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  1. - Top - End - #1
    Dwarf in the Playground
     
    OldWizardGuy

    Join Date
    Jul 2011
    Location
    Waterloo, ON
    Gender
    Male

    Default Looking for non-magical improvements to items

    I'm going to be running a low-magic campaign setting and I'm looking for ways to beef up mundane items. I found a neat list here that grants mundane bonuses to masterwork weapons and armor. What I'm looking for is a way to add to this list. Has anyone homebrewed anything like this?

  2. - Top - End - #2
    Dwarf in the Playground
     
    SwashbucklerGuy

    Join Date
    Jan 2013
    Location
    Teddy Bear Junction

    Default Re: Looking for non-magical improvements to items

    War of the Lance. Master base class. Craft focus. I will suggest increasing the cost by at least x3. Still 3rd party; but better than most stuff on the site you linked.
    "Bender knows love, and love doesn't share itself with the world. Love is suspicious, love is needy. Love is fearful, love is greedy. My friends, there is no great love without great jealousy!"- Bender Bending Rodriguez

  3. - Top - End - #3
    Banned
     
    Jormengand's Avatar

    Join Date
    Oct 2012
    Location
    In the Playground, duh.

    Default Re: Looking for non-magical improvements to items


  4. - Top - End - #4
    Titan in the Playground
    Join Date
    Jun 2011
    Gender
    Male

    Default Re: Looking for non-magical improvements to items

    Seerow's stuff on this is pretty cool.
    Quote Originally Posted by Water_Bear View Post
    That's RAW for you; 100% Rules-Legal, 110% silly.
    Quote Originally Posted by hamishspence View Post
    "Common sense" and "RAW" are not exactly on speaking terms
    Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.

    Anyone knows blue is for sarcas'ing in "Take 10 SAN damage from Dark Orchid" Use of gray may indicate nitpicking Green is sincerity

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