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  1. - Top - End - #1141
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    Default Re: High School Harem Comedy (Game System, PEACH)

    Quote Originally Posted by brucerutigliano View Post
    I think that there aren't girls who want to play such a girl
    Quote Originally Posted by Esprit15 View Post
    I think 38 pages of replies and homebrewing have shown that here are at least some guys who were interested.
    What Esprit said, and also, you don't have to play the stereotypes strongly. I mean, obviously it's part of the fun to play a caricature, but, like, there are girls who watch the anime the game's based on and enjoy that part of things, so there are definitely girls, women, and other female-titles who might want to play stereotypical anime girls.
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  2. - Top - End - #1142
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    Default Re: High School Harem Comedy (Game System, PEACH)

    Quote Originally Posted by JBPuffin View Post
    What Esprit said, and also, you don't have to play the stereotypes strongly. I mean, obviously it's part of the fun to play a caricature, but, like, there are girls who watch the anime the game's based on and enjoy that part of things, so there are definitely girls, women, and other female-titles who might want to play stereotypical anime girls.
    I live with one.

  3. - Top - End - #1143
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    Default Re: High School Harem Comedy (Game System, PEACH)

    There should be a Gyaru archetype.

  4. - Top - End - #1144
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    Default Re: High School Harem Comedy (Game System, PEACH)

    Quote Originally Posted by Zerkai View Post
    There should be a Gyaru archetype.
    Don't be silly, of course we already have a...

    Holy carp. How has no one written a gyaru archetype yet? I guess you could say my ladette is pretty close, but it's definitely not a perfect fit.
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  5. - Top - End - #1145
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    Default Re: High School Harem Comedy (Game System, PEACH)

    I feel like it is pretty easily recreated with stuff like School Queen, Delinquent, and several of the homewbrews, but yeah, odd that that’s an archetype that isn’t really covered.
    Last edited by Esprit15; 2019-01-28 at 02:01 PM.
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  6. - Top - End - #1146
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    Default Re: High School Harem Comedy (Game System, PEACH)

    Honestly speaking, I don't think gyaru was a thing in mainstream harem back when HSHC was written. It seems a relatively recent archetype.
    Tome of Radiance, a Magical Girl sourcebook for 3.5/PF.

    "Jamie" is fine. TH is mostly there to make sure the name would be free on any forum I'd want to register :-)

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  7. - Top - End - #1147
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    Default Re: High School Harem Comedy (Game System, PEACH)

    Hey, folks. Just letting you know, I am recruiting for a game of HSHC set at Hogwarts. You can find the recruitment thread here.

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  8. - Top - End - #1148
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    Default Re: High School Harem Comedy (Game System, PEACH)

    Hmmm. Pardon my asking, y'all...

    ...has the community come up with alternative rules along the lines of... "There is NO designated Protagonist-kun. ALL the PCs count as Protagonists and, via either player choice or GM declaration, any VPs won are either awarded to all, or awarded to whoever the particular PC targets as the object of their affections"?
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  9. - Top - End - #1149
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    Default Re: High School Harem Comedy (Game System, PEACH)

    I don't think it was done, and I agree it might be worth it.
    From the top of my head...
    Any player can call for a roll, and anyone who attempts and succeeeds, gets an affection points from said player's character... would require tracking a full N2 grid of affection, admittedly... and, i'd say a way to lose affection might be needed...
    Honestly, at this point, might as well do some rewriting of the base system? I believe we have enough playtest data at this point to know the main breaking points...
    Tome of Radiance, a Magical Girl sourcebook for 3.5/PF.

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  10. - Top - End - #1150
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    Default Re: High School Harem Comedy (Game System, PEACH)

    Quote Originally Posted by Miraqariftsky View Post
    Hmmm. Pardon my asking, y'all...

    ...has the community come up with alternative rules along the lines of... "There is NO designated Protagonist-kun. ALL the PCs count as Protagonists and, via either player choice or GM declaration, any VPs won are either awarded to all or awarded to whoever the particular PC targets as the object of their affections"?
    The main problem with this is that you would have to remove control over each player's character and force them to "like" another character based on the results of the rolls. Removing player license is never a good thing.
    "Sleeping late might not be a virtue, but it sure aint no vice. The old saw about the early bird and the worm just goes to show that the worm should have stayed in bed."

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    I think, therefore I get really, really annoyed at people who won't.

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  11. - Top - End - #1151
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    Default Re: High School Harem Comedy (Game System, PEACH)

    Quote Originally Posted by Mutazoia View Post
    The main problem with this is that you would have to remove control over each player's character and force them to "like" another character based on the results of the rolls. Removing player license is never a good thing.
    While definitely true, I just want to mention that Monsterhearts - though it is, of course, drama rather than comedy - does have a "turn someone on" move that can be aimed at other PCs, and mentions that on the success of that move, "that person would feel something towards your character... that doesn't mean they are obliged to act on that feeling in any way, or admit it to anyone, even to themselves."
    So, it is a doable mechanic... just not necessarily a wanted mechanic.

    Also, for such a "everyone's sempai" game, I was pondering on the system of "rotating GMs", where in every episode, a different character becomes a "sempai" and their player sets the scene and calls for rolls (with potential additional rule that a characters may generate "plot power" by failing rolls, and once they collect enough, they can become a centerpiece of the scene and take over GM's duty for a single scene)
    Tome of Radiance, a Magical Girl sourcebook for 3.5/PF.

    "Jamie" is fine. TH is mostly there to make sure the name would be free on any forum I'd want to register :-)

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  12. - Top - End - #1152
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    Default Re: High School Harem Comedy (Game System, PEACH)

    Posting here cuz a bunch of people are probably subbed, so it'll spread the message quicker:

    If you can't see any threads outside your subscriptions that have updates, that's because the forum doesn't display threads for you that haven't gotten activity in...however long you set it for. The forum default is something like 50 days, or so, but you can set it anywhere from "1 day" to "forever". I have it set to "forever" cuz I like trawling through the archives several hundred pages back to find stuff I replied to way back when.

    At least temporarily, I'd probably recommend to most people that they go into their settings and change that paticular setting to something a bit higher than the forum default. Path is "Settings-->General Settings-->Default Thread Age Cut Off".


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  13. - Top - End - #1153
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    Default Re: High School Harem Comedy (Game System, PEACH)

    Hey everybody!

    I've put together another game over on the Finding Players board:

    Help! The Student Council Wants to Date Me!

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  14. - Top - End - #1154
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    Default Re: High School Harem Comedy (Game System, PEACH)

    After a long hiatus, I'm lurking around again.

    Just make sure you appreciate my hyper competitive style of play before you DM me to say hi. I tend not to take prisoners ;)

  15. - Top - End - #1155
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    MindFlayer

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    Default Re: High School Harem Comedy (Game System, PEACH)

    This sound interesting. Is there a PDF with all this information put together?

    Also I might be a noob but what does PEACH stand for. I've seen it a few times here and there but I'm not sure what it means.

  16. - Top - End - #1156
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    Default Re: High School Harem Comedy (Game System, PEACH)

    Quote Originally Posted by werescythe View Post
    This sound interesting. Is there a PDF with all this information put together?

    Also I might be a noob but what does PEACH stand for. I've seen it a few times here and there but I'm not sure what it means.
    "Please evaluate and critique honestly"

    I think there was a doc that someone put together floating around in the thread. If you search the word doc for the thread you might find it.
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  17. - Top - End - #1157
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    Default Re: High School Harem Comedy (Game System, PEACH)

    Quote Originally Posted by Esprit15 View Post
    "Please evaluate and critique honestly"

    I think there was a doc that someone put together floating around in the thread. If you search the word doc for the thread you might find it.
    FYI: The PDF only contains the rules that Rainy approved and added to the original post. None of the subsequent player-made content has been included.

    The link to the PDF is on page 29 of the thread. Or you can just PM me for a google drive link.
    Last edited by Mutazoia; 2020-06-20 at 09:42 PM.
    "Sleeping late might not be a virtue, but it sure aint no vice. The old saw about the early bird and the worm just goes to show that the worm should have stayed in bed."

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  18. - Top - End - #1158
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    Default Re: High School Harem Comedy (Game System, PEACH)

    Come join a new near future harem game.

    https://forums.giantitp.com/showthre...e-harem-(HSHC)
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
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  19. - Top - End - #1159
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    Default Re: High School Harem Comedy (Game System, PEACH)

    I'm recruiting for a game of HSHC Redux again. This time it might actually last maybe? >.>


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  20. - Top - End - #1160
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    Default Re: High School Harem Comedy (Game System, PEACH)

    One of these days, I'll have to try a 'my style' game.

    Perhaps there will be exactly 5 rounds. After that, the game is over, and a winner is declared.

    In the event of a tie, there'll be a sudden death tiebreaker round between those who are tied.

  21. - Top - End - #1161
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    Default Re: High School Harem Comedy (Game System, PEACH)

    Quote Originally Posted by Angelalex242 View Post
    One of these days, I'll have to try a 'my style' game.

    Perhaps there will be exactly 5 rounds. After that, the game is over, and a winner is declared.

    In the event of a tie, there'll be a sudden death tiebreaker round between those who are tied.
    5 "rounds" or 5 episodes?

    Also are we going to get Christianity shoved down our throats?
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  22. - Top - End - #1162
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    Default Re: High School Harem Comedy (Game System, PEACH)

    Dude, that was pretty rude. It’s been multiple years since they were in that game and this is your response?
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  23. - Top - End - #1163
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    Default Re: High School Harem Comedy (Game System, PEACH)

    Quote Originally Posted by Esprit15 View Post
    Dude, that was pretty rude. It’s been multiple years since they were in that game and this is your response?
    You're right, my apologies.
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  24. - Top - End - #1164
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    Default Re: High School Harem Comedy (Game System, PEACH)

    Why would faith be involved in 5 episode match?

    The idea is to put the competitive spirit first, to treat it like a race in which there can be only one winner.

    IE, maybe Prom is in 6 days, and you have to get the protagonist to pick your character in 5.

    (Ignore the reality it takes longer than that to get dresses picked out and such)
    Last edited by Angelalex242; 2021-05-18 at 02:01 AM.

  25. - Top - End - #1165
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    Default Re: High School Harem Comedy (Game System, PEACH)

    Quote Originally Posted by Angelalex242 View Post
    Why would faith be involved in 5 episode match?

    The idea is to put the competitive spirit first, to treat it like a race in which there can be only one winner.

    IE, maybe Prom is in 6 days, and you have to get the protagonist to pick your character in 5.

    (Ignore the reality it takes longer than that to get dresses picked out and such)
    My thought process went.

    There are two things with Angelalex. Competitiveness, and faith. I'm not entirely sure how well a dm can necessarily foster competitiveness, (there are ways of course, for instance state that all our characters have a negative to neutral disposition towards each other at game start) Meanwhile faith is easy. Setting is a Christian school Done.

    Also for a certain degree of competitiveness, most games only have one winner. (In fact my game's Luna was the only poly protag, and even then winner meant she had a clear favorite)

    Now that's making me think of a poly protag where you need to meet a certain amount of VP during the episode, but everyone who does wins.
    Last edited by Illven; 2021-05-19 at 12:06 PM.
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  26. - Top - End - #1166
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    Default Re: High School Harem Comedy (Game System, PEACH)

    I have never been part of a game where cooperation and friendship didn't turn out to be more important than competition.

    That is why I must create a game with a specific end.

  27. - Top - End - #1167
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    Default Re: High School Harem Comedy (Game System, PEACH)

    Quote Originally Posted by Angelalex242 View Post
    I have never been part of a game where cooperation and friendship didn't turn out to be more important than competition.

    That is why I must create a game with a specific end.
    But year of the yuri harem had a specific end,
    The end of the school year.

    And in the case of East Marshall high, 4 members started with established dispositions. Mostly through Becca.

    For your game, is it bad if PC's like each other as friends?
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  28. - Top - End - #1168
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    Default Re: High School Harem Comedy (Game System, PEACH)

    Ya know what...

    I think I might start it as the competitors don't know each other. They have different classes or whatever.

    If they insist on bonding, I can't really forbid it.

    But bonding is not encouraged.

  29. - Top - End - #1169
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    Default Re: High School Harem Comedy (Game System, PEACH)

    Hey, is this thing still on? *taps mic*

    So I was thinking back to the big game of this that I was in a few years ago, and how even though it was a blast, the one thing that kind of bugged me about the system was its lack of a blue shell-type feature--how some characters, whether due to better mechanical optimization or just luck, were able to pull into a lead early on and leave others in the dust with little hope of catching up. I started thinking about how I might solve that problem, and came up with this. I have no idea if it would work, or if someone's already tried it, but I'd be curious to hear what y'all think.

    Spoiler: HSHC Alternate Rule: Queen of the Heart
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    The default scoring system of High School Harem Comedy can produce some undesirable outcomes. Because point totals are tracked continuously throughout the game, characters who are more mechanically optimized or simply lucky from the outset can quickly pull ahead and establish a nigh-untouchable lead, which the rules offer little way of challenging. One could say the game lacks a "blue shell" feature, a way for characters who have lagged behind to get back into the running. This alternate rule is meant to address that problem.

    Queen of the Heart

    Rather than accumulating Victory Points continuously throughout the game, the PCs instead compete to "capture Protagonist-kun's heart" and hold onto it until the series ends. At the beginning of the first episode, each character has 0 VP, as normal. The episode proceeds as normal, with the PCs competing to earn the most Victory Points. Then, at the end of the last normal scene, whichever PC has the most VP gets a special, one-on-one scene with Protagonist-kun (if this rule is in play, PCs may not make rolls or earn VP in one-on-one scenes besides these ones). Instead of the GM setting this scene, the player does so; they can frame it however they want, narrating any situation they like for their character and Protagonist-kun to find themselves in, as long as it follows reasonably from the events of the episode so far. Then, based on how the player sets the scene, the GM will assign them one final unopposed roll. If the PC wins this roll, they've captured Protagonist-kun's heart, and become his favorite. Then, the episode ends.

    At the beginning of each episode after the first, all PCs' victory point totals reset to 0. Then, they play out the episode the same way as the first one, attempting to earn the most VP. At the end of the episode, whoever has the most VP unlocks another one-on-one scene with Protagonist-kun, and has a chance to capture his heart if they don't already have it. Only one PC can be Protagonist-kun's favorite at a time; if someone new captures his heart, they take it from whoever had it previously. If the winner of the episode already has Protagonist-kun's heart when they unlock their one-on-one scene, they don't have to make another roll to keep it; they can just frame the scene as they like and roleplay it out, no risk.

    Last Chance

    Once the game is near its conclusion, the GM will declare that the episode after the next one will be the series finale. The episode before the finale is the Last Chance. If the winner of the Last Chance episode was already Protagonist-kun's favorite when it started, they've won the game: Protagonist-kun's heart belongs to them. The finale is then devoted to wrapping things up, giving everyone the chance to play out any scenes they'd like and tie up loose ends for their characters, but with the final outcome of who ends up with Protagonist-kun already established.

    However, if someone else wins the Last Chance episode and successfully captures Protagonist-kun's heart then, they have a choice to make. They can't win Protagonist-kun over completely--it's too late for that now. If they accept that, they can simply forfeit, letting him stay with whoever last held his heart before they took it. Alternatively, if the entire group unanimously agrees out of character that it’s okay, they can do one of two other things.

    The Tenchi Solution

    First, they can attempt the Tenchi Solution. During the finale, they and the previous favorite compete one-on-one to earn the most Victory Points, while the other PCs play out the finale normally. If the old favorite wins, their victory is complete, and Protagonist-kun is theirs alone. If the new challenger wins, however, they manage to convince Protagonist-kun that he needs to be with both of them in order to be happy. The two competitors can either agree to share him in a polyamorous relationship, or both walk away, leaving no one the winner.

    Unleash Hell

    Alternatively, the winner of the Last Chance episode can Unleash Hell. If they can't have Protagonist-kun, no one can.

    During the finale, the challenger competes against all other PCs for the most Victory Points. This competition is no-holds-barred, with all PCs free to use whatever tactics they want against each other, up to and including deadly violence. If the challenger defeats all the other PCs, they win completely: Protagonist-kun is all theirs (and almost certainly traumatized for life). However, if any other PC earns more Victory Points, the challenger has failed; the previous favorite wins (if they're still alive), while the challenger gets nothing, and will probably be spending some time in jail or a psychiatric facility.
    Last edited by Amaril; 2021-06-24 at 12:45 PM.

  30. - Top - End - #1170
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    Default Re: High School Harem Comedy (Game System, PEACH)

    Quote Originally Posted by Amaril View Post
    Hey, is this thing still on? *taps mic*

    So I was thinking back to the big game of this that I was in a few years ago, and how even though it was a blast, the one thing that kind of bugged me about the system was its lack of a blue shell-type feature--how some characters, whether due to better mechanical optimization or just luck, were able to pull into a lead early on and leave others in the dust with little hope of catching up. I started thinking about how I might solve that problem, and came up with this. I have no idea if it would work, or if someone's already tried it, but I'd be curious to hear what y'all think.

    Spoiler: HSHC Alternate Rule: Queen of the Heart
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    The default scoring system of High School Harem Comedy can produce some undesirable outcomes. Because point totals are tracked continuously throughout the game, characters who are more mechanically optimized or simply lucky from the outset can quickly pull ahead and establish a nigh-untouchable lead, which the rules offer little way of challenging. One could say the game lacks a "blue shell" feature, a way for characters who have lagged behind to get back into the running. This alternate rule is meant to address that problem.

    Queen of the Heart

    Rather than accumulating Victory Points continuously throughout the game, the PCs instead compete to "capture Protagonist-kun's heart" and hold onto it until the series ends. At the beginning of the first episode, each character has 0 VP, as normal. The episode proceeds as normal, with the PCs competing to earn the most Victory Points. Then, at the end of the last normal scene, whichever PC has the most VP gets a special, one-on-one scene with Protagonist-kun (if this rule is in play, PCs may not make rolls or earn VP in one-on-one scenes besides these ones). Instead of the GM setting this scene, the player does so; they can frame it however they want, narrating any situation they like for their character and Protagonist-kun to find themselves in, as long as it follows reasonably from the events of the episode so far. Then, based on how the player sets the scene, the GM will assign them one final unopposed roll. If the PC wins this roll, they've captured Protagonist-kun's heart, and become his favorite. Then, the episode ends.

    At the beginning of each episode after the first, all PCs' victory point totals reset to 0. Then, they play out the episode the same way as the first one, attempting to earn the most VP. At the end of the episode, whoever has the most VP unlocks another one-on-one scene with Protagonist-kun, and has a chance to capture his heart if they don't already have it. Only one PC can be Protagonist-kun's favorite at a time; if someone new captures his heart, they take it from whoever had it previously. If the winner of the episode already has Protagonist-kun's heart when they unlock their one-on-one scene, they don't have to make another roll to keep it; they can just frame the scene as they like and roleplay it out, no risk.

    Last Chance

    Once the game is near its conclusion, the GM will declare that the episode after the next one will be the series finale. The episode before the finale is the Last Chance. If the winner of the Last Chance episode was already Protagonist-kun's favorite when it started, they've won the game: Protagonist-kun's heart belongs to them. The finale is then devoted to wrapping things up, giving everyone the chance to play out any scenes they'd like and tie up loose ends for their characters, but with the final outcome of who ends up with Protagonist-kun already established.

    However, if someone else wins the Last Chance episode and successfully captures Protagonist-kun's heart then, they have a choice to make. They can't win Protagonist-kun over completely--it's too late for that now. If they accept that, they can simply forfeit, letting him stay with whoever last held his heart before they took it. Alternatively, if the entire group unanimously agrees out of character that it’s okay, they can do one of two other things.

    The Tenchi Solution

    First, they can attempt the Tenchi Solution. During the finale, they and the previous favorite compete one-on-one to earn the most Victory Points, while the other PCs play out the finale normally. If the old favorite wins, their victory is complete, and Protagonist-kun is theirs alone. If the new challenger wins, however, they manage to convince Protagonist-kun that he needs to be with both of them in order to be happy. The two competitors can either agree to share him in a polyamorous relationship, or both walk away, leaving no one the winner.

    Unleash Hell

    Alternatively, the winner of the Last Chance episode can Unleash Hell. If they can't have Protagonist-kun, no one can.

    During the finale, the challenger competes against all other PCs for the most Victory Points. This competition is no-holds-barred, with all PCs free to use whatever tactics they want against each other, up to and including deadly violence. If the challenger defeats all the other PCs, they win completely: Protagonist-kun is all theirs (and almost certainly traumatized for life). However, if any other PC earns more Victory Points, the challenger has failed; the previous favorite wins (if they're still alive), while the challenger gets nothing, and will probably be spending some time in jail or a psychiatric facility.
    So I tried a system where it wasn't a "queen of the hill" but instead people who earned more VP in an episode got more "success points"

    It ended up with the player that skipped a third of a game, still only losing to a tiebreak of the other player having more total VP, cause when the player showed up. They DOMINATED.

    As for your blue shell idea, I'm not sure queen of the hill does anything to fix it. A player that wins one episode is very likely to take another, and another. I'll use Techno's game as an example, after some of the people left, did anyone besides Sakuya and (possibly) Becca ever "win" an episode. How would such a feature help Molly or Jill to win? I mean such a feature in this case helps second or third place, but not the ones distantly far behind.

    In addition, I have questions or concerns about your solution.

    1) How does the principal rule on DC's for the Protagonist's special scenes fairly. If I won say 5 episodes and my DC to capture the heart was around 8-10, and another player wins and they get 5, I might get upset. And vice versa. In addition malevolent Principals may intentionally set it up like that.
    2) Clarification question. How does your system handle tiebreaks in total VP at the end of episodes. Special roll off? Additional scene, special scene becomes opposed if both or more players hit the unopposed DC, What if different players have different DC's? Multiple players can get the heart?
    3) While I totally understand the everyone player needs to okay the genre change from Unleash hell, I'm not sure how comfortable I am with EVERY player needing to approve the tenchi solution. I can understand the tying players, but why does PC #3 get to decide what happens? What's to stop them from deciding, "Cause I don't win, no one gets to win even though I'd be okay with it if I were the tying player"
    4) Is the last chance episode supposed to be a surprise? Cause that one seems the most important for determining victory. It also prevents game concepts like my first game where their were explicitly 24 episodes.
    5) What happens in an unleash hell where the second to last winner is dead, and the (yandere) loses? Does the queen of the hill win? Is the protag considered too traumatized to romance?
    6) If another player wins a last chance, and the other player's unwilling to compromise, can they only force a loss.


    And a more general thought about blue shells.

    I'm not sure blue shells are the solution here. What would have happened in a scenario where in East Marshall Techno employed a blue shell.

    Sakuya has quite a few less VP points, Becca maybe has a few less, and it's a competition between Sakuya and Becca and not Molly or Jill.

    My thought process is what would probably help out more is sort of rising tide feature where the people in the lower rankings gain additional powers, additional vp on a success, or something to help THEM get VP.
    Last edited by Illven; 2021-07-06 at 11:04 PM.

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