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  1. - Top - End - #91
    Dwarf in the Playground
     
    PaladinGuy

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    Default Re: The Iron Coast [IC]

    Threal- SUPER INLAND SEARCHER TEAM HYPER SQUAD FORCE!

    Threal Yelled back towards the others as he rushed forward to the dwarfs aid "Have an injured person over hear, no dangers spotted". Then moved forward to provide medical aid, "Are you ok, has the danger passed?"

    Spoiler
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    heal(check condition and help it if possible):(1d20+2)[6]

  2. - Top - End - #92
    Ettin in the Playground
     
    Lateral's Avatar

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    Default Re: The Iron Coast [IC]

    Adrian immediately runs over and pushes Threal aside. "Move." He then spins his staff and lightly taps the dwarf with it, suffusing him in a soft white glow.

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    Cure minor wounds. Won't do much, but it'll at least stabilize him.

  3. - Top - End - #93
    Bugbear in the Playground
     
    Axinian's Avatar

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    Default Re: The Iron Coast [IC]

    Frieda - Team Really Wishes People Would Stop Changing the Team Names (Urban Commandos)

    "Well what're you waiting for? Open it and so we can see who has the audacity to leave us wandering a dead town!"
    Last edited by Axinian; 2013-07-10 at 01:27 PM.
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    Axinia: My campaign setting.
    Avatar by Elder Tsofu

  4. - Top - End - #94
    Troll in the Playground
     
    RFLS's Avatar

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    Default Re: The Iron Coast [IC]

    Team Rocket:

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    Quote Originally Posted by Fouredged Sword View Post
    Captain Ironbeard - Team marco polo

    As soon as Willem starts chanting to purify the water, Wulgren detects aquatic predators.


    Willem begins his spell, and a small patch of water briefly clears. In the few seconds before it becomes murky again, you see something move. The trident stays silent; no marine predator is to be found in this water.

    Team Mother Teresa:

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    Quote Originally Posted by Techno Magician View Post
    Threal- SUPER INLAND SEARCHER TEAM HYPER SQUAD FORCE!

    Threal Yelled back towards the others as he rushed forward to the dwarfs aid "Have an injured person over hear, no dangers spotted". Then moved forward to provide medical aid, "Are you ok, has the danger passed?"

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    heal(check condition and help it if possible):[roll0]
    Quote Originally Posted by Lateral View Post
    Adrian immediately runs over and pushes Threal aside. "Move." He then spins his staff and lightly taps the dwarf with it, suffusing him in a soft white glow.

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    Cure minor wounds. Won't do much, but it'll at least stabilize him.


    The dwarf sees you coming, and his eyes widen in terror. He starts crawling faster, smearing blood across the leaves in an ever thickening trail. He begins gibbering when you heal him, nonsense spewing from his lips lightning fast.

  5. - Top - End - #95
    Firbolg in the Playground
     
    RogueGuy

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    Default Re: The Iron Coast [IC]

    Captain Ironbeard - The Tunnel Division


    "Welp, there be something down there alright, something strange though, and I be seeing no reason to go chasing it just because we be getting a bug in our britches.

    Lets back on out of here, and go seeking more information, and come back with the warmage to nuke the tunnel before we go exploring."


    Wulgren then backs out of the tunnel to see what another branch leads to.

  6. - Top - End - #96
    Ogre in the Playground
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    Default Re: The Iron Coast [IC]

    Baltram - Urban Barn

    Grimacing, Baltram sighs and straightens.
    "Scratching. From inside. Either a critter or an injured citizen." Baltram draws his greatsword, activates his dorje before storing it, and squares himself toward the building. "Either way, we move in. I go first. You lot cover me then follow me." Baltram waits for Maahes to open the door, then charges through.

  7. - Top - End - #97
    Troll in the Playground
     
    RFLS's Avatar

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    Default Re: The Iron Coast [IC]

    Team Uh-oh:

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    Quote Originally Posted by Fouredged Sword View Post
    Captain Ironbeard - The Tunnel Division


    "Welp, there be something down there alright, something strange though, and I be seeing no reason to go chasing it just because we be getting a bug in our britches.

    Lets back on out of here, and go seeking more information, and come back with the warmage to nuke the tunnel before we go exploring."


    Wulgren then backs out of the tunnel to see what another branch leads to.


