior #2, the one who was knocked out, seems to have gotten a little bit of sense between then and now. From his place hanging upside down on the wall, he yells out an apology to the spirit and urges his packmates to not attack. Good move! The spirit doesn't want to fight... but then the warrior opens his mouth and swears to give the spirit anything it wants in exchange for not harming the rest of the pack.

    So, you're telling the sinister-looking spirit you found in an equivalent of hell that you'll give it whatever it wants, if it agrees to do what it was going to do anyway. This makes sense? The spirit, being what it is, agrees... if it gets to keep the guy making this offer. For, you know, whatever a night-spirit in the Abyss would do with a Garou tied to a wall.

    Now, warrior-dude is no Theurge. He's not a spirit expert, and knows he's in deep over his head now. Do the two who are Theurges come to his aid, to renegotiate a plan that would get him out of this hot water? nope! They leave him there.

    And then everyone jumps into the hole. Not across. Not over. Into. The big dark pit, in a realm that is a bottomless pit that nothing comes out of.

    Here, I have to hit the brakes, because - this is me holding the idiot ball - this is one group in a multiplayer chat RPG site, and the current werewolf storyline might not need them to succeed, but them just vanishing forever and ever would be a pretty lame way to wrap this up for everyone - even if they these few totally deserve it.

    So, I have them fall, go a little insane, and then hit a bottom (different from the bottom) Werewolves are durable, right? I then proceed to watch them roflstomp the endgame of the plot, and i have their spirits return to their bodies, prize in hand.

    I'm not going to say I was a genius here myself, but... Wow. I cite this series of derps when people ask me why I got burned out running things.

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    Barbarian in the Playground
     
    Kobold

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    Default Re: The Idiot Ball

    I managed to barely recover from one of these;

    A villain in my previous campaign was running around mind-seeding important people as part of his dastardly plot, the PCs encountered an important mercenary enclave where the two highest ranked members had been mind seeded, after a battle the pcs slew one of them and reduced the other to very low hp and cornered him,

    The villain smirked at the PCs and threw himself out of the window to escape uttering something diabolical and cliched like ' you haven't seen the last of me' or 'this isn't over', I can't remember which but it implied that he was making his escape.

    I checked his list of psionic powers know and realised that after the 8 negative levels from being a mind-seed and not the original, he had no known powers that could save him from the three story fall...

    peering out of the window to find the enclave leader's broken body on the cobblestones below the players all burst out laughing, I managed to recover the situation as a guard patrol came across the body and looked up to see the players all peering out the window that the body had fallen from, 2+2= the PCs being wanted for murder... just as planned...

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    Ettin in the Playground
     
    BardGuy

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    Default Re: The Idiot Ball

    In a oWoD: Mage game, one of the players enjoyed doing stupid stuff even if it could get him killed or hurt him in other ways.

    One of the funniest examples:
    We were working with a werewolf (unknown to us at the time as a Black Fury) NPC to raid a major Iteration X construct in CERN. While planning, he turns on the TV, watches a nature documentary, and asks a lewd question about her activities while in wolf form.

    She frenzies (the DM did roll) and proceeds to kill him. After failing to reason with her for a round (we didn't know how frenzy works), the other PCs teleported out of the room.

    Because of the important mission going on and even a one-day delay would eliminate any chance we had of success, the DM let us retcon that he did not do that in exchange for an xp penalty.

    Interestingly, the PC died during the mission as we fled due, but that was mostly bad dice rolls.
    ---
    Years later in-game, with a different character, the same player makes another lewd statement to her, now knowing that's she's a Black Fury. Again, before an important mission (taking out the Sabbat Bishop in the city). The DM gave him a "Are you sure? Remember what happened last time." He was sure, and I think his character even had garou lore ot know how frenzies worked. Again, she frenzies and kills him. This time it was not retconned, but fortunately his next PC was pretty easy to persuade to come with us on a dangerous mission for basically no reason whatsoever. (And died during that mission from a Paradox backlash after throwing many, many fireballs.)

