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  1. - Top - End - #151
    Ogre in the Playground
     
    Azktor's Avatar

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    Default Re: [OOC] The Slaying Stone

    Ok, no response...and I think we waited long enough, so can one of you create a DM Search post summarizing what we done so far maybe. I did a table for the new post with all 4 of our characters. Just copy and paste there

    {table=head;width=50%]Player|Character|Race|Class|Role|Alignment
    Onlie2005|Jessica the Brave|Human|Evocation Mage|Controller/Striker|Good
    Azktor |Fangir Runecutter|Dwarf|Runepriest|Leader/Striker|Good
    Wdwune|Korglar 'the Boar'|Half-Orc|Fighter|Defender/Striker|Unaligned
    Iron Penguin|Kael Whisperwind|Half-Elf|Bard|Leader/Controller|Good[/table]

  2. - Top - End - #152
    Bugbear in the Playground
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    May 2013

    Default Re: [OOC] The Slaying Stone

    Okay, I'll create a DM recruitment thread.

    BTW, nice table.
    Last edited by Wdwune; 2013-08-13 at 11:28 AM.
    Awesome Alderis Kashtar avatar by Meltheim
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    Quote Originally Posted by redzimmer View Post
    Bluff or diplomacy, the penalty's the same. (1d20-1)[1]
    Wow. Just. Wow.
    Quote Originally Posted by redzimmer View Post
    And now see if a random rock on the ground with only a 3-sided dice can roll a better diplomacy.
    Quote Originally Posted by MikelaC1 View Post
    (1d3)[3] random rock

    EDIT: We have a winner. The random rock

    Spoiler
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  3. - Top - End - #153
    Bugbear in the Playground
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    May 2013

    Default Re: [OOC] The Slaying Stone

    Sorry about the double post, but here's the recruitment thread I created, in case anyone wants to contribute to give information.
    Awesome Alderis Kashtar avatar by Meltheim
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    Quote Originally Posted by redzimmer View Post
    Bluff or diplomacy, the penalty's the same. (1d20-1)[1]
    Wow. Just. Wow.
    Quote Originally Posted by redzimmer View Post
    And now see if a random rock on the ground with only a 3-sided dice can roll a better diplomacy.
    Quote Originally Posted by MikelaC1 View Post
    (1d3)[3] random rock

    EDIT: We have a winner. The random rock

    Spoiler
    Show

  4. - Top - End - #154
    Dwarf in the Playground
     
    Iron Penguin's Avatar

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    Default Re: [OOC] The Slaying Stone

    Just a headsup, I'm away this weekend and uninternetable. I'm hoping to come back on Monday to find we've got a new DM
    The Iron Penguin

    RP tip #27: Learn how good your DM is at acting. You don't want to waste a natural 20 on your Sense Motive check just because an NPC 'looked shifty'.

    Will work for cookies (current cookie count: 7+)
    Caution: may containbe nuts.

  5. - Top - End - #155
    Ogre in the Playground
     
    blackwind1kaze's Avatar

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    Default Re: [OOC] The Slaying Stone

    I am thee GM XD

  6. - Top - End - #156
    Ogre in the Playground
     
    Azktor's Avatar

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    Default Re: [OOC] The Slaying Stone

    Hi there and Welcome!

  7. - Top - End - #157
    Ogre in the Playground
     
    blackwind1kaze's Avatar

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    Default Re: [OOC] The Slaying Stone

    Hello and thanks for the welcome...

    I hope you enjoyed my short but straight to the point post in the IC XD

  8. - Top - End - #158
    Bugbear in the Playground
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    May 2013

    Default Re: [OOC] The Slaying Stone

    Welcome!
    Awesome Alderis Kashtar avatar by Meltheim
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    Quote Originally Posted by redzimmer View Post
    Bluff or diplomacy, the penalty's the same. (1d20-1)[1]
    Wow. Just. Wow.
    Quote Originally Posted by redzimmer View Post
    And now see if a random rock on the ground with only a 3-sided dice can roll a better diplomacy.
    Quote Originally Posted by MikelaC1 View Post
    (1d3)[3] random rock

    EDIT: We have a winner. The random rock

    Spoiler
    Show

  9. - Top - End - #159
    Ogre in the Playground
     
    blackwind1kaze's Avatar

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    Default Re: [OOC] The Slaying Stone

    just curious, what does everyone think of the logo i made that is in the spoiler of my signature?

  10. - Top - End - #160
    Bugbear in the Playground
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    Oct 2012

    Default Re: [OOC] The Slaying Stone

    I like it! Maybe you could do a logo for each character?

    You do realize that Captain Panaka is a 'he' not a 'she'. Is that an intentional mistake on your part? Just want to make sure. That is a surefire way to send alarm bells ringing in Jessica's head.

  11. - Top - End - #161
    Ogre in the Playground
     
    blackwind1kaze's Avatar

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    Default Re: [OOC] The Slaying Stone

    unintentional, i tried looking for a gender and didn't see it, just figure the guy said he...

    if i can actually do it, i will make logos but i can't make any promises.

  12. - Top - End - #162
    Bugbear in the Playground
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    Default Re: [OOC] The Slaying Stone

    Quote Originally Posted by blackwind1kaze View Post
    just curious, what does everyone think of the logo i made that is in the spoiler of my signature?
    To be honest, it's the first time I see campaign logos on a signature. I think it's a good idea, and I like it.
    Awesome Alderis Kashtar avatar by Meltheim
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    Quote Originally Posted by redzimmer View Post
    Bluff or diplomacy, the penalty's the same. (1d20-1)[1]
    Wow. Just. Wow.
    Quote Originally Posted by redzimmer View Post
    And now see if a random rock on the ground with only a 3-sided dice can roll a better diplomacy.
    Quote Originally Posted by MikelaC1 View Post
    (1d3)[3] random rock

    EDIT: We have a winner. The random rock

    Spoiler
    Show

  13. - Top - End - #163
    Ogre in the Playground
     
    blackwind1kaze's Avatar

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    Default Re: [OOC] The Slaying Stone

    thanks. Yeah, i'm used to doing it on RP sites so i started doing it here but only for the games i'm GMing.

  14. - Top - End - #164
    Ogre in the Playground
     
    Azktor's Avatar

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    Default Re: [OOC] The Slaying Stone

    Quote Originally Posted by blackwind1kaze View Post
    just curious, what does everyone think of the logo i made that is in the spoiler of my signature?
    I forgot to answer, but yeah I liked it!

  15. - Top - End - #165
    Ogre in the Playground
     
    Azktor's Avatar

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    Default Re: [OOC] The Slaying Stone

    Fangir Initiative: (1d20)[20]

    Btw, Blackwind if you want I can help with the map.
    Last edited by Azktor; 2013-08-30 at 10:07 PM.

  16. - Top - End - #166
    Ogre in the Playground
     
    blackwind1kaze's Avatar

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    Default Re: [OOC] The Slaying Stone

    interesting use of a 20 XD

  17. - Top - End - #167
    Bugbear in the Playground
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    Default Re: [OOC] The Slaying Stone

    The Boar's initiative: (1d20+6)[20]

    The Boar will start at the front lines. E7 perhaps?

    EDIT: And, an (unnatural) 20.
    Last edited by Wdwune; 2013-08-30 at 10:05 PM.
    Awesome Alderis Kashtar avatar by Meltheim
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    Quote Originally Posted by redzimmer View Post
    Bluff or diplomacy, the penalty's the same. (1d20-1)[1]
    Wow. Just. Wow.
    Quote Originally Posted by redzimmer View Post
    And now see if a random rock on the ground with only a 3-sided dice can roll a better diplomacy.
    Quote Originally Posted by MikelaC1 View Post
    (1d3)[3] random rock

    EDIT: We have a winner. The random rock

    Spoiler
    Show

  18. - Top - End - #168
    Ogre in the Playground
     
    Azktor's Avatar

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    Default Re: [OOC] The Slaying Stone

    Quote Originally Posted by blackwind1kaze View Post
    interesting use of a 20 XD
    meh hehehe would prefer in some other time...but that is ok.

  19. - Top - End - #169
    Ogre in the Playground
     
    blackwind1kaze's Avatar

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    Default Re: [OOC] The Slaying Stone

    should i jinx you by saying your first attack will be a natural 1? XD

  20. - Top - End - #170
    Ogre in the Playground
     
    Azktor's Avatar

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    Default Re: [OOC] The Slaying Stone

    Quote Originally Posted by blackwind1kaze View Post
    should i jinx you by saying your first attack will be a natural 1? XD
    I would be surprised if I don't! heheeheh

    Btw, I made this, just for visual representation. We don't need to use. But if you want we can use as well

    Edit: I guess Fangir will get E6.
    Last edited by Azktor; 2013-08-30 at 10:17 PM.

  21. - Top - End - #171
    Dwarf in the Playground
     
    Iron Penguin's Avatar

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    Default Re: [OOC] The Slaying Stone

    OK, let's do this.

    Kael takes up position in F6 and Ama in E8. I really hope those wolves are coming from in front of us...

    Initiative roll: (1d20)[2]

    And a perception roll to see if Kael can work out which direction the wolves are coming from: (1d20)[4]
    And another perception roll to see if Ama can work it out... (1d20+2)[5]

    ETA: Wow. I think Kael and Ama must have fallen asleep on the waggon and still haven't woken up properly.
    Last edited by Iron Penguin; 2013-08-31 at 05:16 AM.
    The Iron Penguin

    RP tip #27: Learn how good your DM is at acting. You don't want to waste a natural 20 on your Sense Motive check just because an NPC 'looked shifty'.

    Will work for cookies (current cookie count: 7+)
    Caution: may containbe nuts.

  22. - Top - End - #172
    Ogre in the Playground
     
    blackwind1kaze's Avatar

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    Default Re: [OOC] The Slaying Stone

    and according to the fog, Kael got a -1 and Ama got a 0 XD (Fog cover gives -5 penalty to perception checks ^_^ Vn)

  23. - Top - End - #173
    Dwarf in the Playground
     
    Iron Penguin's Avatar

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    Default Re: [OOC] The Slaying Stone

    Not that it makes any difference (the difference between a 0 and a 5 is fairly minor ), but how does fog give a penalty to perception checks for hearing? I'm not saying you're wrong, just that RAW don't make much sense on that point.
    The Iron Penguin

    RP tip #27: Learn how good your DM is at acting. You don't want to waste a natural 20 on your Sense Motive check just because an NPC 'looked shifty'.

    Will work for cookies (current cookie count: 7+)
    Caution: may containbe nuts.

  24. - Top - End - #174
    Ogre in the Playground
     
    blackwind1kaze's Avatar

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    Default Re: [OOC] The Slaying Stone

    well Perception is based around 3.5's senses (Spot, Search, Listen, etc.)

    so really its based more on spotting/searching for things, it's usually up to the GM to apply/remove if necessary.

  25. - Top - End - #175
    Bugbear in the Playground
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    Default Re: [OOC] The Slaying Stone

    Jessica will be right behind Fangir at E7.

    Perception Check:(1d20+7)[7](14)
    Initiative Check:(1d20+7)[3](10)
    Last edited by onlie2005; 2013-08-31 at 09:20 PM.

  26. - Top - End - #176
    Bugbear in the Playground
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    Default Re: [OOC] The Slaying Stone

    Sorry about the initiative. It should be +0. Mistype on my part. So my initiative is 3.

  27. - Top - End - #177
    Ogre in the Playground
     
    Azktor's Avatar

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    Default Re: [OOC] The Slaying Stone

    Well, Fangir will try to check out the direction as well:
    Perception (1d20+1)[19]

  28. - Top - End - #178
    Ogre in the Playground
     
    Azktor's Avatar

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    Default Re: [OOC] The Slaying Stone

    Just to keep things simples:
    Everyone on our team is with +2 bonus damage.
    And anyone within 1 square from Fangir get 2 resist to all damage.
    Until the end of my next turn.

    Also, I did forget to decrease 2 from the Attack roll (fog).
    Last edited by Azktor; 2013-09-04 at 12:44 AM.

  29. - Top - End - #179
    Ogre in the Playground
     
    blackwind1kaze's Avatar

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    Default Re: [OOC] The Slaying Stone

    um issue with what you are saying...

    On your character sheet, ALL the rune of Protection does is give +3 HP to each ally in burst/blast not give everyone right around him a Resist 2 to damage.

  30. - Top - End - #180
    Ogre in the Playground
     
    Azktor's Avatar

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    Default Re: [OOC] The Slaying Stone

    Quote Originally Posted by blackwind1kaze View Post
    um issue with what you are saying...

    On your character sheet, ALL the rune of Protection does is give +3 HP to each ally in burst/blast not give everyone right around him a Resist 2 to damage.
    Yeas, that is the effect of the POWER when I use it with rune of protection, but it also make me enter in runic state of protection that is this effect:

    Quote Originally Posted by PHB3
    RUNE MASTER (it is a class feature)
    Some of your powers have the runic keyword. When you are going to use a runic power, you first choose one of the runes noted in the power-either the rune ofdestruction or the rune of protection and then use the power, applying the chosen rune's effects. The moment you choose the rune, you enter its rune state. You remain in that rune state until you enter another rune state or until the end of the encounter.
    Whenever you enter the rune state of the rune ofdestruction or the rune ofprotection, you gain an additional benefit, specified below. The benefit lasts while you're in the rune state.

    Rune of Destruction: Allies gain a +1 bonus to attack rolls against enemies that are adjacent to you or to any other runepriests who are in this rune state.
    Rune of Protection: While adjacent to you, allies gain resist 2 to all damage. The resistance increases to 4 at 11th level and 6 at 21st level.
    It is kind of a secondary effect of using a power with Runic Keyword. So the +3 HP to anyone in the area is the power effect the 2 resist all effect is runic State effect. Sorry for don't place it on the sheet, will do it!

    And yeah...runepriest is a weird class -_-'
    Last edited by Azktor; 2013-09-04 at 12:48 PM.

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