    As Wulgren begins backing out of the tunnel, the water erupts. Three things leap from the water at the wall of undead, all carapace and limbs and snapping teeth. The first few skeletons burst apart under the assault.

    Spoiler
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    Surprise round:
    Attacks vs Skeletons:
    Spoiler
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    Critter 1, vs AC 14:
    Claw (1d20+12)[20]; damage (1d6+8)[14]
    Claw (1d20+12)[30]; damage (1d6+8)[13]
    Bite (1d20+10)[24]; damage (1d8+4)[12]

    Critter 2, vs AC 14:
    Claw (1d20+12)[23]; damage (1d6+8)[11]
    Claw (1d20+12)[25]; damage (1d6+8)[9]
    Bite (1d20+10)[28]; damage (1d8+4)[9]

    Critter 3, vs AC 14:
    Claw (1d20+12)[17]; damage (1d6+8)[14]
    Claw (1d20+12)[14]; damage (1d6+8)[9]
    Bite (1d20+10)[29]; damage (1d8+4)[8]


    Aand..you're down three skeletons.

    Initiatives:
    Willem: (1d20+8)[10]
    Wulgren: (1d20-1)[7]
    Critters: (1d20+10)[27]

    Looks like they're going again, and the Willem and Wulgren act.


    Team I don't even know anymore:

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    Quote Originally Posted by cameronpants View Post
    Baltram - Urban Barn

    Grimacing, Baltram sighs and straightens.
    "Scratching. From inside. Either a critter or an injured citizen." Baltram draws his greatsword, activates his dorje before storing it, and squares himself toward the building. "Either way, we move in. I go first. You lot cover me then follow me." Baltram waits for Maahes to open the door, then charges through.


    The door swings open, and Baltram charges in, plunging into darkness. The entire interior of the building has been ripped out, and a massive tunnel descends into the depths.

    Spoiler
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    Well...wasn't expecting that approach. I'm going to roll some stuff for you.
    Spot: (1d20)[10] (DC 5 to notice the missing floor; +4 on Reflex if you make it)
    Reflex: (1d20)[4] DC 12 to stop yourself on the doorframe.
    Reflex: (1d20)[4] DC 14 to not fall into the hole.
    Last edited by RFLS; 2013-07-10 at 03:08 PM.

  8. - Top - End - #98
    Troll in the Playground
     
    RFLS's Avatar

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    Default Re: The Iron Coast [IC]

    Team Uh-Oh, Part 2:

    The monsters continue tearing at your skeletons, trying desperately to get to Willem and Wulgren. Water flies off of their chitinous hides as their claws send shards of bone flying everywhere, utterly destroying two more of the skeletons.

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    Don't mind me, just rolling....

    Critter 1, vs AC 14:
    Claw (1d20+12)[28]; damage (1d6+8)[10]
    Claw (1d20+12)[29]; damage (1d6+8)[11]
    Bite(1d20+10)[25]; damage (1d8+4)[6]

    Critter 2, vs AC 14:
    Claw (1d20+12)[19]; damage (1d6+8)[11]
    Claw (1d20+12)[30]; damage (1d6+8)[9]
    Bite(1d20+10)[28]; damage (1d8+4)[9]

    Critter 3, vs AC 14:
    Claw (1d20+12)[30]; damage (1d6+8)[12]
    Claw (1d20+12)[28]; damage (1d6+8)[10]
    Bite(1d20+10)[11]; damage (1d8+4)[12]

    Okay, Willem and Wulgren are up. From your initial total, you've lost 4 skeletons. You've got a full round.
    Last edited by RFLS; 2013-07-10 at 03:14 PM.

  9. - Top - End - #99
    Barbarian in the Playground
     
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    Default Re: The Iron Coast [IC]

    Maahes - Team Urban Commandos

    Seeing Baltram tumble into a hole, Maahes mutters a brief prayer, and the tip of his wand begins to glow with a bluish white light, illuminating the tunnel.

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    With Light + Low Light Vision, I can see clearly for 40ft, and less clearly for another 40ft.