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    BlackDragon

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    Default Re: The Idiot Ball

    Quote Originally Posted by Xuc Xac View Post
    I think I figured out what you're trying to say. Why is that a bad idea? Was this after the vampire succeeded in removing his weakness to sunlight? And did the fighter know that?
    It was just something I wrote up
    A quick thing that has never actually happened just because.
    Seeing as when I wrote it I'd been awake 36 hours I'm glad others can understand it

    The point is that the story it can be seen as either way.
    Fighter destroyed the Gm's big gloating with one grapple
    or
    Fighters player did something stupid because they held the idiot ball
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    Quote Originally Posted by Miscast_Mage View Post
    You're a frickin' ninja below me, too!? You got mad skills, Vknight.
    Quote Originally Posted by Arbane View Post
    Rogue vs. Dog. (The new Cat vs. Commoner, only not amusing!)
    Quote Originally Posted by Jay R View Post
    You are making the assumption of rational planning. After 37 years of dungeon crawling, I still have zero evidence that the average dungeon was designed by the sane.
    "Sleep is optional, just ask Vknight" Someone I Forget but thanks... I don't

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    Twopair's Avatar

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    Default Re: The Idiot Ball

    My personal favourite. My players were facing off against a Red Dragon, when the Factotum decided to Fireball it. Yeah. Wait, it gets better. The party's Beguiler was currently standing next to the dragon, having decided it was a great idea to close in to melee range (reasonably idiotic in it's own right).

    When the guy declared what he was doing, I asked him if he was sure. He assured me he was. I asked if he was really, really sure he wanted to cast the Fireball, which had a large area of effect, at the Red Dragon. Once again, he said yes. The Beguiler piped in, chiding me for trying to mess with their plans.

    So, it went ahead. Rather predictably, the Red Dragon basked in the heat, as I pointed out that he was immune to fire. The Beguiler, on the other hand, having already been on low HP, was incinerated.

    Yeah.

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    Ogre in the Playground
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    Default Re: The Idiot Ball

    Quote Originally Posted by Twopair View Post
    My personal favourite. My players were facing off against a Red Dragon, when the Factotum decided to Fireball it. Yeah. Wait, it gets better. The party's Beguiler was currently standing next to the dragon, having decided it was a great idea to close in to melee range (reasonably idiotic in it's own right).

    When the guy declared what he was doing, I asked him if he was sure. He assured me he was. I asked if he was really, really sure he wanted to cast the Fireball, which had a large area of effect, at the Red Dragon. Once again, he said yes. The Beguiler piped in, chiding me for trying to mess with their plans.

    So, it went ahead. Rather predictably, the Red Dragon basked in the heat, as I pointed out that he was immune to fire. The Beguiler, on the other hand, having already been on low HP, was incinerated.

    Yeah.
    Haha, this is the best one for its simplicity.

    A while ago I was in a party with a guy who was always a bit too confident in his abilities... at one point we found a crypt in a graveyard that was filled with fleshrakers (might be the wrong name) - ghosts that literally strip your flesh and steal your charisma after grappling you. We bypassed it, but he wanted to go back on a solo mission to the crypt. He was a 3.5 sorcerer, and his logic was he had enough charisma to tank the ghosts. Nowhere did "I have spells that can protect me from these ghosts" come into the equation. One grapple later we have a coma'd sorcerer who has been dragged into the crypt.

    We spent a lot of money on salves of slipperiness for that rescue mission

  18. - Top - End - #18
    Bugbear in the Playground
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    Default Re: The Idiot Ball

    Random premise of retired adventurers who had decided to settle down and build a cabin for themselves.

