A Monster for Every Season: Summer 2
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  1. - Top - End - #91
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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Are there any plans for a Discovery to allow Biollurgists to create diseases or grafts seperate from the body (In a manner similiar to how modern scientists are growing individual organs from cells for transplants)?
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    Quote Originally Posted by Milo v3 View Post
    Are there any plans for a Discovery to allow Biollurgists to create diseases or grafts seperate from the body (In a manner similiar to how modern scientists are growing individual organs from cells for transplants)?
    No, not really, although if you're interested in this I'd suggest you check out the Nosomatic Chirurgeon prestige class I made for xenoalchemy.

    Okay, the first six theories are up! There's going to be one specialist theory per discipline, as well as some cross-discipline choices. Right now there's a couple of each, so you can see what they're like!

    Theories

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    What they are: A Theory can be selected at 20th level by a gramarist who meets the prerequisites. If they do not meet the prerequisites for any Theory at this point, they can hold off on learning one until they do. A gramarist can only select a single Theory, and cannot ever change it out. Theories are not prepared per se, but instead they typically change the way your gramarie interacts with the world. Theories cannot be prepared with blueprints.

    What they represent: Theories are the big discoveries that shape history. These are the ideas that define a culture, that lay the foundation for tomorrow, that make the future possible. Examples from the real world are things like the Theory of Evolution; the Theory of Relativity; the Atomic Theory. Each Theory represents the potential to radically reshape the way we view the nature of the world and our place in it.


    Chaos Theory
    Grade: Theory
    Prerequisite: Specialization in geoccultism, must know six GEOC principles
    Preparation Time: 6 hours

    Things fall apart. Over time, all natural systems twist and change in ways that cannot be controlled, predicted, or maintained. This principle targets a geoccult pole which is at least 1,000 times greater in size than its critical mass. The pole breaks free of normal law and control, becoming an entity unto itself. The landscape becomes permanent and self-sustaining, and the pole itself breaks apart into the land. Weather patterns and extreme weather conditions still occur based on surrounding climate conditions; features now replace themselves based on natural recovery cycles and are not automagically replenished every day. All supernatural features remain, and somehow continue to operate without visible puissance input. For all intents and purposes, the biome now exists in a state of nature, as if it had always existed. Any feature which would normally have had to be controlled now runs wild according to its nature.


    The Theory of Everything
    Grade: Theory
    Prerequisite: Universalist, must know at least one principle from each discipline
    Preparation Time: 6 hours

    It is the ultimate pursuit of scientists and great thinkers to develop a universal theory which perfectly descibes everything in nature. This is it. The Theory of Everything describes every aspect of gramarie, and how it connects to everything else. Preparing this theory produces the effect of any other principle from any discipline of Doctorate-grade or lower, even principles with special tags such as [Aerodynamics].


    The Theory of Irreducible Complexity
    Grade: Theory
    Prerequisite: Specialization in yggdratecture, must know six YGGD principles including YGGD 353
    Preparation Time: 6 hours

    It is impossible to truly understand the beginning of things, but this theory partially describes the point in time at the beginning of the cosmos when the gods lay down the foundations of the universe. Knowing it allows you to become a little god in the philosophical sense, and also in the not-so philosophical sense. You prepare this theory on a demiplane you created. You become a divine being while on that demiplane, gaining divine rank 0 while on that demiplane and only while interacting with other creatures and objects on that demiplane. If your demiplane becomes at least 100 miles in radius, it becomes a fully-fledged Plane, which you can place in the Planar cosmology as you like.


    The Theory of Kinetic Energy
    Grade: Theory
    Prerequisite: Specialization in arcanodynamics or eldrikinetics, must know four ARCD principles (including ARCD 176) and four ELDK principles
    Preparation Time: 6 hours

    There is an inherent tie between motion and energy, which has eluded gramaric scholars since the inception of the science. This theory describes the nature of this kinetic energy. It transforms an existing eldrikinetic engine into a special kind of arcanodynamic transformer to harness this strange new energy source.