    Edit - Also, Spot Check: 11
    Last edited by EriktheRed; 2013-07-10 at 04:04 PM.
    Avatar by Iron Penguin


  10. - Top - End - #100
    Bugbear in the Playground
     
    Axinian's Avatar

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    Default Re: The Iron Coast [IC]

    Frieda - Urban Commandos

    "Well, I appreciate the enthusiasm but that seemed like a bit much..." Frieda takes moves up behind Maahes and takes a peek inside (though she's unlikely to see much)
    Spot: (1d20+1)[14]
    Last edited by Axinian; 2013-07-10 at 03:56 PM.
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    Axinia: My campaign setting.
    Avatar by Elder Tsofu

  11. - Top - End - #101
    Troll in the Playground
     
    AngryCyc's Avatar

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    Default Re: The Iron Coast [IC]

    Willem- Team Let's See Who Has The Fastest Run Speed

    Willem begins muttering dark words as he backs up away from the water...

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    sorry I'm on my phone AND working right now, but Curse of Petty Failing, no save, cast on one of them. And the undead will have the 2 zombies each move over to flank the two baddies who DIDN'T get cursed, while the remaining skeletons each lay into them. So should be critter 1 is cursed, critter 2 had a zombie move past it (AoO) to get behind it and then had 3 skeletons (or however many are actually on it already) full attack it, and critter 3 had the same thing happen. Would you mind rolling that for me please though? Thanks...

  12. - Top - End - #102
    Troll in the Playground
     
    RFLS's Avatar

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    Default Re: The Iron Coast [IC]

    Team Zombie Apocalypse:

    The undead hack and bite and slash at the monsters, but get almost nowhere. One of the skeletons manages to barely scrape through the hide of one of them, eliciting a high-pitched skree.

    Spoiler
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    Critter 2:
    AoO: (1d20+12)[29]; (1d6+8)[9] Slashing.

    Skeleton attacks (4 skellies) vs AC 26:
    Spoiler
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    Bite: (1d20+7)[18]; (2d6+4)[12] damage
    Claw: (1d20+2)[18]; (1d4+2)[3] damage
    Claw: (1d20+2)[11]; (1d4+2)[6] damage

    Bite: (1d20+7)[8]; (2d6+4)[7] damage
    Claw: (1d20+2)[18]; (1d4+2)[4] damage
    Claw: (1d20+2)[22]; (1d4+2)[6] damage

    Bite: (1d20+7)[19]; (2d6+4)[13] damage
    Claw: (1d20+2)[9]; (1d4+2)[5] damage
    Claw: (1d20+2)[4]; (1d4+2)[5] damage

    Bite: (1d20+7)[24]; (2d6+4)[7] damage
    Claw: (1d20+2)[20]; (1d4+2)[3] damage
    Claw: (1d20+2)[16]; (1d4+2)[5] damage


    Critter 3:
    AoO: (1d20+12)[30]; (1d6+8)[12] Slashing.

    Skeleton attacks (4 skellies) vs AC 26:
    Spoiler
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    Bite: (1d20+7)[22]; (2d6+4)[8] damage
    Claw: (1d20+2)[8]; (1d4+2)[3] damage
    Claw: (1d20+2)[6]; (1d4+2)[5] damage

    Bite: (1d20+7)[10]; (2d6+4)[11] damage
    Claw: (1d20+2)[7]; (1d4+2)[6] damage
    Claw: (1d20+2)[8]; (1d4+2)[3] damage

    Bite: (1d20+7)[22]; (2d6+4)[15] damage
    Claw: (1d20+2)[13]; (1d4+2)[3] damage
    Claw: (1d20+2)[12]; (1d4+2)[5] damage

    Bite: (1d20+7)[24]; (2d6+4)[11] damage
    Claw: (1d20+2)[22]; (1d4+2)[3] damage
    Claw: (1d20+2)[18]; (1d4+2)[5] damage



    Team Urban Commandoes:

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    I'm going to wait on cameronpants before I reply to anything, I think.
    Last edited by RFLS; 2013-07-10 at 04:31 PM.

  13. - Top - End - #103
    Orc in the Playground
     
    Alokue's Avatar

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    Default Re: The Iron Coast [IC]

    Reglanere - Team Mother Teresa

    Master Dwarf, we are friends. Please hold still and let us do what we can. Try your best to stay calm. We are very powerful friends to have. Nothing more can hurt you.

