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2013-07-31, 02:54 AM (ISO 8601)
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Re: By the Inferior Science of our Enemies: Gramarie Mark II
It's only a 10th has powerful as a standard geoccultism pole. Therefore, I see now reason why it cannot have something to make the item a little bit more worth while to use. It was meant to be used to allow a Geoccultism specialist to have readied access to their principles instead of being S.O.L. when they want to take Ingenious Engineer.
At early levels, it is pretty much just Endure Elements projected out of a staff, but slowly it becomes more about Battle Field Control and the such. At Early levels an adventuring Geoccultism specialist is pretty much S.O.L. since wherever you're going you need have to spend an hour to alter about 100ft of Battlefield, followed by the material to establish the pole and then you will be forced to leave the pole, making Geoccultism the most costly specialization with the lowest level of reward. Hell, with HEUR 101 you can manage doctorate principles if they're already set up for you (the lowest level version of hacking!), with ELDK you can fly, with ALCH you can make dirt as hard as concrete, and with ARCD you can leech off life and ebbs from anything in front of you. GEOC 101 does not scale properly with other disciplines at the same level of play.
I just feel that people who want to change the physical aspects of a campaign shouldn't be completely screwed out on having any fun in an adventure with their gramarie.
This is actually a very valid concern. I find that giving a level of augmentation to Geoccultism that no other class can have makes things a little bit more balanced to say. It is the very reason why a Wizard can ban any school but Divination and can ban one less school when specialized in Divination.
I believe that every form of specialization should be valid at 1st level, but tragically not all of them are created equally. At High levels Geoccultism can do some frighteningly broken things, but I don't want the specialization only usable at High levelsLarloch, The Shadow King (w/ Ioun Stones) avatar by Iron Penguin
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2013-07-31, 03:41 AM (ISO 8601)
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Re: By the Inferior Science of our Enemies: Gramarie Mark II
Quite right.. I have a PC going the Geoc route in my upcoming game.. which is why this caught my eye so..
Geoc 117 does have the Anima trick up it's sleeve.. Adding a +2 to Str in a manner none of the others do.. A little bonus for the dedicated Geoc...
As a Modification to the rules, It could be interesting..
but the key bit is that it is a proposed modification to the way the principle is used, not an independent magic item. which is how I first read it.
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2013-08-01, 02:13 AM (ISO 8601)
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Re: By the Inferior Science of our Enemies: Gramarie Mark II
Gramaric CreaturesSpoiler
Biollurgy may be the science of life, but a true master of gramarie can modify life on a much greater scale. Using their knowledge of science, some have learnt to make creatures made of gramarie.
Visually, there is only a single sign of their eldritch nature; when they have ebbs inside their body their veins faintly glow a colour determined by their breath weapon.
Creating a Gramaric Creature
"Gramaric" is an acquired template that can be added to any corporeal creature (referred to hereafter as the base creature). A gramaric creature uses all the base creature’s statistics and special abilities except as noted here.
Type: Animals become magical beasts. All creatures acquire the gramaric subtype.
Special Attacks: A gramaric creature retains all of it's existing special attacks and gains the following abilities:
Breath Weapon (Su): A gramaric creature can convert ebbs contained in their body into an attack. This breath weapon is a line and has a range of 10 ft. + 10 ft. per size category above tiny. This breath weapon deals 1d4 points of damage per ebb converted, with the energy type randomly determined at the start of every day. You possess immunity to the energy damage you deal with your breath weapon.
{table=head]d20|Energy|Colour
1-3|Healing (see silver transformers)|Indigo
4-5|Sonic|Pink
6-7|Radiant|Yellow
8-9|Electric|Orange
10-11|Acid|Indigo
12-15|Fire|Red
16-19|Cold|Blue
20|Hellfire|White[/table]
Imaginary Aura (Su): A gramaric creature is surrounded by an aura which creates a specific illusionary effect extending to all the squares adjacent to the creature. These auras are diverse and minor in nature, with examples being; the area being slightly warmer, being able to taste blood in the air, or have a swarm of embers swirling around.
Special Qualities: A gramaric creature retains all of it's existing special qualities and gains the following abilities:
Alchemical Body (Su): The body of a gramaric creature becomes a viable target for alchemetry 202, 286, 364, and periodic theory. In addition, as a free action a Gramaric creature can make its blood function as water, blood, acid, alchemist's fire, antitoxin, oil (crude or lantern), or universal solvent. The blood retains these traits until changed, even if removed from the Gramaric creature's body.
Eldrikinetic Limbs (Su): A gramaric creature can channel a number of the ebbs contained in their body to empower their movemnt. This costs 3ebbs, and functions as a haste effect with caster level equal to their hit dice.
Geoccultistic Body (Su): A gramaric creature can digest metals like true dragons, and constantly benefits from an Endure Elements effect.
Living Battery (Ex): A gramaric creature is a valid target for HEUR 101and can contain a number of ebbs in their body equal to half your Hit Dice (minimum 1). Also long as they possess at least a single ebb in their body, they count as having eaten and drunk enough for that day, but they lose an ebb each day.
Phase Step (Su): In any round where you take only a move action (not even free actions or run actions are allowed), you gain 20% miss chance.
CR: +1
LA: +2
Also, the Metal-Clad Creature has now become my favourite template for gramarie.Last edited by Milo v3; 2013-08-01 at 08:16 PM.
Spoiler: Old Avatar by Aruiushttp://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png
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2013-08-01, 02:33 AM (ISO 8601)
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Re: By the Inferior Science of our Enemies: Gramarie Mark II
Larloch, The Shadow King (w/ Ioun Stones) avatar by Iron Penguin
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2013-08-01, 02:35 AM (ISO 8601)
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Re: By the Inferior Science of our Enemies: Gramarie Mark II
Eldrikinetic Limbs looks pretty useless considering you have to have 30 HD to use it (and even then it clears you out and is just haste).
Last edited by Volthawk; 2013-08-01 at 02:37 AM.
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2013-08-01, 03:26 AM (ISO 8601)
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Re: By the Inferior Science of our Enemies: Gramarie Mark II
I'm not if this is the place to request this since they have a Request Homebrew, but I thought I'd ask this hear first since the people that check this are knowledgable of Gramarie, in theoritical way.
I first want to say that I find the Gramatic creature pretty cool, but not sure what Metal-clad template is or where it is.
I was trying to think of some Gramarie races.
1st: A race that is very introspective and always seems to be deep in thought. I thought the racial features would be they get an additional Specialization and at level 20 they gain a additional Theory.
2nd: A race similar to goblin/gremlins. They are called "Constructionists/Deconstructionists" The idea was that the race can decrease the time of preparing a discpline. The thought went in two directions.
2.1st I was thinking if the race was similar to the Dvati(?) or the kobold/goblin 'Improved Monster Class' that gives a mob so the character works like a group which would speed up the process. I know the number of "characters" is an issue so this other thought came to me.
2.2nd What if the race gained "helping hands", 1 + 1/4 HD, and that way it can craft faster as well as preparing gramarie.
I also had a funny idea that these guys could take anything apart. similar to the spectroconstruction but in reverse but at ??HD they could deconstruct magic/gramarie. The idea involved a Wall of Force and they decontruct which almost acts as a dispell but in truth they similar broke it into tiny cubes of force which they can construct into something else. The hands could allow them a way to work with sun metal from a distance.
3rd: A race that can alter the sensory output that it gives off. . Visual would maybe give a slight disguise, auditory similar to mimic but it would, etc ... As the HD increase it could use more or each could give additional ways of using it after being more experienced. OR maybe they can use Imachination on itself as an swift action if it knows the imachination that it wants to use, seeing it needs to have an understanding the idea behind.
4th: Biolurgically specialized race. Frog sized geniuses that create a biolurgical-suits that they ride in.
I'm not sure about the CR or LAs but i was wondering if anyone would be willing to try to create any of these races if they think they might be insteresting.
Edit:
Question. How long would it take to make a swarm of bio bugs? I'm thinking Monstrous human bees that live in a Bio arm/hive as their home. Or would it have to be the entire body for the size of teh swarm. Or perhaps make semi space within the arm where the entire swarm resides. The Character communicates with the 'queen' which controlls the rest of the hive.Last edited by Merchant; 2013-08-01 at 03:52 AM.
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2013-08-01, 04:02 AM (ISO 8601)
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Re: By the Inferior Science of our Enemies: Gramarie Mark II
Just wasn't sure since you can turn yourself into living sunmetal.
Oh, I forgot to change that after I changed the amount of ebbs you can contain. Ok, changed the amount of ebbs cost and storage potential.
Metal-Clad covers a creatures skin in a metal (which you could then modify with gramarie). It's in Advanced Bestiary by Green Ronin.
1st: A race that is very introspective and always seems to be deep in thought. I thought the racial features would be they get an additional Specialization and at level 20 they gain a additional Theory.
2nd: A race similar to goblin/gremlins. They are called "Constructionists/Deconstructionists" The idea was that the race can decrease the time of preparing a discpline. The thought went in two directions.
2.1st I was thinking if the race was similar to the Dvati(?) or the kobold/goblin 'Improved Monster Class' that gives a mob so the character works like a group which would speed up the process. I know the number of "characters" is an issue so this other thought came to me.
2.2nd What if the race gained "helping hands", 1 + 1/4 HD, and that way it can craft faster as well as preparing gramarie.
I also had a funny idea that these guys could take anything apart. similar to the spectroconstruction but in reverse but at ??HD they could deconstruct magic/gramarie. The idea involved a Wall of Force and they decontruct which almost acts as a dispell but in truth they similar broke it into tiny cubes of force which they can construct into something else. The hands could allow them a way to work with sun metal from a distance.
3rd: A race that can alter the sensory output that it gives off. . Visual would maybe give a slight disguise, auditory similar to mimic but it would, etc ... As the HD increase it could use more or each could give additional ways of using it after being more experienced. OR maybe they can use Imachination on itself as an swift action if it knows the imachination that it wants to use, seeing it needs to have an understanding the idea behind.
4th: Biolurgically specialized race. Frog sized geniuses that create a biolurgical-suits that they ride in.
But could probably easily be done by any really small race, then just give them a decent bonus to heal checks, and a trait which grants Artifical Fleshshape if they gain biollurgy as a specialization.Spoiler: Old Avatar by Aruiushttp://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png
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2013-08-01, 08:24 AM (ISO 8601)
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Re: By the Inferior Science of our Enemies: Gramarie Mark II
Avatar of Furude Setsuna, by Telasi.Originally Posted by Akagi
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2013-08-01, 11:16 AM (ISO 8601)
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Re: By the Inferior Science of our Enemies: Gramarie Mark II
Due to mental stuff in my head I find it hard to understand normal human behaviour.
If I do something wrong PM me what is wrong. And do not be subtle, I need a kick in the pants sometimes to realize Im a jerk.
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2013-08-01, 04:45 PM (ISO 8601)
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2013-08-01, 05:09 PM (ISO 8601)
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Re: By the Inferior Science of our Enemies: Gramarie Mark II
I think that the fluff for the creation of a Gramaric creature should be more of a form of natural evolution on a world infused with Gramarie, in a way that the Phrenic template is to Psionics.
Having said this, I'm going to post in the World Building section on Jerall and I want to know if I have permission to use your Gramaric creature templateLarloch, The Shadow King (w/ Ioun Stones) avatar by Iron Penguin
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2013-08-01, 06:44 PM (ISO 8601)
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Re: By the Inferior Science of our Enemies: Gramarie Mark II
Nitpick for Milo v3:
SpoilerEmphasis on the two words mine. While I understand the intent, as written (due to the change from third to first person) a Gramaric creature can transform the blood of other creatures with a free action, no save, instant effect. Would be an interesting way to dispatch enemies...
Should be:
Alchemical Body (Su): The body of a gramaric creature becomes a viable target for alchemetry 202, 286, 364, and periodic theory. In addition, as a free action a Gramaric creature can make its blood function as water, blood, acid, alchemist's fire, antitoxin, oil (crude or lantern), or universal solvent. The blood retains these traits until changed, even if removed from the Gramaric creature's body.
Please forgive the nitpick... I only provide criticism on the things I like...Last edited by Fako; 2013-08-01 at 06:49 PM.
Amazing Abjuration Avatar made by Serpentine.
Originally Posted by Gramarie IRC
Indomitable (Melee PrC [5 Lvl])
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2013-08-01, 06:46 PM (ISO 8601)
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Re: By the Inferior Science of our Enemies: Gramarie Mark II
Anyone have ideas for making a Hydroelectric dam?
Larloch, The Shadow King (w/ Ioun Stones) avatar by Iron Penguin
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2013-08-01, 06:56 PM (ISO 8601)
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Re: By the Inferior Science of our Enemies: Gramarie Mark II
A decanter of endless water pushing a turbine connected to an Iron In?
Thanks a lot Gengy for the awesome... just a sec... avatar. :)
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2013-08-01, 07:22 PM (ISO 8601)
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Re: By the Inferior Science of our Enemies: Gramarie Mark II
You'd need a way to continually move the Iron In away from the turbine, as the Iron In completely stops rotation inside its net.
EDIT: Two turbines would work. One will spin horizontally to move the Iron In (since you can shape its bubble to exclude the turbine its on) and the second will provide the actual power. So, two decanters of endless water would provide power...
Granted, the only other one I can see is to chain Crystal Ins and build the dam to maximize the noise that the water makes while passing through. (Rushing water is noisy, and you can build an echo-prone area to reduce the number of Crystal Ins you need)Last edited by Fako; 2013-08-01 at 07:38 PM.
Amazing Abjuration Avatar made by Serpentine.
Originally Posted by Gramarie IRC
Indomitable (Melee PrC [5 Lvl])
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2013-08-01, 08:08 PM (ISO 8601)
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Re: By the Inferior Science of our Enemies: Gramarie Mark II
Of course. Your technically the reason the template was even made.
With you wanting that tarrasque to have gramarie (which I plan on redoing now that I have tonnes more books).
Another interpretation is that any other creature can spend a free action to change your blood into acid with no save. Which would be rather interesting actually.....
But I should change it.Spoiler: Old Avatar by Aruiushttp://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png
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2013-08-01, 08:38 PM (ISO 8601)
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Re: By the Inferior Science of our Enemies: Gramarie Mark II
Another template.
This ones based on (ripped off) the psionic and spellpowered creature templates, though the point costs are probably either too low or too high.
Innovated CreatureSpoiler
Either through studious dedication, eldritch modifications, or random mutation, innovated creatures have innate knowledge of scientific principles unlocked within their minds.
Creating a Innovated Creature
"Innovated" is an acquired template that can be added to any corporeal creature (referred to hereafter as the base creature). An innovated creature uses all the base creature’s statistics and special abilities except as noted here.
Type: Animals become magical beasts. All creatures acquire the gramaric subtype.
Special Attacks: Innovated gain the following ability:
Gramarie-Like Abilities: An innovated creature gains a number of points equal to twice its racial Hit Dice. These points are spent on principles, which cost a number of points depending on their grade. A Baccalaureate principle costs 1, magisterial principles cost 10, and doctorate principles cost 30. Regardless, a innovated creature cannot possess a principle that has a cost exceeding one-half the creature’s Hit Dice (round up).
Expending a number of points equal to the principle cost allows the creature to use the principle once per week. Paying twice this amount allows the creature to use the ability three times per week. Using three times the amount in points allows the creature to use the gramarie-like ability at
will. A point expenditure equal to four times the cost allows the creature to act as though they possess Ingenious Engineer but only for that principle.
CR: +1. Add an additional +1 for 7 to 15 Hit Dice and another +1 for 16 or more Hit Dice.
LA: Variable
Spoiler: Old Avatar by Aruiushttp://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png
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2013-08-01, 10:11 PM (ISO 8601)
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Re: By the Inferior Science of our Enemies: Gramarie Mark II
I'll add a little bit of modifications to your template, if you don't mind.
Innovated CreatureSpoiler
Often in environments of serious abuse in Gramarie, a creature can develop the mental faculties to inherently know the mechanics of Gramarie. Very often these types of creature will develop in areas where Biomes are sustained for long periods of time. Such creatures might be considered outsiders amongst their kind and are often killed in more savage environments and praised in more civilized societies.
Creating a Innovated Creature
“Innovated” is an inherited template that can be added to any nonmindless creature (referred to hereafter as the “base creature”). An Innovated creature uses all the base creature’s statistics and special abilities except as noted here.
Size and Type
The creature’s type does not change, unless it is an animal (in which case it becomes a magical beast [augmented animal]). It gains the Gramarie subtype.
Special Attacks
An Innovated creature retains all of it's existing special attacks and gains the following abilities:
Eldritch Wick (Sp): Inherent knowledge of Gramarie allows for a low grade knowledge of the manipulation of Arcane Energy. You gain an eldritch wick, which is a touch attack that deals 1 point of damage. This ability can be used at will, and is treated like as a spell-like ability whose caster level is equal to your Hit Dice. Your eldritch wick is the equivalent of a 0th level spell.
Special Qualities
An Innovated creature retains all of it's existing special qualities and gains the following abilities:
Intuitive Gramarie (Su): You gain one Principle point per HD you have and gain an additional one for each one you gain. You can purchase a Principle and treat it as a Principle Known and prepare it as a Gramarist. You must qualify for any principle you take as per normal. These Principle points can be stored and used at any time, however ones spent, they never return.
{table=head]Tier|Cost
Baccalaureate|2
Magisterial|4
Doctorate|6[/table]
Circuited Body (Ex): An Innovated creatures body is so perfectly designed that it's veins function as Heuristic Circuits and can be connected to them (allowing the Innovated creature to make logical decisions as if they were apart of the circuit). In addition to this the Innovated creature's body can store a number of ebbs equal to their HD. As long as an Innovated creatures body contains at least 1 ebb, they are treated as having eaten and drunken enough food and water for the day. If any Innovated creature has 1 or more ebb, they lose 1 each day.
Planetary Body (Ex): Your flesh is Iron, your blood is Mercury, your heart is Gold and your bones are made of Platinum... Not literally, but often it is mistaken as such by most scientist. Because of this, your body can be affected by Principles that target planetary metals. In addition to this, you can alter the make up of your blood to function as either water, acid, alchemist's fire, antitoxin, oil (crude or lantern), or universal solvent. You can change the composition as a free action and the blood retains these traits upon being removed from the Innovated creatures body. Using this ability cost 1 ebb.
Kinetically Charged Muscles (Su): You can overcharge your leg muscles allowing for great athletic feats that the creature would normally be incapable of performing. You can function as if you were under the effects of a Haste spell by spending 3 ebbs from your storage. This Haste spell functions as if casted at a caster level equal to your HD.
Biollogical Biome (Ex): An Innovated creature can digest Planetary Metals and survive it as if it were normal food. On any day where you would survive on Planetary metals, you benefit from an Endure Elements spell for 24 hours and are treated as being inside a GEOC 101 or 117 Biome of the metal that you've consumed. Consuming lead through this ability does not result in lead poisoning.
Aetheral Dodge (Su): The following round in which the only action you've taken is move actions, you are treated as having a miss chance.
Abilities
Increase from the base creature as follows: Int +2
Feats
An Innovated creature can take Gramarie feats, if it meets the prerequisites for such feats.
Challenge Rating: Up to 5 HD, same as base creature +1; 6-10 HD, same as base creature +2; 11+ HD, same as base creature +3.
Level Adjustment: Same as base creature +2.
Gramarie Subtype
A Gramarie creature is a creature made of Gramarie or influenced by Gramarie in some way, shape or form. In some respect creatures of Gramarie have much more aptitude in more versatile arts, effectively functioning as Polymaths amongst their kind.
Trait
A Gramarie creature possesses the following traits (unless otherwise noted in a creature’s entry).
- At first level can spend 2 skill points to obtain Martial Weapon Proficiency of any weapon you choose.
A fusion of the Gramaric creature and the Innovated creature. I'd like to note that all of the Innovated creatures abilities are dependent on a finite resource that drains away each day and allows for plenty of variation. If you don't get a certain Principle at the appropriate level, that is entirely up to youLast edited by Arcanist; 2013-08-01 at 10:13 PM.
Larloch, The Shadow King (w/ Ioun Stones) avatar by Iron Penguin
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2013-08-02, 08:26 PM (ISO 8601)
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Re: By the Inferior Science of our Enemies: Gramarie Mark II
So... I was looking at the Dreamason. For some reason I can see that class making human dream farms. Then being benevolent overlord of a created utopia until they die or if they live forever until they get bored. Then a corrupt government takes over and creates a dystopia. Then rebellion campaign START!
Trying to get some of the logistics of the power that such a society can produce.
Correct me if I'm wrong but it looks like you can make a profit of ~1400 ebbs per family of 3 in an apartment within the city. Assume 70% of the area is taken for pleasant places other than living (make this a really nice city :D), a crude estimate of ~420ebbs per day per family of 3. Assume high density population of lets say Shanghai,
23.47 million. Thus ~3.3 billion ebbs a day of profit.
... What can you do with 3.3billion ebbs a day? I'm not too familiar yet with the other aspects of Gramarie.
Maybe then use some of that profit to make some agricultural zones outside for food production and etc...
Calculations below:
If a geoccult pole is hooked up to a heuristical circuit, puissance can be used to pay for mass which would otherwise be consumed, at a rate of 1 ebb for every 10 lb of metal that would be needed.
A single storey costs 50 lb.
A single storey is a 20ft. by 20ft. by 10ft. room or 400 squarefeet
Every day they consume 5 lb for every 100ft. of radius.
Average apartment size is 2000 square feet (this is quite generous as most high density cities are now 1000 square feet)
5 stories == 1 apartment == 3 people living in it
5 stories == 250lbs == 25 ebbs per day.
2000 square feet of space is ~1ebbs cost to sustain per day.
Assume 8 hours of sleep imposed
480minutes of sleep
Assume a round == 1 minute of sleep
1ebb per round per nightmare
3 x 480 = 1440 ebbs
Assume forced fail check just because that’s the requirement to live in this utopia city
1440-26 = 1414 ebbs
You can program the details of the nightmare into the dreamcatcher when you set it up, or allow their subconscious to create it.
So program a good nightmare so it’s more utopia like and people would like to live here.Last edited by Shen123; 2013-08-02 at 09:38 PM.
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2013-08-02, 08:30 PM (ISO 8601)
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Re: By the Inferior Science of our Enemies: Gramarie Mark II
Spoiler: Old Avatar by Aruiushttp://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png
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2013-08-02, 10:29 PM (ISO 8601)
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Re: By the Inferior Science of our Enemies: Gramarie Mark II
I don't have much to say about the principles itself, but I do have a problem with its concept. So far, all of the other disciplines are based off of hard sciences:biology, geology, optics, ballistics, chemistry (though in effect, it's closer to material sciences), computer sciences, and energy sciences (physics?). Meanwhile, this discipline is based off the soft science of psychology. Not sure how much it should matter, but it chafes me slightly.
Avatar by TinyMushroom.
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2013-08-02, 11:07 PM (ISO 8601)
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Re: By the Inferior Science of our Enemies: Gramarie Mark II
*Deep Inhale & Deep Exhale* Alright! Time to face the scrutiny!
Social Sciences tend to have this reaction in comparison to Physical Sciences ("All Psychologist are quacks!" "Sigmund Fraud!", etc.). This is a Social Science, it isn't supposed to exhibit any form of technology or physical reaction. I can understand why this would bother you though as it is a change of pace to the standard physical nature of Gramarie.
Expand more upon this, I'm curious what you mean by this. I sort of understand what you mean, but please elaborate on it as much as you can.
You're actually right. Perhaps, I should also make PSYM be able to remedy mental conditions and reactions in addition to inflicting them and I noticed that I neglected to add a mechanic for overriding other Suggestions. Hindsight is 20/20 after all
I'm a relatively open minded fellow (at least I'd like to think I am... If you disagree, I will destroy you!) so tell me what you don't like about the concept and we can see what adjustments can be made to it
WELL! I wanted to kick start the concept of getting Social Sciences into Gramarie, because... I find the lack of them disturbingLast edited by Arcanist; 2013-08-02 at 11:16 PM.
Larloch, The Shadow King (w/ Ioun Stones) avatar by Iron Penguin
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2013-08-02, 11:15 PM (ISO 8601)
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Re: By the Inferior Science of our Enemies: Gramarie Mark II
Hmm... Psychomantics...
I like the idea and think gramarie should have something like this. But currently it's abit too limited in scope. You can't really use this with other forms of gramarie except for imachination ("maybe" biollurgy aswell), while the other disciplines have some ways they can interact.Spoiler: Old Avatar by Aruiushttp://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png
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2013-08-02, 11:20 PM (ISO 8601)
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Re: By the Inferior Science of our Enemies: Gramarie Mark II
Last edited by Arcanist; 2013-08-02 at 11:25 PM.
Larloch, The Shadow King (w/ Ioun Stones) avatar by Iron Penguin
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2013-08-02, 11:27 PM (ISO 8601)
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Re: By the Inferior Science of our Enemies: Gramarie Mark II
You misunderstand me sir.
I really like this. I think it just needs to be expanded abit. Right now it can only interact with Biollurgy, Heuristicism, and Imachination. With the Geoccultism class I'm making, it also adds geoccultism to the list, but I don't think it'd count since the class isn't done.
Since your planning on making discoveries, maybe just more causes and effects need to be added to add some more interactivity.
EDIT: Aww.... I was looking forward to making a Psychomantic base classLast edited by Milo v3; 2013-08-02 at 11:28 PM.
Spoiler: Old Avatar by Aruiushttp://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png
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2013-08-02, 11:28 PM (ISO 8601)
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Re: By the Inferior Science of our Enemies: Gramarie Mark II
If your using Dreamason for anything but an EI-generator your doing it inefficient (I wont say Wrong, cause Science)
Im a large advocate of the Dyson Cube (GoldOut surrounded in all 9 directions by GoldIn) and using Phlogiston can make absurd amounts of Ebbs /round
Any excess not going into levelling EIs to 11 (max within 10ECL, assuming HD1 commoner) would be used to power Power-Generating-Factories. Factories that make power generators like the Arc Reactor or the MegaDyson Cube simply because they give large and consistently exponential returns for Ebb investments
So in answer to your question on how to use the Ebbs:
1) make lvl11 EIs
2) make the Demiplane of Ebb Generation and expand it a LOTDue to mental stuff in my head I find it hard to understand normal human behaviour.
If I do something wrong PM me what is wrong. And do not be subtle, I need a kick in the pants sometimes to realize Im a jerk.
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2013-08-02, 11:31 PM (ISO 8601)
- Join Date
- Jun 2012
Re: By the Inferior Science of our Enemies: Gramarie Mark II
Fixed because Cannibalistic E.I. are a thing.
You still can since Amnoriath still has it posted in his quote, but I'm going to ask that Xe remove it and I'd rather forget about it anyway.
You still can since Amnoriath still has it posted in his quote, but I'm going to ask that Xe remove it and I'd rather forget about it anyway.
EDIT: Before anyone thinks that they "hurt my feelings" I should elaborate more on why I don't like Psychomantics as it is right now. The entire Discipline requires more work than I can supply for it. While I still do have the word doc for it and will still work on it until it is perfect, I'd rather it be deleted from this thread until I'm sure it is 146.8% complete.
It is too solitary and doesn't really depend on other pieces of Gramarie making it, in my opinion, far too overpowered. For fact that it leaves no lasting, noticeable effect doesn't exactly help this case. Maybe I'll rework it and base it on Neurology with some minor effects in Socio-Psychology still letting it keep true to it's conceptLast edited by Arcanist; 2013-08-02 at 11:52 PM.
Larloch, The Shadow King (w/ Ioun Stones) avatar by Iron Penguin
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2013-08-02, 11:47 PM (ISO 8601)
- Join Date
- Apr 2013
Re: By the Inferior Science of our Enemies: Gramarie Mark II
Cannibalistic EI isnt lvl20, it's lvlX
Where X = Pun-Puns Ability scoresDue to mental stuff in my head I find it hard to understand normal human behaviour.
If I do something wrong PM me what is wrong. And do not be subtle, I need a kick in the pants sometimes to realize Im a jerk.
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2013-08-02, 11:52 PM (ISO 8601)
- Join Date
- Aug 2010
- Location
- Australia
- Gender
Re: By the Inferior Science of our Enemies: Gramarie Mark II
Last edited by Milo v3; 2013-08-02 at 11:54 PM.
Spoiler: Old Avatar by Aruiushttp://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png
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2013-08-03, 12:00 AM (ISO 8601)
- Join Date
- Jun 2012
Re: By the Inferior Science of our Enemies: Gramarie Mark II
Last edited by Arcanist; 2013-08-03 at 12:05 AM.
Larloch, The Shadow King (w/ Ioun Stones) avatar by Iron Penguin