Support the GITP forums on Patreon
Help support GITP's forums (and ongoing server maintenance) via Patreon
Page 1 of 2 12 LastLast
Results 1 to 30 of 34
  1. - Top - End - #1
    Ogre in the Playground
    Join Date
    Mar 2013

    Default Cool RPG Ideas/Concepts

    Fun Thread: Name some ideas you have for Role Playing Games which would be cool. If you're lucky, someone might tell you your idea exists.


    I'll start: An RPG where you play as cats in a urban to semi-urban environment, similar to Mouse Guard.

  2. - Top - End - #2
    Troll in the Playground
     
    Totally Guy's Avatar

    Join Date
    Aug 2006
    Location
    England
    Gender
    Male

    Default Re: Cool RPG Ideas/Concepts

    There's Cat RPG by John Wick. The concept is pretty good but I don't rate it as a good game though.

    I'd like to see a game about aspiring actors trying to make it in hollywood. And when you've made it, that's when all your personal vices come out to get you and you fight them to stop your downfall.
    Attempting to say controversial things that everyone will agree with.

  3. - Top - End - #3
    Troll in the Playground
    Join Date
    Feb 2013

    Default Re: Cool RPG Ideas/Concepts

    Playing children in a world where childhood terrors are real.

    ... that's Little Fears, and the horror is pretty terrifying (if a bit John Carpenter).

  4. - Top - End - #4
    Ogre in the Playground
    Join Date
    Mar 2013

    Default Re: Cool RPG Ideas/Concepts

    The cat RPG's concept sounds pretty neat, I do admit. A pity if it doesn't pan out so well.


    Will have to check out Little Fears sometime. Might be a bit too "nostalgic" for me, though.


    One other idea I'm surprised no one has gone for, is an X-COM like RPG. It could be Ghosts and a Ghostbuster organization or something instead. Just that that concept's pretty neat.

  5. - Top - End - #5
    Troll in the Playground
    Join Date
    Jan 2007

    Default Re: Cool RPG Ideas/Concepts

    Teenagers in an inexplicable Shaolin Monastery/Culinary School, learning Martial Arts And Crafts ~style Kung Fu Cooking, in a world where the primary way of resolving disputes is to have a wire-fu Iron Chef competition.

    The way you develop your character's personality directly impacts their aptitude in certain aspects of cooking and martial arts, and what styles of each that they can excel at.

  6. - Top - End - #6
    Banned
     
    Goblin

    Join Date
    Mar 2012

    Default Re: Cool RPG Ideas/Concepts

    * Superhero setting in which Evil Won, supervillians and other evil forces divided the Earth between each other and players are the very few remaining superheroes fighting for survival
    * Postapocalyptic setting with superpowers, Fist of the North Star/S-CRY-Ed style.
    * Something that would be in spirit of 90s Vertigo comics like Sandman, Lucifer Doom Patrol, Boks of Magic, Hellblazer, the Invisibles, Animal Man, Flex Mentallo with a dash of few modern age comics (like Runaways or Planetary) and anime, about secret war between magical forces over the soul and shape of human race.

  7. - Top - End - #7
    Firbolg in the Playground
     
    erikun's Avatar

    Join Date
    Jun 2008

    Default Re: Cool RPG Ideas/Concepts

    Quote Originally Posted by Mr. Mask View Post
    I'll start: An RPG where you play as cats in a urban to semi-urban environment, similar to Mouse Guard.
    Here you go. Perhaps not the best designed RPG I've seen, but still quite playable and the game rules are 100% free.

    Quote Originally Posted by Totally Guy View Post
    I'd like to see a game about aspiring actors trying to make it in hollywood. And when you've made it, that's when all your personal vices come out to get you and you fight them to stop your downfall.
    This sounds a lot like a situation or two in Fiasco.

    Quote Originally Posted by Xefas View Post
    Teenagers in an inexplicable Shaolin Monastery/Culinary School, learning Martial Arts And Crafts ~style Kung Fu Cooking, in a world where the primary way of resolving disputes is to have a wire-fu Iron Chef competition.

    The way you develop your character's personality directly impacts their aptitude in certain aspects of cooking and martial arts, and what styles of each that they can excel at.
    Wouldn't Maid RPG cover about 90% of this idea already?