    For RFLS only please.
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    RFLS only please
    Spoiler
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    I'm going to assume for the moment that he fails the save...if he does I cast it again in six seconds. Until he fails. And then for the opposed charisma check to convince him to calm down and let us help, (1d20+10)[25], and for the diplomacy of the actual words to try to soothe him. (1d20+17)[27]. If this fails without the spell failing, I put him to sleep so that he will stop struggling, targeting a place that will hit him but not my compatriots. As always I give no indication of my SLA casting.

  14. - Top - End - #104
    Barbarian in the Playground
     
    AssassinGuy

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    Default Re: The Iron Coast [IC]

    Enrico - Team Mother Teresa

    As Reglanere tries to calm the crazed dwarf down, Enrico lightly taps him on the,head and calmly says "I don't think any of us can do anything about this. We need to head back to the others and get some healing"


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    Cast protection from evil on him.
    Last edited by yugi24862; 2013-07-10 at 05:06 PM.

  15. - Top - End - #105
    Ogre in the Playground
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    Default Re: The Iron Coast [IC]

    Baltram - Team Urban Drop

    Dashing forward, Baltram grunts as he steps through the doorframe. He notices there is a severe lack of floor in the area, but, after realizing he has no room for stopping, decides to hurl himself into the tunnel instead and hope for the best.

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    As Baltram realizes there is, in fact, no hope for his legs, he activates one charge from his Amulet of Tears to gain 12 temporary HP.

  16. - Top - End - #106
    Dwarf in the Playground
     
    PaladinGuy

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    Default Re: The Iron Coast [IC]

    Threal - Team Mother Teresa

    Slightly taken aback and worried for the poor man, Threal turns to the others, "Is this magical in nature? He seemed to fear our approach perhaps other people are to blame for his condition, and it must have happened fairly recently. We should be on our guard."

  17. - Top - End - #107
    Firbolg in the Playground
     
    RogueGuy

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    Default Re: The Iron Coast [IC]

    Captain Ironbeard - The Bug Slayers

    Wulgren doesn't flinch at the carnage wrecked on the undead. He talks gruffly as he walks directly at the attackers.

    "Aye, lad, do you be reconing these be bugs or fish?"

    He mountain hammers the nearest one

    Spoiler
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    Attack roll (1d20+11)[20]
    damage (1d8+7)[9]+(3d6)[8]


    "I mean, they look buggy to me, but they came out of the water. Things that come out of the water are fish."

  18. - Top - End - #108
    Ogre in the Playground
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    Default Re: The Iron Coast [IC]

    Serrha - Team Urban No-Underpants (Commandoes)

    The changeling gasps as Baltram charges in, not even having time to warn him against such a foolish move. She's even more alarmed when Baltram simply disappears, as though the darkness had lived for the few moments it needed to swallow her companion alive. She quickly covers the rest of the distance from where she had been to the door, sidling up next to the doorframe so she has some support as she looks and listens into the tunnel, hoping to catch a glimpse of just about anything that will give her a clue as to the bizarre goings-on in this ghost town.

    Spoiler
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    Spot: [roll0]
    Listen: [roll1]


    "Did he say you guys heard... scratching?" She raises an eyebrow, but doesn't question. Before they arrived they had been attacked by seaweed-men and giant slimy octopi, so it didn't come as much of a surprise to her to find something like this.
    Caution: Deviance Ahead.
    Sarcasm. Sincerity. Nitpick.

    Avatar by yours truly!

  19. - Top - End - #109
    Troll in the Playground
     
    RFLS's Avatar

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    Default Re: The Iron Coast [IC]

    Team You'll-Like-Our-Flashlight

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    Quote Originally Posted by Alokue View Post
    Reglanere - Team Mother Teresa

    Master Dwarf, we are friends. Please hold still and let us do what we can. Try your best to stay calm. We are very powerful friends to have. Nothing more can hurt you.