    • Kinetomantic: A kinetomantic transformer is made from an eldrikinetic engine, and channels kinetic energy by transforming motion into energy or other forms of motion. A kinetomantic transformer does not extend a net; instead, it gains its energy directly from the speed at which it personally is travelling. A kinetomantic transformer always acts in input mode, and must be triggered to collect energy like an eldrikinetic engine (an immediate action). When triggered, it causes itself and anything attached to it to come to a halt relative to its dominant reference frame (typically the fabric of the Plane or the motion of the planet). All of the motion stopped is transformed into raw kinetomantic energy; calculate the effective Push that was stored in this motion as described in ELDK 101. This Push can either be converted into puissance at a rate of one ebb per 100 Push (and exported as normal for a transformer), or immediately transformed into Push appropriate to its type of engine. If a kinetic conversion like this is made, an astonishing 100% of the Push is conserved from one movement to the other. Only one transformation like this can be made per round.



    The Theory of Luminiferous Aether
    Grade: Theory
    Prerequisite: Specialization in kaleidomantics, must know six KALD principles
    Preparation Time: 6 hours

    Colours exist only in our minds, which seems trivial until you actually think about it. What is colour? This theory describes the way our minds process the nature of light and distill it into the primal colours used in kaleidomantics. The theory justifies the inherent existence of colour apart from the senses through the concept of a luminiferous aether, an ideal medium through which colour can propagate. This concept allows you to tap into the idea of the aether in order to spread the distilled nature of colour.

    You must have access to a kaleidomantic filter of the appropriate colour, into which you must run a charge of at least 1,000 ebbs in a single round, in order to cause an overloading chain reaction. As part of this theory, make a Spot check to notice (and thus instantiate) the nature of the aether; charging the filter and making the Spot check begins a luminiferous reaction, an expanding sphere of coloured nature which expands until it is fully contained by filters of the same colour.

    If there are no filters in the way, the aether will continue to expand until it has reached an equivalent volume to a sphere with a radius of 10ft. multiplied by the Spot check. The aether expands at a rate of 5ft. in radius per round in all possible directions. If it is contained and afterwards the containing filters are removed, it will again begin to expand until it reaches its maximum size. If it is reduced or partially removed, the aether grows back at a rate of 5ft. per round unless contained by the appropriate filter.

    The luminiferous aether has a different nature depending on the colour selected.

    • Red: A red aether has an internal temperature of 50 Kelvin multiplied by the Spot check.
    • Yellow: A yellow aether is a solid planetary metal of your choice, other than platinum. It pushes everything in its path out of its way, with an effective Strength check equal to the Spot check.
    • Blue: A blue aether is water or saltwater, at your choice.
    • Orange: An orange aether is a gas containing oxygen of your choice.
    • Green: A green aether is an inhaled poison of your choice.
    • Indigo: An indigo aether is a gas with a pH of either 1 or 14, at your choice.
    • Pink: A pink aether replaces the area it fills with an equivalent volume of the Far Realm.
    • Violet: A violet aether is biostructure. It grows around all obstacles, engulfing them.
    • Black: A black aether is an area in which no sensory information can be collected. Someone in the area loses access to every one of their senses while inside, and no information can reach them.



    The Theory of Monstrous Ecology
    Grade: Theory
    Prerequisite: Specialization in biollurgy or geoccultism, Genetic Gramarie discovery, Transient Poles discovery, must know four BIOL principles and four GEOC principles
    Preparation Time: 6 hours

    This theory relates to the fundamental connections that exist between a creature and its habitat. You can use this principle in order to transform a biollurgical chassis into a geoccult pole based on its material. Instead of the normal range limits, the creature radiates a biome with a size of 500ft. in radius, plus an additional 100ft. in radius for every HD beyond the first.

    The host creature carries its biome with it like a transient pole, except that the biome radiates out from its body, affecting the nearby environment. It can choose to place terrain features, although they do not move along with it, and when they leave the borders of the biome, they disappear entirely. The chassis can also decide to activate and control weather conditions, extreme weather events, and so on, inside of its personal biome. A biollurgical chassis which acts as a pole requires only 1/100th the normal amount of metal, but must consume sufficient metal orally every day to maintain this or be consumed from within. Status as a geoccult pole is genetic, and is inherited by the descendants of such a creature.
    Last edited by Kellus; 2013-07-06 at 02:35 AM.

  3. - Top - End - #93
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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Kellus, this is way way out of my personality to say, but here goes.

    YGGD is too strong. Divine Rank 1 gives you Alter Reality. Alter Reality makes any spell permanent. Even if you leave the plane. Alter Reality duplicates any spell.

    EDIT: The rest are pretty alright, but I'm holding out for ALCH.

    EDIT2: The KALD one also solves the need for minerals nicely, as long as one level 20 KALD specialist exists in the entire world, there's no shortage of planetary minerals ever.
    Last edited by Mithril Leaf; 2013-07-06 at 02:28 AM.
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    Quote Originally Posted by kardar233 View Post
    I was going to PM you about it because I wanted to know, but then you posted it later. Elegant solution. Watch out for Necropolitans.
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  4. - Top - End - #94
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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Quote Originally Posted by Mithril Leaf View Post
    Kellus, this is way way out of my personality to say, but here goes.

    YGGD is too strong. Divine Rank 1 gives you Alter Reality. Alter Reality makes any spell permanent. Even if you leave the plane. Alter Reality duplicates any spell.

    EDIT: The rest are pretty alright, but I'm holding out for ALCH.
    This is a really good point, but I feel like the main problem here is Alter Reality and not per se the divine rank. I think I'll drop it to rank 0, giving you such handy perks as immortality on your home plane, and leave the crazy wish-abusing shenanigans for Pun-Pun and his ilk. Thank you for the excellent catch!

  5. - Top - End - #95
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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    KALD 107: Unearthly Colours: The anima carries the effects of a heavy burden; it applies an instantaneous load of 100 lb per caster level to whatever it hits. This is enough to overrun a target at a distance, using a Charisma check instead of a Strength check. Of course, you do not provoke an attack of opportunity specifically for this. This blast is also solid to every kind of filter, potentially overloading it.
    This is...not phrased well.
    • In D&D instantaneous refers to a permanent, no-longer-magical effect.
    • Referencing Overrun rules makes no sense at all in this context unless you want the target to be able to choose to avoid the overrun attempt, somehow knock you down by winning the check (yes, there are spells that would cause this to happen) or apply feats specifically regarding overrun attempts to the Eldritch Blast.
      • If you want the opponent to make a Strength check vs the Gramarists Charisma then say so, rather than dancing around and referencing other rules.
    • It is not clear what "overloading" a filter does, as this is not referenced elsewhere. It is never stated that forcing a filter to support weight more than 8000 lbs actually destroys the filter, as far as I can remember.


    Sorry for the tone if there is one, it's late at night and I'm tired.
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  6. - Top - End - #96
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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Quote Originally Posted by Arkhaic View Post
    This is...not phrased well.
    • In D&D instantaneous refers to a permanent, no-longer-magical effect.
    • Referencing Overrun rules makes no sense at all in this context unless you want the target to be able to choose to avoid the overrun attempt, somehow knock you down by winning the check (yes, there are spells that would cause this to happen) or apply feats specifically regarding overrun attempts to the Eldritch Blast.
      • If you want the opponent to make a Strength check vs the Gramarists Charisma then say so, rather than dancing around and referencing other rules.
    • It is not clear what "overloading" a filter does, as this is not referenced elsewhere. It is never stated that forcing a filter to support weight more than 8000 lbs actually destroys the filter, as far as I can remember.


    Sorry for the tone if there is one, it's late at night and I'm tired.
    Thank you for the comments!

    You're probably right that instantaneous is a poor choice. I meant it in the engineering sense, as opposed to a sustained load. I'll rewrite this to be more explicit; I didn't realize it would cause so much confusion.

    It doesn't destroy the filter, but it does move the filter; the filter is suspended in space as if it's an immovable rod, and can hold up to 8,000 lb. The point of the anima is to essentially apply a heavy load to the filter, causing it to move. I agree that it was poorly worded, and I'll see what I can do to fix that up.

    EDIT: Here's the revised version, which I think is more helpful in that it tells you how it actually works!

    Quote Originally Posted by Me!
    KALD 107: Unearthly Colours: The anima carries the effects of a heavy burden; it applies a load of 100 lb per caster level to whatever it hits. This is enough to knock a target prone at a distance, provoking a Strength check to remain standing against your Charisma check. This blast is also solid to every kind of kaleidomantic filter. If the additional load would exceed the strength of the filter, the filter is pushed backwards up to 5ft. for every 100 lb by which you exceed its rated load. This load vanishes after the blast is resolved.
    Last edited by Kellus; 2013-07-06 at 02:45 AM.

  7. - Top - End - #97
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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Say Kellus, what would the cost be to get a Theory prepared and set up for you? I'm wondering if it's cheaper to get a few miracle engines set up spamming wall of iron or to get The Theory of Luminiferous Aether prepared on a Yellow Filter. I generally assume 100 is the typical well optimized check for level 20 Gramarists.

    EDIT: A ball nearly half a mile in diameter made of metal floating in midair that perpetually regenerates itself might just count as a public resource now that I think about it. At the very least the biggest laboratory would have a few.
    Last edited by Mithril Leaf; 2013-07-06 at 02:48 AM.
    If you see me talking about Shaper Psions, assume that anything not poison immune within 100 feet will be dead.
    Quote Originally Posted by kardar233 View Post
    I was going to PM you about it because I wanted to know, but then you posted it later. Elegant solution. Watch out for Necropolitans.
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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    I'll be honest, if you're even in a world where 20th level gramarists exist, I don't think that supply of planetary metals is a problem. As like with anything in gramarie, how readily available high-level gramarie resources are is up to the DM.

    Gramarie is intimately tied to the technology level of the setting. I typically think of it as Baccalaureate grade is appropriate for rustic or feudal societies with court scientists, Magisterial grade is appropriate for magitek cities and kingdoms, and Doctorate grade is appropriate for Planes-spanning empires run by magic demon scientists.

    I guess Theories would be a step above that, perhaps some kind of crazy post-utopia setting where we've reached an abundance of everything and have become like unto gods. The only alternative would be if only special individual characters had reached that point of advancement, in which case the availability of their services would depend on how nice of a person they personally are or what their individual motives are.

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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Alright, assuming my math is right, and it's feasible to set up a containment and extraction facility through extensive use of Alchemetry and Kaleidomantics, you can, with a Spot check of 100 generate
    6.25182174052124837442796804344926539793377039091 × 10^7
    cubic feet per round of whatever the raw metal you chose for the yellow filter's explosion is. So basically if a level 20 KALD specialist exists, raw metal is worth the cost of coming to pick it up.

    How you'd do this:
    With good old Pfiery Phlogiston of course! In yet another use of the wondermetal, you create an even more massive hollow sphere perfectly encasing the Aether. Through many preparations you create a huge and hardened shell of phlogiston that is 2100 feet in diameter which surrounds the Aether and possesses a great many smallish holes. It's heat penetrates precisely 5 feet into the giant metal aether cloud. This quickly melts and is pushed out into the empty space between the two objects by the newly expanding Aether where it flows out of the various holes in the shell. This massive quantity of molten metal flows down to the collection system waiting below.

    Yeah, one level 20 KALD and a level 14 ALCH living anywhere near each other in time at any point can and probably would make one of these bad boys.

    EDIT: The gemfounts are referencing The Silver Chain, no?
    Last edited by Mithril Leaf; 2013-07-06 at 03:29 AM.
    If you see me talking about Shaper Psions, assume that anything not poison immune within 100 feet will be dead.
    Quote Originally Posted by kardar233 View Post
    I was going to PM you about it because I wanted to know, but then you posted it later. Elegant solution. Watch out for Necropolitans.
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    Post Re: By the Inferior Science of our Enemies: Gramarie Mark II

    A Treatise On The Origins Of The City Of Brass And The Grander Plane Of Fire

    By Mithril Leaf, the minor scholar of Alchemetry and Practicing Fiend Binder

    Now, it is a well known fact that every fireball drains a bit of heat from the Elemental Plane of Fire. Yet it is also known that the plane itself never becomes any less fiery, despite countless sorcerers wasting it's heat for scorching monsters. One must wonder how this is even possible. Now the leading theory suggests that the plane itself is truly infinite in size, but that requires several assumptions that go against all of known science. There exists also the thought chain that the plane requires no fuel source due to it's existence as an Elemental Plane. But all the other elements are in fact material, thus something could in fact be made of them. Yet fire is different, fire has no sustenance. Instead, I postulate that the Elemental Plane of Fire was in fact created by a branch of ancient civilization that lived alongside the Loden.

    Well yes, that's all well and good you say, but how on Earth does a mortal society create an entire Elemental Plane? I would have to respond that they did it through the use of master level Gramarie, the same science you and I are working with today. You see, there are rumors going around that the masters of this very university are beginning to uncover the basics of Theories, a branch of Gramarie that alters the very fabric of existence. I acquired an ancient text from a desperate imp, that found it sitting in the depths of the Abyss long abandoned, which details one such Theory. It states that a master of Kaleidomantics would be able to create a great ever expanding sphere of Planetary Metal by collapsing his yellow filter with a massive charge.

    But how does this relate to the Plane of Fire, you ask yet again. Well it is simple. What is the best way to harvest this metal? By melting off the outside of it of course! I believe that a group of these ancient Gramarists created a massive plane and filled it with huge orbs designed to harness this metal and shape it into usable forms. They created these orbs through simple Alchemetric principles that even one as unskilled as myself can utilize. The immense heat generated by the Phlogiston used to melt the metal and capture it was simply released into this immense plane as waste heat. And so it grew. Now this may seem like a load of hogswash to you, but there is one compelling piece of evidence for this theory. It's name? The City of Brass.
    The City of Brass is created from vast amounts of what is otherwise an expensive metal, on what clearly resembles the City Biome that even basic Geocultist students can create. And what would being of such vast cosmic power do with their free time? They likely created the city as a plaything, populating it with advanced Biollurgical Chassis that later evolved into the various salamanders and genies. Can the doctors of modern Biollurgy not create chassis that itself can grant wishes as the genies do?

    Now all of this remains hypothetical, but does it not strike a chord in your mind? Is this not a more logical explanation for an immense area full of something so unlasting that has withstood so long than simply saying that a wizard did it? As more of these reality altering theses are discovered, I have no doubt that our understanding will come to align even closer with this idea I have put forward.
    Last edited by Mithril Leaf; 2013-07-06 at 04:35 AM.
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    Quote Originally Posted by kardar233 View Post
    I was going to PM you about it because I wanted to know, but then you posted it later. Elegant solution. Watch out for Necropolitans.
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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Quote Originally Posted by Arcanist View Post
    Sir, I like your homebrew and your commentary, but I sincerely hope a meteor hurdling through time and space crushes your hopes and dreams.
    ... :(

    I have a LOT of work to do on it, yet...

    Quote Originally Posted by Kellus View Post
    Please please please tell me that's actually the intended spelling and that it's actually a Kaleidomantic time traveller who uses the power of tye-dye to travel the space-time continuum <3

    Also, that Astronomer is wicked cool, props
    Actually, going back to my notes, it's called the Chromancer, not the Chromonaut. But, you're not far off -- it's a time traveller, but instead of being color-based, it's based on a new material, Chrome. (No relation to Google.)

    Mayhap I will PM you some of my notes, for commentary...
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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Mithril Leaf...

    You don't need the Phlogiston. Just have it make Mercury.

    EDIT: Missed the "solid" clause (which I don't see the need for; you can create liquids through other filters)

    On the other hand, Pink Aethers are a pretty nasty weapon.

    After all, they replace the area with Far Realm. That includes everything in it.
    Last edited by Amechra; 2013-07-06 at 08:49 AM.
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    Quote Originally Posted by Kellus View Post
    Mostly because it affects your allies too, it only lasts one round, and enemies can get around it by averting their eyes. Oh, and it's also mind-affecting, which is basically the most common immunity ever (just ask any telepath psion).
    Unfortunately the gaze attack rules allow your allies to turn their backs to the source of the gaze attack to become immune to it, at the cost of giving it total concealment. So, it shouldn't actually affect allies. I know this mainly because I've done a few things with gaze attacks myself.

    Also one round doesn't really help, because there is still a good chance of ruining their turn. 10% of the time they attack you, 10% they choose what they do, 30% they do nothing, 20% they run away, 30% they attack the nearest creature. That results in a minimum 50% chance of them doing nothing to you or your party, and a decent chance of them hitting an ally.
    What really makes it bad is the ability to stack multiple filters, effectively negating the lowish save DC.

    I also highly recommend you give it a maximum range like most gaze attacks, and remove the [pattern] descriptor. A little known fact about patterns is that they affect anyone who can see them, giving, for example, Color Spray a much greater range in practice. Otherwise, someone could put a dome over whatever and confuse anyone within miles.

    And, as someone who has played a telepath psion, yes, it is the most common immunity ever. Multiple creature types grant it outright, and Mind Blank gives it to anything. And Aberrations have immunity to it regardless.

    This is a great idea, but all of my spare time working on the project is spent making new material or making revisions. If anyone wants to take up the challenge though, I'd love to see what they could come up with!
    I might have to try myself then.
    Quote Originally Posted by Dire_Stirge View Post
    Don't you see it? The inert Shrieker may have more raw power, but the rock has something the Shrieker will never have. VERSATILITY.

    Also, the rock will probably be lighter than the Shrieker, allowing it to be used as a improvised thrown weapon should the need arise.

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    Quote Originally Posted by Vedhin View Post
    Unfortunately the gaze attack rules allow your allies to turn their backs to the source of the gaze attack to become immune to it, at the cost of giving it total concealment. So, it shouldn't actually affect allies. I know this mainly because I've done a few things with gaze attacks myself.

    Also one round doesn't really help, because there is still a good chance of ruining their turn. 10% of the time they attack you, 10% they choose what they do, 30% they do nothing, 20% they run away, 30% they attack the nearest creature. That results in a minimum 50% chance of them doing nothing to you or your party, and a decent chance of them hitting an ally.
    What really makes it bad is the ability to stack multiple filters, effectively negating the lowish save DC.

    I also highly recommend you give it a maximum range like most gaze attacks, and remove the [pattern] descriptor. A little known fact about patterns is that they affect anyone who can see them, giving, for example, Color Spray a much greater range in practice. Otherwise, someone could put a dome over whatever and confuse anyone within miles.

    And, as someone who has played a telepath psion, yes, it is the most common immunity ever. Multiple creature types grant it outright, and Mind Blank gives it to anything. And Aberrations have immunity to it regardless.
    Honestly, the only thing here that isn't intended is stacking multiple saves together. Everything else is sort of the point of it; I'll edit that clause in. Good catch!

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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Ooh, I like Chaos Theory. Allows for proper terraforming that lasts.

    Also liking The Theory of Monstrous Ecology. That could be hilarious, especially as it's genetic. The first idea is a kind of swarm of hell-locusts that consume any iron they come across and are surrounded by sandstorms that temporarily make the area they are in sandy hot desert. A more benign idea is a chassis that basically makes exploring in harsh environments a lot easier, as they make the area around them lovely and temperate (it could also help with colonisation, if it settles down as well and starts adding features to the surrounding area to make things nicer for the inhabitants). A similar idea is a platinum-pole chassis, or basically a city in a fleshy can. Hm. Haven't taken Artificial Fleshshape into consideration either. Pilotable terraforming suits. Nifty.

    A question, though. Does metal used for weather/features also benefit from the 1/100th cost thing?

  16. - Top - End - #106
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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Quote Originally Posted by Mithril Leaf View Post
    I generally assume 100 is the typical well optimized check for level 20 Gramarists.
    How? Assuming a skill rank of 23, + 3 for skill focus, +2 for masterwork tools, + for a maximized roll of 20, you only get 53 when not involving ability bonuses.
    I'm sure I missed something, but I'm not sure what.
    Last edited by Draconas1; 2013-07-06 at 01:36 PM.

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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Quote Originally Posted by Draconas1 View Post
    How? Assuming a skill rank of 23, + 3 for skill focus, + for a maximized roll of 20, you only get 53 when not involving ability bonuses.
    I'm sure I missed something, but I'm not sure what.
    And then +23 for Item Familiar and +30 from a custom skill boost item.
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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Quote Originally Posted by Draconas1 View Post
    How? Assuming a skill rank of 23, + 3 for skill focus, + for a maximized roll of 20, you only get 53 when not involving ability bonuses.
    I'm sure I missed something, but I'm not sure what.
    Couple of spells and an item of +30 Bonus to Skill.

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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Quote Originally Posted by Morcleon View Post
    And then +23 for Item Familiar and +30 from a custom skill boost item.
    You have to be a wizard for Item Familiar.


    Quote Originally Posted by RFLS View Post
    Couple of spells and an item of +30 Bonus to Skill.
    Ah.
    Last edited by Draconas1; 2013-07-06 at 01:39 PM.

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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Quote Originally Posted by Draconas1 View Post
    You have to be a wizard for Item Familiar
    Nope. All you need is to be level 3 or higher. You need to be a caster if you want the store spells option. The other two (skills and XP) can be used regardless.

    Quote Originally Posted by Item Familiar
    Prerequisite
    A character must be at least 3rd level to take this feat.
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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Quote Originally Posted by Morcleon View Post
    Nope. All you need is to be level 3 or higher. You need to be a caster if you want the store spells option. The other two (skills and XP) can be used regardless.

    Okay, that is broken for any grammarist but an Alchemetrist.

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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Quote Originally Posted by Draconas1 View Post
    Okay, that is broken for any grammarist but an Alchemetrist.
    ...gramarist is already on par with the Tier 1 classes, maybe even a bit above.

    Besides, if you really want a super high skill check, just take Leadership and spam Aid Another.
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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    I think I might have seen it somewhere but can anyone tell me where to find Soulless chasis? I can't seem to find it in either the discoveries, the feats nor the Biollurgy sections.

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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Quote Originally Posted by AvalonŽ View Post
    I think I might have seen it somewhere but can anyone tell me where to find Soulless chasis? I can't seem to find it in either the discoveries, the feats nor the Biollurgy sections.
    Look at Sentient (under BIOL 273). It says "This also grants the chassis a soul.". Only mention of souls in anything biollurgy-related. So every non-sentient chassis is soulless. That help?
    Last edited by Volthawk; 2013-07-06 at 02:01 PM.

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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    I thought it was something having to do with binding vestiges on a biollurgical chassis.

    Would have made some interesting stuff with it. Like creating the spawn of Cthulhu.

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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Quote Originally Posted by AvalonŽ View Post
    I thought it was something having to do with binding vestiges on a biollurgical chassis.

    Would have made some interesting stuff with it. Like creating the spawn of Cthulhu.
    Unless I've missed something, that isn't a thing, no.

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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Quote Originally Posted by Kellus View Post
    I'll be honest, if you're even in a world where 20th level gramarists exist, I don't think that supply of planetary metals is a problem. As like with anything in gramarie, how readily available high-level gramarie resources are is up to the DM.

    Gramarie is intimately tied to the technology level of the setting. I typically think of it as Baccalaureate grade is appropriate for rustic or feudal societies with court scientists, Magisterial grade is appropriate for magitek cities and kingdoms, and Doctorate grade is appropriate for Planes-spanning empires run by magic demon scientists.

    I guess Theories would be a step above that, perhaps some kind of crazy post-utopia setting where we've reached an abundance of everything and have become like unto gods. The only alternative would be if only special individual characters had reached that point of advancement, in which case the availability of their services would depend on how nice of a person they personally are or what their individual motives are.
    Hm, so what if someone spammed Major Creation for use with Chaos Theory? It would seem if they manage to get it done enough they could get a totally free geocult pole? I'm not sure just how many spam castings it'd take, but if they had a Seelie masinist buddy that wouldn't matter. I mean there's easily available and then there's absolutely free...


    Also random observation, it looks like a floating island can easily be maintained by a single kinemoatic engine. Not for movement, but just for floating. Not that I think that's counter to any intentions, it just seems cool and I just realized it.

    Hm, also another thought about Major Creation. Using YGGD 371 a timeless magic demiplane could be created. If one were to use Major Creation within it and create a geocult pole the spell would never end, thus providing a free pole, aside from time.
    Last edited by Demented Dragon; 2013-07-06 at 03:14 PM.

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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Quote Originally Posted by Morcleon View Post
    ...gramarist is already on par with the Tier 1 classes, maybe even a bit above.

    Besides, if you really want a super high skill check, just take Leadership BIOY 101 and 228 and spam Aid Another.
    Fixed that for you.
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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    Quote Originally Posted by Necroticplague View Post
    Fixed that for you.
    Or you could take both... >.>
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    Default Re: By the Inferior Science of our Enemies: Gramarie Mark II

    I just thought of a question I probably know the answer to but nonetheless would like clarification. 400 theories lets your advanced placement get you more 300 principles, right?

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