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  1. - Top - End - #1
    Ettin in the Playground
     
    Philemonite's Avatar

    Join Date
    Mar 2013
    Gender
    Male

    Default Adventure in the City of Coin OOC

    Post your sheets, campaign info will come later.

    Main IC

    Group A

    Group B

    Group C

    Wdwune-Xardis-Genasi Swordmage/Warlord
    LtPowers-Adrie Everbright-Half-Elf Cleric
    HopeHubris-Askus-Minotaur Seeker
    SiuiS-BETRYS-Hamadryad Ardent
    Daveheart-Derek Duvalle-Human Bard
    Jawdan-Captain Captain Iron-Human Rogue
    Felhammer-Shorty-Gnome Psion
    is_Wayside-Kye Silverscale-Kobold Rogue
    Marc_In_Da_Room-Lucen Vala-Elf Ranger
    nersxe-Samael-Human Druid
    zingbobco000-Yaruff-Minotuar Paladin
    Madras-Elessar Lissesul-Elf Monk
    Red Moldova-Kurtz Kurzfristig-Half-Orc Fighter
    Arq Kujos-Eliyos-Human Warlord


    {table=head] Player |
    Race
    |
    Class
    |
    Role


    Daveheart|Human |Bard |Leader
    Wdwune |Genasi |Swordmage |Defender
    SiuiS |Hamadryad |Ardent |Leader(Striker)
    LtPowers |Half-Elf |Cleric |Leader
    HopeHubris |Minotaur |Seeker |Controller
    Jawdan |Human |Rogue |Striker
    Felhammer |Gnome |Psion |Controller
    is_Wayside |Kobold |Rogue/Sorcerer|Striker [/table]
    Last edited by Philemonite; 2013-09-30 at 04:15 AM.
    Spoiler: Quotes
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    Quote Originally Posted by Xhosant View Post
    This is evil, evil GMing. Brilliant, good sir!

    LGBTAitP
    Philemon avatar by the awesome Morbis Meh.
    Suikoden Tabletop-Work in progress

  2. - Top - End - #2
    Ogre in the Playground
     
    mistformsquirrl's Avatar

    Join Date
    Jul 2008

    Default Re: Adventure on the City of Coin OOC

    Inoue Kaede is ready < . .>/
    Computer is back! Yay!

    Feel free to check out my Deviantart page - it's not great, but I'm trying to change that.

    Current avatar by me <>_<> Needs work.

    Previous Avatars:
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    - By FlyingChicken <^,^> - By Akrim.elf <^.^>

  3. - Top - End - #3
    Bugbear in the Playground
    Join Date
    Jun 2013

    Default Re: Adventure on the City of Coin OOC

    Khoren Bloodsnow, The Steel Dragon's Fury



    Laughing about his fondness for wild flowers is not advised.
    Last edited by Battlemage; 2013-06-29 at 02:37 PM.

  4. - Top - End - #4
    Bugbear in the Playground
    Join Date
    May 2013

    Default Re: Adventure on the City of Coin OOC

    Xardis ready for the move.

    Appearance and personality:
    Spoiler
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    Brown skinned humanoid with sparkling but serious eyes resembling yellow gems; golden energy lines glowing all over his muscled body, which shows a considerable amount of scars. Wears mundane clothes, a leather armor and carries with him a heavy shield and a longsword with glowing symbols.

    He has experience intimidating, so he's scary, but not evil. Calm, serious, quick thinker, and level-headed. He mostly thinks before acting, but is headstrong, ill-tempered and stubborn sometimes at he same time. The time he spent amongst the dreaded legions of Thay did not make him fearful, but instead he was filled with a silent anger, like a volcano waiting to erupt.


    Background:
    Spoiler
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    In the dark and dreaded region of Thay (ruled by undead lords), genasi are rare and their lives are short and grim. Xardis was born in slavery, being both parents genasi slaves of the infamous Red Wizards, a sinister arcane aristocratic community of the few humans living there. At an early age, Xardis was taken away from his parents to be trained among the few ranks of the arcane soldiers of the order, and soon demonstrated his talent for both, magic and battle. Growing up amongst arrogance, cunning and treachery, Xardis always saw his mentor (an evoker mage) as his parently figure, and was soon promoted to captain of an exploration squad to quench, in the name of the Citadel, a human rebellion (which was also supported by orcs and other races).

    The mission was successful, but he learned from one of the slaves that he was born as an arcane experiment, and that his parents were used in that process as well. Xardis wanted answers, but the Red Wizards anticipated his move, and Xardis was falsely accused of rallying an escape of slaves. Xardis was captured, interogated, and tortured. He was almost victim of brainwashing, when someone fred him the night before. Wounded, and with scars all over his body, he still managed to get a ship, and sailed away.

    He does not remember, however, how he arrived to the City of Coins, but he met interesting people there. He would train, work as a sellsword and gain power, experience and knowledge before he can make a huge counterattack on the region who used him... A war against Thay.

    He's patient. He can wait.
    Last edited by Wdwune; 2013-06-21 at 09:45 AM.

  5. - Top - End - #5
    Ogre in the Playground
    Join Date
    Dec 2005

    Default Re: Adventure on the City of Coin OOC

    Adrie Everbright, Half-Elf Joybringer (Cleric of Lliira)

    Background:
    Spoiler
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    Adrie grew up in Westgate. Orphaned at a young age, she was a street urchin for much of her life. The Gateway to the West was, and remains, a hive for all kinds of ne'er-do-wells, pirates, smugglers, and thieves. But the open, free society also welcomed those of good heart and kind countenance. Many of them stayed away due to the lawless nature of the city, but others sought to bring some measure of comfort and succor to the residents.

    Adrie was, despite her low station and desperate living conditions, one of the latter. She was unrelentingly cheerful; whether an inborn trait or a defense mechanism protecting her from utter despair, her smile rarely left her face. As she grew older, she gathered a retinue of sorts; other street children flocked to her for her outlook, and protected her as a ray of sunshine in an otherwise dismal life.

    Once she realized her power, she put her fellow urchins to work. The skills they'd learned on the streets now served higher aims. True, they still had to steal and con and swindle for bread. But under Adrie's guidance, they no longer did so indiscriminately. They targeted the rich and the undeserving. And they shared their spoils with those less fortunate still -- the aged and sick and the young mothers.

    It was on one of these missions of mercy that a 12-year-old Adrie accompanied a group into a small hovel on evening. She expected to find dozens of Westhavians huddled inside, starving, but what she found was a revel... a party, the likes of which she'd never seen before.

    This was her first encounter with a Lliiran church service, and she was entranced. She'd never seen so much joy in one place before. She immediately felt at home. And the Lliiran priests noticed something in the young girl as well... a spark of divine power, not to mention her joyous approach to life. They felt confident Lliira had guided Adrie into their church, and they took her under their wing.

    Adrie was reluctant to leave her compatriots on the streets, and indeed, it took months for the Lliirans to convince her to come live with them. It was only with the promise to establish a ministry for the poor and unloved that she acquiesced.

    Under the tutelage of the Lliirans, she flourished, and threw herself into worship of Lliira via her ministry to the poor. Her smiling face could convince even the most jaded and downtrodden soul to agree to poke their head into one of the Joybringers' many revels and thereby be ministered to. Membership in the church grew, and Adrie grew with it, maturing into a level-headed but still cheerful young adult.

    When she came of age, and was finally officially ordained as a Joybringer, the occasion was bittersweet. For although the church had grown, the Master of the Revels felt that Adrie could do more good beyond Westgate's walls. After the most spectacular going-away party the city had likely ever seen, the young Half-Elf set off for new adventures, wandering the lands bringing joy, and the words of Lliira, to all she meets.

    On her way out of the city, a stray kitten approached Adrie, who immediately fed her and expected to send her on its way. But the kitten followed her, refusing to be shooed back into the city. Giving up, Adrie acquiesced, and carried the young animal until she was old enough to keep up with the Half-Elf on her own. To this day, the cat she named Vikka follows Adrie wherever she may go, a constant companion even in the face of danger.

  6. - Top - End - #6
    Bugbear in the Playground
     
    Hircine's Avatar

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    May 2011
    Gender
    Male

    Default Re: Adventure on the City of Coin OOC

    Currently DMing:

    Adventures in the Nentir Vale: IC OOC GS

    Valiant Hearts: IC OOC GS

    Currently Playing:


    Quote Originally Posted by Creed View Post
    EXACTLY 12 NOON.
    Like a boss, Hircine, like a boss.

  7. - Top - End - #7
    Pixie in the Playground
     
    RedKnightGirl

    Join Date
    Jun 2013

    Default Re: Adventure on the City of Coin OOC


  8. - Top - End - #8
    Ogre in the Playground
     
    HopeHubris's Avatar

    Join Date
    Nov 2012
    Location
    Adelaide, South Australia
    Gender
    Male

    Default Re: Adventure on the City of Coin OOC

    Askus, Minotaur Seeker

    Spoiler
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    Askus, Minotaur Seeker
    Init +0 HP 24/24 Bloodied 12 Healing Surge 6 ( used /9)
    AC 16 Fort 14 Reflex 11 Will 15 Speed
    Str 18 (+4) Con 12 (+1) Dex 10 (0) Int 10 (0) Wis 18 (+4) Cha 10 (0)

    Feats:
    Net Training: When you hit a target with your net, the target is slowed until the end of your next turn.


    Powers:
    Biting Swarm
    Spoiler
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    At-Will. Primal, Weapon
    Standard Action Ranged weapon
    Target: One creature
    Attack: Wisdom vs, AC
    Hit: 1 [WI + Wisdom modifier damage, and the target and
    each enemy adjacent to It take a -2 penalty to attack
    rolls until the start of your next turn.
    Special: You can use this power as a ranged basic attack


    Spirit's Rebuke
    Spoiler
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    Encounter. Primal, Weapon
    Immediate Reaction Melee weapon
    Requirement: You must be wielding a light thrown or a
    heavy thrown weapon.
    Trigger: An enemy misses you with a melee attack
    Target: The triggering enemy
    Effect: The target takes 1 [W] + your Strength


    Guardian Harrier
    Spoiler
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    At-Will. Primal, Weapon
    Standard Action Melee or Ranged weapon
    Requirement: You must be wielding a light thrown or a heavy thrown weapon to make a melee attack with this power.
    Target: One creature
    Attack: Wisdom vs. AC
    Hit: 1 [Wj + Wisdom modifier damage. If the target doesn't end its next turn at least 2 squares away from its starting pOSition, it takes damage equal to your Strength modifier, Level 21: 2[W] + Wisdom modifier damage.
    Special: You can use this power as a ranged basic attack.


    Rime Strike
    Spoiler
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    Daily. Cold, Primal, Weapon, Zone
    Standard Action Ranged weapon
    Target: One creature
    Attack: Wisdom vs. AC
    Hit: 1 [WI + Wisdom modifier cold damage, and the target
    is immobilized (save ends).
    Miss: Half damage.
    Effect: The attack creates a zone of difficult terrain in a
    burst 1 centered on the target. The zone lasts until the end of the encounter. Any creature that enters the zone or starts its turn there takes 5 cold damage. As a minor action, you can end the zone.


    Inevitable Shot
    Spoiler
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    Encounter. Primal
    Free Action Personal
    Trigger: You miss a creature with a ranged attack
    Effect: You make a ranged basic attack against an enemy
    within 5 squares of the creature you missed, using a
    square in that creature's space as the attack's origin
    square.
    Special: You regain the use of this power when you spend an action point.


    Goring Charge
    Spoiler
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    Encounter
    Standard Action Melee 1
    Effect: You charge and make the following attack in place of a melee basic attack. Target: One creature Attack: Strength, Constitution, or Dexterity + 4 (6 at 11 th level and 8 at 11 st level) vs. AC Hit: 1d6 + Strength, Constitution, or Dexterity modifier damage, and you knock the target prone.
    Level 11: 1d6 + Strength, Constitution, or Dexterity modifier damage. Level 21: 3d6 + Strength, Constitution, or Dexterity modifier damage.


    Serpent Arrow
    Spoiler
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    Encounter. Primal, Weapon
    Standard Action Melee or Ranged weapon
    Requirement: You must be wielding a light thrown or a
    heavy thrown weapon to make a melee attack with this
    power. Target: One creature Attack: Wisdom vs. AC Hit: 1 [WI + 1 d6 + Wisdom modifier damage. At the end
    ofthe target's next turn, you slide the target and each enemy adjacent to it 1 square. Spiritbond: The number of squares you slide the enemies
    adjacent to the target equals your Strength modifier.

    Notes
    Last edited by HopeHubris; 2013-06-24 at 12:53 AM.
    Spoiler: Characters
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    Kyton: NoS (M&M3e) IC
    Argent: The B-Team IC


    Former Characters


    Butterball avatar by Rayne

  9. - Top - End - #9
    Banned
     
    SiuiS's Avatar

    Join Date
    Jan 2011
    Location
    Somewhere south of Hell
    Gender
    Female

    Default Re: Adventure on the City of Coin OOC

    BETRYS OF THE WILLOWS

    Spoiler
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    Betrys of the Willows

    Spoiler
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    Female Hamadryad Ardent
    Level 1
    Lawful Good
    From Luruar

    Strength 8(-1)
    Constitution 16(+3)
    Dexterity 10(+0)
    Intelligence 13(+1)
    Wisdom 16(+3)
    Charisma 16(+3)

    Height: 6' 3"
    Weight: 145#
    Skin: Gold
    Eyes: Violet
    Hair: Curly Green

    Maximum Hit Points: 28
    Bloodied: 14
    Surge Value: 7
    Surges / Day: 10

    Size: Medium
    Speed: 6 squares
    Vision: Low-light

    DICE BASES
    Spoiler
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    Initiative:1d20 +0= + 0 [dexterity]
    Base Strength Attack:1d20 = +0 [strength]
    Base Dexterity Attack:1d20 +1= + 1 [dexterity]
    Base Constitution Attack:1d20 +4= + 4 [constitution]
    Base Intelligence Attack:1d20 +2= + 2 [intelligence]
    Base Wisdom Attack:1d20 +4= + 4 [wisdom]
    Base Charisma Attack:1d20 +4= + 4 [charisma]



    Armor Class:16= 10 + 6 [Chainmail]
    Fortitude Defense:14= 10 + 1 [ardent] + 3 [constitution]
    Reflex Defense:11= 10 + 1 [intelligence]
    Will Defense:14= 10 + 1 [ardent] + 3 [wisdom]

    Armor: Heavy ("Chainmail")
    Shield: None
    Power Points (psionics): 2

    ATTACKS
    Spoiler
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    Unarmed Melee: +0 [base strength attack] vs AC; damage 1[W]=1d4-1 [strength
    penalty]
    Execution Axe [AV]: +2 vs AC [-1 strength attack] [+2 proficiency]; damage
    1[W]=1d10+1 [strength penalty] 14 lb (Axe) brutal 2 (d12), high crit
    Demoralizing Strike +3w [base charisma attack] vs AC
    Ire Strike +3w [base charisma attack] vs AC
    Implanted Suggestion +3w [base charisma attack] vs will
    w Weapon-based power. Apply adjustments for proficiency, situation, feats,
    magic, etc.


    Base Saving throw: d20 vs 10
    Encumberance 4e
    Normal Load: 80 lb.
    Heavy Load: 160 lb.
    Maximum Drag Load 400 lb.




    Languages: Common; Elven; Chondathan [FRPG]; (? 1 more)
    Rituals Known: N/A
    Skills:
    Acrobatics: +0= 0 [dexterity]
    Arcana: +6= 1 [intelligence] +5 [class training]
    Athletics: -1= -1 [strength]
    Bluff: +3= 3 [charisma]
    Diplomacy: +5= 3 [charisma] + 2 [hamadryad]
    Dungeoneering: +3= 3 [wisdom]
    Endurance: +8= 3 [constitution] +5 [class training]
    Heal: +8= 3 [wisdom] +5 [class training]
    History: +1= 1 [intelligence]
    Insight: +8= 3 [wisdom] +5 [class training]
    Intimidate: +3= 3 [charisma]
    Nature: +5= 3 [wisdom] + 2 [Hamadryad]
    Perception: +3= 3 [wisdom]
    Religion: +1= 1 [intelligence]
    Stealth: +0= 0 [dexterity]
    Streetwise: +3= 3 [charisma]
    Thievery: +0= 0 [dexterity]
    Feats:
    Weapon Proficiency -- Execution Axe
    At-Will:

    Spoiler
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    Melee Basic Attack: By weapon, damage 1[W]-1 [strength penalty] [standard
    action]
    Ranged Basic Attack: By weapon, damage 1[W] [standard action]
    Bull Rush: -1 [base strength attack] vs fortitude [standard action]
    Grab: -1 [base strength attack] vs reflex [standard action]
    Move grabbed target: -1 [base strength attack] vs fortitude [standard action]
    Escape: +0 [acrobatics] vs reflex / -1 [athletics] vs fortitude [move action]
    Demoralizing Strike [Level 1]
    Ire Strike [Level 1]
    Other Standard Actions:Administer a potion; Aid another [revised: skill
    check vs. 10+level/2, success helps +2, failure hurts -1]; Charge [+1 to
    basic melee attack or bull rush]; Coup de grace; Equip / stow shield;
    Ready an action; Total defense; Sustain standard action; Some skills
    during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid
    (use second wind DC10, stabilize the dying DC15, grant a saving throw
    DC15), Intimidate, Thievery depending on circumstances);
    Other Move Actions:Crawl; Run [speed 8]; Stand up; Shift; Squeeze; Walk;
    may include some skills during combat (i.e., Acrobatics, Athletics);
    half of a Double Move (if taken in place of a standard action)
    Other Minor Actions:Draw / sheathe weapon; Drink a potion; Drop prone;
    Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow
    an item; Perception -- active (as per revision), Sustain minor action;
    Some skills during combat (i.e., Insight)
    Other Immediate Actions:Readied action
    Other Opportunity Actions:Opportunity attack
    Other Free Actions:Drop held items; End a grab; Talk
    Other Non-Actions:Delay; Endurance checks; Insight to counter Bluff;
    Knowledge checks; Perception -- passive
    Short rest:Healing surges as available
    Five minutes:Normal escape from restraints (Acrobatics)
    One hour:Forage; Streetwise check

    Encounter Powers:

    Spoiler
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    Second Wind
    Spend an Action Point [free action, not in surprise round]
    Hamadryad Aspects [Hamadryad][minor action]
    Ardent Outrage [no action]
    Ardent Surge [minor action]
    Daily Powers:
    Implanted Suggestion [Level 1]
    Hamadryad
    +2 Wisdom, +2 Intelligence or Charisma (already included; you chose Charisma.)
    +2 Diplomacy, +2 Nature
    All are female
    Fey Origin
    Forest Walk
    Oaken Vitality
    Tree Mind (+2 to save vs daze, dominate, stun)
    Hamadryad Aspects once/encounter
    Player characters from Luruar get to choose one additional language, and can
    reroll any history checks but must take the second result.
    Ardent
    This ardent chose the Elation mantle option.
    Ardent Surge
    Psionic Augmentation

    MISC

    Spoiler
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    Betrys' Equipment:
    14 lb
    2 lb
    5 lb

    1 lb
    10 lb
    10 lb
    2 lb
    4 lb
    1 lb
    _____
    49 lbWeapons / Armor / Shield (from above)
    Backpack
    Bedroll
    Candle
    Flint and steel
    Pouch (belt) x1
    Rations (1 day) x10
    Rope (50', hempen) x1
    Sunrods x2
    Waterskins x1
    Healer kit
    Total

    Magic items:
    Weapon:
    Weapon:
    Weapon:
    Weapon:
    Armor:
    Shield:
    Arms:
    Feet:
    Hands:
    Head:
    Neck:
    Ring:
    Ring:
    Waist:









    Resistances:
    Action Point Tally:
    Daily Item Powers Per Day: Heroic Tier Milestones: / / /
    Death Saving Throw Failures:
    More about Betrys:


    NOTES/ADDENDA
    Spoiler
    Show

    Quote Originally Posted by SiuiS
    Mantle of£latiOI1:
    Spoiler
    Show
    You and each ally within 5
    squares ofrou gain a bonu~ to damage rolls for oppor·
    !till it} anacks. The bonu .. t!qual~ your ConstillUioli
    modifier.
    In addition. each a lly within 5 .. qua res of you gains
    a -2 bonus to Diplomacy checks and Intimidate
    checks.
    You also gain the ardent outrage power.


    Ardent Outrage
    Spoiler
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    Ardent Featull'
    As .101l 1<l1It a hil.your ulIHer unbalallces your foes.
    Encounter + Psionic
    No Action Close burst S
    Trigger: You are bloodied by an attack
    Target: Each enemy In burst
    Effect: Each target grants combat advantage until the start
    of your next turn.


    Ardent Surge
    Spoiler
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    Ardent Feature
    rOIJ send (I ,urHe of rowerful emolion IfUlI I'!'\,i\·es a falreritlB
    all;;
    Encounter (Special) + Healing, Psionic
    Minor Action Close burst S (1 0 at 16th level)
    Target: You or one ally
    Effect: The target can spend a healing surge and regain
    1 d6 additional hit points.
    level 6: 2d6 additional hit points.
    level 11: 3d6 additional hit points.
    level 16: 4d6 additional hit points.
    Level 11: Sd6 additional hit points.
    1.ew116: 6d6 additional hit points.
    Mantle of Clarity: The target gains a +1 bonus to all de·
    fenses until the end of your next turn.
    Mantle of Elation: The target gains a -1 bonus to attack
    rolls until the end of your next turn.
    Special: You can use this power twice per encounter. but
    only once per round. At 16th level. you can use this pow·
    er three times per encounter, but only once per round.


    AT WILL:
    Ire Strike
    Spoiler
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    Ardent Attack 1
    You Jeri allser risins wilhin _\1)I!. mId )llU et1tlwwer a near'"
    nlly ro >!rih.
    At -Will + Augmentable, Psionic
    Standard Action Melee 1
    Target: One enemy
    Effe<t: One ally adjacent to you can make a melee basic
    attack against the target as a free action, If the attack
    hits. the target has vulnerable 2 to all damage until the
    end of your next turn.
    Augment 1
    Effect: As above. but the vtllnerabllity is only to psychic
    damage and equals 1 ... your Charisma modifier.
    Augment 2
    Effect: One ally within 5 squares of you can use a free
    action to shift to a square adjacent to the target and
    then make a metee basic attack against It. If the attack
    hits. It deals 1 d8 extra damage to the target, and the
    target has vulnerabiliry to all damage equal to 1 +)'mIr
    Charisma modifier until the end of your next turn.


    Demorallrlng Strike
    Spoiler
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    Ardent Attack 1
    The fur:\' of your (I,S(WII caus.os u surye offeur in your foe's
    hC<lrl.
    At·WIII + Augmentable, Fear, Psionic, Weapon
    Standard Action Melee weapon
    Target: One creature
    Attack: Charisma vs. AC
    Hit: 1 [WI + Charisma modifier damage, and the target
    takes a -2 penalty to all defenses until the end of your
    next turn.
    Augment 1
    Hit: llWI + CharIsma modffler damage, and the target
    takes a penalty to Will equal to 1 + your Constitution
    modifier until the end of your next turn.
    Augment 2
    Close burst 1
    Target: Each creature in burst
    Hit: 1[WJ * Charisma modifier damage. and the target
    takes a penalty to all defenses equal to 1 -+- your
    Constitution modifier until the end of your next turn.


    Hamadryad Aspects
    Spoiler
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    Hamadryad Racial Utility
    Drawina on fey maaic, you call on your primal beauty and
    strenath to thwart your foes.
    Encounter
    Minor Action Personal
    Effect: Choose one of the following aspects each time you
    use this power. You gain that aspect's benefits.
    +Spellbinding Beauty: Every enemy that can see you
    grants combat advantage to you until the end of your
    next turn.
    +Wooden Form: You gain resist 5 to all damage until the
    end of your next turn.
    Leve/11: Resist 1 0.
    Level 21: Resist 1 5.


    DAILY:
    Implanted Suggestion
    Spoiler
    Show
    Ardent Attack 1
    rau (Qmpi'l your enemy 10 01""'11 ifself to OItack.
    Dally. Charm. Psionic, Weapon
    Standard Action Melee weapon
    Target: One creature
    Attack: Charisma vs. Will
    Hit: 2[W] + Charisma modifier damage, and the target is
    dazed (save ends~
    Miss: Half damage.
    Effe<t: The target is affected by your suggestion (save
    ends~ Until the suggestion ends. whenever the target
    makes an attack, one ally adjacent to the target can
    make :II melee basic attack against it as a free action after
    the target's attack is resolved.


    THEME:
    Trained Fey Panther
    Spoiler
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    Fey Beast Companion
    Medium fey beast
    HP your bloodied value
    AC 13, Fortitude 13 , Reflex 15, Will11
    (Add your level to each defense)
    Speed 8, climb 6
    TRAITS
    (;: Alert Companion + Aura 1
    Initiative equal to yours
    Perception equal
    to yours +1
    low-light vision
    While in the aura, enemies cannot gain combat advantage
    against the fey panther's allies.
    STANDARD ACTIONS
    CD Claw + At-Will
    Attack: Melee 1 (one creature); your level + 5 vs. AC
    Hit: 1 d8 +one-half your level damage, and the target grants
    combat advantage to you until the end of your next turn.
    Leve/21: 1d8 + one-ha lf your level damage.
    Str 15 Dex 20 Wis 13
    Con 15 lnt 1 Cha 6




    Benefit: Choose one of the following creatures:
    blink dog, displacer beast, fey panther, or young owlbear.
    You gain it as your fey beast companion.
    Your fey beast companion is considered an ally of
    you and your allies. It can be affected by powers in
    the same way that any other creature can be. It has
    animal intelligence, so you can communicate with it
    only at a basic level (like a trained pet), and it doesn't
    understand complex ideas.
    Your fey beast companion's level is equal to yours,
    and its hit points, defenses, and attack values are
    determined by your level, as noted in its statistics.
    Your companion shares your healing surge total.
    Whenever an effect requires your fey beast companion
    to spend a healing surge, the surge is deducted
    from your total. Whenever you use your second wind,
    your companion also regains hit points equal to your
    healing surge value. At the end of a short rest, your
    fey beast companion regains all its hit points.
    CHAPTER 4 I Character Options
    If you die or your companion drops below 1 hit
    point, it retreats back into the Feywild. If that occurs,
    you can use one of these two ways to call it back.
    Minor Action: You lose a healing surge, and your
    companion appears in the nearest unoccupied space,
    with hit points equal to your healing surge value.
    Short Rest or Extended Rest: At the end of the
    rest, you lose a healing surge, and your companion
    FEY BEAST
    COMPANION ACTIONS
    While you are within 20 squares of your fey beast
    companion, it relies on your guidance. You take
    actions so that it can act, and during an encounter
    its initiative is the same as yours.
    Standard Actions: For your fey beast companion
    to take a standard action, you must take a standard
    action to command it to do so.
    Move Actions: Whenever you take a move
    action, your fey beast companion can also take a
    move action. Alternatively, you can stay put but
    take a move action to command your fey beast
    companion to take a move action.
    Minor Actions: For your fey beast companion to
    take a minor action, you must take a minor action
    to command it to do so.
    Free Actions: Your fey beast companion can
    take a free action without your taking an action to
    command it.
    Triggered Actions: If one of your fey beast
    companion's triggered actions is triggered, the
    companion can take that action only if you take
    the same kind of action to command it to do so. For
    example, if an enemy adjacent to your companion
    provokes an opportunity attack from it, you must
    take an opportunity action to command your companion
    to make the attack.
    Acting Independently: In situations when you
    can't give commands to your fey beast companion,
    it can act independently. For example, if you are
    unconscious or more than 20 squares away from
    your companion, it doesn't sit around waiting for
    you (unless that's what you commanded it to do).
    A fey beast companion acting independently
    does not have a full complement of actions on its
    turn. Instead, on its turn, it can take a standard
    action, a move action, or a minor action. It can also
    take opportunity actions and free actions, but it
    cannot take immediate actions.
    C H APTER 4 [ Character Options
    appears in the nearest unoccupied space, with full
    hit points.


    FEY BEAST
    COMPANION ACTIONS
    Spoiler
    Show
    While you are within 20 squares of your fey beast
    companion, it relies on your guidance. You take
    actions so that it can act, and during an encounter
    its initiative is the same as yours.
    Standard Actions: For your fey beast companion
    to take a standard action, you must take a standard
    action to command it to do so.
    Move Actions: Whenever you take a move
    action, your fey beast companion can also take a
    move action. Alternatively, you can stay put but
    take a move action to command your fey beast
    companion to take a move action.
    Minor Actions: For your fey beast companion to
    take a minor action, you must take a minor action
    to command it to do so.
    Free Actions: Your fey beast companion can
    take a free action without your taking an action to
    command it.
    Triggered Actions: If one of your fey beast
    companion's triggered actions is triggered, the
    companion can take that action only if you take
    the same kind of action to command it to do so. For
    example, if an enemy adjacent to your companion
    provokes an opportunity attack from it, you must
    take an opportunity action to command your companion
    to make the attack.
    Acting Independently: In situations when you
    can't give commands to your fey beast companion,
    it can act independently. For example, if you are
    unconscious or more than 20 squares away from
    your companion, it doesn't sit around waiting for
    you (unless that's what you commanded it to do).
    A fey beast companion acting independently
    does not have a full complement of actions on its
    turn. Instead, on its turn, it can take a standard
    action, a move action, or a minor action. It can also
    take opportunity actions and free actions, but it
    cannot take immediate actions.
    Last edited by SiuiS; 2013-06-23 at 02:10 AM.

  10. - Top - End - #10
    Dwarf in the Playground
     
    BardGuy

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    May 2013

    Default Re: Adventure on the City of Coin OOC

    Derek Duvalle, bard extraordinaire, at your service.

    Spoiler
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    Edit
    Argh, I finally figured out how to attach an image, but it's too big.
    All credits to the author, whoever he is.

    Edit nr.2
    This game is going to be a pain to handle without a good map.
    I just spent the last 20 minutes checking the group's powers and more than half of us can move either him/herself or someone else during his/her or someone else's turn, or apply advantages or disadvantages if enemies are moved or kept still.
    The words "kaleidoscope", "stroboscopy" and "to hurl" come to my mind.
    Once we get split in groups, I vote for a short tactical briefing via Ooc-thread, otherwise we'll definitely get in each other's way.

    Sorry Mistformsquirrel, I said I wouldn't ruin the "clean" OOC thread, but yours was only the first sheet I looked at. (Btw, can we call you Misty? It's easier...)
    Last edited by Daveheart; 2013-06-21 at 10:53 AM.
    As you surely already understood I'm not a native speaker. So it's not that you should feel free to correct me.
    You had better to! It's my official excuse for loitering around here having fun!

  11. - Top - End - #11
    Ettin in the Playground
     
    Philemonite's Avatar

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    Default Re: Adventure in the City of Coin OOC

    Here's the IC thread.
    It was written a bit hastily, but I just wanted to start it, it will be prettier later.
    Last edited by Philemonite; 2013-06-23 at 01:06 PM.
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    Quote Originally Posted by Xhosant View Post
    This is evil, evil GMing. Brilliant, good sir!

    LGBTAitP
    Philemon avatar by the awesome Morbis Meh.
    Suikoden Tabletop-Work in progress

  12. - Top - End - #12
    Bugbear in the Playground
    Join Date
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    Default Re: Adventure in the City of Coin OOC

    Sweet! Gonna take Slate Gray for Khoren's speech.
    Last edited by Battlemage; 2013-06-23 at 04:36 PM.

  13. - Top - End - #13
    Dwarf in the Playground
     
    BardGuy

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    Default Re: Adventure in the City of Coin OOC

    Wow!

    Switching on the notebook before going to bed actually paid off!

    I'll take this shade of purple for Derek's speach.
    As you surely already understood I'm not a native speaker. So it's not that you should feel free to correct me.
    You had better to! It's my official excuse for loitering around here having fun!

  14. - Top - End - #14
    Ogre in the Playground
    Join Date
    Dec 2005

    Default Re: Adventure in the City of Coin OOC

    Adrie speaks in Orange.

    Well, orange yellow and red, really, but that's a pain in the neck.


    Powers &8^]

  15. - Top - End - #15
    Bugbear in the Playground
    Join Date
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    Default Re: Adventure in the City of Coin OOC

    Then I'll take Navy. Posting soon!
    Last edited by Wdwune; 2013-06-23 at 09:41 PM.

  16. - Top - End - #16
    Ogre in the Playground
     
    mistformsquirrl's Avatar

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    Jul 2008

    Default Re: Adventure in the City of Coin OOC

    Kaede has nabbed Dark Green, I hope that's alright, I forgot to mention that here before I posted IC ><;
    Last edited by mistformsquirrl; 2013-06-23 at 09:43 PM.
    Computer is back! Yay!

    Feel free to check out my Deviantart page - it's not great, but I'm trying to change that.

    Current avatar by me <>_<> Needs work.

    Previous Avatars:
    Spoiler
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    - By FlyingChicken <^,^> - By Akrim.elf <^.^>

  17. - Top - End - #17
    Banned
     
    SiuiS's Avatar

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    Default Re: Adventure in the City of Coin OOC

    Heehee. I may end up taking black, just because its all that is left!

    Let us see...how does plum look? too light.
    or sandy brown? ... Potentially.
    And how about these words here? blegh.

    Looks like I'm sticking with quotation marks then, huh?
    Last edited by SiuiS; 2013-06-24 at 12:44 AM.

  18. - Top - End - #18
    Ogre in the Playground
     
    HopeHubris's Avatar

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    Default Re: Adventure in the City of Coin OOC

    I am taking Sienna
    Spoiler: Characters
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    Kyton: NoS (M&M3e) IC
    Argent: The B-Team IC


    Former Characters


    Butterball avatar by Rayne

  19. - Top - End - #19
    Banned
     
    SiuiS's Avatar

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    Default Re: Adventure in the City of Coin OOC

    Quote Originally Posted by HopeHubris View Post
    I am taking Sienna
    Dang! You got to it while I was helpin' a customer~

    Lessee... I like the direction plum is going. Wasn't there a coding issue that gave you actual RBG numbers? Guess not...

  20. - Top - End - #20
    Dwarf in the Playground
     
    BardGuy

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    Default Re: Adventure in the City of Coin OOC

    Quote Originally Posted by SiuiS View Post
    Heehee. I may end up taking black, just because its all that is left!

    Let us see...how does plum look? too light.
    or sandy brown? ... Potentially.
    And how about these words here? blegh.

    Looks like I'm sticking with quotation marks then, huh?
    Actually the last one doesn't look so bad...
    Green fits your character. A darker shade?

    Edit
    Mmmmh... for dark colors it seems better to put the words in brackets.
    Last edited by Daveheart; 2013-06-24 at 01:09 AM.
    As you surely already understood I'm not a native speaker. So it's not that you should feel free to correct me.
    You had better to! It's my official excuse for loitering around here having fun!

  21. - Top - End - #21
    Banned
     
    SiuiS's Avatar

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    Default Re: Adventure in the City of Coin OOC

    Quote Originally Posted by Daveheart View Post
    Actually the last one doesn't look so bad...
    Green fits your character. A darker shade?

    Edit
    Mmmmh... for dark colors it seems better to put the words in brackets.
    I was toying with some colors via random coding, but I think I'm in a pickle; the color I want doesn't exist. Darn synesthesia...

    Ooh, maybe glaring, eye-rending pink? How is Glaring, eye-rending Pink?

    Actually, Plum looks good. If I can get ahold of a decent image editor and find the RGB code for it, I'll probably darken it up a bit and use that.
    Last edited by SiuiS; 2013-06-24 at 02:06 AM.

  22. - Top - End - #22
    Dwarf in the Playground
     
    BardGuy

    Join Date
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    Default Re: Adventure in the City of Coin OOC

    I think I'm in a pickle
    Almost. You're not in a pickle, you're picky!

    Glaring, eye rending pink is not so aggressive, anyway. Maybe a bit Barbie style.
    Of course if you don't look at it for too long...

    Damned retinal afterimages...

    Edit
    LOL, admit it, yoou didn't speak because you still have to choose the color!
    Last edited by Daveheart; 2013-06-24 at 04:37 AM.
    As you surely already understood I'm not a native speaker. So it's not that you should feel free to correct me.
    You had better to! It's my official excuse for loitering around here having fun!

  23. - Top - End - #23
    Ogre in the Playground
    Join Date
    Dec 2005

    Default Re: Adventure in the City of Coin OOC

    SiuiS, please see this article on Wikipedia. It appears that any of those named colors will work here on the boards, not just the ones in the dropdrown list on the edit page. And of course, the RGB values are provided in case you want to customize them.


    Powers &8^]

  24. - Top - End - #24
    Pixie in the Playground
     
    RedKnightGirl

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    Jun 2013

    Default Re: Adventure in the City of Coin OOC

    I'm going to speak in dark red.
    Last edited by DragonKnightp3; 2013-06-24 at 02:10 PM.

  25. - Top - End - #25
    Dwarf in the Playground
     
    BardGuy

    Join Date
    May 2013

    Default Re: Adventure in the City of Coin OOC

    Hircine?

    Is it possible to set a rule for people who can't post for a while?
    Something like "after 24 h the DM is free to go on, unless he decides otherwise"?

    I know I'm way too impatient, but it's the first time doing something I really want to do. I think a little of addiction is to be expected.

    I would be fine with such a rule: ther will probably be times when I won't be able to login for a whole day and I expect you to go on without me.
    I will try to let you know before, but if it's something work-related there's not much you can do, isn't it?

    If this happens in combat I could always prepare an action or leave control of my PC to someone, or decide that he would do an at-will chosen by the rest of the group.
    As you surely already understood I'm not a native speaker. So it's not that you should feel free to correct me.
    You had better to! It's my official excuse for loitering around here having fun!

  26. - Top - End - #26
    Banned
     
    SiuiS's Avatar

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    Default Re: Adventure in the City of Coin OOC

    Depends on the game. Some games do this, others don't. Player and DM call.

  27. - Top - End - #27
    Bugbear in the Playground
    Join Date
    Jun 2013

    Default Re: Adventure in the City of Coin OOC

    I'm definitely in favor of moving forward after a certain time. I've seen too many games die waiting for something to occurr and then people start forgetting about it.

  28. - Top - End - #28
    Ettin in the Playground
     
    Philemonite's Avatar

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    Default Re: Adventure in the City of Coin OOC

    24 hour wait time in combat. You can post any time out of combat, every second post can be your, if you have something to say.
    Spoiler: Quotes
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    Quote Originally Posted by Xhosant View Post
    This is evil, evil GMing. Brilliant, good sir!

    LGBTAitP
    Philemon avatar by the awesome Morbis Meh.
    Suikoden Tabletop-Work in progress

  29. - Top - End - #29
    Dwarf in the Playground
     
    BardGuy

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    Default Re: Adventure in the City of Coin OOC

    Quote Originally Posted by Asteron Questar View Post
    24 hour wait time in combat. You can post any time out of combat, every second post can be your, if you have something to say.
    Sorry, but I didn't understand.
    You mean we can post twice before you advance the story?
    As you surely already understood I'm not a native speaker. So it's not that you should feel free to correct me.
    You had better to! It's my official excuse for loitering around here having fun!

  30. - Top - End - #30
    Ettin in the Playground
     
    Philemonite's Avatar

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    Default Re: Adventure in the City of Coin OOC

    No, you can post as often as you like as long as you don't double post.
    Spoiler: Quotes
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    Quote Originally Posted by Xhosant View Post
    This is evil, evil GMing. Brilliant, good sir!

    LGBTAitP
    Philemon avatar by the awesome Morbis Meh.
    Suikoden Tabletop-Work in progress

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