    Quote Originally Posted by Man on Fire View Post
    * Superhero setting in which Evil Won, supervillians and other evil forces divided the Earth between each other and players are the very few remaining superheroes fighting for survival
    * Postapocalyptic setting with superpowers, Fist of the North Star/S-CRY-Ed style.
    * Something that would be in spirit of 90s Vertigo comics like Sandman, Lucifer Doom Patrol, Boks of Magic, Hellblazer, the Invisibles, Animal Man, Flex Mentallo with a dash of few modern age comics (like Runaways or Planetary) and anime, about secret war between magical forces over the soul and shape of human race.
    I'd like to point you towards Mutants & Masterminds, or several generic systems like HeroQuest or Fate Core, if you're just looking for a system that can play these ideas. All the above systems can easily run the settings you mentioned.

    As for the post-apocalyptic, I believe that Gamma World is almost exactly this setting.



    As for myself? I'm kind of curious if there is an elemental-themed system that makes use of the platonic solids as the die rolled. Heck, I'd like to know about any system that makes use of the four/five elements as a core gameplay mechanic; I know that Qin does that, but am unfamiliar with any others.
    Thank you to zimmerwald1915 for the Gustave avatar.
    The full set is here.
    Quote Originally Posted by darthbobcat View Post
    There are no bad ideas, just bad execution.
    Spoiler
    Show

    Air Raccoon avatar provided by Ceika
    from the Request an OotS Style Avatar thread



    A big thanks to PrinceAquilaDei for the gryphon avatar!
    original image

  8. - Top - End - #8
    Titan in the Playground
    Join Date
    Oct 2010
    Location
    Dallas, TX
    Gender
    Male

    Default Re: Cool RPG Ideas/Concepts

    I always wanted to play my TOON character in an otherwise straightforward D&D game.

    Ragnar Rabbit, the Hanna-Barbarian.

  9. - Top - End - #9
    Ogre in the Playground
    Join Date
    Nov 2005
    Location
    Northamptonshire, UK

    Default Re: Cool RPG Ideas/Concepts

    A Star Wars campaign, where the original novelistation prologue is correct (there are many Sith Lords, not just Vader, and the Emperor is a puppet controlled by corrupt advisers like Tarkin) - and during the Battle of Yavin, Luke missed, Yavin Base is destroyed, and the Rebellion is all but crushed.

  10. - Top - End - #10
    Titan in the Playground
     
    CarpeGuitarrem's Avatar

    Join Date
    Jun 2008

    Default Re: Cool RPG Ideas/Concepts

    Quote Originally Posted by erikun View Post
    As for myself? I'm kind of curious if there is an elemental-themed system that makes use of the platonic solids as the die rolled. Heck, I'd like to know about any system that makes use of the four/five elements as a core gameplay mechanic; I know that Qin does that, but am unfamiliar with any others.
    That's a really cool idea. I'm assuming that each element would benefit from using their respective die? So you'd tie a bunch of different effects to various aspects of the dice, and (say) a d4 would be the optimum die for air-ish things, and so on. That'd be awesome if it was well-calibrated.

    As for systems that use the elements, there's a few that come to mind. Legend of the Five Rings does it, and there's a far more obscure game called A Wanderer's Romance.
    Ludicrus Gaming: on games and story | My Steam Account
    Quote Originally Posted by Saph
    Unless everyone's been lying to me and the next bunch of episodes are The Great Divide II, The Great Divide III, Return to the Great Divide, and Bride of the Great Divide, in which case I hate you all and I'm never touching Avatar again.

  11. - Top - End - #11
    Bugbear in the Playground
    Join Date
    Nov 2012
    Location
    東京
    Gender
    Male

    Default Re: Cool RPG Ideas/Concepts

    Apparently my friends are running a French Revolution themed thing. Though, being a total nüb to the realm of tabletop gaming it does give me pause to consider what system they might be using. I was gonna make a whole thread to ask that but, hell, this'll do fine I hope.


    "Flash is fast, Flash is cool. Francois c'est pas, flashe non due."

    Seventh Doctor avatar by the too-nice-for-his-own-good Professor Gnoll!

  12. - Top - End - #12
    Banned
     
    Goblin

    Join Date
    Mar 2012

    Default Re: Cool RPG Ideas/Concepts

    Quote Originally Posted by AllIHaveIsCrunk View Post
    Apparently my friends are running a French Revolution themed thing. Though, being a total nüb to the realm of tabletop gaming it does give me pause to consider what system they might be using. I was gonna make a whole thread to ask that but, hell, this'll do fine I hope.
    Savage Worlds.

    Also, speaking of the Star Wars, and kinda related, I want to see some games doing John Wick's "Bad Boy Corwin/Good Man Vader" stick - the idea you set adventures into events of plots they know, only you secretely twist everything around, so suddenly Vader is the good guy Obi-Wan is manipulating you into killing.

