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  1. - Top - End - #61
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Annals of the Azlanti

    R9T21: Once again, healing energy from Jolly's hand courses into his wound to heal it entirely. Despite the webbing, holy power guides his flail to strike into the thing's skull deeply for 12, and yet it does not fall. In fact, it gives a truly ferocious shriek in its death throes.

    R9T11: The helmed head of Serafaim gives a slight tilt to the side, probably curious how this thing still stands. He mirrors Jolly's attack with an uppercut for 19 (max) damage. The shriezyx's guts explode over everybody like so much gooey lobsterration. The holy smiting power leaves Jolly.

    "We still have the witch to handle, but well done here. Let's finish this."

    R9T10.5: As if to punctuate the point, Ichibod is suddenly hit in the head with something, and then his face stings, then burns ... searing, searing burn. It is only after a few seconds of pain that Ichibod realizes that it wasn't fire, but acid .... 13 acid. There is also a splash that affects Dorit (didn't save, 11 acid) and Serafaim (saved, 8 acid). Jolly and the Scribe were out of range of the splash.

    Magister Khrysm appears 10' from Ichibod, right at the exit of the room (hallway behinder her). She takes out a flask, and has an aklys in hand for a weapon.

    R9T10: Dorit, witch-bitch 15' from you. You could move past Ichibod to threaten her directly which would put Ichibod behind you ... but the others wouldn't be able to get at her. Otherwise, you come around the right side (your facing) of the exit to attack her diagonally. (And it's reach that allows you to worry not about attacking diagonally across an obstruction.)
    Spoiler: Balance
    Show
    Going straight limits others, but you are in her face with Step Up.

    Going from the side gets everyone involved, but by the time anyone else begins to fill the hole, your large size keeps you from being able to use Step Up.
    What do you do?

    Ichibod on deck, Scribe in the hole ...

    I/S
    Spoiler
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    HEROES: +1 bonus to attack and weapon damage rolls if Serafaim seen.

    Ichibod: 28. Mage armor. Shield. WEBBED!
    The Scribe: 25. DAZED til end R9T25. Protection from evil.
    * Cat's grace. Altar.
    Jolly: 21. WEBBED!!!
    Serafaim: 12. Altar.
    Magister Khrysm: 10.5. (79:86). Shield.
    * Bombs (5:8). Used invisibility spell.
    * Potions: CMW (2); Invisibility. Acid (4).
    * Run @ 12 hit points.
    Dorit: 10. Bull's strength. Enlarge person.
    Last edited by lostsole31; 2013-10-30 at 09:54 PM.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  2. - Top - End - #62
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    Default Re: Annals of the Azlanti

    R9T10: Dorit comes around the side; they may as well finish her off quickly since Dorit can't block the way of the witch's tricks. Her blow is deflected by the magister's quality leather armor.

    End Round 9, Begin Round 10 ...

    R10T28: Ichibod? You are still webbed and she is 10' from you. What do you do? There is no 5' step because your speed is halved from the webbing.

    I/S
    Spoiler
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    HEROES: +1 bonus to attack and weapon damage rolls if Serafaim seen.

    Ichibod: 28. Mage armor. Shield. WEBBED!
    The Scribe: 25. DAZED til end R9T25. Protection from evil.
    * Cat's grace. Altar.
    Jolly: 21. WEBBED!!!
    Serafaim: 12. Altar.
    Magister Khrysm: 10.5. (79:86). Shield.
    * Bombs (5:8). Used invisibility spell.
    * Potions: CMW (2); Invisibility. Acid (4).
    * Run @ 12 hit points.
    Dorit: 10. Bull's strength. Enlarge person.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  3. - Top - End - #63
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    Default Re: Annals of the Azlanti

    R10T28: Ichibod yells "Die you misbegotten child of a drink blind whore!" - and he attempts to cast scorching ray but the webbing affects his movements and he loses the spell.
    Spoiler: Entangle = Suck for Ichibod
    Show

    Entangled here.

    I rolled your Concentation check since you didn't. '5' is a fail.
    You get geeked on missile fire more than melee-ists because not only do you suffer a normal -2 to attack rolls, but you also suffer the -2 effective penalty to attack rolls due to your -4 drop to DEX.

    Entangled annoys most others, but for a combination magic-missileer guy, it double sucks. I think we've just found Ichibod's kryptonite.

    R10T25: The Scribe moves past Jolly and gets to Ichibod. From reach, he hooks around her wrist and pulls it forward. So as not to be harmed, she instinctively releases her hold on the vial. She is unharmed, but the (likely potion) vial smashes onto the stone floor and breaks. She has a look of shock follwed by seething fury.

    R10T21: Jolly, up until now you've had enemies at close range so other than throwing off your attack some the webbing hasn't bothered you terribly. Now, however, it would take you 20' of real distance to get to melee with the enemy, which really means you would have to double move (as if having to travel 40'). This means you would close but be unable to attack. Do you close to threaten? Do you move and take another action? Do you attempt to get the webbing off of you; and if so, do you try to wriggle or rip out of the webbing? or, do you astound us with another action?

    I/S
    Spoiler
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    HEROES: +1 bonus to attack and weapon damage rolls if Serafaim seen.

    Ichibod: 28. Mage armor. Shield. WEBBED!
    The Scribe: 25. Protection from evil.
    * Cat's grace. Altar.
    Jolly: 21. WEBBED!!!
    Serafaim: 12. Altar.
    Magister Khrysm: 10.5. (79:86). Shield.
    * Bombs (5:8). Used invisibility spell.
    * Potions: CMW (2). Acid (4).
    * Run @ 12 hit points.
    Dorit: 10. Bull's strength. Enlarge person.
    Last edited by lostsole31; 2013-10-31 at 03:02 PM.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  4. - Top - End - #64
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    R10T21: Jolly moves 15' towards the witch, putting him just behind Ichibod. He says another inaudible prayer to Sarenrae before addressing the Derro, "The Goddess of the Sun does not favor you this day, witch."

    He then speaks eldritch words. Normally, even a priest trained in combat casting might have failed in using the movements to call forth heavenly power. But so great is Jolly's unwavering sense of faith and inner calm that he just manages to move his arms as necessary to cast the spell. As he finishes, a fiery, incorporeal scimitar erupts from the air a short distance in front of the Derro. It swings and clips the magister in the head for 5 force.

    R10T12: Now every ally feels that strange connection to Serafaim that Dorit and Ichibod felt fighting the shriezyx earlier. The bronze warrior, after a slight pause when this strange intuition occurs, moves forward 20' to stand such that Khrysm is to his FR. He gives commands to the group for normal bonuses, and also so they coordinate their attacks. Everyone now not only feels that strange connection to Serafaim, and by extension to everyone else, but there is an inkling of insight that will help each work to overcome the enemy.
    Spoiler
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    If you haven't figured it out by now, while Serafaim is a good warrior, he is a warfare force multiplier. Everyone is now part of a group that is somewhat intuitively bound together to perform a task; in this case, it is a "coordinated strike" which is just a sexy way to say insight bonuses to attack, in addition to his commanding presence for attack/ damage bonuses.

    GO TEAM HEROES! (That's you guys, by the way.)

    R10T10.5: Magister Khrysm steps back 5' out of reach of the Scribe and Serafaim, and such that Dorit can't step up to her (especially with Serafaim in the way). She mixes and tosses a bomb at the priest that brought forth the spectral scimitar. The bomb hits Jolly in the gut for 11 acid, but a greater amount washes over onto Ichibod for 19 acid and the Scribe manages to dodge entirely. Dorit takes a whalloping 21 acid, and worse, the party's muleback cords dissolve! The one to truly take the worst of it, however, is Serafaim. His bronze helm and red plume start to sizzle and bubble and melt; by the time he is able to pop it off of his head, he has taken 23 acid.

    R10T10: Dorit, the derro-bitch just wreaked havoc in the party. She stepped back out of your LOS but based on Serafaim's movements she only made a 5' step. With your allies in their current positions, you can't even get behind Serafaim to attack at reach. What do you do?

    I/S
    Spoiler
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    HEROES: +1 bonus to attack and weapon damage rolls if Serafaim seen.

    Ichibod: 28. Mage armor. Shield. WEBBED!
    The Scribe: 25. Protection from evil.
    * Cat's grace. Altar.
    Jolly: 21. WEBBED!!! Smite vs Magister Khrysm.
    * Spiritual weapon til end R13T21.
    Serafaim: 12. Altar.
    Magister Khrysm: 10.5. (74:86). Shield. AC 25!
    * Bombs (4). Used invisibility spell.
    * Potions: CMW (2). Acid (4).
    * Run @ 12 hit points.
    Dorit: 10. Bull's strength. Enlarge person.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  5. - Top - End - #65
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    Default Re: Annals of the Azlanti

    R10T10: "Everyone behind me." Dorit waits for the others.

    End Round 10, Begin Round 11 ...

    R11T28: Ichibod, what do you do?

    The Scribe on deck, Jolly in the hole ..

    I/S
    Spoiler
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    HEROES: +1 bonus to attack and weapon damage rolls if Serafaim seen.

    Ichibod: 28. Mage armor. Shield. WEBBED!
    The Scribe: 25. Protection from evil.
    * Cat's grace. Altar.
    Jolly: 21. WEBBED!!! Smite vs Magister Khrysm.
    * Spiritual weapon til end R13T21.
    Serafaim: 12. Altar.
    Magister Khrysm: 10.5. (74:86). Shield. AC 25!
    * Bombs (4). Used invisibility spell.
    * Potions: CMW (2). Acid (4).
    * Run @ 12 hit points.
    Dorit: 10. DELAY!!!
    * Bull's strength. Enlarge person.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  6. - Top - End - #66
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    Default Re: Annals of the Azlanti

    R11T28: Ichibod finally wriggles out of the bulk of the webbing. He still has plenty of webbing and goo on him, but mainly to make him look "embattled" as he is no longer entangled. He has full movement (MA) available. Does he move more than just 5', or does he move over behind Dorit? (or something else?)

    I/S
    Spoiler
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    HEROES: +1 bonus to attack and weapon damage rolls if Serafaim seen.

    Ichibod: 28. Mage armor. Shield. WEBBED!
    The Scribe: 25. Protection from evil.
    * Cat's grace. Altar.
    Jolly: 21. WEBBED!!! Smite vs Magister Khrysm.
    * Spiritual weapon til end R13T21.
    Serafaim: 12. Altar.
    Magister Khrysm: 10.5. (74:86). Shield. AC 25!
    * Bombs (4). Used invisibility spell.
    * Potions: CMW (2). Acid (4).
    * Run @ 12 hit points.
    Dorit: 10. DELAY!!!
    * Bull's strength. Enlarge person.
    Last edited by lostsole31; 2013-11-01 at 11:26 PM.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  7. - Top - End - #67
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    R11T28: ... Ichibod then zips to the west and behind Dorit.

    R11T25: The Scribe looks next to him at Jolly. "Go ahead. She's going to put her down. Go and heal somebody behind her but clear from her LOS."

    The Scribe backs up 5' ... which will still give Dorit room to come in when she does. He takes out his bola, twirls it, and tosses it at Khrysm. It nails her 8 NL (max) and she sprawls on the deck. It doesn't knock her out, but pisses her off more.

    R11T21: Jolly, you are webbed/ entangled. What do you (attempt to) do?

    I/S
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    HEROES: +1 bonus to attack and weapon damage rolls if Serafaim seen.

    Ichibod: 28. Mage armor. Shield.
    The Scribe: 25. Protection from evil.
    * Cat's grace. Altar.
    Jolly: 21. WEBBED!!! Smite vs Magister Khrysm.
    * Spiritual weapon til end R13T21.
    Serafaim: 12. Altar.
    Magister Khrysm: 10.5. (74:86, 8 NL). PRONE!!!
    * Shield. AC 25!
    * Bombs (4). Used invisibility spell.
    * Potions: CMW (2). Acid (4).
    * Run @ 12 hit points.
    Dorit: 10. DELAY!!!
    * Bull's strength. Enlarge person.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  8. - Top - End - #68
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    Default Re: Annals of the Azlanti

    R11T21: Jolly moves out of Dorit's way towards Ichibod (15') then attempts to free himself from the webbing. With brute force he almost makes it, but it still confounds him.

    R11T12: Serafaim takes a 5' step to stand next to the tripped derro. He puts power into an overhead swing at the prone witch and hits her in the left upper arm for 16.

    Dorit, everyone except for Serafaim moved back, and he moved next to her in the p-way. Moving fully to cover the passageway entrance to this altar room is a move action, so you only get one SA (attack). What do you do?

    I/S
    Spoiler
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    HEROES: +1 bonus to attack and weapon damage rolls if Serafaim seen.

    Ichibod: 28. Mage armor. Shield.
    The Scribe: 25. Protection from evil.
    * Cat's grace. Altar.
    Jolly: 21. WEBBED!!! Smite vs Magister Khrysm.
    * Spiritual weapon til end R13T21.
    Serafaim: 12. Altar.
    Magister Khrysm: 10.5. (58:86, 8 NL). PRONE!!! (-4 to AC)
    * Shield. AC 25!
    * Bombs (4). Used invisibility spell.
    * Potions: CMW (2). Acid (4).
    * Run @ 12 hit points.
    Dorit: 10. DELAY!!!
    * Bull's strength. Enlarge person.
    Last edited by lostsole31; 2013-11-02 at 01:30 AM.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  9. - Top - End - #69
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    Default Re: Annals of the Azlanti

    R11T11: Dorit steps up, roaring her fury at the Derro witch as she strikes her in the lower left arm with her longsword for 17. The derro is tough, though; she definitely seems like she is feeling her wounds now, but it looks like she's got a lot of fight in her as well.

