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2013-06-12, 09:56 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
- In the playground
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Last edited by gooddragon1; 2023-01-08 at 01:37 AM.
There is no emotion more useless in life than hate.
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2013-06-13, 12:16 AM (ISO 8601)
- Join Date
- Jun 2011
- Gender
Re: Moving a spell around (metamagic feats)(3.5)
I think you want to mimic the rules for redirecting an active spell, actually, which state that it's a move action.
What spell slot adjustments should these feats incur? Any other thoughts?Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2013-06-13, 03:15 AM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Oregon
- Gender
Re: Moving a spell around (metamagic feats)(3.5)
Gut response is that I'm sure there's some spell out there that's strong enough it should warrant a +2 increase just to be safe, but most people probably wouldn't use it then. It'd take a while to research all the spells this could apply to to see what it can really do, but it's definitely cool. I love me some sphere spells, and hey look, a meta feat to make anything sphere like.
Fizban's Tweaks and Brew: Google Drive (PDF), Thread
A collection of over 200 pages of individually small bans, tweaks, brews, and rule changes, usable piecemeal or nearly altogether, and even some convenient lists. Everything I've done that I'd call done enough to use in one place (plus a number of things I'm working on that aren't quite done, of course).
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2013-06-13, 03:31 AM (ISO 8601)
- Join Date
- Nov 2011
Re: Moving a spell around (metamagic feats)(3.5)
A shifting pool of grease...
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2013-06-13, 05:09 AM (ISO 8601)
- Join Date
- Dec 2005
- Location
- In the playground
Re: Moving a spell around (metamagic feats)(3.5)
Or a silence spell. Or a prismatic wall (hence the +2 on the other feat). Note that antimagic field, antilife shell, etc. don't work with this.
That's why it's a standard instead of a move action. Because it has combat implications that deserve to subside a regular attack option.
Note very carefully though that you can't use the first feat to trigger damage or other effects multiple times as it stops working while you move it and only resumes working when you stop moving it (you can still make it apply again by having it continue working through ceasing to move it where a potential target is occupying an area but you'll only get to do that once per round on your turn).Last edited by gooddragon1; 2013-06-13 at 05:11 AM.
There is no emotion more useless in life than hate.