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Thread: Mousey Player Races
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2013-06-24, 09:37 PM (ISO 8601)
- Join Date
- Jul 2012
- Gender
Mousey Player Races
Simple question. I am looking for a race that has mousy like features, large eyes, big ears, small nose and body, long fingers, etc. Any help would be appreciated. Been looking through the monster manuals and haven't had much luck, though there are many supplements to dnd. Also anything from Dragon Magazine or Dungeon Magazine is fair game.
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2013-06-24, 09:40 PM (ISO 8601)
- Join Date
- Nov 2010
Re: Mousey Player Races
You could try Anthropomorphic Rat from Savage Species. LA +0, but kinda sucks IMO.
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2013-06-24, 09:46 PM (ISO 8601)
- Join Date
- Sep 2012
- Location
- Definitely lost
- Gender
Re: Mousey Player Races
You could also try Pathfinder's Ratfolk. Wouldn't be hard to bring it to dnd standards.
Spako Highclaws by Ceika.
[Sorry Boss, but as always, I get the last word.]
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2013-06-24, 09:47 PM (ISO 8601)
- Join Date
- Jan 2008
Re: Mousey Player Races
I am personally fond of nezumi, even if they have no Void Ring. I am also fairly certain that at least one Lunar bred some mousemen for some weird purpose in the First Age.
I use black for sarcasm.
Call me Rose, or The Rose Dragon. Rose Dragon is someone else entirely.
If you need me for something, please PM me about it. I am having difficulty keeping track of all my obligations.
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2013-06-25, 04:22 AM (ISO 8601)
- Join Date
- Oct 2008
Re: Mousey Player Races
Wererat. They arent a player race though
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2013-06-25, 06:21 AM (ISO 8601)
- Join Date
- Mar 2009
Re: Mousey Player Races
You could probably go with a kobold, if you talk to your GM. People seem to have different takes on them, and while the default is more lizard-y, they were apparently more ratlike in the past.
It's been a bit, GitP. If you're reading this, you're either digging through old stuff, or I've posted for the first time in forever.
If you want to stay in touch, reach out to me on twitter (same username).
The best answer is always to ask your DM.
Unless you're the DM, in which case you should talk to your players.