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    As the group is sitting on the porch of their village house they see one of the hutts on the outer end of town begin to go up in flame.
    "Whew, would you look at that." One adds drinking from his jug.
    "Old clampits house eh? Meh, he always screwed me on trade." The other adds stuffing his pipe.
    "Glad im not part of the fire brigade or militia." One adds eating snacks.
    ~next round~ Ok… Another house on the north side and edge of town and another on the west side edge of town catch fire as well.
    "And that…" He adds drinking from his jug again.
    "Meh, never liked them much either." He adds starting to light his pipe.
    "You guys think we should help out our neighbors?" The other adds with a handful of snacks.
    "Meh, we told those sponges not to build a community around our house and expect us to be a part of it but they did it anyway." He adds taking a puff.
    "Might even be able to pick up the land cheap." He adds tipping his jug to the air.
    ~Two rounds pass~ Ok, now you hear panic as people flee to the south past you and away from the fires.
    *continued indifference*
    ~Two rounds pass~ A few people run back in a panic and one dies with arrows in his back in your yard.
    "Oh #$%&, this was an attack!?" One adds utterly shocked.
    The other two. "WHAT!?" the other two reply in kind.


    A lord of the rings game
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    "No man can kill me…" The Nazghoul adds fighting the warrior.
    The warrior punches him in the helmet and knees him in the gut.
    "Urff… No man can,~" The nazghoul takes an attack of oppurtunity to the face.
    The warrior continues beating the Nazghoul viciously and trips him.
    "No… Cough, man…" The nazghoul adds annoyedly from the ground.
    Warrior mounts the grounded Nazghoul and commences to pummel him into the ground.
    "No~"
    Warrior punches him again.
    "No~"
    Warrior punches him again.
    "No~"
    "By the white walls, why wont you die!" the warrior adds punching him again.

  19. - Top - End - #19
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    Default Re: The Idiot Ball

    Does the player who talked a village into burning down the surrounding forest count? (It was to attempt to destroy an infestation of evil wolves. It didn't work.)
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    Ogre in the Playground
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    Warrior mounts the grounded Nazghoul and commences to pummel him into the ground.
    Has this story been approved for all audiences?

  21. - Top - End - #21
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    Quote Originally Posted by Kornaki View Post
    Has this story been approved for all audiences?
    I figured someone would make a comment like that no matter how I attempted to describe the action of someone straddling/sitting on the ring wraiths chest.

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    Quote Originally Posted by Lothmar View Post
    "No man can kill me…" The Nazghoul adds fighting the warrior.
    The warrior punches him in the helmet and knees him in the gut.
    "Urff… No man can,~" The nazghoul takes an attack of oppurtunity to the face.
    The warrior continues beating the Nazghoul viciously and trips him.
    "No… Cough, man…" The nazghoul adds annoyedly from the ground.
    Warrior mounts the grounded Nazghoul and commences to pummel him into the ground.
    "No~"
    Warrior punches him again.
    "No~"
    Warrior punches him again.
    "No~"
    "By the white walls, why wont you die!" the warrior adds punching him again.
    I think the warrior here actually took the smart option -you can't just believe any jerkass who claims to be invincible. Also, this is amazingly awesome.

    Besides, if he stunlocks the Nazgul long enough, someone else might be able to wrench the ring off his finger (which might cripple him in addition to being an awesome insult). Or until the nearest female human, or nonhuman of any gender, decides to kill it
    Last edited by Slipperychicken; 2013-06-07 at 01:46 PM.

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    Quote Originally Posted by Lothmar View Post
    I figured someone would make a comment like that no matter how I attempted to describe the action of someone straddling/sitting on the ring wraiths chest.
    Possibly, but you did yourself no favors with your word choice

    http://www.thefreedictionary.com/mount

    Also my understanding is there is at least one game system where this is an effective combat technique (also, probably only one game system)
    Last edited by Kornaki; 2013-06-07 at 01:57 PM.

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    Quote Originally Posted by Slipperychicken View Post
    I think the warrior here actually took the smart option -you can't just believe any jerkass who claims to be invincible. Also, this is amazingly awesome.