    For RFLS only please.
    Spoiler
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    RFLS only please
    Spoiler
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    I'm going to assume for the moment that he fails the save...if he does I cast it again in six seconds. Until he fails. And then for the opposed charisma check to convince him to calm down and let us help, [roll0], and for the diplomacy of the actual words to try to soothe him. [roll1]. If this fails without the spell failing, I put him to sleep so that he will stop struggling, targeting a place that will hit him but not my compatriots. As always I give no indication of my SLA casting.
    Quote Originally Posted by yugi24862 View Post
    Enrico - Team Mother Teresa

    As Reglanere tries to calm the crazed dwarf down, Enrico lightly taps him on the,head and calmly says "I don't think any of us can do anything about this. We need to head back to the others and get some healing"


    Spoiler
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    Cast protection from evil on him.
    Quote Originally Posted by Techno Magician View Post
    Threal - Team Mother Teresa

    Slightly taken aback and worried for the poor man, Threal turns to the others, "Is this magical in nature? He seemed to fear our approach perhaps other people are to blame for his condition, and it must have happened fairly recently. We should be on our guard."


    The dwarf continues spewing gibberish, but he ceases trying to escape you. He collapses onto the leaves, still oozing blood.

    Spoiler
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    Heal checks if you've got 'em and Listen checks if you care.

  20. - Top - End - #110
    Ettin in the Playground
     
    Lateral's Avatar

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    Default Re: The Iron Coast [IC]

    Adrian- Team Should've-Brought-An-Actual-Healer

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    Listen: (1d20+14)[27]
    Heal checks shouldn't be necessary. Cure Minor Wounds should've auto-stabilized him.
    Last edited by Lateral; 2013-07-10 at 11:05 PM.

  21. - Top - End - #111
    Troll in the Playground
     
    RFLS's Avatar

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    Default Re: The Iron Coast [IC]

    Team Easy Breeze:

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    Quote Originally Posted by cameronpants View Post
    Baltram - Team Urban Drop

    Dashing forward, Baltram grunts as he steps through the doorframe. He notices there is a severe lack of floor in the area, but, after realizing he has no room for stopping, decides to hurl himself into the tunnel instead and hope for the best.

    Spoiler
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    As Baltram realizes there is, in fact, no hope for his legs, he activates one charge from his Amulet of Tears to gain 12 temporary HP.
    Quote Originally Posted by OhMyGodImOnFire View Post
    Serrha - Team Urban No-Underpants (Commandoes)

    The changeling gasps as Baltram charges in, not even having time to warn him against such a foolish move. She's even more alarmed when Baltram simply disappears, as though the darkness had lived for the few moments it needed to swallow her companion alive. She quickly covers the rest of the distance from where she had been to the door, sidling up next to the doorframe so she has some support as she looks and listens into the tunnel, hoping to catch a glimpse of just about anything that will give her a clue as to the bizarre goings-on in this ghost town.

    Spoiler
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    Spot: (5d6)[12]
    Listen: [roll1]


    "Did he say you guys heard... scratching?" She raises an eyebrow, but doesn't question. Before they arrived they had been attacked by seaweed-men and giant slimy octopi, so it didn't come as much of a surprise to her to find something like this.


    Spoiler
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    (5d6)[12] damage.


    A few seconds after his plummet, Baltram wakes up, rather surprised that he's done so. Even more surprising, he seems to be...fine. A quick patdown reveals that you barely cut your hand, and everything else is completely fine. You might have some interesting bruises in the morning, but that's more than you could possibly have hoped for.

    Looking around, you're not very reassured. The tunnel has leveled out here, and there are bones littering the bottom. The walls are covered in a thick slimy substance, and the stench is disgusting. Above you, you see a light and hear the distant voices of your companions.
    Last edited by RFLS; 2013-07-10 at 11:47 PM.

  22. - Top - End - #112
    Troll in the Playground
     
    RFLS's Avatar

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    Default Re: The Iron Coast [IC]

    Team Hulk Smash:

    The monsters continue to press their advantage, tearing into the undead with gusto. The cursed one, which has slunk off to the side, narrowly avoids Wulgren's attack, and counters with its own. Slash, slash, bite, and it suddenly has a hold of Wulgren, without even really seeming to touch him.

    Spoiler
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    Critter #1 (Attacking Wulgren):
    Spoiler
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    Claw: (1d20+10)[30]; (1d6+8)[9]
    Claw: (1d20+10)[25]; (1d6+8)[10]
    Bite: (1d20+8)[21]; (1d8+4)[9]
    Crit Confirms:
    Spoiler
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    Claw: (1d20+10)[17]
    Claw: (1d20+10)[23]
    Bite: (1d20+8)[18]


    Grapple (if 1st claw hits): (1d20+17)[27] vs (1d20+4)[5]
    Grapple (if 2nd claw hits): (1d20+17)[30] vs (1d20+4)[16]

    Your Fort save (if bitten) DC 15: (1d20+8)[12]
    Spoiler
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    If you fail, take (2d6)[9] Dexterity damage.


    Critter #2:
    Spoiler
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    Claw: (1d20+10)[21]; (1d6+8)[10]
    Claw: (1d20+10)[26]; (1d6+8)[11]
    Bite: (1d20+8)[16]; (1d8+4)[5]
    Crit Confirms:
    Spoiler
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    Claw: (1d20+10)[21]
    Claw: (1d20+10)[26]
    Bite: (1d20+8)[21]


    Critter #3:
    Spoiler
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    Claw: (1d20+10)[17]; (1d6+8)[14]
    Claw: (1d20+10)[30]; (1d6+8)[13]
    Bite: (1d20+8)[15]; (1d8+4)[5]
    Crit Confirms:
    Spoiler
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    Claw: (1d20+10)[25]
    Claw: (1d20+10)[18]
    Bite: (1d20+8)[25]

    Last edited by RFLS; 2013-07-11 at 07:29 AM.

  23. - Top - End - #113
    Ogre in the Playground
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    Default Re: The Iron Coast [IC]

    Serrha - Team Urban No-Feather-Fall

    A crash emanates up from the deep hole, signaling Baltram's arrival at the bottom. "Are you okay down there? Do you need help?" Serrha yells down, worried. "Grunt loudly if you broke your jaw or something!" In the meantime, she reaches into her haversack and begins to pull out several items, each magically appearing just as she reaches in. Within seconds, she has an Everburning Touch stuffed under her arm, a grappling hook, and a large coil of silk rope. "Tell me if you need some light down there," she cries as she begins to fits one end of the rope through the loop on the grappling hook, and tying a tight knot around it. She thinks back to a time when she had watched some sailors tie a special knot that was firm enough to carry a man, but loose enough for them to eventually untie it and reuse the length of rope. Picturing it in her head, she injects the ingenuity into her own knot-tying.

    Spoiler
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    Use Cunning Knowledge to grant +6 to Use Rope Check:
    Use Rope: (1d20+10)[25]
    Caution: Deviance Ahead.
    Sarcasm. Sincerity. Nitpick.

    Avatar by yours truly!

  24. - Top - End - #114
    Troll in the Playground
     
    AngryCyc's Avatar

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    Default Re: The Iron Coast [IC]

    Willem- Team You Okay Buddy?

    Willem sees his Captain crumple and screams in rage, channeling his fury into the.... bug fish. Thing. Though he still fears a little these strange creatures, so he backs up a bit, making his way slowly towards the entrance while excreting some of his kinds' poison...

    Spoiler
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    Curse of Ill Fortune, Will save DC 17 or -3 penalty on attack rolls, saving throws, ability checks, and skill checks. Swift action to poison his tongue. ...that's a weird thing to say.


    The undead, meanwhile, all tackle the bugfish monstrosities.

    Spoiler
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    Critter one, first skeleton grapples, Aid Another's from 2 of the skeletons and Grapple from the zombie (First grapple is basically to absorb the AoO...)
    First grapple:
    (1d20+9)[21] for touch.
    (1d20+5)[20] for grapple.

    2 skeletons Aid Another, DC 10
    (1d20+5)[9]
    (1d20+5)[15]

    Zombies grapple:
    (1d20+9)[17] for touch
    (1d20+7)[18] for grapple, + 2 or 4 for Aid Another.

    OR if first skeleton somehow managed to grapple: Attack from zombie with same roll as above.


    Spoiler
    Show
    Critter two, first skeleton grapples, Aid Another's from 2 of the skeletons and Grapple from the zombie (First grapple is basically to absorb the AoO...)
    First grapple:
    (1d20+9)[18] for touch.
    (1d20+5)[13] for grapple.

    2 skeletons Aid Another, DC 10
    (1d20+5)[15]
    (1d20+5)[10]

    Zombies grapple:
    (1d20+9)[14] for touch
    (1d20+7)[24] for grapple, + 2 or 4 for Aid Another.

    OR if first skeleton somehow managed to grapple: Attack from zombie with same roll as above.

  25. - Top - End - #115
    Barbarian in the Playground
     
    EriktheRed's Avatar

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    Jun 2013

    Default Re: The Iron Coast [IC]

    Maahes - Team Urban "Healer Has No Climb Skill" Commandos

    Maahes looks at Serrha set up the grappling hook and brace it against the door, and contemplates the probability of success trying to climb down that rope against the slimy tunnel below. The odds not being favorable, he says a prayer, not to help him climb, but to help him survive the nigh-inevitable 50ft plummet to the bottom. He makes a mental note to get some practice in on the ship's rigging, or research a spell to remove the necessity of it, tucks his glowing wand into his belt, and then begins to climb down.

    Spoiler
    Show

    Casting Aid: (1d8+5)[7] temp hp

    Each climb check is DC 10 (rope + wall is DC 5, +5 for slippery surface), and covers 10 feet. A 5 or less is a fall. I'll roll 2 extra rolls, in case there are some non-fall failed rolls.

    (1d20-2)[16]
    (1d20-2)[6]
    (1d20-2)[10]
    (1d20-2)[6]
    (1d20-2)[6]
    (1d20-2)[15]
    (1d20-2)[14]
    Last edited by EriktheRed; 2013-07-11 at 12:30 AM.
    Avatar by Iron Penguin


  26. - Top - End - #116
    Troll in the Playground
     
    AngryCyc's Avatar

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    Jun 2013

    Default Re: The Iron Coast [IC]

    Necromental- Team Why Do People Keep Forgetting Me?

    Slam (1d20+7)[12]
    (1d6+4)[5] damage.

    Edit: That's why they keep forgetting you........ it 5 ft steps away because, ****.
    Last edited by AngryCyc; 2013-07-11 at 12:24 AM.

  27. - Top - End - #117
    Ogre in the Playground
    Join Date
    Jun 2011
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    Male

    Default Re: The Iron Coast [IC]

    Serrha - Team Urban Hold On a Second

    "Wait!"

    Before Maahes climbs, Serrha ties the other end of the rope around the shaft of her Guisarme, and sets it sideways against the doorframe so that either end of the weapon is braced against the sides. She takes the end with the grappling hook and ties it around Maahes's waist, then slings the rope around her waist, sitting on the ground with her feet braced against the door frame as well. "Just go down the side, jumping once every three seconds. I'll count the intervals and give you slack as you go. Once you're at the bottom, I can go down after you."
    Caution: Deviance Ahead.
    Sarcasm. Sincerity. Nitpick.

    Avatar by yours truly!

  28. - Top - End - #118
    Barbarian in the Playground
     
    EriktheRed's Avatar

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    Jun 2013

    Default Re: The Iron Coast [IC]

    Maahes - Team Urban "Aid Another" Commandos

    Maahes takes Serrha's assistance, and makes the descent. Seeing that his fallen ally is more or less fine, he directs his attention to the tunnel, pulling out his wand, still glowing blue-ish white from his light spell.
    Avatar by Iron Penguin


  29. - Top - End - #119
    Orc in the Playground
     
    Alokue's Avatar

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    Abilene TX
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    Default Re: The Iron Coast [IC]

    Reglanere : Team IThoughtWeFinallyHadAConsistentNameButThenRFLSChan gedIt.

    Spoiler
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    Listen (1d20-1)[18]
    Please remember I have scent.
    I agree with Lateral in that I don't think heal checks should be necessary RAW, but if I think he is still losing life I will expend a charge of False Life to keep him up, but with a lot less evil and a lot more rainbows. (Unless that's not helpful. You always burn through temp hp before real hp right?)(1d10+3)[8]
    Here is the heal check you wanted as well. (1d20-1)[4]

    Oh and if I could go ahead and cast detect magic that'd be good, assuming nothing jumps us. Which it will but.
    Last edited by Alokue; 2013-07-11 at 06:56 AM.

  30. - Top - End - #120
    Firbolg in the Playground
     
    RogueGuy

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    ganiseville GA
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    Default Re: The Iron Coast [IC]

    Captain Ironbeard - Team roach slayers


    Wulgren punches the critter in the face. Not much else he can do here, please save me.
    grapple (1d20+10)[22] damage (1d3+6)[9]

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