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  1. - Top - End - #751
    Ettin in the Playground
     
    Lateral's Avatar

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    Default Re: The Iron Coast [IC]

    "One way to find out."

    With this, Adrian runs over to the boat's stern and jumps right off, diving into the water about fifty feet away.

    Spoiler
    Show
    Spot check to see if he can see anything in the water.

    (1d20+17)[24]

  2. - Top - End - #752
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    RFLS's Avatar

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    Default Re: The Iron Coast [IC]

    The Water:

    Adrian lands squarely in the dark, icy water - or would have, had his aim not been so damn good. Instead, he lands practically on top of the werewolf, eliciting a yelp from the beast at the sudden, unexpected weight.

    Howls answer from the nearby shore.

  3. - Top - End - #753
    Barbarian in the Playground
     
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    Default Re: The Iron Coast [IC]

    Maahes

    Maahes considers how he might be able to aid his ally in his endeavor, but none of his subtler magics have the range to reach his target, and the werewolf is not yet an enemy. So he waits at the edge of the ship.
    Avatar by Iron Penguin


  4. - Top - End - #754
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    Default Re: The Iron Coast [IC]

    ......Whale Skeleton, two sharks, and a turtle

    Swim that way.

  5. - Top - End - #755
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    RFLS's Avatar

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    Default Re: The Iron Coast [IC]

    The Water

    The wolf turns on Adrian, snarling and snapping, but never once connecting. Registering him as a frie - well, as not an enemy, it turns, starts swimming once more. On the distant shore you can make out shapes moving along the bank.

  6. - Top - End - #756
    Firbolg in the Playground
     
    RogueGuy

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    Default Re: The Iron Coast [IC]

    Galdrin springs into action. He ropes the wheel and moves to drop anchor.

    "Drop anchors, ready the launch. We be stopping this ship!"
    Last edited by Fouredged Sword; 2013-11-18 at 06:23 PM.

  7. - Top - End - #757
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    Default Re: The Iron Coast [IC]

    Maahes

    Maahes says a prayer to Boccob, invoking his power to protect his allies from evil, and then moves over toward the boat.

    OOC: Casting Magic Circle against Evil, centered on Maahes.
    Avatar by Iron Penguin


  8. - Top - End - #758
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    Default Re: The Iron Coast [IC]

    The Black Lady

    The boat comes slowly to a halt, anchor trailing along the silty bottom of the fjord. From a distance, you can see Adrian and the werewolf bobbing next to each other briefly, and then the wolf turns, heads for shore.

  9. - Top - End - #759
    Ettin in the Playground
     
    Lateral's Avatar

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    Default Re: The Iron Coast [IC]

    Adrian swims alongside the werewolf, keeping pace, but staying 10ft out at all times.

  10. - Top - End - #760
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    Default Re: The Iron Coast [IC]

    The Water

    The werewolf draws ever closer to shore, occasionally glancing back at you and snarling a little. As you draw nearer, the shapes on the shoreline become more and more distinct - they, too, are were, though not all of them are werewolves. You see wereboars, werebears, were-eagles, werefoxes, werebadgers - even a werelizard of some sort. In all, there are almost two dozen were pacing the shoreline, waiting for Trask.

    There werewolf is slowly pulling away from you in the water, and makes land ten or twenty feet from you. The others gather around him immediately, and he disappears from view. Already, a few of the creatures are disappearing into the trees.

    The Black Lady

    From a distance, you can see one of the figures in the water, the wolf, most likely, reach the shore and disappear among the crowding shapes. Adrian still remains in the water for now.

    Spoiler: Spot, DC 20, or Darkvision
    Show
    To see all of that in detail.

  11. - Top - End - #761
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    Lateral's Avatar

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    Default Re: The Iron Coast [IC]

    The Adrian

    Adrian flies up out of the water, hanging out about fifteen feet above the werethings, keeping his eyes on Trask.

    Spoiler: Spot Check
    Show
    [roll]1d20+17
    Last edited by Lateral; 2013-11-20 at 06:08 PM.

  12. - Top - End - #762
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    Default Re: The Iron Coast [IC]

    The Shoreline

    As Adrian watches, the werefolk begin disappearing, in ones and twos, back into the treeline. No movement is made in his directions, and no notice is taken of his presence.

    Finally, after only a few minutes, the last of the werefolk disappears from view. Distant rustlings mark their passage through the forest for a while, and then....nothing.

    Spoiler
    Show
    Unless there's any heavy objection from somebody in the next day, I'm going to move you guys to tomorrow morning soon.

  13. - Top - End - #763
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    Default Re: The Iron Coast [IC]

    The Fjord

    Day breaks. You've spent a long night anchored in the middle of the icy waters of the fjord. Autumn's chill has been setting in, and this far north, that chill has a particular bite to it. Already, frost has started forming over the ground during the night.

    Last night was...strange. Your employer turned out to be a werewolf, but he was no bloodthirsty monster. Neither were his fellow were, who met him on the banks of the fjord and escorted him back into the forest. After they left, the howls of the night subsided a little, but not entirely. Near dawn, they finally ceased entirely.

    Now, the small flame of the sun is rising over the horizon. Frost glistens on the trees, and the black water around your ship is completely still. No clouds are in sight, and the chill air mists as your breath hits it. Trask told you that you should reach the village today, but now...he's gone, and hasn't yet shown up.

    Spoiler: Spot, DC 12
    Show
    A thin plume of smoke rises above the treeline, a little ways further up the treeline.


    Spoiler: Profession (Sailor), DC 12
    Show
    If someone points the contents of the above spoiler out to you, or you spot it yourself, you can estimate it would take about three hours to reach it.


    Spoiler: Knowledge (Local, DC 15)
    Show
    The creatures from the night before were were of various kinds, but not normal were. They seemed in control of themselves, and (for those of you present), Trask even managed to speak - something you've never heard of.


    Spoiler: Knowledge (Religion or Arcana), DC 18
    Show
    Read the above spoiler's info. This was harder because werewolves aren't technically covered by Religion or Arcana, but....well, they seem like they should be.

  14. - Top - End - #764
    Barbarian in the Playground
     
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    Default Re: The Iron Coast [IC]

    Maahes

    Maahes spots a plume of smoke above the trees. "It seems strange that these were-creatures did not attack us. They also seemed to have human level intelligence. I suspect that plume of smoke might be from their camp, or even possibly a village. It looks like we could get there in about 3 hours."
    Avatar by Iron Penguin


  15. - Top - End - #765
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    PaladinGuy

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    Default Re: The Iron Coast [IC]

    Threal

    "Well I vote we go see what's going on, this place already interests me"
    Last edited by Techno Magician; 2013-11-24 at 10:45 AM.

  16. - Top - End - #766
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    Default Re: The Iron Coast [IC]

    Willem

    Willem blinks for a second, then cries out: "Wait wait wait... I make some harmless servants out of dead bodies that nobody is using, and I'm a monster... but this disease-ridden mongrels cavorting around possibly infecting everyone with their filth, we're all okay with? By the gods, you landies have the absolute worst moral codes I've ever seen.... it's like nobody would ever know what's an abomination to you and what is suddenly an interesting new field trip.

    Why exactly aren't we high-tailing it out of here? Or, as I'm more use to this crew doing... firing up the torches and getting weapons ready?"

  17. - Top - End - #767
    Barbarian in the Playground
     
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    Default Re: The Iron Coast [IC]

    Maahes

    Maahes calmly retorts "I have no more interest in your moral biases than in Adrian's. There is not yet cause to resort to violence, although we should be prepared for it, as always."
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  18. - Top - End - #768
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    Lateral's Avatar

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    Default Re: The Iron Coast [IC]

    Adrian side-eyes Maahes. "Was that really necessary?"
    Last edited by Lateral; 2013-11-25 at 02:41 PM.

  19. - Top - End - #769
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    RogueGuy

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    Default Re: The Iron Coast [IC]

    Galdrin breaks into the conversation with a gruff glare.

    "I don't pay you layabouts to debate ethics and morality. Lets get fliers into the air as lookouts, set the anchor, and go find where the money wandered off to. A boat at harbor is a pit you throw money into!"

  20. - Top - End - #770
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    Default Re: The Iron Coast [IC]

    Willem
    Willem sets his whale and sharks to guard the ship again, circling around it and protecting it, and disbarks the ship with his two remaining bugs. He heads off with anyone else who is walking, heading towards the smoke.

    Spoiler
    Show
    ...right? Was there anything else we needed first or is it just "lets walk and fly there now!"...?

  21. - Top - End - #771
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    Default Re: The Iron Coast [IC]

    Willem (and anyone else that joins him on his walk-about)

    The forest is dark, with pines blocking out the light from above. Needles crunch under your webbed feet, and forest creatures scurry away at your approach. It'll take you a few hours to reach the smoke, but at least, you think, you're doing something now.

    Spoiler: Spot, DC 14
    Show
    You pass a few different animal carcasses on your way through the forest - deer and rabbit, mostly. They look mostly eaten.

  22. - Top - End - #772
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    Default Re: The Iron Coast [IC]

    Spoiler: Spot
    Show

    (1d20+4)[19]


    Willem blunders on through the woods.

    Edit: Oh, I guess he also miraculously spots some dead animals! He looks closer to see if there are any animal bodies around that might make nice pets...
    Last edited by AngryCyc; 2013-11-26 at 01:10 PM.

  23. - Top - End - #773
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    Lateral's Avatar

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    Default Re: The Iron Coast [IC]

    Adrian flies several feet above the trees, heading for the smoke in the woods.

  24. - Top - End - #774
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    Default Re: The Iron Coast [IC]

    Maahes follows after Willem on foot.
    Avatar by Iron Penguin


  25. - Top - End - #775
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    RogueGuy

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    Default Re: The Iron Coast [IC]

    Galdrin follows as well.

  26. - Top - End - #776
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    PaladinGuy

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    Default Re: The Iron Coast [IC]

    Threal

    Stays on the ship, staying up in the crows nest watching the shore line.

  27. - Top - End - #777
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    Default Re: The Iron Coast [IC]

    Fjord:

    The five of you, after hours of walking, come out of the treeline, and spot the source of the smoke. There's a village here, bustling with life. You're spotted quickly, and approached by one of the villagers, an elderly woman with long, white hair, and yellow eyes.

    "Greetings! You must be Trask's friends. I'm Madra, the alchemist. Come, come, our village council will want to meet with you."

  28. - Top - End - #778
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    Default Re: The Iron Coast [IC]

    Maahes

    Maahes keeps a close eye on Willem as he follows the woman towards the village.
    Avatar by Iron Penguin


  29. - Top - End - #779
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    Lateral's Avatar

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    Default Re: The Iron Coast [IC]

    Adrian

    Adrian keeps a close eye on Willem and Maahes as he follows the woman towards the village.

    Spoiler
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    Yoink!

  30. - Top - End - #780
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    Default Re: The Iron Coast [IC]

    Willem doesn't pay much attention to anything, and eyes nobody very closely.

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