    Besides, if he stunlocks the Nazgul long enough, someone else might be able to wrench the ring off his finger (which might cripple him in addition to being an awesome insult). Or until the nearest female human, or nonhuman of any gender, decides to kill it
    Indeed! Anyone claiming to be invincible just needs to be punched harder.

    And every round the Nazgul spends pinned and getting pummeled is a round he's not murdering all y'all.

  25. - Top - End - #25
    Ettin in the Playground
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    The party has agreed to a non-lethal combat with a red dragon. Said dragon is neither evil nor chaotic (Mystara, where color coding isn't quite so reliable). They have set several ground rules, including paying for raising if they were unlucky enough to kill someone . The party has a paladin.

    After a long and intense combat, 5 of 6 are down (the dragon was careful not to kill anyone - dealt only non-lethal damage). All the players were fully aware of this. The dragon looks like he's on his last legs, and the magus pulls out his lesser rod of maximize and uses it on an intensified shocking grasp. He misses on his first attack.

    I state again that the dragon looks like he's about to keel over. If asked, he would probably yield. But the magus ignores all rules they had agreed to, ignores that the dragon has only done non-lethal damage to people, ignores that he is LN and gave his word, ignores that he is trying to romance the paladin and attacks again and crits, killing the dragon. His excuse was that he didn't trust the dragon.

    But of course the dragon is raised; the paladin would have it no other way. The paladin is also giving the cold shoulder to the magus, who didn't admit to the paladin that he did it on purpose, he "just got carried away". The dragon didn't believe his protestations of innocence, but chose to say nothing about it right there.

    The next session, a week later game time, the magus kills yet another person in a non-lethal tournament, with another critical intensified shocking grasp.

    So said magus is seriously rebuked by the paladin (good luck getting into her pants now), has lost his lawful nature, and there is a red dragon who might want to get even at some point.

  26. - Top - End - #26
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    Quote Originally Posted by Kornaki View Post
    Also my understanding is there is at least one game system where this is an effective combat technique (also, probably only one game system)
    Such fighting appears in a lot of movies, and when I studied MMA (a long time ago), the instructor presented it as an option for real-life ground-fighting. Being in such a position makes raining blows on the enemy's face highly appealing, especially if you don't have the training to break his arms. Even if you want to break arms, it forces the target to defend his face, which makes his arms more accessible for controlling and breaking.


    Also, grappling rules in tabletop RPGs almost universally suck, presumably because it's not considered very "heroic" or "noble" to sit on your enemy's chest, pound his face in, snap his limbs, then choke him to death. Either that, or game designers just don't know how to write them.
    Last edited by Slipperychicken; 2013-06-07 at 02:51 PM.

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    Ettin in the Playground
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    @ Lothmar: Not sure what system that was. In MERP, he'd have to roll a harsh resistance roll every time he struck the Nazgūl. Regardless, getting that close to one of them is bound to require a roll to resist the Black Breath.
    I think it's a horrific tale, and of course rich in Idiot Balls.

    @ Slipperychicken: No ring on the Nazgūl any more. Once the Nine Rings had done their thing, Sauron kept them himself, possibly to avoid that sort of thing.

    My usual tale when this sort of thing comes up, is this: The revolution is over, but the court wizard, a very strict man, is still alive in his home. The PCs are sent to find him and persuade him that his oath of loyalty to the king is now void (the king having accidentally brutally cut his own head off while combing his hair just after the last battle was lost).
    A short, spirited debate follows, exploring the meaning of honour, order and continuity of nation and the good of all mankind, where the wizard shows survivor's guilt and a clear reluctance to allow the king's honour to be sullied - especially so now that he is dead and unable to defend it himself. Until finally one player has had it, grabs solid hold of the Idiot Ball, holds it defiantly up over his head in one hand, and shouts in the wizard's face: "The King is a fake!" Presumably while flipping the wizard off with the free hand.
    The embassy failed with no small loss of life.
    Last edited by hymer; 2013-06-07 at 03:50 PM.
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    Quote Originally Posted by hymer View Post
    @ Slipperychicken: No ring on the Nazgūl any more. Once the Nine Rings had done their thing, Sauron kept them himself, possibly to avoid that sort of thing.
    Wait, what? I don't think I ever heard that. I kind of assumed they couldn't take the rings off anymore anyway.
    Quote Originally Posted by Water_Bear View Post
    That's RAW for you; 100% Rules-Legal, 110% silly.
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  29. - Top - End - #29
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    Ah yes, the Idiot Ball. I know it well. Everyone in my group has gotten ahold of it at some point or another which is why we have the house rule "No Take-back Theater!" That is if you make a dumb mistake you don't get to undo it.
    Unfortunately the best case of I can think of at the moment is this little exchange:

    PC: "I need a potion! I run into the room!"
    DM: "OK, in this room there's a desk--"
    PC: "Is there a vial on the desk?"
    DM: "Yes, but it's--"
    PC: "I DRINK IT!"
    DM: "Oh, umm..."
    PC: "... It was ink wasn't it?"
    DM" "Yeah. Yeah, it was."

    There were also not one but two times that our group derailed a campaign in very similar ways. In both cases the party knew of two NPCs, one of whom is almost certainly the campaign's main villain. In both cases the party is tasked with recovering a World-ending Artifact™, and in both cases the party is asked to choose which NPC to hand the artifact over to. In both cases my group chose neither one.
    I'm not sure that counts as the Idiot Ball though. If anyone had it, it was likely the person who planned those campaigns.

  30. - Top - End - #30
    Barbarian in the Playground
     
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    first of all, these are all awesome.
    second, i have my own story to tell.

    the party was bedding down for the night in a jungle, and they needed to decide where to rest. they decided to go up a nearby tree. fortunately, one party member had wings and very high strength, so a little bit of searching and ferrying later, they found themselves in a (relatively) good tree to rest in. they tied themselves to the tree so that falling out would be a problem, and proceeded to decide who wold take watches, etc. after having decided that, I (the DM) decided tonight was going to be a good night for a random encounter. so, i looked through my list of monsters, picked one (giant centipede), and during 1d4th watch, this centipede was going to attack. WELL. lo and behold, the centipede decided to attack during the Desert Wind Swordsage's watch. i tell him to make a spot/listen check, the swordsage easily makes the listen check, and soon enough, he can pick out a large snake-like form with many legs walking towards him and his friends. the Centipede continues to meander towards the party, not knowing it had been spotted. the swordsage, on the other hand, took immediate action. he looks at me with a look of determination in his eye.

    Swordsage: "I use Searing Charge on it."
    Me: "ok, what's that do?"
    Swordsage: "gain fly speed equal to my base landspeed during a charge and a bunch of fire damage"
    Me: "ok, yea, it's within 60 feet"
    Swordsage: "so... attack roll.. I crit! rolling to confirm.. does a 26 hit?"
    Me: "yea, that's confirmed. roll damage."
    Swordsage: "okay, so with the fire damage and the crit.. that'd be... 38 damage"
    Me: *looks at sheet... it has 39 health* "okay, uh. you hit it, slice it right down it's back, and burn it like crazy, but miracullously, it's still alive. oh, and make a reflex save"
    Swordsage: "a refle...?" *sudden look of dismay and realization as he realizes he just jumped out of a rainforest canopy* ".... oh crap."
    Me: "the fact you are a giant ball of fire may or may not make it harder for you to grab onto foliage on the way down"
    Swordsage: "so, i got an (i don't remember the number)"
    Me: "riiiiight. well, you fail to grab on to any branches, and then fall about 150 feet. and it's unintentional, so you take 14d6 damage.. right, so you take 45 damage"
    Swordsage: "well, wow. that puts me at 1 HP"
    Me: LOL

    ...and the party wasn't even awake to see it
    Quote Originally Posted by TuggyNE View Post
    That's a RAW abuse. Fortunately, like many RAW abuses, it has its counter built in by way of more stupid RAW: tripping does not, in fact, cause you to fall.

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