    As for Dorit, her recent exertions diminishes her rage. She gives out a long breath as she recovers the massive longsword that now sees much weightier than before. Her movements are a little sluggish, and she begins to feel that her wounds are worse than she noticed as she is now in the yellow.

    R11T10.5: Magister Khrysm judges the position of Dorit and Serafaim to her own prone form and she carefully concentrates. She touches her aklys and the light in the hallway - despite the torch that Natalya carried - is now dim. The light in altar room diminishes as if from a shadow cast by the portal of the hallway. Dorit and Serafaim see her try to stand in this light, which throws Dorit off, but not Serafaim. He crits deep into her lower back near the hip for a whopping 42! She stumbles, as if she might stagger to her feet, and then she falls.

    End Round 11, Begin Round 12 ...

    R12T28: Ichibod wheels up and into the dim light spilling into the altar room and just behind Dorit. He only gets one shot, and he takes it before he even fully realizes what has happened. She is laying on her side, and the arrow hits her in the side of the chest along the ribs for 4.

    R12T25: The Scribe delays his actions to see what the others do ... "She's down, but she seems to tough to be dead. Any ideas?"

    R12T21: Jolly, you are webbed. You were verbally informed as above, but otherwise have no indication she is down. What do you do? Advocate for justice served locally to the creature who dies in the light of the sun? or, something else?

    I/S
    Spoiler
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    HEROES: +1 bonus to attack and weapon damage rolls if Serafaim seen.

    Ichibod: 28. Mage armor. Shield.
    The Scribe: 25. Protection from evil.
    * Cat's grace. Altar.
    Jolly: 21. WEBBED!!! Smite vs Magister Khrysm.
    * Spiritual weapon til end R13T21.
    Serafaim: 12. Altar.
    Dorit: 11. FATIGUED til end R14T11.
    * Bull's strength. Enlarge person.
    Magister Khrysm: 10.5. (-5:86, 8 NL). DYING!!! Dead @ -18 hps.
    * Shield. AC 25!
    * Bombs (4). Used invisibility spell.
    * Potions: CMW (2). Acid (4).
    * Run @ 12 hit points.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  10. - Top - End - #70
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    Default Re: Annals of the Azlanti

    R1T18: Gek'k delays, hoping to time his assault with Dorit's.

    R1T17: Lilim, you are 30' from this thing, standing aside Rezah. What do you do?

    I/S
    Spoiler: Battle Tracker
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    Gek'k: 18.
    Lilim: 17.
    Ichibod: 10.
    Dorit: 6.
    Akima: 5.
    Rezah: 4.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  11. - Top - End - #71
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    Default Re: Annals of the Azlanti

    R1T14: The black kiss boy is momentarily stunned by Scribe's sudden strike. He steps forward and finds his attack easily blocked.

    R1T13: Jasper's mind manages to keep hold. He's been in this position before. He tries to protect himself as best as he can.

    R1T9: Teofilo, seeing this evil casts spiritual weapon. A longbow of force appears and fires a spirit arrow, hitting him for 6 force.

    End Round 1, Begin Round 2 ...

    I/S
    Spoiler
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    Black Kiss Boy #3: 26.
    Black Kiss Boy #2: 22. (30:36).
    Alianium: 17.
    Black Kiss Boy #1: 14. (17:36).
    Jasper: 13. (13:36). Total defense. AC 17.
    Teofilo: 9.
    * Spiritual weapon vs #3.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  12. - Top - End - #72
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    R2T26: The pissed off pesh-head turns and snarls at Teofilo. "Oi! Pretty boy, gonna' take more than that."

    He charges and his fine club slams against the minstrel's mithral breastplate without effect.

    R2T22: The thug on Jasper glances his chest, but his drug-heightened strength does 4.

    R2T17: Th Scribe takes out his bola and throws it while blocking both AOOs from his opponent. The bola slams against the thug's cracked leather armor, but doesn't quite hurt him.

    R2T14: For all of his attacks, Scribe's thug just can't get through his defenses.

    R2T13: Jasper continues to be totally defensive.

    R2T9: Teofilo steps over to the beaten down street prophet to keep him on his feet. He heedlessly casts his healing spell, but not before the opponent he was near hits him with his club for 5 in the R shoulder. The thug over Jasper swings as well but misses wildly. Teofilo's spell provides 17.

    End Round 2...

    I/S
    Spoiler
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    Black Kiss Boy #3: 26. (30:36). Charged.
    Black Kiss Boy #2: 22.
    Alianium: 17.
    Black Kiss Boy #1: 14. (17:36).
    Jasper: 13. (26:36). Total defense. AC 17.
    Teofilo: 9.
    * Spiritual weapon vs #3.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  13. - Top - End - #73
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    Default Re: Annals of the Azlanti

    Begin Round 3 ...

    The spirit-bow hits his target for 5 force.

    R3T26: Thug #3 snarls and again charges Teofilo but the supernaturally fast minstrel ducks.

    R3T22: Thug #2 slams his club against Jasper, whose padding just manages to absorb the blow.

    R3T17: "Excellent, junior!" Alianium calls to Teofilo. He steps back 5' and stabs Thug #1 in the chest for 19. The man gurgles and falls unconscous.

    R3T13: Jasper hoots and jeers at the thugs. "You cannot stop the saviors, fools!"

    He takes a 5' step to the side for safety and casts shield of faith on his protector (Teofilo).

    R3T9: The spirit-bow fires force at its target and hits the thug in the gut for 7 force. Teofilo, though facing the thug, maintains his unenviable position to protect the poor prophet. He defensively develops electrical energy and is about to throw it at the thug, who lashes out with his club. The club slams mightily into Teofilo's armor, but Jasper's spell saves him from harm. The bolt hits a thick part of the thug's armor so only 4 electricity conducts through.

    End Round 3 ...

    I/S
    Spoiler
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    Black Kiss Boy #3: 26. (14:36). Charged.
    Black Kiss Boy #2: 22.
    Alianium: 17.
    Jasper: 13. (26:36). Shield of faith spent.
    Teofilo: 9.
    * Spiritual weapon vs #3. Shield of faith +2.

    STABLE
    Black Kiss Boy #1: 14. (-2:36).
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  14. - Top - End - #74
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    Default Re: Annals of the Azlanti

    Begin Round 4 ...

    R4T26: "Gargh!" the thug shouts after that jolt and the hit from the spirit-bow. He gives fully into the throes of his drug but his club only clips Teofilo's R thigh for 4.

    R4T22: "You wanna protect the maggot?! That's fine. The Night Stalkers will take us Black Kiss Boys here with no problem after wiping the streets with you. Just wait your turn."

    He gets around the unarmed priest and hits Jasper in the R elbow for a whopping 9 (max) damage while at the same time setting Teofilo up for being flanked.

    R4T17: Alianium sees the possible peril his junior is in, and charges the badly wounded thug, slicing through his R forearm for 16 and dropping him. He charged, but attacked at an angle so his weapon still threatens the last thug.

    R4T13: "No! my friends, despair not, for this darkness might take me but not you." Jasper steps around to the side of Teofilo, but still threatened. He defensively casts CLW on Teofilo to fully heal him.

    R4T9: Teofilo takes a little bit of concentration and the spirit-bow retargets and hits the remaining enemy for 5 force, the firt strike on his enemy. Teofilo steps back, and this time shoots an icicle dart at the thug for 6 cold.

    End Round 4 ...

    I/S
    Spoiler
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    Black Kiss Boy #3: 26. (-2:36).
    Black Kiss Boy #2: 22. (26:36).
    Alianium: 17. Charged.
    Jasper: 13. (17:36). Shield of faith spent.
    Teofilo: 9.
    * Spiritual weapon vs #3. Shield of faith +2.

    STABLE
    Black Kiss Boy #1: 14. (-2:36).
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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  15. - Top - End - #75
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    Begin Round 5 ...

    R5T22: The thug steps to face off against Jasper again. "Not getting by me, worm!"

    He swings, but the efforts of his drug-fueled body catch up with him as he misses and is exhausted.

    R5T17: Alianium darts forward, dropping his halberd he spins back-to-back to the thug, looping arm-to-arm in a gou grip and pressing against him for 7.

    R5T13: Jasper backs well off and giggles and points to the enemy, held in the grasp of the tall and powerful helper. "Now you will taste the pain the Golden Warriors will visit upon the darkness!"

    R5T9: The spirit-bow winks out of existence. Teofilo steps back a little more, takes out his beautiful lyre and begins to play. Soothing energies flow over Jasper, healing him entirely.

    End Round 5, Begin Round 6 ...

    R6T22: The weak man struggles feebly to escape.

    R6T17: The Scribe tries to switch to a pin, but loses his hold entirely.

    R6T13: Jasper hides behind the minstrel.

    R6T9: Teofilo sends forth an electric bolt which the thug dodges.

    End Round 6, Begin Round 7 ...

    R7T22: The thug, in his bleariness, sees only his target and stumbles towards him, but not before Scribe pivots around on his left leg, facing the man; steps in with his right foot and holds and twists the man's R wrist with both hands, and then presses the man's body at the same time over his L hip while twisting arm and wrist. All for max 10 damage. Bones crack and tendons are ripping.

    R7T17: Scribe continues for another 7.

    R7T13/9: Jasper does nothing and Teofilo protects him.

    End Round 7, Begin Round 8 ...

    R8T22: With herculean effort, attempting to expend the last of his strength, the man twists himself over the hips entirely, throwing off Scribe's hold-balance and the man is released. He goes to leave as Scribe grabs at him again. The man stumbles 15.

    R8T17: Scribe will not so easily let a lawbreaker go. He bounds after him. Knowing that the man is demoralized and broken, he uses takes his R wrist and does 7 NL to knock him out.

    The others are checked and are stable, and the guards are called and haul them off to Avensoar.

    I/S
    Spoiler
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    Black Kiss Boy #2: 22. (2:36). Exhausted.
    Alianium: 17. Charged.
    Jasper: 13. (36:36). Shield of faith and cause fear spent. TD.
    Teofilo: 9.
    * Spiritual weapon vs #3. Shield of faith +2.

    STABLE
    Black Kiss Boy #1: 14. (-2:36).
    Black Kiss Boy #3: 26. (-4:36).
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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  16. - Top - End - #76
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    The water isn't really surging any, so Gek'k is able to swim simply enough. However, Ichibod is not a swimmer by any means. He grew up on the Storval Plateau, not near any major body of water where swimming would be a normally useful skill. It takes him a half-minute to overcome the near panicking of the sense of drowning, even though he is protected by his spell. This is the first time he has ever immersed himself this fully in water this deep. Finally, when he fails he goes under. Another few seconds before he ultimately eases into what his spell provides. He does what he best can do so as to be efficient ... he simply allows himself to sink to the bottom.

    The murky water is not easy to see through, the sun helps a little. They only have about 10' of vision before concealment; and another 10' before total concealment. (This includes the effect on darkvision ... it's not about light, but particulates.) It is a little easier for Gek'k to see the dark hulk and there is seaweed all about. Meanwhile, Ichibod is kicking up all sorts of muck that now cut vision to 5' and total vision beyond that; but by that time he sees the wreck and is close to a lot of seaweed. Ichibod looses his dagger in hand to begin cutting seaweed to gather; Gek'k has a harder time since he is smaller and has to try to rip seaweed by hand.

    Ichibod senses something .... different ... and he shift his dagger to a wary-combat stance while looking about as best as he can in the murky near-dark.

    S1T24: A thin figure in ragged clothes stretches out with bony claws, and Ichibod is now face-to-face with the animated skeletal remnants of a dead sailor (judging by the clothes). Ichibod's reflexes save him as the horror misses.

    S1T23: Another one now swipes at Ichibod from his PQ (port quarter), missing.

    S1T19-17: A skeleton comes to Ichibod's SQ (starboard quarter), and then another two to his P and S (port and starboard). The second claw slashes our ranger for 2.

    The skeletons almost simultaneously seem to **** their heads ever so faintly; what makes it eerie (beyond, of course, dead men walking whose flesh was eaten away by undersea scavengers) ... is that they all do this at the same time.

    S12-11: Two skeletons come in from Ichibod's PA and SA (port aft and starboard aft), but this time they don't attack wildly with their claws. Rather, they start trying to grapple Ichibod!

    S10: Appearing behind Ichibod ... which means Ichibod is now surrounded on all sides (3D) is a skeleton with a barnacle-encrusted rapier. He stabs at Ichibod but misses.

    End Surprise Round, Begin Round One ...

    R1T24-23: The skeleton in front of Ichibod grapples him. The next skeleton tries to help but can't quite get into the tussle to help his bony buddy.

    R1T20: Gek'k, you hear a whirry and violent motion of water a little bit from you, and down ... probably right next to the hull of the ship. (You actually got a look at the backplate which (barely) read Imprake.

    What do you do?

    I/S
    Spoiler: Battle Tracker
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    S1: 24. (8:8). B.
    S2: 23. (8:8). PQ.
    Gek'k: 20.
    S3: 19. (8:8). SQ.
    S4: 18. (8:8). P.
    S5: 17. (8:8). S.
    Ichibod: 13. Air bubble, mage armor, shield.
    S6: 12. (8:8).
    S7: 11. (8:8).
    Old Captain Linus Halfclasper: 10. (29:29).
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    ClasyCrow: On hiatus through 11MAY2024.

  17. - Top - End - #77
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    Spoiler: Swim checks
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    I want both of you to make Swim checks with each round of any type of combat action.

    R1T20: Gek'k swims down toward where he thinks Ichibod is and sees the creatures swarming him. He attempts a strike underwater, using elemental fist, hoping to use the cold aspect to hamper the movements of the creature assaulting Ichibod, if not, the extra force is always welcome. It is only because Gek'k is swimming above the bones that he is able to get a good downward punch for 3 to Ichibod's grappler. The cold fist provides a rime around the struck area.

    R1T19-17: One skeleton can't get a grab on Ichibod, and another grabs some of clothing but can't get wholly through. A third skeleton, however, adds to the dogpile and Ichibod is now pinned.

    R1T13: Ichibod wildly attempts disrupt undead in panic, dismissing thoughts of doing so defensively. He gets by several claws for 7, and he can't maintain the attack.

    R1T12-11: Two skeletons get a total of three claws in on Ichibod for 14.

    R1T10: The skeleton with the rapier thrusts at Gek'k but the grippli easily dodges.

    End Round One, Begin Round Two ...

    R2T24-23: The grappler on Ichibod loses its grip. The next skeleton does a double dive of claws into the beleaguered ranger for 7.

    R2T20: Gek'k. Ichibod is vastly overwhelmed. You've always heard how horrifying the real undead were. Despite the picturesque mockery of an illusion of an undead created (possibly) by Akima, seeing the swarming effect of skulls and claws in action is frightening. There's no way Ichibod can stand much more than this. And you positively know that you just can't affect enough to make as much of a difference. In what you read of the Scribe's writings, skeletons were ridiculously easy kills in the Crow.

    This is nothing like that. They move with purpose and tactic.

    Gek'k, the situation is truly dire, even if you can manage to get out of there. What do you do?

    I/S
    Spoiler: Battle Tracker
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    S1: 24. (5:8). B. Hit by Gek'k.
    S2: 23. (8:8). PQ.
    Gek'k: 20. Above Ichibod.
    S3: 19. (8:8). SQ.
    S4: 18. (8:8). P. Grappling Ichibod.
    S5: 17. (8:8). S. Pinning Ichibod.
    Ichibod: 13. Grappled by S1/4. PINNED! by S5.
    * Air bubble, mage armor, shield.
    S6: 12. (8:8).
    S7: 11. (8:8).
    Old Captain Linus Halfclasper: 10. (29:29).
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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  18. - Top - End - #78
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    R2T20: Gek'k, despite the overwhelming nature of the situation, is not willing to leave a companion behind. There is no time to call for help. He swims down to Ichibod and tries to grab hold of some part of him not being swarmed. He flails around in the water above the skeletons, not finding a good point of helping him out.

    R2T19.9: Teofilo shouts and points, "Blood in the water!"
    He dives into the water.

    Ichibod, Gek'k, there is a bright , but you don't know the source. Two skeletons shatter while another 4 take severe holy damage. The skeleton with the rapier, however, only takes 5 positive and it doesn't seem to hurt it that terribly. Ichibod is still being grappled by one of the skeletons, but he is no longer pinned.

    The group on the beach likewise sees a bright flash, but actually vaguely see a humanoid shape surrounded by that flash, with the underwater burst of light seeming to reach the ship. That momentary light also brings everyone's attention to blood that has trailed up to the surface of the water, along with some disturbing of the surface.

    R2T19: Below, a skeleton manages to claw Ichibod (6, max), but the second claw is just barely held at by by mage armor.

    R2T18.1: The Shelynite summoner concentrates and several reefclaws appear above the area near the shipwreck. "Go!" she calls, "swim down and dispose of any undead."

    Ich/Gek, a whole group of silver-and-gold sheened reefclaws (Ichibod, that's not right), dart down. The whole area is a flurry of snapping claws. All of them seemed to trail a little bit of holy energy within themselves on the attack, but only one got through with 3 to one of the skeletons.

    R2T18: The skeleton grappling Ichibod loses its grip. Ichibod is free.

    R2T17.9: Rezah, what do you do? You are fully in armor.

    Dorit on deck, Ichibod in the hole.

    I/S
    Spoiler: Battle Tracker
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    S2: 23. (5:8). PQ.
    Gek'k: 20. Above Ichibod.
    Teofilo: 19.9.
    S3: 19. (1:8). SQ.
    Hulya: 18.1.
    Reefclaw#1: (:20). S2. Smite used.
    Reefclaw#2: (:20). S3. Smite used.
    Reefclaw#3: (:20). S4. Smite used.
    Reefclaw#4: (:20). S6. Smite used.
    S4: 18. (5:8). P.
    Rezah: 17.9.
    Dorit: 16.
    Ichibod: 13.
    * Air bubble, mage armor, shield.
    S6: 12. (2:8).
    Lilim: 11.9.
    S7: 11. (1:8).
    Old Captain Linus Halfclasper: 10. (24:29).
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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  19. - Top - End - #79
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    R2T17.9: Rezah defers until someone (or something) comes within spellcasting range and line of sight.

    R2T16: Likewise, it would practically be a death sentence if Dorit went wading out in heavy armor.

    R2T13: Ichibod attempts to swim up to the surface. In the attempt, Ichibod gets scratched in the head for 3 and the belly for 4 from AOOs. He tries too hard to swim too quickly to pass by Gek'k and doesnt get anywhere.

    R2T12: The skeleton to Ichibod's right slashes him along the calf for 6 and the neck for 3.

    Gek'k can tell that Ichibod can't take another loss of blood, the water is so thick with it already.

    R2T11.9: Lilim, a whole lot of blood on the surface of the water. There was some before, but now there is a lot. You don't know if that is a mix of Ichibod's, Gek'k's, or those summoned reefclaws.

    What do you do?

    I/S
    Spoiler: Battle Tracker
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    S2: 23. (5:8). PQ. AOO.
    Gek'k: 20. Above Ichibod.
    Teofilo: 19.9.
    S3: 19. (1:8). SQ. AOO.
    Hulya: 18.1.
    Reefclaw#1: 18.05. (:20). S2. Smite used.
    Reefclaw#2: 18.05. (:20). S3. Smite used.
    Reefclaw#3: 18.05. (:20). S4. Smite used.
    Reefclaw#4: 18.05. (:20). S6. Smite used.
    S4: 18. (5:8). P. AOO.
    Rezah: 17.9. Delay.
    Dorit: 16.
    Ichibod: 13.
    * Air bubble, mage armor, shield.
    S6: 12. (2:8). S. AOO.
    Lilim: 11.9.
    S7: 11. (1:8). SA. AOO.
    Old Captain Linus Halfclasper: 10. (24:29). Aft. AOO.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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  20. - Top - End - #80
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    R2T11.9: Lilim calculates that those on land that cannot swim can protect Hülya in her stead, while "haunted waters" would not likely create blood. Her allies are in trouble and without any solid magic. She gets into the water and makes an accelerated swim, passing Teofilo on the way. Lilim ends up about an estimated 10' from the thrashing, bloody, muddy mess.

    R2T11: The skeleton to Ichibod's SA (stbd aft) double slashes across the ranger's right elbow, not normally a deadly place, but so many places across his body are torn, that this (10) wound is less pain. It is actually a warm sensation while the rest of the world is cold. The Shoanti is overcome, and Gek'k sees him go limp. The grippli may well be the last ally to have seen the heroic ranger live.



    R2T10: The skeleton with the barnacle-encrusted rapier attacks Gek'k this time. As well as it seems to use that sword, and marking him as significantly more combat capable than its brethren. But Gek'k's defenses are practically possible to overcome. The skeleton looks to the other ones, and there seems to be a sudden and instantaneous shift in the other skeletons' focus ... on Gek'k.

    End Round 2, Begin Round 3 ...

    R3T23: One of the skeletons attempts to grapple Gek'k with one of its claws, but a full-power fist destroys it from the grippli destroys it.

    R3T20: Gek'k, Ichibod just hangs there, on his feet, but bent over in a sort of expanded, vertical fetal position. There are 4 normal skeletons, and then the other skeleton with the rapier. There are also 4 reefclaws zooming about - normally a problem for a tasty thing like yourself, and yet these smaller predators are focused on creatures that have no meat to eat.

    What do you do?

    Teofilo on deck, a skeleton in the hole ...

    I/S
    Spoiler: Battle Tracker
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    Gek'k: 20. Above Ichibod.
    Teofilo: 19.9.
    S3: 19. (1:8). SQ. AOO.
    Hülya: 18.1.
    Reefclaw#1: 18.05. (:20). S2. Smite used.
    Reefclaw#2: 18.05. (:20). S3. Smite used.
    Reefclaw#3: 18.05. (:20). S4. Smite used.
    Reefclaw#4: 18.05. (:20). S6. Smite used.
    S4: 18. (5:8). P. AOO.
    Rezah: 17.9. Delay.
    Dorit: 16.
    Ichibod: 13.
    * Air bubble, mage armor, shield.
    S6: 12. (2:8). S.
    Lilim: 11.9.
    S7: 11. (1:8). SA.
    Old Captain Linus Halfclasper: 10. (24:29). Aft.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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  21. - Top - End - #81
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    R3T20: Gek'k, heedless of the danger, reaches down to grab Ichibod's limp body and drag it to the surface. He easily deflects two claws and the rapier, and grabs around Ichibod's wrist, but with no ground leverage he finds he is unable to pull even the thin man's weight. He does see that next round he might grab at some kelp to pull himself and Ichibod up.

    R3T19.9: Gek'k sees another humanoid form that swims in next to another that he notices was there. There is a burst of light from the new one. There seems to be some motion from Ichibod. He is now only disabled (but still flat-footed)

    R3T19: A skeleton claws at Gek'k, but he deflects them.

    R3T18.05: A reefclaw swims over to the captain and attacks well, getting through the latter's light shield and breastplate, but is not able to crack the captain's bones as well. There are more attacks and counters with the reefclaws, and one of the skeletons is destroyed.

    R3T17.9-16: Rezah and Dorit continue their delay.

    R3T13: Ichibod, you are disabled, but you are conscious. You are no longer flat-footed, and there is a battle raging all around you with skeletons and reefclaws. Holding you around your right wrist is Gek'k.

    What do you do?

    Lilim on deck, a couple of skellies in the hole ...

    I/S
    Spoiler: Battle Tracker
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    Gek'k: 20. Above Ichibod.
    Teofilo: 19.9.
    S3: 19. (1:8). SQ.
    Hülya: 18.1.
    Reefclaw#1: 18.05. (:20). Old Captain.
    Reefclaw#2: 18.05. (:20). S3.
    Reefclaw#3: 18.05. (10:20). S4.
    Reefclaw#4: 18.05. (:20). Needs a target.
    S4: 18. (2:8). P. R3.
    Rezah: 17.9. Delay.
    Dorit: 16.
    Ichibod: 13.
    * Air bubble, mage armor, shield.
    Lilim: 11.9.
    S7: 11. (1:8). SA. AOO.
    Old Captain Linus Halfclasper: 10. (24:29). Aft. AOO.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    R3T13: Ichibod puts his all into swimming up and past Gek'k. The skeleton to Ichibod's SQ reaches up and tears deeply and shreds into Ichibod's left calf (5) and Ichibod falls unconscious again, but with more blood.

    R3T11.9: Lilim is one of the humanoid forms that comes into view out of the silt that Gek'k recognizes. She is holding her breath so she doesn't try to cast a spell underwater, and yet she manages to shoot forth a spatter of acid underwater but it doesn't hit the captain.

    R3T11: Gek'k deflects two claws from a skeleton.

    R3T10: The captain turns to Lilim, the two pinpoints of light flaring in a seemingly sentient anger. He steps forth 5' towards her and stabs her in her right upper arm, but only 3 damage gets through, some of his forceful stab being something he has to push through.

    End Round 3, Begin Round 4 ...

    R4T20: Gek'k. Ichibod started to swim but was instantly dropped again. You intuitively released your grasp to let him swim. You would have to climb the kelp with only one hand, and that is just too much for you to try to do by yourself, because with the leverage of holding onto the kelpie's hair you can't lift Ichibod one-handed. There are three normal skellies left surrounding Ichibod's body, and Lilim is giving you a break by taking up the captain's focus 5' away from Ichibod .... leaving you out of range of his sword.

    What do you do?

    Teofilo on deck, a skeleton in the hole ...

    I/S
    Spoiler: Battle Tracker
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    Gek'k: 20. Above Ichibod.
    Teofilo: 19.9.
    S3: 19. (1:8). SQ.
    Hülya: 18.1.
    Reefclaw#1: 18.05. (:20). Old Captain.
    Reefclaw#2: 18.05. (:20). S3.
    Reefclaw#3: 18.05. (10:20). S4.
    Reefclaw#4: 18.05. (:20). Needs a target.
    S4: 18. (2:8). P. R3.
    Rezah: 17.9. Delay.
    Dorit: 16.
    Ichibod: 13. DYING!!!
    * Air bubble, mage armor, shield.
    Lilim: 11.9.
    S7: 11. (1:8). SA.
    Old Captain Linus Halfclasper: 10. (24:29). Aft.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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  23. - Top - End - #83
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    R4T20: It's becoming rapidly apparent that he can't drag Ichibod up with the undead still active and grasping. Gek'k maintains a good posture in the water and punches one of the other skeletons and attacks with a fist, smashing and destroying the one that was to Ichibod's SA.

    R4T19.9: Another burst of healing energy: 6 to Ichibod (now conscious) and the wounded reefclaw, and fully healing Lilim.

    R4T19: Still operating on its last set of orders, the skeleton to Ichibod's SQ misses Gek'k with one, but the grippli has to really work hard to deflect the other.

    R4T18.05: In the next wave of reefclaw attacks, the final two normal skeletons are destroyed, and two follow the captain.

    Hülya, Rezah and Dorit delay unless they can name an action.

    R4T13: Ichibod, once again you have regained consciousness (1 hp). You can't see, though. You see Gek'k's small silhouette directly above you, and here something to one direction, but the water is filled with upturned bottom and (your) blood. You do recognize you are in no danger, and correctly guess that the reefclaws - too organized - must be summoned by Hülya (two are near you, swimming in circles above you).

    What do you do?

    Lilim on deck, the last opponent - the captain - in the hole ...

    I/S
    Spoiler: Battle Tracker
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    Gek'k: 20. Above Ichibod.
    Teofilo: 19.9.
    Hülya: 18.1.
    Reefclaw#1: 18.05. (:20). Old Captain.
    Reefclaw#2: 18.05. (:20). Needs target.
    Reefclaw#3: 18.05. (16:20).
    Reefclaw#4: 18.05. (:20). Old Captain.
    Rezah: 17.9. Delay.
    Dorit: 16.
    Ichibod: 13.
    * Air bubble, mage armor, shield.
    Lilim: 11.9.
    Old Captain Linus Halfclasper: 10. (24:29). Aft.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  24. - Top - End - #84
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    Default Re: Annals of the Azlanti

    R4T13: Ichibod swims for shore, grabbing any seaweed he may swim by on the way. He pulls on what he can to ascend more quickly. He makes it to the surface of the water, 30' from the shoreline.

    Rezah, a very badly wounded Ichibod pops up to the surface, 30' from the shore. Do you do anything?

    Dorit and Hülya were delyaing, though the former likely doesn't have a means of helping right now.

    Lilim is in the hole ...

    I/S
    Spoiler: Battle Tracker
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    Gek'k: 20. Above Ichibod.
    Teofilo: 19.9.
    Hülya: 18.1.
    Reefclaw#1: 18.05. (:20). Old Captain.
    Reefclaw#2: 18.05. (:20). Needs target.
    Reefclaw#3: 18.05. (16:20).
    Reefclaw#4: 18.05. (:20). Old Captain.
    Rezah: 17.9. Delay.
    Dorit: 16.
    Ichibod: 13.
    * Air bubble, mage armor, shield.
    Lilim: 11.9.
    Old Captain Linus Halfclasper: 10. (24:29). Aft.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  25. - Top - End - #85
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    Default Re: Annals of the Azlanti

    R4T12.9: Rezah moves towards the edge of the water in Ichibod's direction to make sure he is within range. He focuses on the warmth of the afternoon sun and, using his body as a conduit, channels the sun's warmth outwards towards Ichibod. It only heals a meager 7, but mainly because the sun reflects off of the murky water.

    "If anyone has a rope, throw it to him!"

    R4T12.8: Hülya concentrates and calls out, "Madhu, I call upon you and your kith!"

    No less than five small swirls of water form into a humanoid shapes, each with a vaguely silvery-rainbowed sheen. They work together and push Ichibod up fully onto the shoreline.

    Ichibod is now prone on land next to Rezah.

    R4T11.9: Lilim, you are squared off face-to-faceless with the captain. Gek'k is 10' away and up a little, there are two reefclaws nipping behind the captain, and all of the lesser opponents are gone. You don't see any more than that, though it seems that Ichibod made it upwards without harm.

    What do you do?

    Dorit, feel free to jump in if you want to end delay for any reason.

    The Captain on deck, Gek'k in the hole ...

    I/S
    Spoiler: Battle Tracker
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    Gek'k: 20. Above Ichibod.
    Teofilo: 19.9.
    Reefclaw#1: 18.05. (:20). Old Captain.
    Reefclaw#2: 18.05. (:20). Needs target.
    Reefclaw#3: 18.05. (16:20).
    Reefclaw#4: 18.05. (:20). Old Captain.
    Dorit: 16. DELAY!!!
    Ichibod: 13.
    * Air bubble, mage armor, shield.
    Rezah: 12.9.
    Hülya: 12.8.
    Lilim: 11.9.
    Old Captain Linus Halfclasper: 10. (24:29). Aft.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  26. - Top - End - #86
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    R4T11.9: Unable to cast a spell underwater requiring her voice, Lilim simply goes with a favored standby as she goes to send forth a spatter of acid. The captain gets in a stab before she finishes her attack, and hits her in her right hand for 4 mod. She is nonplussed, and a jet of acid shoots forward to lightly sizzle the captain for 4 acid.

    R4T10: The tiefling is attacked by the rapier again, but her powerful breastplate proves true.

    End Round 4, Begin Round 5 ...

    R5T20: Gek'k, you are 5' above the floor, and the captain is 15' from you (though you would have to settle to the bottom since the reefclaws are attacking the captain from above. What do you do?

    Teofilo on deck, reefclaws in the hole, Dorit can end her delay and take her action ...

    I/S
    Spoiler: Battle Tracker
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    Gek'k: 20. Above Ichibod.
    Teofilo: 19.9.
    Reefclaw#1: 18.05. (:20). Old Captain.
    Reefclaw#2: 18.05. (:20). Needs target.
    Reefclaw#3: 18.05. (16:20).
    Reefclaw#4: 18.05. (:20). Old Captain.
    Dorit: 16. DELAY!!!
    Ichibod: 13.
    * Air bubble, mage armor, shield.
    Rezah: 12.9.
    Hülya: 12.8.
    Lilim: 11.9.
    Old Captain Linus Halfclasper: 10. (20:29).
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  27. - Top - End - #87
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    Default Re: Annals of the Azlanti

    R5T20: Gek'k swims down to the lake bed and approaches the captain from behind but realizes that he moves no faster with his feet on the ground than in general. He just makes it to the captain's back.

    R5T19.9: Teofilo just barely comes in view again of Lilim, though Gek'k sees a faint humanoid form become more of a noticeable silhouette swimming from behind Lilim. A brilliant flash of light from the humanoid lights up Teofilo's features. The captain manages to use his shield to diminish some of the positive energy, but still takes 6.

    R5T18.05: The reefclaws swirl and attack the captain from just above him. One of them actually nips and latches onto the captain's right shoulder and is attached.

    Dorit, you are still in delay status. Ichibod is badly wounded, but the heavy-hitting magic healer is on the beach. Do you do anything?

    R5T13: Ichibod, you are prone one the beach - bloody, beaten, and (RP only) exhausted. But at least you have a big handful of kelp. Do you do anything?

    Rezah on deck (and feel free to name an action), Hülya in the hole, and Dorit still in delay ...

    I/S
    Spoiler: Battle Tracker
    Show


    Gek'k: 20. Above Ichibod.
    Teofilo: 19.9.
    Reefclaw#1: 18.05. (:20). Old Captain.
    Reefclaw#2: 18.05. (:20). Needs target.
    Reefclaw#3: 18.05. (16:20). Grappling Captain.
    Reefclaw#4: 18.05. (:20). Old Captain.
    Dorit: 16. DELAY!!!
    Ichibod: 13.
    * Air bubble, mage armor, shield.
    Rezah: 12.9.
    Hülya: 12.8.
    Lilim: 11.9.
    Old Captain Linus Halfclasper: 10. (14:29). Grappled by RC#3.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  28. - Top - End - #88
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    Default Re: Annals of the Azlanti

    R5T13.1: Rezah helps Ichibod to his feet, channeling divine energy throuh his hands and into the ranger as he does (3). "What happened down there?"

    R5T13: "Thank you. I overestimated my skill at swimming, and managed to drop into a nest of undead. If not for our companions I would likely have joined them."

    R5T12.8: Hülya moves over to the two and nearly cries at Ichibod's many wounds. Perhaps if it was one large wound, that might be something she could better deal with, but the ranger is torn to pieces. She casts an arcane version of CLW, granting 12.

    R5T11.9: Lilim, you are face-to-face with the deadly skeletal captain, the last of his bony crew, and you are flanking with Gek'k while Hülya's celestial reefclaws circle above the captain. You have noted that his overall physical protection is quite capable, meaning that spells/ touch attacks are likely the best option. What do you do?

    Dorit in delay, the captain on deck, Gek'k in the hole ...

    EDIT: One of the reefclaws has attached to the captain, which gets in the way of his movement.

    I/S
    Spoiler: Battle Tracker
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    Gek'k: 20. Above Ichibod.
    Teofilo: 19.9.
    Reefclaw#1: 18.05. (:20). Old Captain.
    Reefclaw#2: 18.05. (:20). Needs target.
    Reefclaw#3: 18.05. (16:20). Grappling Captain.
    Reefclaw#4: 18.05. (:20). Old Captain.
    Dorit: 16. DELAY!!!
    Rezah: 13.1.
    Ichibod: 13.
    * Air bubble, mage armor, shield.
    Hülya: 12.8.
    Lilim: 11.9.
    Old Captain Linus Halfclasper: 10. (14:29). Grappled by RC#3.
    Last edited by lostsole31; 2014-02-04 at 01:10 PM.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    ClasyCrow: On hiatus through 11MAY2024.

  29. - Top - End - #89
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    Default Re: Annals of the Azlanti

    R5T11.9: Lilim plants her feet in the silt, moving them side to side to sink in just a little. She swings her right arm across to try to catch the captain with her forearm - a strange manner of striking. She continues to do a full spin with her arm extended, and as the captain thinks this might be a slow attack coming around again, Lilim uses that momentum to scrape his left elbow for 2 mod.

    R5T10: The captain tries a power strike to get the reefclaw off of his shoulder, but that is too tricky for him.

    End Round 5, Begin Round 6 ...

    R6T20: Gek'k, what do you do? You are flanking with Lilim, reefclaws all around, and the captain has one of them weighing him down at the shoulder.Yes, you would still have to make a new Swim check for the round for stabilizing for a good strike.

    Teofilo on deck, reefclaws in the hole, Dorit on delay ...

    I/S
    Spoiler: Battle Tracker
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    Gek'k: 20.
    Teofilo: 19.9.
    Reefclaw#1: 18.05. (:20). Old Captain.
    Reefclaw#2: 18.05. (:20). Needs target.
    Reefclaw#3: 18.05. (16:20). Grappling Captain.
    Reefclaw#4: 18.05. (:20). Old Captain.
    Dorit: 16. DELAY!!!
    Rezah: 13.1.
    Ichibod: 13.
    * Air bubble, mage armor, shield.
    Hülya: 12.8.
    Lilim: 11.9.
    Old Captain Linus Halfclasper: 10. (12:29). Grappled by RC#3.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  30. - Top - End - #90
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    Default Re: Annals of the Azlanti

    Gek'k moves into the vegetative barricade, with Dorit behind him and Lilim behind her. The first two don't feel well at all, but are made of iron will. What they aren't made of is fire-resistant material.

    S1T14/9/7: Three humanoids with dull grey hides pop out from behind a hiding place and throw vials towards Gek'k. Actual targeting doesn't seem important, though. The vials burst open and fire - alchemist's fire - lights the oil or whatever fuel was placed on the wood and the whole 15'-long section goes up in flame. Gek'k takes 5, Dorit takes 4, and Lilim takes 11 fire.

    End Surprise Round, Begin Round One ...

    The first 15' of the corridor is on fire, and includes Dorit, Gek'k, and Lilim. Everyone outside the smoke belching out of the cave doesn't see much more than that, even with the lights.

    R1T26: Gek'k, a troglodyte had come right up in front of you, with another two in line behind him. You are standing in fire, your opponent in front of you is not. You are sickened. What do you do?

    I/S
    Spoiler: Battle Tracker
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    Sickened = –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

    Gek'k: 26. Sickened.
    Teofilo: 22. Sickened.
    Lilim: 20.
    Hülya: 15. Sickened. Light: flute.
    Trog1: 14.
    Ichibod: 13.
    * Mage armor[/I]. Light: scabbard of dagger.
    Dorit: 10. Sickened. Light (Lilim): shield.
    Trog2: 9.
    Trog3: 7.
    Rezah: 4.
    Spoiler: Marching Order
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    Gek'k
    Dorit
    Lilim
    Hülya
    Teofilo
    Rezah
    Ichibod
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

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