  13. - Top - End - #13
    Bugbear in the Playground
    Join Date
    Nov 2012
    Location
    東京
    Gender
    Male

    Default Re: Cool RPG Ideas/Concepts

    Quote Originally Posted by AllIHaveIsCrunk View Post
    Apparently my friends are running a French Revolution themed thing.
    I should point out that I posted this here not for the inquiry but because I do think it's a pretty damn cool idea. Just wanted to get that out there.


    "Flash is fast, Flash is cool. Francois c'est pas, flashe non due."

    Seventh Doctor avatar by the too-nice-for-his-own-good Professor Gnoll!

  14. - Top - End - #14

    Default Re: Cool RPG Ideas/Concepts

    Quote Originally Posted by Altair_the_Vexed View Post
    A Star Wars campaign, where the original novelistation prologue is correct (there are many Sith Lords, not just Vader, and the Emperor is a puppet controlled by corrupt advisers like Tarkin) - and during the Battle of Yavin, Luke missed, Yavin Base is destroyed, and the Rebellion is all but crushed.
    That's just Star Wars SAGA (or, hell, any other Star Wars system, or generic system tooled for Star Wars) with an alternate universe setting. Interesting setting and campaign idea, though.

    What I'd be interested in is seeing RPGs that use methods other than dice to do their conflict resolution. I've been playing around with an idea for a system that uses playing cards in place of dice rolls, specifically an idea that each suit would be its own action (which started as a Pokemon system, where each suit would be a different attack)... long story short, seeing what other systems have done might help me flesh out the idea.
    It's been a bit, GitP. If you're reading this, you're either digging through old stuff, or I've posted for the first time in forever.

    If you want to stay in touch, reach out to me on twitter (same username).

    The best answer is always to ask your DM.
    Unless you're the DM, in which case you should talk to your players.

  15. - Top - End - #15
    Troll in the Playground
    Join Date
    Jan 2007

    Default Re: Cool RPG Ideas/Concepts

    Quote Originally Posted by The Dark Fiddler View Post
    What I'd be interested in is seeing RPGs that use methods other than dice to do their conflict resolution. I've been playing around with an idea for a system that uses playing cards in place of dice rolls, specifically an idea that each suit would be its own action (which started as a Pokemon system, where each suit would be a different attack)... long story short, seeing what other systems have done might help me flesh out the idea.
    Free Market uses specialized decks of cards.

    Do: Pilgrims of the Flying Temple uses a bag of different colored stones.

    I know there's a ~wild west game that uses standard playing cards. "Deadlands", maybe? Hopefully someone else will come along and correct me.

  16. - Top - End - #16
    Titan in the Playground
     
    The Rose Dragon's Avatar

    Join Date
    Jan 2008

    Default Re: Cool RPG Ideas/Concepts

    There are quite a number of RPGs that do not use dice. Nine Worlds, for example, uses playing cards, with each suit corresponding to a different kind of action. Diceless systems use no randomizer at all.
    I use black for sarcasm.


    Call me Rose, or The Rose Dragon. Rose Dragon is someone else entirely.

    If you need me for something, please PM me about it. I am having difficulty keeping track of all my obligations.

  17. - Top - End - #17
    Titan in the Playground
     
    CarpeGuitarrem's Avatar

    Join Date
    Jun 2008

    Default Re: Cool RPG Ideas/Concepts

    Golden Sky Stories should be out soon; it's a diceless game focused around "everyday fantasy", with the players playing Japanese animal-spirits (well, sorta...the more correct term is henge, they switch between human and animal forms, and in-between).
    Ludicrus Gaming: on games and story | My Steam Account
    Quote Originally Posted by Saph
    Unless everyone's been lying to me and the next bunch of episodes are The Great Divide II, The Great Divide III, Return to the Great Divide, and Bride of the Great Divide, in which case I hate you all and I'm never touching Avatar again.

  18. - Top - End - #18
    Ogre in the Playground
    Join Date
    Mar 2013

    Default Re: Cool RPG Ideas/Concepts

    Fiddler: Wasn't Gabe from Penny Arcade making a system like you describe? At least, it had a strong card focus.

  19. - Top - End - #19
    Ogre in the Playground
     
    Doorhandle's Avatar

    Join Date
    May 2011
    Location
    Australia
    Gender
    Male

    Default Re: Cool RPG Ideas/Concepts

    Quote Originally Posted by The Dark Fiddler View Post
    That's just Star Wars SAGA (or, hell, any other Star Wars system, or generic system tooled for Star Wars) with an alternate universe setting. Interesting setting and campaign idea, though.

    What I'd be interested in is seeing RPGs that use methods other than dice to do their conflict resolution. I've been playing around with an idea for a system that uses playing cards in place of dice rolls, specifically an idea that each suit would be its own action (which started as a Pokemon system, where each suit would be a different attack)... long story short, seeing what other systems have done might help me flesh out the idea.
    Nobilis is dic less.

    And I'm with the X-com guy above, but I was thinking more SCP-foundation.
    I think the delta-green setting may be a grimdark version of what you were talking about.
    Can't write. Can't plan. Can draw a little.
    Quote Originally Posted by Craft (Cheese) View Post
    "In his free time, he gates in Balors just so he can kill and eat them later!"

  20. - Top - End - #20
    Barbarian in the Playground
     
    Geostationary's Avatar

    Join Date
    Mar 2012
    Location
    Town

    Default Re: Cool RPG Ideas/Concepts

    Quote Originally Posted by Xefas View Post
    Teenagers in an inexplicable Shaolin Monastery/Culinary School, learning Martial Arts And Crafts ~style Kung Fu Cooking, in a world where the primary way of resolving disputes is to have a wire-fu Iron Chef competition.

    The way you develop your character's personality directly impacts their aptitude in certain aspects of cooking and martial arts, and what styles of each that they can excel at.
    I'm pretty sure the upcoming Chuubo's Marvelous Wish-Granting Engine could do this exceedingly well.

    Also, Dark Fiddler, it's a diceless system that shares the distinction with Nobilis and Amber Diceless of being entirely devoid of randomizers.

    Diceless systems use no randomizer at all.
    Not true! Most diceless systems use cards, and Dread uses a Jenga tower(!) as its resolution mechanic. Very few systems that I know of actually have no randomizers- diceless means no dice, not no random.
    Avatar by Lord Fullbladder, Master of Goblins! Three cheers and all that.

    The World's Greatest (and only) Deceiver Askblog!

  21. - Top - End - #21
    Ogre in the Playground
    Join Date
    Apr 2011
    Location
    30.2672° N, 97.7431° W
    Gender
    Male

    Default Re: Cool RPG Ideas/Concepts

    Quote Originally Posted by Jay R View Post
    I always wanted to play my TOON character in an otherwise straightforward D&D game.

    Ragnar Rabbit, the Hanna-Barbarian.
    Sooooo...you mean like the Toon RPG?
    "Sleeping late might not be a virtue, but it sure aint no vice. The old saw about the early bird and the worm just goes to show that the worm should have stayed in bed."

    - L. Long

    I think, therefore I get really, really annoyed at people who won't.

  22. - Top - End - #22
    Ogre in the Playground
    Join Date
    Apr 2011
    Location
    30.2672° N, 97.7431° W
    Gender
    Male

    Default Re: Cool RPG Ideas/Concepts

    Ok I'll play:

    • An RPG based on the Silent Mobius Anime
    • An RPG based on the old "Tomorrow People" tv show
    • An RPG based on Brian Jacques "Redwall" books
    • An DECENT Steampunk RPG (not a GURPS adaptation)
    • An RPG based on Glen Cook's "Black Company" novels
    Last edited by Mutazoia; 2013-06-16 at 12:54 AM.
    "Sleeping late might not be a virtue, but it sure aint no vice. The old saw about the early bird and the worm just goes to show that the worm should have stayed in bed."

    - L. Long

    I think, therefore I get really, really annoyed at people who won't.

  23. - Top - End - #23
    Ogre in the Playground
    Join Date
    Mar 2013

    Default Re: Cool RPG Ideas/Concepts

    Quote Originally Posted by Doorhandle View Post
    And I'm with the X-com guy above, but I was thinking more SCP-foundation.
    I think the delta-green setting may be a grimdark version of what you were talking about.
    Mask. Nice to meet you.

    Fascinating premise. Does the game only focus on the agents battling monsters? Or are there elements of your home base, research, or other such things, as well?

  24. - Top - End - #24
    Ogre in the Playground
    Join Date
    Apr 2011
    Location
    30.2672° N, 97.7431° W
    Gender
    Male

    Default Re: Cool RPG Ideas/Concepts

    Quote Originally Posted by Geostationary View Post
    Not true! Most diceless systems use cards, and Dread uses a Jenga tower(!) as its resolution mechanic. Very few systems that I know of actually have no randomizers- diceless means no dice, not no random.
    The Amber DRPG (Which has now been bought out and has become "Lords of Gossmer and Shadow") doesn't use randomizers....I have yet to see a DRPG that does to be honest.
    "Sleeping late might not be a virtue, but it sure aint no vice. The old saw about the early bird and the worm just goes to show that the worm should have stayed in bed."

    - L. Long

    I think, therefore I get really, really annoyed at people who won't.

  25. - Top - End - #25
    Troll in the Playground
     
    Totally Guy's Avatar

    Join Date
    Aug 2006
    Location
    England
    Gender
    Male

    Default Re: Cool RPG Ideas/Concepts

    I'd like to see a game in which you are an eccentric lord going through booms and bust. Money would constantly fluctuate to the extremes as part of the game premise!
    Attempting to say controversial things that everyone will agree with.

  26. - Top - End - #26
    Banned
     
    Goblin

    Join Date
    Mar 2012

    Default Re: Cool RPG Ideas/Concepts

    Quote Originally Posted by The Dark Fiddler View Post
    What I'd be interested in is seeing RPGs that use methods other than dice to do their conflict resolution. I've been playing around with an idea for a system that uses playing cards in place of dice rolls, specifically an idea that each suit would be its own action (which started as a Pokemon system, where each suit would be a different attack)... long story short, seeing what other systems have done might help me flesh out the idea.
    Amber Diceless Roleplaying Game - no dices whatsoever.
    Both Deadlands and Savage Worlds use cards for some things in addition to rolling.

  27. - Top - End - #27
    Titan in the Playground
     
    The Rose Dragon's Avatar

    Join Date
    Jan 2008

    Default Re: Cool RPG Ideas/Concepts

    Quote Originally Posted by Geostationary View Post
    Not true! Most diceless systems use cards, and Dread uses a Jenga tower(!) as its resolution mechanic. Very few systems that I know of actually have no randomizers- diceless means no dice, not no random.
    Diceless system is sort of a misnomer, in that it refers to systems that specifically don't have any kind of randomizers, such as Active Exploits, Nobilis or Amber. Dread doesn't use dice, but it doesn't really count as "diceless".

    I know, weird.

    Anyway, I'd like a game about farming. But not just farming as a job. More like farming as a means of maintaining humanity's survival and growth (or, in the case of post-apocalyptic games, regrowth).
    I use black for sarcasm.


    Call me Rose, or The Rose Dragon. Rose Dragon is someone else entirely.

    If you need me for something, please PM me about it. I am having difficulty keeping track of all my obligations.

  28. - Top - End - #28
    Troll in the Playground
    Join Date
    Jan 2007

    Default Re: Cool RPG Ideas/Concepts

    Quote Originally Posted by The Rose Dragon View Post
    Anyway, I'd like a game about farming. But not just farming as a job. More like farming as a means of maintaining humanity's survival and growth (or, in the case of post-apocalyptic games, regrowth).
    Dunno if this is "about farming" enough for you, but as far as post-apocalypse goes, the Hardholder and (an unconventional, but doable) Maestro 'D could do this in Apocalypse World.

    You want power? Try being the only gal for a thousand miles with food that ain't people, and won't melt your guts out through your backside, in a world where the educated elite can't spell the word 'irrigation', and crop rotation is more arcane than the actual psionic witchcraft going on.

    No wonder the other PCs are wrapped around your finger. 'course, you need them too. The only thing scarier than the hordes of psychos and mutants that want to tear down the little spot of utopia you've managed to build in this humanity-forsaken wasteland are your teammates.

  29. - Top - End - #29
    Troll in the Playground
     
    Kitten Champion's Avatar

    Join Date
    Aug 2012

    Default Re: Cool RPG Ideas/Concepts

    Is there an RPG based on Monkey Island?

    That would be my ultimate combat system.

    Edit: Oh, Terranigma would make an awesome campaign setting, I don't know what system to use.
    Last edited by Kitten Champion; 2013-06-16 at 08:41 AM.

  30. - Top - End - #30
    Titan in the Playground
    Join Date
    Oct 2010
    Location
    Dallas, TX
    Gender
    Male

    Default Re: Cool RPG Ideas/Concepts

    Quote Originally Posted by Mutazoia View Post
    Sooooo...you mean like the Toon RPG?
    Not quite. I mean a character from TOON in a D&D game, where everybody else is trying to be serious.

    Imagine a party composed of a Fighter, a Rogue, a Cleric, a Wizard, and a cartoon rabbit.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •