A Monster for Every Season: Summer 2
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  1. - Top - End - #361
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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Quote Originally Posted by Kellus View Post
    Yep, the same way that if your normal cohort takes Leadership they get a cohort of their own.
    So I've got a legitimate Leadership chain barring books to the head?


    edit: What are the effects of an embargo (from the Fleet Admiral rank of Warmaker)?
    Last edited by AvalonŽ; 2013-07-12 at 05:57 AM.

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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Could someone explain the anima for ELDK 276 to me? I've read over it several times, and it still refuses to make sense... >.<
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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Quote Originally Posted by sirpercival View Post
    Should clarify in BIOY273 that "unable to think beyond them" (re: instincts) only applies to non-sentient chassis, and maybe discuss a little bit how the instincts influence a sentient chassis's actions and thoughts.
    Bumpity!

    Quote Originally Posted by Arcanist View Post
    Done.

    The Transcholar
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    The Transcholar

    "And in the bloodlit dark behind his eyes, silver phosphenes boiled in from the edge of space, hypnagogic images jerking past like a film compiled of random frames. Symbols, figures, faces, a blurred, fragmented mandala of visual information."

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    Image credit xeena-dragonkizz of deviantart.com


    The Transcholar studies gramarie with a very specific goal in mind: that of transcending the normal, physical world to become a creature of pure gramarie.

    Requirements: To become a transcholar you must meet all of the following requirements.
    Gramarie: Any three HEUR or IMCH principles
    Skills: Autohypnosis 13 ranks, Bluff 13 ranks
    Specialization: Must be specialized in Heuristicism or Imachination

    Hit Die: d4
    Skill Points at Each Additional Level: 6 + Int modifer

    Class Skills: A transcholar's class skills (and the key ability for each skill) are Appraise (Int), Autohypnosis (Wis), Bluff (Cha), Concentration (Con), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Forgery (Int), Gather Information (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (architecture and engineering) (Int), Knowledge (dungeoneering) (Int), Knowledge (nature) (Int), Knowledge (the Planes) (Int), Knowledge (psionics) (Int), Knowledge (religion) (Int), Listen (Wis), Open Lock (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Spot (Wis), and Use Magic Device (Cha).

    The Transcholar
    {table=head]Level|BAB|Fort|Ref|Will|Special|Principles
    1st|+0|+2|+0|+2|Applied focus, convergence (controller)|+0
    2nd|+1|+3|+0|+3|Convergence (sustainer), minor virtuality |+1
    3rd|+1|+3|+1|+3|Convergence (farseer), tangibility|+2
    4th|+2|+4|+1|+4 |Convergence (thinker), doctorate principles|+3
    5th|+2|+4|+1|+4|Transcendance|+4
    [/table]

    All of the following are class features of the transcholar.

    Weapon and Armour Proficiencies: As a transcholar, you gain no additional weapon or armour proficiencies.

    Applied focus: As a transcholar, your training depends heavily on a blend of techniques between heuristicism and imachinery. Upon entering this class, you count as a specialist in both disciplines, and can select specialist and doctorate-level principles from either discipline. However, the foundations of your education require a very specific skill set. You must learn all of the following principles at the earliest opportunity: ARCD101, BIOY101, ELDK101, HEUR101, HEUR245, HEUR328, IMCH101, IMCH295, YGGD101. If you already know all of these principles which are available for you to select, you may select other principles as normal.

    Convergence (Su): A transcholar's studies bring you closer to your ultimate goal: to sublimate your essence into a being of pure gramarie. To do so, you must learn new applications of your gramaric principles in ways that affect and replace the needs of your physical body.
    • At 1st level, you begin altering your principles to affect your essence, starting with your Heuristicism principles. You can include yourself as an element in a gramaric circuit that you prepare; if you do so, you can make logical decisions at any control point within the circuit with only mental actions, without having to be at the actual location of the control point.
    • At 2nd level, you make the first physical changes to your body via a modified preparation of BIOY101, and become able to subsist on puissance alone. As long as you receive a number of ebbs of puissance per hour equal to your HD, you no longer need to eat or drink. If you receive twice that much, you no longer need sleep, and if you receive three times, you no longer breathe.
    • At 3rd level, your facility with Imachination principles improves, granting you the ability to create illusions in your mind of events which occur elsewhere. Whenever you are an element of a gramaric circuit, you can treat all bubbles connected to the circuit as scry sensors, as per the scrying spell (giving you information up to a 10-foot radius distance from the edge of the bubble). Any creature with Int 12 or higher that views such a bubble can make a DC 20 Intelligence check as normal to realize that the bubble is a scry sensor.
    • At 4th level, you come even closer to your ideal, using gramaric circuits to aid your thought processes. Whenever you are an element of a gramaric circuit, you can use the result of the circuit's Autohypnosis check in place of any mental skill check you make, though no more than once per round. In addition, you can make a number of logical decisions in the circuit per round equal to your Intelligence modifier.


    Principles of Gramarie: You continue to advance your study of gramarie. At each level other than 1st, you learn a new principle of gramarie that you qualify for. At 4th level you gain access to Doctorate-level principles, and can refer to yourself as a doctor of any discipline you attain that level of knowledge in.

    Minor virtuality (Su): Your experiments in becoming a virtual creature, one made entirely of gramarie, have paid dividends. Beginning at 2nd level, once per day per class level you can become incorporeal as a standard action, remaining so for up to 1 minute. During this time, your body fades into an immaterial form of altered imachinery that retains your basic likeness. While this ability is active, you acquire the incorporeal subtype. You gain a fly speed equal to your land speed (perfect maneuverability), as well as a deflection bonus to armor class equal to your natural armor bonus, if any (instead of the normal deflection bonus granted to incorporeal creatures). You can use your equipment normally, deriving benefits from items that enhance your capabilities, including armor and weapons; however, all your equipment remains material even when you are incorporeal (but see Tangibility, below).

    While using this ability, you often appear almost like a ghost wearing items of the material world. This doesn’t make your equipment more susceptible to attack (the normal rules for attended objects apply), but it does make it impossible for you to enter or pass through solid objects while wearing solid equipment. If you drop your material equipment, you can pass through solid objects at will as normal for an incorporeal creature. If you become corporeal again (such as through an act of will or from the duration of this ability running out) in an occupied square, you are shunted to the nearest empty square, taking 1d6 damage for every 10 feet of movement.

    Tangibility (Su): Upon reaching 3rd level, you learn to transform your equipment into gramarie, for a short time. Whenever you use your minor virtuality ability, you can virtualize your equipment as well, rendering it incorporeal with you. The number of pieces of equipment you can virtualize is equal to twice your Transcholar class level. This has no effect on the equipment’s function, but now when you are incorporeal, you can enter or pass through solid objects while wearing nothing other than the designated equipment. Once designated, the equipment automatically changes to incorporeal when you shed your body, and it returns to corporeality when you do.

    Transcendance (Ex): At 5th level, you have achieved your goal, and transformed into a being of pure gramarie. You build an Essence Vault, a gramaric construction which maintains your existence, and leave behind the physical world forever.

    To build your Essence Vault, first you prepare a semi-space via YGGD101, which is fixed to a location in space. Inside, you place a Simple Orthogonal Engine prepared with ELDK101; a WoodOut transformer prepared with ARCD101; an Additive Controlled illusion of yourself, targeting all available senses, prepared with IMCH295 and IMCH101 (and IMCH388 if you know it); and a gramaric circuit (via HEUR101) connecting them all, controlled by an Exotic Intelligence prepared using HEUR328. Finally, you place your own body and equipment within the semi-space, as an element of the circuit, close the semi-space from the inside, and use a modified version of BIOY101 to transcend the physical world.

    Once you transcend, your own mentality replaces the Exotic Intelligence. You keep your mental ability scores, but lose your physical scores. Like a normal Exotic Intelligence, you can take 10 on all mental skill checks, and can make up to 100 logical decisions within your Essence Vault circuit per round. You have telepathy and mindsight within your Essence Vault's bubble (both inside and out).

    Your Essence Vault has a bubble which extends outward in realspace from the location of your closed semi-space, to a radius based on your normal size (5 feet if you are Medium or smaller, 10 feet if you are Large, 15 feet if you are Huge, etc.). Your Convergence (farseer) ability applies within this bubble, and extends to the normal range of your vision (rather than being limited to 10 feet beyond the edge of the bubble). The only visual manifestation of your existence is the illusion of yourself within the bubble. This illusion functions exactly as if you were incorporeal at all times, as per your Minor Virtuality ability, except that all equipment you have on your physical body inside the space is incorporeal with you. If you used IMCH388 in the preparation of your illusion, you can spend uses of your Minor Virtuality ability to instead become fully corporeal for 1 minute.

    Unlike other semi-spaces, you can move the location of your Essence Vault (and its associated bubble) with the integrated Simple Orthogonal Engine. It moves with a fly speed equal to your land speed, with perfect maneuverability. Your physical body becomes the fuel source for the circuit, and you need no outside source of puissance to run your engine or the other principles which make up your Vault. If you know HEUR302, you can prepare principles that you know in the physical world, as normal for a gramarist.

    Your mind is forever divorced from your body, and can never return to it. However, you may change your equipment by opening your Essence Vault (a very dangerous proposition, since you can be destroyed or crippled if elements of your circuit are removed or destroyed) and adding or removing items from your body.

    If your circuit is destroyed, or if your former body within it is destroyed (removing the power source), you die; if resurrected, you return to your original state (pre-transcendance), but can transcend again by building a new Essence Vault.
    Lol, I was gonna do that today. Anyway, thank you!
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  4. - Top - End - #364
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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Quote Originally Posted by sirpercival View Post
    Lol, I was gonna do that today. Anyway, thank you!
    I don't understand why Kellus couldn't do it immediately, it literally took me 3 minutes. Thank god Min/Max both and GiTP work off php meaning that simple copy-paste works
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  5. - Top - End - #365
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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Quote Originally Posted by Morcleon View Post
    Could someone explain the anima for ELDK 276 to me? I've read over it several times, and it still refuses to make sense... >.<
    I can handle this one I should hope.

    Quote Originally Posted by Me!
    ELDK 276: Unnatural Propulsion: The anima deals additional damage based on the distance it travels before striking the target. Use the Pythagorean theorem to work out the actual distance; for every 5ft. by which the actual distance exceeds your listed maximum range on your eldritch blast, the blast deals 1d6 more damage.
    The rules for distance in D&D use a weird approximation to the Pythagorean theorem which this anima pokes fun at. When you're measuring a distance in D&D you count diagonal squares weirdly; you alternate counting 5, 10, 5, 10, instead of using 5sqrt(2) for each hypotenuse. This means that if you're clever with positioning, especially in 3-D with flight, you can end up getting much more 'real' distance from a projectile compared to the nominal maximum. This anima converts this phantom distance into bonus damage.

    Also @ Arcanist: It was more that I remembered converting all of the gramarie stuff from giantitp format to minmaxboards' format, which I remembered taking quite a while. Glad it was quick!
    Last edited by Kellus; 2013-07-12 at 09:44 AM.

  6. - Top - End - #366
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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Quote Originally Posted by Kellus View Post
    I can handle this one I should hope.

    The rules for distance in D&D use a weird approximation to the Pythagorean theorem which this anima pokes fun at. When you're measuring a distance in D&D you count diagonal squares weirdly; you alternate counting 5, 10, 5, 10, instead of using 5sqrt(2) for each hypotenuse. This means that if you're clever with positioning, especially in 3-D with flight, you can end up getting much more 'real' distance from a projectile compared to the nominal maximum. This anima converts this phantom distance into bonus damage.
    Hm... so if the normal blast is 60 ft long, it would go 8 diagonal cube, as it would be 5, 10, 5, 10, 5, 10, 5, 10. This is 40' on each side of the cube, which using Pythagorean Theorem, brings us to... 69.28 ft. So 2d6 max extra damage...

    Seems a bit... underwhelming.
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  7. - Top - End - #367
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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Quote Originally Posted by Kellus View Post
    I don't currently have plans for one, no. Gotta say, I didn't expect those to be the most popular disciplines, but they are, by far. If you have ideas, I'd be happy to look over them when I have a chance!
    I think the draw of Bioy and Geoc is that they allow you to do things that can't even come close to being replicated with other classes. Anyway, I've got a start on class ability ideas, and I think I'll have a first pass at it done today. Here's a link to the ideas I've got so far. Let me know if you see anything you don't like; I'm not very attached to anything yet. Right now, it's looking like a ranger class, but I was considering swapping it to druid....

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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Quote Originally Posted by Morcleon View Post
    Even if the diamonds aren't gem-grade, you can still get industrial-grade ones out of them. And those can be sold to mining/construction groups.

    And why wouldn't it be reusable?
    o.k., I have no clue why, but every post I make in this thread act's as if I've quoted this, even when I don't. nybody know how to stop it from doing so (before I just kept deleting this section, but figured something more permanent would be useful).
    Quote Originally Posted by Morcleon View Post
    Hm... so if the normal blast is 60 ft long, it would go 8 diagonal cube, as it would be 5, 10, 5, 10, 5, 10, 5, 10. This is 40' on each side of the cube, which using Pythagorean Theorem, brings us to... 69.28 ft. So 2d6 max extra damage...

    Seems a bit... underwhelming.
    But also remember that you can do that in another dimension. In addition to cheating the rules for diagonals horizontally, do so vertically. I'm too lazy to do it myself, but that should help provide you a little bit more damage.In dnd they're both the same distance, but in reality it should be longer.
    Last edited by Necroticplague; 2013-07-12 at 10:18 AM.
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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    i was wondering if someone could answer the following questions
    1. is there any possible way to shut off a aether once its started
    2. whats the best way to harvest the metals from a yellow aether without destroying the world

    please and thank you
    Last edited by Noxsis; 2013-07-12 at 10:17 AM.
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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Quote Originally Posted by Noxsis View Post
    i was wondering if someone could answer the following questions
    1. is there any possible way to shut off a aether once its started
    2. whats the best way to harvest the metals from a yellow aether without destroying the world

    please and thank you
    2.Have a friend give it a core of phiery phlogiston (phlogiston made using discovery that doubles heat output). This is hot enough to melt everything else out, letting it drip to the ground, where it will cool into solid metal. Of course, the phlogiston will melt itself, so the core should be prepared ahead of time using ALCH to raise its melting temperature in order to keep it solid. Form the Yellow Aether around it, dig out a basin below for it to drip into (once again, should probably do this step as preperation first, likely using a crystal pole or a demiplane/semispace), then just mine it out.
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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Quote Originally Posted by Necroticplague View Post
    o.k., I have no clue why, but every post I make in this thread act's as if I've quoted this, even when I don't. nybody know how to stop it from doing so (before I just kept deleting this section, but figured something more permanent would be useful).
    You probably still have it multi-quoted for some reason, but I don't know why it would do that if you've untagged the little " mark under the post.

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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Quote Originally Posted by RFLS View Post
    You probably still have it multi-quoted for some reason, but I don't know why it would do that if you've untagged the little " mark under the post.
    O.k., thanks for the help. It isn't doing it any more. I think it's simply that I never untagged it, and it didn't auto-untag until I actually used the quote.
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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    What are the effects of an embargo (from the Fleet Admiral rank of Warmaker)?

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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Quote Originally Posted by Necroticplague View Post
    O.k., thanks for the help. It isn't doing it any more. I think it's simply that I never untagged it, and it didn't auto-untag until I actually used the quote.
    Strange... Glad it's fixed, though.

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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Quote Originally Posted by Necroticplague View Post
    But also remember that you can do that in another dimension. In addition to cheating the rules for diagonals horizontally, do so vertically. I'm too lazy to do it myself, but that should help provide you a little bit more damage.In dnd they're both the same distance, but in reality it should be longer.
    This is firing it diagonally vertically. Using only two dimensions, the actual distance comes out to 59.56 ft.
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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    I have 4 questions and 1 proposal.

    1) For the ARCD/GEOC theory, I thought you could do something like:
    (I can't do names)
    Grade: Theory
    Prerequisite: Specialization in arcanodynamics or geoccultism, must know four ARCD principles and four GEOC principles.
    Preparation Time: 6 hours
    In your research of the climates and terrains of the Material Plane, you have observed methods by which biomes can draw in their energy to prevent themselves from being destroyed. This theory describes the way to channel that energy into the core and store it, allowing a biome to feed itself. You can now take a pole you created and turn it into a massive input device, generating ebbs which are then stored in the pole. By preparing this theory, you may turn any pole you created into a transformer of any type you have access to. You may only make it a transformer of its type, unless you have access to the principle GEOC 323, in which case you can build the necessary material into the pole. This requires as much material as you would usually need to make a transformer of that type. This consumes one of the possible additions you may build into your pole. This transformer's net includes the whole biome, and for each ebb it would usually produce it instead produces X, where X is the factor by which the size of the biome exceeds the base size of that transformer's net. This energy is stored in the pole, where it is used to fuel any costs of the biome. A pole can hold a number of ebbs equal to ten times its size in cubic feet, and they can be withdrawn as normal for a battery.
    Whew! Glad that's over! You should be able to copy-paste it, unless I missed something besides the name. (I assumed you used size 3)

    2) When as EI inhabits a circuted chassis, does it gain XP that chassis normally would?

    3) Once a transcholar has become an EI, if they retain the ability to materialize, can they bring magic items into cyberspace and wear them?

    4) Can you use the Theory of Everything to create any blueprint by preparing it in the same way one would usually create a blueprint?

    5) How much would it cost to hire someone to prepare a theory in a baccalaureate-grade world? What about magisterial? Doctorate?

    Thanks for answering what questions you can, and I hope you like my proposal.
    Last edited by UDwarf; 2013-07-12 at 11:18 AM.

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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    There's some stuff regarding #5 on the second page of this thread.

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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    im now currently trying to fiquire out how to best create multiple sunmetal warhead in order to cause total dominance over the world any suggestions. please and thank you
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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Quote Originally Posted by AvalonŽ View Post
    There's some stuff regarding #5 on the second page of this thread.
    I know, but that doesn't say pricing of theories.

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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Ah. The pricings on the 2nd page were done before Kellus published the Theories but looking for someone to prepare them for you would be akin to having someone cast epic spells for you.

    So its very unlikely, if ever, that you can find someone who can prepare one for you with a price in gp.

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    smile Re: By the Inferior Science of our Enemies: Gramarie Mark II

    im curious what are the military sciences principles like. if we can already create things akin to nukes/death rays/forest leveling sonic cannons. will they be even more destructive hmmm i cant wait to find out.
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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    A couple things while I have a sec:

    - Awesome idea for a theory, UDwarf, I'll touch it up and upload it later tonight!

    - @AvalonR: The embargo is a larger-scale effect in the sense that it's more of a statistical ability than anything else. It says that while an embargo is declared on a country, nation, whatever, that your fleet's visible presence within 100 miles of their ports is enough to cut off their supply lines at that point. This is an example of a metagaming ability, which gives the PC a limited storytelling ability within the narrative. These can be a lot of fun if used sparingly, and become horrible when overused, which is why I'm very cautious with giving them out.

    - @Noxsis: No, once an aether is there it's not going anywhere unless I guess you created another aether that would fill part of the same space, in which case I guess the aether with the larger skill check would win inside that volume.

    - Re: Underwhelming extra damage on that ELDK anima: you're right, it's not that much extra damage. I think I'll drop it to +1d6 per every foot, which could be fairly sizeable if you're clever with your positioning.

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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Quote Originally Posted by Kellus View Post
    - Re: Underwhelming extra damage on that ELDK anima: you're right, it's not that much extra damage. I think I'll drop it to +1d6 per every foot, which could be fairly sizeable if you're clever with your positioning.
    Mm... it's still only 9d6 max. And it's actually -1d6 if you fire it in 2D.
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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Hmm, for a platinum out, what kind of effect is the spell? Is it the same as a principle? If a 20th level gramarist does it, is it an extraordinary effect?

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    DrowGuy

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    biggrin Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Quote Originally Posted by Kellus
    - Awesome idea for a theory, UDwarf, I'll touch it up and upload it later tonight!

    Thank you! As I just noticed when truing to quote this post, it is hard to quote using the quote button. As this is my third or fourth post on these forums (all in this thread) I don't know how to quote well. Could anyone advise me on this?
    EDIT: Also, my other questions, especially those about the EI, are ones I would like to know the answer to, as I am considering creating a chassis race controlled by a central EI. Would YGGD portals bound to chassi be inherited? If not, how would one create a race which was under an EI's control without creating a new semi space or demiplane for each chassis?
    Last edited by UDwarf; 2013-07-12 at 01:49 PM.

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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    one last question for now in PF there are 7 metals known as skymetals iv been trying to figure out how to combine this system with them without just switching them with the metals that are already listed. can i get some help giving them each unque effects. please and thank you. ps i think abysium would natural provide ebbs
    only darkness is truly eternal

    credit for avatar goes to vrythas

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    PaladinGuy

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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Quote Originally Posted by Noxsis View Post
    im now currently trying to fiquire out how to best create multiple sunmetal warhead in order to cause total dominance over the world any suggestions. please and thank you


    Here's an idea:

    Put an EI inside of a semi-space or demiplane with an ebb reactor. Get the theory that allows heuristic circuits to go through portals, and put portals to the aforementioned semi-spaces on one side of the sunmetal you're blowing up. Have the EI wait until it can sense that the warhead has run into something and then have it channel a bunch of ebbs into the warhead so that it blows up. Its easily recreatable and all you lose is the amount of sunmetal you blow up.
    OH SCHNAPP!

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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Quote Originally Posted by Kellus View Post
    - @AvalonR: The embargo is a larger-scale effect in the sense that it's more of a statistical ability than anything else. It says that while an embargo is declared on a country, nation, whatever, that your fleet's visible presence within 100 miles of their ports is enough to cut off their supply lines at that point. This is an example of a metagaming ability, which gives the PC a limited storytelling ability within the narrative. These can be a lot of fun if used sparingly, and become horrible when overused, which is why I'm very cautious with giving them out.
    Got ya.

    Now I just need a HEUR or IMCH theory and some Military Science disciplines and the build I'm making would be good to go.

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    DrowGuy

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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Quote Originally Posted by AvalonŽ View Post
    Got ya.

    Now I just need a HEUR or IMCH theory and some Military Science disciplines and the build I'm making would be good to go.
    Dependant on the answer to some of my questions, I may have an idea for an at least partially HEUR and possibly HEUR/IMCH theory. It may also be HEUR/BIOL, or I may just give up on it altogether.
    Last edited by UDwarf; 2013-07-12 at 03:27 PM.

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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Quote Originally Posted by RFLS View Post
    I think the draw of Bioy and Geoc is that they allow you to do things that can't even come close to being replicated with other classes. Anyway, I've got a start on class ability ideas, and I think I'll have a first pass at it done today. Here's a link to the ideas I've got so far. Let me know if you see anything you don't like; I'm not very attached to anything yet. Right now, it's looking like a ranger class, but I was considering swapping it to druid....
    Hmmmmmm, just a thought, but so far, each of the PrCs tries to utilize abilities from less well-known classes. The IMCH uses shadowcasting, the ALCH uses binding, et cetera.

    Maybe switch Ranger for something less used? Shapeshifter Druid perhaps? Or Scout?
    Avatar by niezck1! Thanks!

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