New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 18 of 18
  1. - Top - End - #1
    Troll in the Playground
     
    gooddragon1's Avatar

    Join Date
    Dec 2005
    Location
    In the playground

    Default xxxxxxxxxxxx

    xxxxxxxxxxxx
    Last edited by gooddragon1; 2023-01-08 at 01:28 AM.
    There is no emotion more useless in life than hate.

  2. - Top - End - #2
    Firbolg in the Playground
     
    GnomeWizardGuy

    Join Date
    Jun 2008

    Default Re: An idea for DMs: Because sometimes PCs can be smarter than their players

    This is actually a feature in some games, as a "Good Sense" skill or something similar, that means the GM will alert the player and allow them to re-think the choice when they are about to do something extreme stupid/hazardous.

    Heck, I believe D&D3e even has a feat like that. (It's specific for Paladins are relating to them breaking the code of conduct and/or falling from LG alignment, if I recall correctly.)
    Quote Originally Posted by darthbobcat View Post
    There are no bad ideas, just bad execution.
    Spoiler
    Show
    Thank you to zimmerwald1915 for the Gustave avatar.
    The full set is here.



    Air Raccoon avatar provided by Ceika
    from the Request an OotS Style Avatar thread



    A big thanks to PrinceAquilaDei for the gryphon avatar!
    original image

  3. - Top - End - #3
    Troll in the Playground
     
    Zombie

    Join Date
    Sep 2008
    Location
    The great state of denial

    Default Re: An idea for DMs: Because sometimes PCs can be smarter than their players

    This just sounds like it would turn into a more concrete way for the DM to loosen up and then railroad the party around. When things are kept in character and relatively obscure, I find DMs are less frequently going to wave interesting things at the players and then turn around and say "But you can't explore it, neener neener." I'd be firmly against it as it seems like it would lead very directly to lazy DMing.
    Me: I'd get the paladin to help, but we might end up with a kid that believes in fairy tales.
    DM: aye, and it's not like she's been saved by a mysterious little girl and a band of real live puppets from a bad man and worse step-sister to go live with the faries in the happy land.
    Me: Yeah, a knight in shining armour might just bring her over the edge.

  4. - Top - End - #4
    Titan in the Playground
     
    TuggyNE's Avatar

    Join Date
    Jun 2011
    Gender
    Male

    Default Re: An idea for DMs: Because sometimes PCs can be smarter than their players

    Quote Originally Posted by erikun View Post
    Heck, I believe D&D3e even has a feat like that. (It's specific for Paladins are relating to them breaking the code of conduct and/or falling from LG alignment, if I recall correctly.)
    You mean the Phylactery of Faithfulness?
    Quote Originally Posted by Water_Bear View Post
    That's RAW for you; 100% Rules-Legal, 110% silly.
    Quote Originally Posted by hamishspence View Post
    "Common sense" and "RAW" are not exactly on speaking terms
    Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.

    Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity

  5. - Top - End - #5
    Troll in the Playground
     
    gooddragon1's Avatar

    Join Date
    Dec 2005
    Location
    In the playground

    Default Re: An idea for DMs: Because sometimes PCs can be smarter than their players

    Quote Originally Posted by Yukitsu View Post
    This just sounds like it would turn into a more concrete way for the DM to loosen up and then railroad the party around. When things are kept in character and relatively obscure, I find DMs are less frequently going to wave interesting things at the players and then turn around and say "But you can't explore it, neener neener." I'd be firmly against it as it seems like it would lead very directly to lazy DMing.
    tbh I suggest it more for the inattentive players like myself. And before people say that it's their fault for being inattentive... I say games shouldn't punish people for things like that (and part of good game design is eliminating ambiguity while still promoting challenges).
    There is no emotion more useless in life than hate.

  6. - Top - End - #6
    Titan in the Playground
     
    Knaight's Avatar

    Join Date
    Aug 2008

    Default Re: An idea for DMs: Because sometimes PCs can be smarter than their players

    Generally speaking, this is what reminders are for. Flat out saying that things are a terrible idea is sometimes appropriate, as is reminding players of things their characters would know that they forgot. After all, the PCs are also observing a lot more of the world than the description encapsulates, have a full mind to attend to their own stuff (as opposed to the section focused on a hobby), and a bunch of other stuff.
    I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.

    I'm not joking one bit. I would buy the hell out of that.
    -- ChubbyRain

    Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.

  7. - Top - End - #7
    Halfling in the Playground
     
    PaladinGuy

    Join Date
    Jul 2013

    Default Re: An idea for DMs: Because sometimes PCs can be smarter than their players

    Yeah, I have just gone with the approach of repeating the action to the player. That normally makes them rethink that course of action.

  8. - Top - End - #8
    Firbolg in the Playground
    Join Date
    Mar 2011
    Location
    Australia

    Default Re: An idea for DMs: Because sometimes PCs can be smarter than their players

    Heroes has a skill for this, called Deduction. More often used to make mental leaps cause the players have missed something, but it's useful.
    GM's also have a ability to create players that play their characters smart, called character death, but I hear that causes problems.
    Spoiler: Quotes!
    Show

    Quote Originally Posted by Sun Hunter's Recruitment
    Quote Originally Posted by Sliver View Post
    Saying no to a Sun's Hunter is as close as it gets to an invitation to have your place destroyed by them)\
    Quote Originally Posted by Vedhin View Post
    In other words, be nice to the murderhobos so they don't murder you?
    Quote Originally Posted by JanusJones View Post
    The professional, well-funded, well-backed, card-carrying, licensed murderhobos, yes.
    Quote Originally Posted by Chilingsworth View Post
    Congrats, you made me laugh hard enough to draw my family's attention.


    Life is Hectic.

  9. - Top - End - #9
    Titan in the Playground
     
    Dimers's Avatar

    Join Date
    Oct 2009
    Location
    Boston, MA
    Gender
    Male

    Default Re: An idea for DMs: Because sometimes PCs can be smarter than their players

    I get to the same place from a different direction, in my game system. I assume everyone is entitled to have their characters' REALLY UNWISE DECISIONS pointed out, but you can take a disadvantage/flaw/hindrance thingie to NOT get the hairy eyeball. It gives you extra build points, and you'll probably need them just to survive.

    The rest of the players have to agree it's okay for your character to have that trait, because they're not allowed to stop you OOC either.
    Avatar by Meltheim: Eveve, dwarven battlemind, 4e Dark Sun

    Current games list

  10. - Top - End - #10
    Barbarian in the Playground
    Join Date
    Dec 2007

    Default Re: An idea for DMs: Because sometimes PCs can be smarter than their players

    Quote Originally Posted by Dimers View Post
    I get to the same place from a different direction, in my game system. I assume everyone is entitled to have their characters' REALLY UNWISE DECISIONS pointed out, but you can take a disadvantage/flaw/hindrance thingie to NOT get the hairy eyeball. It gives you extra build points, and you'll probably need them just to survive.

    The rest of the players have to agree it's okay for your character to have that trait, because they're not allowed to stop you OOC either.
    I may have to steal that idea...I have a couple of players in mind that are always getting nudged when they come up with a "plan."

  11. - Top - End - #11
    Banned
     
    MonkGuy

    Join Date
    Jun 2013

    Default Re: An idea for DMs: Because sometimes PCs can be smarter than their players

    Eh, I just let them do it.

    I do overly describe things to get the message across.

    And I run a ''may the dice fall where they may'' type game. That alone makes players a bit more cautious.

  12. - Top - End - #12
    Colossus in the Playground
     
    Eldan's Avatar

    Join Date
    Jan 2007
    Location
    Switzerland
    Gender
    Male

    Default Re: An idea for DMs: Because sometimes PCs can be smarter than their players

    Doesn't shadowrun have something like that? I think there was an advantage called something like "Common Sense", which basically told the DM to ask "Are you sure about that?" more often.
    Resident Vancian Apologist

  13. - Top - End - #13
    Titan in the Playground
    Join Date
    Oct 2010
    Location
    Dallas, TX
    Gender
    Male

    Default Re: An idea for DMs: Because sometimes PCs can be smarter than their players

    It depends on the situation. If the player chooses to act stupidly, then that's fine. More often, the issue isn't stupidity, but misunderstanding the situation.

    If the player has just forgotten something that she knows just as well as her character does, then I let it happen.
    PC: I give the Prince my sword. As soon as he leaves, I get my spare off my horse of my pack.
    (Prince leaves; character goes to horse)
    DM: You sold that sword back in town, remember? You are now disarmed.

    If the player has forgotten something that the PC couldn't have forgotten, I will tell her automatically.
    PC: I give the Prince my sword, and draw my second one from its scabbard on my left.
    DM: You're not wearing another one. You sold it in town. Are you still giving the first one to the Prince?

    If the player misunderstands something that the character would understand completely, I will usually explain. "Umm, your spellbook is a book - it burns easily, and you can't cast spells anymore if you lose it." But this is a judgment call. Does the character know that magic books are just as flammable as any other book?

    If the player misunderstands a description of something that the character actually can see (as in the story of Eric and the gazebo), I will definitely explain it. "Umm, Eric, a gazebo isn't a monster. It's a pavilion - a freestanding wooden structure to provide shade in the middle of a meadow."

    PC: I put the rebec to my lips and try to play a tune.
    DM: A rebec is a stringed instrument. Do you mean that you strum it?

    But a lot of the time, it's something that's somewhat clearer to the character who lives there than to the player. It could be cultural, tactical, or something else. This leads to judgment call. Does the character know about this? If the player demands that a man working in the field take him to the mayor, I have to ask whether the character will know this locations culture well enough to know that the serf can't leave the fields without express permission, for instance.

    It can be a difficult call sometimes. But I prefer to make the call than roll for it.
    Last edited by Jay R; 2013-07-25 at 03:07 PM.

  14. - Top - End - #14
    Bugbear in the Playground
     
    Kaun's Avatar

    Join Date
    Jun 2007
    Location
    The DownUnderdark!
    Gender
    Male

    Default Re: An idea for DMs: Because sometimes PCs can be smarter than their players

    I usually just tell them, let them consider their options and then move on. No point rolling for it.

    for example in the spell book shield example.

    "...ok, but just so you know, if you do this it is likely that your spell book will be damaged or destroyed."

    Give them a moment to contemplate their actions then if they are still keen, continue on with it.

    There is enough dice rolling in rpg's, no need to add more, especially when you want your PC's to have the information.

    Generally i find its better to give the players all the pieces and see what they do with them rather then making them find the pieces for themselves.
    Last edited by Kaun; 2013-07-25 at 06:59 PM.
    Aside from "have fun", i think the key to GMing is putting your players into situations where they need to make a choice that has no perfect outcome available. They will hate you for it, but they will be back at the table session after session.

  15. - Top - End - #15
    Orc in the Playground
     
    Sidmen's Avatar

    Join Date
    Oct 2011

    Default Re: An idea for DMs: Because sometimes PCs can be smarter than their players

    Whenever I run into this problem I just rephrase their plan to accentuate the flaws while speaking in a dismissive voice, then ask if they are sure and I heard them right.

    30% of the time they catch on, the rest of the time they proceed with the plan.

  16. - Top - End - #16
    Barbarian in the Playground
     
    PirateCaptain

    Join Date
    Oct 2012
    Location
    Harrisburg PA,
    Gender
    Male

    Default Re: An idea for DMs: Because sometimes PCs can be smarter than their players

    This is one of those situations that will end poorly sooner or later, On more then one occasion i been in this situation as both a fellow player and a DM, And sooner or later the drama hits the fan
    If you wish to have a voice chat, Send me a PM and we can arrange it. Provided you use skype.

    I do not give permission for posts may be used for research purposes unless written permission is given.

  17. - Top - End - #17
    Ogre in the Playground
    Join Date
    Apr 2006
    Location
    Virginia
    Gender
    Male

    Default Re: An idea for DMs: Because sometimes PCs can be smarter than their players

    I just side-step the problem by letting players use their action points (or whatever narrative deus ex machina equivalent they have) to off set bad decisions made.

    Spirits of the Century (a Fate variant) actually has a skill that let's players basically pay a fate point and say, "but aha, I was prepared for this all along!" and pull something out of their rears at the last second.

  18. - Top - End - #18
    Barbarian in the Playground
     
    SamuraiGuy

    Join Date
    Jun 2013
    Location
    Dunmore, PA, USA
    Gender
    Male

    Default Re: An idea for DMs: Because sometimes PCs can be smarter than their players

    Quote Originally Posted by elliott20 View Post
    I just side-step the problem by letting players use their action points (or whatever narrative deus ex machina equivalent they have) to off set bad decisions made.

    Spirits of the Century (a Fate variant) actually has a skill that let's players basically pay a fate point and say, "but aha, I was prepared for this all along!" and pull something out of their rears at the last second.
    I immediately thought of this.
    Quote Originally Posted by Flickerdart View Post
    Why would elves be better at detecting things? We all know that cats use their whiskers as part of their senses. Now compare elves and dwarves. Elves cannot grow facial hair. Dwarves have luxurious beards. Of course dwarves should be better at detecting stuff.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •