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  1. - Top - End - #391
    Ogre in the Playground
    Join Date
    Sep 2007
    Location
    In the rain.

    Default Re: High School Harem Comedy (Game System, PEACH)

    By the way, thank you for all the work you've put into that PDF, Mutazoia.

    I've changed some of the existing archetypes' advantages to fit the new Interference rules. I'm running up against the character limit on my first post by this point, so my next move will likely be to move the archetype list to a new post and add in some new advantages I've been working on for the existing archetypes.
    High School Harem Comedy, my original game system!

  2. - Top - End - #392
    Ogre in the Playground
    Join Date
    Apr 2011
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    30.2672° N, 97.7431° W
    Gender
    Male

    Default Re: High School Harem Comedy (Game System, PEACH)

    Quote Originally Posted by A Rainy Knight View Post
    By the way, thank you for all the work you've put into that PDF, Mutazoia.
    No problem...I wouldn't be doing it if I wasn't having fun

    (Now if you could just let me know what changes you made where so I don't have to pick through the whole thing lol)

    (Or maybe I'll just wait until you finish updating all the archetypes lol)
    Last edited by Mutazoia; 2014-01-17 at 11:04 AM.
    "Sleeping late might not be a virtue, but it sure aint no vice. The old saw about the early bird and the worm just goes to show that the worm should have stayed in bed."

    - L. Long

    I think, therefore I get really, really annoyed at people who won't.

    "A plucky band of renegade short-order cooks fighting the Empire with the power of cheap, delicious food and a side order of whup-ass."

  3. - Top - End - #393
    Firbolg in the Playground
     
    Angelalex242's Avatar

    Join Date
    Oct 2013
    Gender
    Male

    Default Re: High School Harem Comedy (Game System, PEACH)

    Speaking of interference...it's clear not everything's been revised yet, but it seems to me Misfortune should have some sort of interference use. The big problem with it at the moment is when Mikos use it, Misfortune currently hits their own roll too, so it plays 'nobody's getting lucky, not even me.'

    Is that intentional, I wonder?

  4. - Top - End - #394
    Ogre in the Playground
    Join Date
    Sep 2007
    Location
    In the rain.

    Default Re: High School Harem Comedy (Game System, PEACH)

    Archetype List

    Tsundere
    Spoiler
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    “D-don’t get the wrong idea, Protagonist-kun! I’m not doing this because I l-like you or anything!”

    You have a prickly personality which conceals a secret lovey-dovey core. You deny your love for the protagonist whenever the subject comes up, but your luminescent blushing gives away your true feelings.

    Cold Shoulder: Acting hostile isn’t a mistake for you, it’s your strategy. Once per episode, you may treat a failed unopposed Allure roll as a success.

    Gift Giver: “I just made too much, okay?!” +2 on Allure or Skill rolls involving making or giving a gift to the protagonist.

    Less is More: Just like the guiding principle of zettai ryouiki, the rarity of your tenderness makes it just as valuable as that of girls who always have it on display. Once per episode, instead of applying any other modifiers to a roll, you may use the highest modifier being applied to the same roll by another girl.

    Personality Flip: Your usual standoffish attitude makes your tender moments all the more memorable. Twice per episode, by showing your extreme tsun side and voluntarily taking a -2 on your roll in one scene, you may show your extreme dere side and take a +2 on your roll in a later scene.

    Verbal Barrage: “Urusai, urusai, urusai!” +2 on Conflict rolls involving verbal arguments.

    Yandere (Obsessive Lover)
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    “Protagonist-kun belongs to me… I’ll kill anyone who interferes!”

    You have an unhealthy obsession with the protagonist and a disturbing lack of mercy for the other girls vying for his affection. You dream of nothing but being with him, and your empty-eyed stare might be the last thing your competitors ever see.

    Armed and Dangerous: You’re frighteningly good at improvising weapons from your surroundings. +1 on Conflict rolls when you have access to an improvised weapon (broken bottles, baseball bats, folding chairs, et cetera) and +2 on Conflict rolls when you have access to a particularly scary weapon (butcher knives, axes, chainsaws, et cetera).

    Knife Nut: Wielding blades is second nature to you. +2 on Skill rolls involving sharp edges (e.g. dicing vegetables, trimming plants, cutting out decorations).

    Murderous Love: Your dangerously obsessive devotion is your charm. Twice per episode, you can substitute a Conflict roll for an Allure roll.

    Stalker: You’ll never let him out of your sight. +2 on Luck rolls involving running into the protagonist in a startling place (e.g. in his room when he wakes up in the morning, right behind in the photography club’s dark room).

    Terrifying Presence: Looking into your psychotic eyes is downright terrifying. +2 on Conflict rolls involving intimidation or fright.

    Kuudere (Seemingly Stoic Girl)
    Spoiler
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    “Oh… nice to see you, Protagonist-kun.”

    You have a cold, pragmatic exterior which only rarely lets your true, tender feelings shine through. Staying in control of your emotions and keeping a cool head may be a useful trait in dealing with your competitors, but you might just end up showing your true colors to your beloved protagonist…

    Deep Freeze: Retreating into your shell helps you concentrate and act ruthlessly, although it can be a bit off-putting. Once per episode, you may use this ability to take +2 on Conflict and Skill rolls and -2 on Allure and Luck rolls for the next three rolls. This ability cannot be used during the duration of Thaw Out.

    Poker Face: No one can really read your expression, since it rarely changes much in the first place. +2 on rolls involving telling lies.

    Stay Cool: You don’t let fatigue or outside interference get in the way when a tough decision needs to be made. Twice per episode, you may nullify all negative modifiers on a roll. This ability cannot be used during the duration of Thaw Out.

    Thaw Out: Sometimes you just need to drop your cold exterior to make your true feelings known, even if it flusters you a bit. Once per episode, you may use this ability to take +2 on Allure and Luck rolls and -2 on Conflict and Skill rolls for the next three rolls. This ability cannot be used during the duration of Deep Freeze.

    Genki (Energetic Girl)
    Spoiler
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    “Ya-hoooo~! Coming through, Protagonist-kun!”

    You have a cheery disposition and more energy than a sugared-up hummingbird. You’re both hyper and assertive, and your willingness to literally bowl the protagonist over with your enthusiasm is your signature strength.

    Butt In: It’s hard to keep you out of somewhere you really want to be. +1 on any rolls where a failure would result in you being disqualified from an upcoming scene.

    Hypercharged: You’ve got the energy of two people crammed into one body. Twice per episode, in a scene where there are multiple options to choose from, you can take two options at once. You take -2 on both rolls and get the results of both options. If both options lead to the same goal, you take the better of the two results.

    Morning Person: You jump out of bed with boundless energy while others are still groggily waking up. +2 on Allure rolls before school or in the early morning on non-school days.

    Overclock: You can summon up even more energy than normal at times, but you tend to burn out afterwards. Twice per episode, you can take +2 on any roll, but you take -2 on the next roll you make. You cannot use Overclock on the roll penalized by your first use of it. You may use Hypercharged and Overclock in the same scene; doing so allows you to make both rolls at no penalty, requires both uses of Overclock, and imposes -4 on your roll in the next scene. Whew!

    Shrinking Violet
    Spoiler
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    “Eeek! Ah, d-don’t mind me, Protagonist-kun…”

    You have a shy, withdrawn personality and an adorable timidity. You’re not the type to openly chase the protagonist down, but your vulnerable appeal may very well draw him to you instead.

    Quiet Patience: You understand the value of waiting quietly in the wings for just the right chance to act. Twice per episode, +2 on a roll if you failed to earn any VP in the last two scenes where VP was awarded.

    Scaredy-Cat: You instinctively cling to the protagonist when you get frightened. +2 on Allure rolls in scary situations (dark rooms, haunted houses, et cetera).

    Shrinking Shadow: You’re so meek and quiet that people sometimes seem to forget that you’re even in the room. +2 on Skills rolls involving sneaking or stealth.

    Vulnerable: You have a tendency to get in trouble, but the protagonist always rushes to your aid. +2 on Luck rolls involving ending up in peril.

    Cuckoolander
    Spoiler
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    “Hey, Protagonist-kun. You ever wonder what it would be like to have pincers like a beetle?”

    You’re a bit of an oddball with a penchant for thinking of things that no normal person ever would. It’s a little unclear sometimes if you really understand what’s going on here, but you certainly seem to like the protagonist a lot nonetheless.

    Huh? What?: You weren’t really paying attention to whatever just happened, so you’ll just keep doing what you were before. Once per episode, you may apply whatever advantages you applied to the previous roll to your current roll regardless of context or roll type. Abilities with limited usage cannot be replicated in this way.

    Non Sequitur: Nobody seems that surprised when you do something entirely irrelevant to the matter at hand. Twice per episode, you may voluntarily take a -1 penalty on a roll of any type and use one of the other three roll types in its place.

    Odd Affinity: “Odd” is a word that describes you pretty well. Twice per episode, you may choose to make an Odd Roll, which doubles the value of your die roll if the rolled number is odd (i.e. the possible results are 2, 2, 4, 6, 6, and 10).

    Zone Out: It’s hard to hold a coherent argument against you or faze you with anything whenever your head starts drifting off into the clouds. +1 on Conflict rolls involving verbal altercations, fright, or intimidation.

    Pervert
    Spoiler
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    “There’s nothing quite like a little harmless skinship, is there, Protagonist-kun~?”

    You have a love of all things inappropriately touchy-feely in addition to a penchant for excited nosebleeds. You somehow ended up with the protagonist occupying the number one spot in your fantasies, so now it’s time to demonstrate your ‘bad touch’ to him and the other girls alike!

    Panty Thief: Your experience with underwear thievery has honed your sneaking skills. +2 on Skill rolls involving stealth or burglary.

    Peeping Tom: You have a sixth sense when it comes to finding people in the middle of changing. +2 on Luck rolls involving peeping or walking in on embarrassing situations.

    Shameless: Your casual attitude towards erotic situations gives you the confidence to flaunt what you've got. +2 on Allure rolls involving nudity or extremely revealing clothing.

    Wandering Hands: Your finely-tuned groping technique is more than enough to unsettle any foe. +1 on opposed Conflict rolls.

    Half-Foreign
    Spoiler
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    “Guten Morgen, Protagonist-kun!”

    You have a touch of the exotic about you thanks to your mother or father of foreign blood. You’re just arriving here after a long time living overseas, but your quirky sprinklings of foreign phrases and your unusual mannerisms will help you stand out to the protagonist among the other girls.

    Colorful Cursing: Your incomprehensible yet funny-sounding tirades of swearing makes you seem cute even when you’re furious. Whenever you lose an opposed Conflict roll, you gain +2 on your next Allure roll. This ability does not stack with itself to provide any bonuses larger than +2.

    Culture Enthusiast: You light up whenever you participate in all these quaint cultural customs that seem fresh and new to you. +1 on Allure, Luck, and Skill rolls while taking part in unfamiliar cultural activities.

    Kanji Illiterate: It’s pretty hard for you to read signs on doors since you never learned how to read kanji! +2 on Luck rolls involving mistakes or accidents resulting from your inability to read kanji.

    Quaint Greeting: "Ohayou, ohayou, bonjour!" Your sprinklings of foreign expressions in your greetings makes running into you more memorable. If the first roll you make after a change in setting is an Allure or Luck roll, you take a +1 on that roll.

    Stand Out: Maybe it's blond hair or maybe it's blue eyes, but your foreign blood definitely gives you an eyecatching apperance. +1 on opposed Allure rolls.

    Bokukko (Tomboy)
    Spoiler
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    “Yo, Protagonist-kun! Wanna go catch a movie with me (boku) after this?”

    You have a striking habit of referring to yourself with masculine pronouns. Your speech is a bit rougher and more masculine than the other girls, and you very well might have the tomboyish personality to go along with it. You’re tired of being seen as “one of the guys,” so it’s time to show the protagonist the charm of your feminine side, too!

    Boyish Charm: You naturally look good in men’s clothes, though there’s also a certain appeal to seeing you dressed up femininely as a rare change now and then. +1 on Allure rolls while wearing an outfit that could be described as “masculine” or "really feminine."

    Down and Dirty: Like any good tomboy, you don’t hesitate to get back up after you get scuffed up a bit playing around. Twice per episode, you may take a modifier on any roll equal to the margin by which you failed your previous roll.

    Now It's On: Nothing gets you worked up like losing to some frilly, feminine girl, and you can really kick some tail when you're in the mood. Whenever you lose an opposed Allure roll, you gain +2 on your next Conflict or Skill roll. This ability does not stack with itself to provide any bonuses larger than +2.

    One of the Guys: Your tomboyish temperament and masculine style of speech make you seem more approachable to the protagonist at times, especially when the storm of jealous women that is his life starts to wear him down. +1 on Allure and Luck rolls when the protagonist could be described as “stressed out by love” and +2 on Allure and Luck rolls when the protagonist could be described as “exhausted by love.”

    Ojou (Young Mistress)
    Spoiler
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    “Ara~! You say the store was closed, Protagonist-kun? I suppose I’ll have to buy it out and reopen it.”

    You have expensive tastes and a background in wealthy, high-class society. You have more money than is strictly reasonable, and you’re convinced that you have the sophisticated charm to win the one thing you desire that money can’t buy: the protagonist’s heart.

    Classy Lady: You’re well educated and practiced in high culture. +2 on Skill rolls involving classy activities such as ballroom dancing, high fashion, proper etiquette, et cetera.

    Dazzling Display: You can disorient the other girls by flashing them more riches than they’ll ever see again in their lives. Twice per episode, you can force any other girls attempting a roll in the same scene to roll twice and take the lower result. "Contingency Plan" nullifies this effect if used in the same scene.

    Graceful: You’re far too dignified to suffer embarrassing slip-ups and random mistakes. Twice per episode, you may substitute a value of 4 for any d6 roll.

    Hired Muscle: You've got some tough-looking professionals in black suits trailing behind you, just itching for the chance to earn their (considerable) pay by pouncing on any thug who looks at you funny. Once per episode, you may treat a failed unopposed Conflict roll as a success.

    Renaissance Lady: Why solve things like a commoner when you have so many elegant options at your disposal? +1 on Skill rolls if you had the option of using another roll type instead.

    School Queen: Your sense of style and daily arrival in a limousine makes you a goddess to the guys of the student body at large. +2 on rolls involving NPC students other than the protagonist.

    Osananajimi (Childhood Friend)
    Spoiler
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    “Protagonist-kun, you made a promise to me back when we were kids… that we’d get married when we grew up.”

    You have a long history with the protagonist extending back to childhood. He might have forgotten his promise to you, but you haven’t. You’ve watched him from a distance nearly all your life, and now it’s time to make your move.

    Big Gamble: You worry that these new girls will steal the protagonist away from you if you don’t claim him quickly, so you’re willing to take all-or-nothing action. Twice per episode, you can choose to make any roll a Big Gamble, in which a result of 1-3 is counted as a 1 and a result of 4-6 is counted as a 6.

    Nostalgic Memories: You and the protagonist still have warm memories of growing up together, just the two of you. +2 on unopposed rolls that none of the other girls are attempting.

    Old Friends: You have less romantic distance to cover since you already know the protagonist well. You begin every episode with a small sum of extra VP determined by the GM.

    Playful Blackmail: You know all the dirt on what the protagonist was like growing up, and you’re not afraid to share some juicy stories. +2 on Allure rolls involving influencing the protagonist’s decision-making.

    Simpler Times: Seeing you brings the protagonist back to his childhood and clears his mind of your competitors’ shameful charms. Once per episode, you can nullify all modifiers and abilities applied by the other girls to an opposed Allure roll. Abilities nullified by this advantage are not counted as expended.

    Dojikko (Clumsy Girl)
    Spoiler
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    “Oof! I fell on something soft… EHH?! Protagonist-kun?!”

    You have an endearing tendency to clumsily mess up everything you try. You stammer out blushing apologies on a regular basis and always try your best, though your knack for tripping on thin air might help you literally close the distance between you and the protagonist.

    Accident-Prone: You just can’t help but trip and fall in embarrassing positions. +2 on Luck rolls involving stumbles, falls, and accidents.

    Easily Forgiven: It’s hard to get frustrated with you despite the mistakes you made. Once per episode, you may treat a failed unopposed Skill roll as a success.

    Lovable Klutz: Your ineptitude only adds to your charm. If you lose an opposed Skill roll or fail an unopposed Skill roll, +2 on your next Allure roll. This ability cannot be stacked with itself; if you fail two Skills rolls and then make an Allure roll, the bonus remains at +2 and an additional use does not carry over.

    Taking You With Me: You might not do it intentionally, but your stumbles can send you crashing right into your rivals’ way. Twice per episode, when you and at least one other girl are attempting the same opposed or unopposed roll, you may force one of the other girls to use the result of your die roll in place of theirs if yours is lower. You may voluntarily take a 1 on this roll.

    Meganekko (Glasses Girl)
    Spoiler
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    “You’re quite fascinating, Protagonist-kun… my heart races whenever I study you.”

    You have a quiet, glasses-girl appeal that’s matched only by your clever intellect. You may not be as loud or outgoing as the other girls vying for the protagonist, but you have a keen eye for observation and planning that will serve you well against them.

    Contingency Plan: You always keep an extra option up your sleeve in case something randomly goes wrong with Plan A. Twice per episode, when making a roll, you may roll twice and take the higher result.

    Foresight: When you’re able to correctly guess the results of your own actions, you can capitalize even on the worst of situations. Twice per episode, when making a roll, you may guess whether the result of your d6 will be even or odd. If you guess correctly, the result is counted as a 6.

    Honor Student: You’re intelligent and naturally talented at schoolwork. +2 on Skill rolls involving logic, puzzles, or academics.

    Just As Planned: You have a knack for elaborate scheming. Once per episode, before an opposed roll involving you and at least two other girls is made, you may secretly inform the GM who you think will win the roll. If your guess is correct, your ridiculously contrived plan succeeds, and you win the roll instead.

    Chuunibyou (Delusional Teen)
    Spoiler
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    “At last, Protagonist-kun! The threads of fate have bound us together like roots of the World Tree!”

    You have teenaged delusions of grandeur and a knack for embarrassing yourself with fantasies of adventure and fate. You and the protagonist were lovers in your past lives as the heroes who slew the last dragons, and now destiny has brought you together again in this timeline!

    Destiny’s Bond: Fate draws you and the protagonist together! Once per episode, you may treat a failed unopposed Luck roll as a success.

    Multiple Personalities: Within you slumbers a hidden alter ego with terrible powers that awakens in times of crisis… supposedly. Three times per episode, you can choose a different strong and weak roll for the remainder of the episode.

    Sealed Power: When the world is pushed to the brink of annihilation, you unleash your forbidden techniques to turn the tables (and embarrass yourself a bit). Three times per episode, you may choose to reroll a roll of "1." The reroll may not be rerolled.

    Conspiracy Theorist: You've prepared extensive plans to outmaneuver and thwart the agents sent by the secret shadow government to seize the protagonist's heart. +1 on opposed Conflict rolls.

    Naming Flair: Even if no one else appreciates the transcendent might of Mistilteinn (your kitchen knife), the spirit of that Norse mythology you heard once in an anime inspires you to perform amazing feats. +1 on Skill rolls involving the use of a nameable object.

    Sukeban (Delinquent)
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    “Tch. Leave me and Protagonist-kun alone, and maybe I’ll just break a couple of your bones.”

    You have a fearsome reputation as a delinquent boss and a penchant for truancy and violence. Still, you’ve somehow found your wild heart captured by the protagonist, and you aren’t about to let a bunch of prim-and-proper goody two-shoes show you up when it comes to romance.

    Bruiser: You’re adept at physical fights, whether this is through strength, skill, mercilessness, or some combination thereof. +2 on Conflict rolls involving physical conflict.

    Fearsome Reputation: Your violent past is the stuff of legends, and just the thought of drawing your ire is enough to make most people quake in their boots. +2 on Conflict rolls involving fear or intimidation.

    Truant: Cutting class is a long-time habit of yours. +2 on Luck rolls to run into the protagonist outside of class during a school day.

    Violence Is Always The Answer: Why look for fancy solutions when your fists would do the trick? +1 on Conflict rolls if you had the option of using another roll type instead.

    Iinchou (Class Rep)
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    “Protagonist-kun! Must I teach you the rules of this school once again?!”

    You have a sense of responsibility and leadership that makes you fit for being a class representative, or at least enough people in the class thought so to elect you. Your authority and reliability, whether real or alleged, will be useful as you pursue the protagonist through the halls – without running!

    Connections: You have a good reputation with the teachers and staff around the school, and you project an aura of reliability that any higher-ups can respect. +2 on rolls involving teachers or other authority figures.

    Overachiever: You won't back down from any challenge to your academic prowess. +1 on opposed Skill rolls.

    Problem Solver: People naturally come to you when they’re running into a problem in their school life. +2 on Luck rolls when the protagonist is looking for a girl to help him with something.

    Serious Business: Seeing as it’s your responsibility to maintain morality and order among the class, you have no patience for shameless flirting around. Twice per episode, you may impose -2 on all Allure rolls made in a given scene.

    Work Ethic: You're such a diligent student that your failures only motivate you to try harder, and good things happen when you really apply yourself. Whenever you fail an unopposed Skill roll, you gain +2 on your next Luck roll. This ability does not stack with itself to provide any bonuses larger than +2.

    Idol Singer
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    “Protagonist-kun, you’ll come to see my next concert, right~?”

    You have a career outside school as a pop singer, combining sugary lyrics with choreographed moves to capture the hearts of entire crowds. But now that you’ve found your own heart captured by the protagonist, it’s time to work at winning the love you’ve sung so many songs about!

    Idol Talent: Putting on a performance is your job, and you do it well. +2 to Skill rolls involving singing or dancing.

    Kira Kira: You’ve gained a knack for making any costume glitter after donning many a sparkly, dazzling outfit for your concerts. +2 to Allure rolls when wearing a costume or an idol outfit.

    Security Detail: You’ve got a security staff you can occasionally put to work shooing away undesirables in your stead. Once per episode, you may treat a failed unopposed Conflict roll as a success.

    Stage Presence: You're a natural at getting all eyes on you. +1 on opposed Allure rolls.

    Star Quality: Something about you makes you stand out easily in a crowd. +1 on rolls being attempted by all the girls simultaneously.

    Sensei-chan (Childish Teacher)
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    “Why don’t you see me after class, Protagonist-kun~?”

    You have a job as a teacher at the school, the demeanor of a high school girl, and a lingering fear that you’re going to be single all your life if you don’t find a man soon. Luckily for you, one of those students of yours is looking pretty handsome lately… It’s not entirely clear how you manage to do your job alongside your childish antics, but some of the girls apparently look up to you anyways.

    Advisor: Your life experience makes a useful resource for confused and aimless students, no matter how questionable your life choices may be. +2 on Luck rolls when the protagonist is looking for a girl to help him with something.

    Desperately Single: You’d do anything to find a boyfriend at this point, no matter how recklessly open it leaves you to the other girls’ schemes. Twice per episode, you may take +2 on an Allure or Skill roll, but you then take -2 on your next Conflict roll.

    Everyone's Big Sis: Your endearingly childish nature has made you a nearly universal favorite among your students. +2 on rolls involving NPC students other than the protagonist.

    Get Wasted: You have a special place as the only girl of legal drinking age, and you often indulge in lowering your inhibitions at the expense of your coordination. Twice per episode, you may take +2 on an Allure or Conflict roll, but you then take -2 on your next Skill roll.

    Insane Driver: You have a car, although the world would probably be a safer place if you didn’t. At the start of any scene set somewhere the cast travels to by vehicle, the rest of the girls take -2 on their first two rolls in that scene as their fear and nausea subsides.

    Scolding: Although you might not be the best role model at times, you are still the girls’ teacher, and you can make them stop fighting in and out of class. Twice per episode, you may impose -2 on all Conflict rolls made in a given scene.

    Miko (Shrine Maiden)
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    “Look at that fortune you drew, Protagonist-kun. Fantastic luck in love…”

    You have a position as a shrine maiden or priestess for a local religion of some sort, and you have experience with telling fortunes and warding off evil spirits as part of your duties. With your paper talismans in hand, you’re ready to make sure your foretelling of excellent luck in love comes true for yourself!

    Fortune Talisman: You shower good fortune upon yourself and the others. Twice per episode, you may give yourself and one of the other girls +2 on your next roll.

    Maiden’s Garb: Your traditional form of dress is oddly appealing in modern times. +2 on Allure rolls while wearing your shrine maiden’s outfit.

    Misfortune Talisman: You foresee disaster in the near future. Twice per episode, you may impose -2 on all Luck rolls made in a given scene.

    Practiced Grace: You perform your traditional duties with unshakable elegance. Twice per episode, you may substitute a value of 4 for any d6 roll.

    Shrine Caretaker: You help keep the shrine beautiful through diligent work. +2 on Skill rolls involving making repairs or making something clean or presentable.

    Warding Talisman: You protect yourself from the spirits of ill fortune, leaving the others to suffer their influence. Any other girls who attempt the same Luck roll as you take a -1 on their roll.

    Otaku
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    “Oh, Protagonist-kun… I love you even more than my limited-edition figure collection!”

    You have a deep involvement in hobbies such as anime, manga, gaming, or cosplaying, but you’ve evidently been paying enough attention to the real world to fall in love with the protagonist. Some people might find your obsessive pastimes a little off-putting, but, if nothing else, you know you have the dedication to win his heart!

    Amateur Novelist: You’re just waiting for your big break on those light novels you write and illustrate as a hobby. +2 on Skill rolls involving writing or drawing.

    Cosplay Enthusiast: You have a painstaking eye for detail that complements your love of cosplay. +2 on Skill rolls involving crafting disguises or costumes, and +2 on Allure rolls while dressed in cosplay.

    Doujinshi Enthusiast: You’ve drawn a variety of questionable manga with characters that look suspiciously like the protagonist, which could raise some interesting questions if he stumbles upon that copy you dropped (or unsettle any competitors whose likenesses you happened to include). Three times per episode, you may attempt an extra D4 Luck roll which grants a +2 on an Allure or Conflict roll if successful.

    Genre Savvy: You’ve watched enough harem anime to know where this is going… you don’t just stumble into unexpectedly romantic situations, you plan them. Twice per episode, you may substitute a Skill roll for a Luck roll.

    Moe Enthusiast: You believe in the conquering power of cuteness over all else! +1 on Allure rolls if you had the option of using another roll type instead.

    School Journalist
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    “This just in - you and I are soulmates, Protagonist-kun! Read all about it!”

    You’re an enthusiastic leader in your school’s newspaper club, and you have a real knack for scoring the interviews and scoops that will get the student body talking. You’ve lately found yourself constantly wanting to interview the protagonist at length about his feelings for you, so it’s time for a little investigative journalism!

    Head Author: Your line of work has led you to know more than a little about proper language use and elegant graphic design. +2 on Skill rolls involving writing or drawing.

    Keen Eye: You’re always on the lookout for the next big story. +2 on Skill rolls involving perception or research.

    Muckraker: You've got more dirt on the protagonist than he could imagine, and you're not afraid to leverage it a bit. +2 on Allure rolls involving influencing the protagonist’s decision-making.

    Snoop: You’re always prowling around for a good scoop. +2 on Luck rolls involving finding or walking in on someone.

    Sports Star
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    “Yo, Protagonist-kun! You’ll be at my meet next weekend, right?”

    You have talent and passion for a sport of some kind and an indomitable sense of dedication to practice and training. You’re almost always the victor at the end of your matches, but now that you’ve fallen in love with the protagonist, will you be able to emerge victorious in love as well?

    Athletic: Your relentless training regimen gives you a leg up in all kinds of physical pursuits. +1 on Skill rolls involving physical exertion. This bonus increases to +2 in any activity involved in your sport of choice.

    Competitive Spirit: You have the driving will to rise above the rest in any endeavor. +1 on rolls being attempted by all the girls simultaneously.

    Do Your Best: You believe in inspiring yourself and others to pursue their individual talents, whatever they might be. Twice per episode, you may grant an additional +2 bonus to all girls using their strong roll (including yourself).

    Runner’s Glow: You positively beam with energy once you’ve got a good sweat going. +2 on Allure rolls during or soon after heavy physical exertion.

    Second Wind: No matter how hard you get knocked down, you have the will to get back up and stay in the game. Twice per episode, you may apply a bonus on any roll equal in magnitude to the sum of all negative modifiers applied to your previous roll.

    Self Improvement: If there's something you've learned from your training, it's that any failing or weakness can be corrected with hard work and determination. Three times per episode, you may take +1 on your weak roll.

    Martial Artist
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    "HI-YAH! ... Y-your defense is pretty solid, Protagonist-kun."

    You have a passionate dedication to traditional martial arts, whether that be karate, kendo, judo, or something else, and you may even be the next master in line of a family tradition. Training and discipline has always been a way of life for you, but you've found yourself having some distracting thoughts about a certain guy lately... It's time to make a move and lay your competition flat, but you'll make sure to respectfully bow first.

    Gorgeous Gi: There's something stunning about the sight of your well-toned body in your training uniform. +2 on Allure rolls while wearing martial arts uniforms or equipment.

    Heir to the Dojo: All the regulars back at the dojo just love to dote on the master's daughter, even if it means intruding a bit on her love life. Once per episode, you may treat a failed unopposed roll as a success if having other people assist you would be helpful.

    Practiced Kata: Your tough training has refined your combat style into an art form. Twice per episode, you may substitute a Skill roll for a Conflict roll.

    Warrior's Way: With years of martial arts training behind you, you're practically a walking weapon when you need to be. +2 on Conflict rolls involving physical conflict.
    Last edited by A Rainy Knight; 2016-07-12 at 08:29 PM.
    High School Harem Comedy, my original game system!

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    Default Re: High School Harem Comedy (Game System, PEACH)

    New list is up! It's still a lot of characters, though. @_@

    I think everything but the supernatural archetypes is now consistent with the Interference rolls, but if you catch something funny, let me know!

    Tsundere, Yandere, Genki, Shrinking Violet, Half-Foreign, and Meganekko all got new advantages, too.

    Universal Advantages are sort of in limbo at the moment. They're probably going to get updated soon.

    Quote Originally Posted by Angelalex242 View Post
    Speaking of interference...it's clear not everything's been revised yet, but it seems to me Misfortune should have some sort of interference use. The big problem with it at the moment is when Mikos use it, Misfortune currently hits their own roll too, so it plays 'nobody's getting lucky, not even me.'

    Is that intentional, I wonder?
    Yup, it's intentional. The idea is to use those advantages in a scene where there's more than one choice, and you're choosing a roll other than the one you're penalizing. That way, you get to lay a free penalty on anyone who took the targeted roll without you having to win a single Interference roll.
    Last edited by A Rainy Knight; 2014-01-25 at 11:48 PM.
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    Default Re: High School Harem Comedy (Game System, PEACH)

    Ah, now I understand. The strong skill weak luck Miko simply curses all the luck rolls and wins on skill. Got it. Or the strong allure weak conflict sensei-chan curses conflict rolls and wins on allure. Or the strong luck weak allure innochou curses allure rolls and wins on luck.

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    Default Re: High School Harem Comedy (Game System, PEACH)

    I'm glad you're still working on this, Rainy! I'm thinking about running a game of this when I get some free time.

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    Default Re: High School Harem Comedy (Game System, PEACH)

    Running it where, exactly?

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    Default Re: High School Harem Comedy (Game System, PEACH)

    Ya know, at some point I might suggest running this system to a buddy of mine on a week were we want a break from D&D.


    One of the strengths of this system is that it would accommodate one-shot's really well.
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    Default Re: High School Harem Comedy (Game System, PEACH)

    The girl and I would love to run a game with this but we're pretty much the only people we know of that would actually be familliar enough with the genre to make it playable.

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    Default Re: High School Harem Comedy (Game System, PEACH)

    Quote Originally Posted by Angelalex242 View Post
    Running it where, exactly?
    On the forum. Although, again, this is only if I have some spare time.

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    Default Re: High School Harem Comedy (Game System, PEACH)

    Well, it's exciting to see people interested in running the game again! On that note, I've also added a little section to the first post as a 'getting started' guide for GMs, with a few basic templates for setting up the mechanics of a scene.

    Once I've finished tweaking the system to my heart's content, I'll probably run another game here on the forums. But it'll be a little while, because I also want to do some proper preparation for the game before I get started in order to make it run a little smoother than the last one I tried.
    High School Harem Comedy, my original game system!

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    Default Re: High School Harem Comedy (Game System, PEACH)

    A game of it? Details of the game and IRL depending, if totally be interested. Was a fun little system the first time I tried it.
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    Default Re: High School Harem Comedy (Game System, PEACH)

    Just a quick update to note that I've made a few minor tweaks to the supernatural archetypes to make them compliant with the Interference rolls.

    At the moment, I'm taking stock of everything I want to change about the system before I start another game of it. My current goals are these:
    -Restore the Universal Advantages list to its former glory!
    -Add advantages to the archetypes with few choices (in particular, Kuudere)
    -Add a new archetype or two (I'm thinking Ill Girl and/or Mini Moe)
    -Come up with a scale to interpret what difficulties ought to be assigned to what kinds of challenges, to help GMs set the thresholds on unopposed rolls

    I think the additional supernatural archetypes can wait for now, since I'm not going to use them in my next game.
    High School Harem Comedy, my original game system!

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    Default Re: High School Harem Comedy (Game System, PEACH)

    Have you considered an Amazon type?

    Or is that just a Sukeban/Sports Star or Sukeban/Yandere cross?

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    Quote Originally Posted by Angelalex242 View Post
    Have you considered an Amazon type?

    Or is that just a Sukeban/Sports Star or Sukeban/Yandere cross?
    I think I was channeling a bit of this for the Oni-girl idea, but having that as a spelled out archetype for none supernatural games would be fun.
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    Default Re: High School Harem Comedy (Game System, PEACH)

    We'd have to make a new custom advantage 'death by snu snu' ;)

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    Default Re: High School Harem Comedy (Game System, PEACH)

    You say that like it would be a bad thing.

    Also, this,

    http://nebezial.deviantart.com/art/d...-snu-418668528

    And this,

    http://nebezial.deviantart.com/art/d...-snu-418668528

    The first character posted in particular. XD!!
    "I Burn!"

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    Default Re: High School Harem Comedy (Game System, PEACH)

    Death by Snu Snu:Twice Per Episode, You may substitute a conflict roll for an allure roll when engaging in erotic activities, in addition, you get a +2 to the roll whenever you do that. Unfortunately, the protag in question suffers a -4 to his next roll due to your roughness.

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    Default Re: High School Harem Comedy (Game System, PEACH)

    I like it!
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    Default Re: High School Harem Comedy (Game System, PEACH)

    I just realized that Pervert and Yandere is a hilarious combination. Why?

    Stalker and Peeping Tom combine to make you the best at being creepily adorable.

    You will be right there when Protagonist-Kun gets out of the shower so often that eventually he'll just ask you to hand him the towel instead of freaking out. And then phase 2 starts...
    Last edited by Amechra; 2014-02-09 at 03:27 PM. Reason: I left out a few words.
    Quote Originally Posted by segtrfyhtfgj View Post
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    Default Re: High School Harem Comedy (Game System, PEACH)

    You know, that's pretty freaking hilarious.
    "I Burn!"

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    Default Re: High School Harem Comedy (Game System, PEACH)

    Quote Originally Posted by Amechra View Post
    I just realized that Pervert and Yandere is a hilarious combination. Why?

    Stalker and Peeping Tom combine to make you the best at being creepily adorable.

    You will be right there when Protagonist-Kun gets out of the shower so often that eventually he'll just ask you to hand him the towel instead of freaking out. And then phase 2 starts...
    You know, I'm currently toying with a long term idea of 100 VP (to represent 100% completion with a girl), and I do VP in phases though at the moment there's some discussion on making the phases more fluid.

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    Default Re: High School Harem Comedy (Game System, PEACH)

    Dear. Lord.

    I just thought of a variant:

    1. After making characters, everyone writes their character's name down on a slip of paper.
    2. Slips of paper are stuffed in a hat.
    3. Names are drawn in secret!
    a. If you draw your character's name, nothing happens.
    b. If you draw another character's name, that is your "secondary" protagonist.
    4. Secretly tell the GM whose name you picked. Tell NO-ONE else.

    If you have a secondary protagonist, that's a particular person you have a crush on in addition to the protagonist*. Any of your advantages that reference the protagonist also apply when it comes to your secondary protagonist, and you get VP based off how you interacted with them as well.

    The thing is... the second protagonist is supar dupar sekret. I mean, if you reveal it... dun DUN dun!
    Quote Originally Posted by segtrfyhtfgj View Post
    door is a fake exterior wall
    If you see me try to discuss the nitty-gritty of D&D 5e, kindly point me to my signature and remind me that I shouldn't. Please and thank you!

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    Default Re: High School Harem Comedy (Game System, PEACH)

    Interesting, but, I'm not sure about that if anyone finds out thing.


    The idea of the girls being after the protagonist AND eachother though has a LOT of merit.
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    You've waited for it. You've lost sleep over it. You've got down on your knees and cried "Dear God, why isn't it here yet?!" Well, boys and girls the wait is over. That's right, the new PDF update is ready to go! (Assuming Rainy updated the first page of the thread with the new content/changes, and didn't just drop them a few posts up.)

    It took me a bit longer this time because, in addition to all of Rainy's updates, I had been working on changing the layout a bit as well. Owners of previous versions won't notice much of a difference: The main font is smaller to reduce page numbers (and file size), and there is better separation between the columns for easier reading. Mostly I changed the layout on the master copy to make adding new content easier (no more adjusting type/images on every page to make room for new content).
    Last edited by Mutazoia; 2014-02-10 at 09:43 PM.
    "Sleeping late might not be a virtue, but it sure aint no vice. The old saw about the early bird and the worm just goes to show that the worm should have stayed in bed."

    - L. Long

    I think, therefore I get really, really annoyed at people who won't.

    "A plucky band of renegade short-order cooks fighting the Empire with the power of cheap, delicious food and a side order of whup-ass."

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    Default Re: High School Harem Comedy (Game System, PEACH)

    Rainy, can you put the PDF in the OP for ease of access?

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    Default Re: High School Harem Comedy (Game System, PEACH)

    Quote Originally Posted by firedaemon33 View Post
    Rainy, can you put the PDF in the OP for ease of access?
    For now...see if this link works

    guess not.... I'll have to see if there's a free site I can get to host this for downloading. Until then just PM me if you want one (as usual).
    Last edited by Mutazoia; 2014-02-10 at 10:00 PM.
    "Sleeping late might not be a virtue, but it sure aint no vice. The old saw about the early bird and the worm just goes to show that the worm should have stayed in bed."

    - L. Long

    I think, therefore I get really, really annoyed at people who won't.

    "A plucky band of renegade short-order cooks fighting the Empire with the power of cheap, delicious food and a side order of whup-ass."

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    Default Re: High School Harem Comedy (Game System, PEACH)

    Quote Originally Posted by Amechra View Post
    Dear. Lord.

    I just thought of a variant:

    1. After making characters, everyone writes their character's name down on a slip of paper.
    2. Slips of paper are stuffed in a hat.
    3. Names are drawn in secret!
    a. If you draw your character's name, nothing happens.
    b. If you draw another character's name, that is your "secondary" protagonist.
    4. Secretly tell the GM whose name you picked. Tell NO-ONE else.

    If you have a secondary protagonist, that's a particular person you have a crush on in addition to the protagonist*. Any of your advantages that reference the protagonist also apply when it comes to your secondary protagonist, and you get VP based off how you interacted with them as well.

    The thing is... the second protagonist is supar dupar sekret. I mean, if you reveal it... dun DUN dun!
    Yes. So much yes. All of the yes.
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    Default Re: High School Harem Comedy (Game System, PEACH)

    Quote Originally Posted by Angelalex242 View Post
    Have you considered an Amazon type?

    Or is that just a Sukeban/Sports Star or Sukeban/Yandere cross?
    You might also want to consider Bokukko for that type of character. At any rate, I hadn't considered it before, but that's not to say I won't ever make it.

    Quote Originally Posted by Amechra View Post
    Dear. Lord.

    I just thought of a variant:

    1. After making characters, everyone writes their character's name down on a slip of paper.
    2. Slips of paper are stuffed in a hat.
    3. Names are drawn in secret!
    a. If you draw your character's name, nothing happens.
    b. If you draw another character's name, that is your "secondary" protagonist.
    4. Secretly tell the GM whose name you picked. Tell NO-ONE else.

    If you have a secondary protagonist, that's a particular person you have a crush on in addition to the protagonist*. Any of your advantages that reference the protagonist also apply when it comes to your secondary protagonist, and you get VP based off how you interacted with them as well.

    The thing is... the second protagonist is supar dupar sekret. I mean, if you reveal it... dun DUN dun!
    This sounds great!

    But I am a bit curious about how one might keep that a secret throughout the course of the game. If we could work that out somehow, I bet I could make this work.

    Quote Originally Posted by firedaemon33 View Post
    Rainy, can you put the PDF in the OP for ease of access?
    Gonna have to ask Mutazoia about that! I actually don't have the most recent version.

    Speaking of which...

    Quote Originally Posted by Mutazoia View Post
    You've waited for it. You've lost sleep over it. You've got down on your knees and cried "Dear God, why isn't it here yet?!" Well, boys and girls the wait is over. That's right, the new PDF update is ready to go! (Assuming Rainy updated the first page of the thread with the new content/changes, and didn't just drop them a few posts up.)

    It took me a bit longer this time because, in addition to all of Rainy's updates, I had been working on changing the layout a bit as well. Owners of previous versions won't notice much of a difference: The main font is smaller to reduce page numbers (and file size), and there is better separation between the columns for easier reading. Mostly I changed the layout on the master copy to make adding new content easier (no more adjusting type/images on every page to make room for new content).
    Could you send me the most recent version? Many thanks, as always.

    Same address as last time. If you don't remember it, I can PM you.
    Last edited by A Rainy Knight; 2014-02-10 at 11:05 PM.
    High School Harem Comedy, my original game system!

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