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  1. - Top - End - #121
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    RedWizardGuy

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    Default Re: [IC] PF - The battle between Heaven and Hell

    Quote Originally Posted by blackwind1kaze View Post
    So, I'm assuming Carlossi is moving to e6 so if he uses a ranged attack, he shoots at e6 which is 20 ft from him...
    (1d20+4)[18] vs AC on E6.

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    And I'm sorry. Look, just skip me if I'm slow to answer- it's no big deal.
    Stunt check!

    I'm a GM now! (Loud link,Watch your volume)

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    [PTA] Children of Vardamir (OOC) (IC)

  2. - Top - End - #122
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    blackwind1kaze's Avatar

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    Default Re: [IC] PF - The battle between Heaven and Hell

    I meant next turn kail, you already used your standard action to remove the entangled effect.

    Monsters turn...

    Monster on d1 continues attacking something on e1.
    Monster on f1 continues attacking something on e1.

    Monster on e2 turns around and charges ten feet and then leaps.
    - leap = dc 20, rolled 8+13 = lands on e7 (+2 attacks, -2 AC, can still use a full attack)
    -- attacks Aiaruen twice with claws.
    --- attack 1: 13+7, attack 2: 19+7
    --- damage 1: (1d4+3)2+3= 5 points of damage, damage 2: (1d4+3, 1d4+4 {rend ability}) 6+7= 13
    ---- total hit points lost = 18

    ------------------
    Thokk, your turn.

  3. - Top - End - #123
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    SolithKnightGuy

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    Default Re: [IC] PF - The battle between Heaven and Hell

    "Ouch! I need a little help here!"


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    I'm down to 9 hp.
    Quote Originally Posted by Dire_Stirge View Post
    Don't you see it? The inert Shrieker may have more raw power, but the rock has something the Shrieker will never have. VERSATILITY.

    Also, the rock will probably be lighter than the Shrieker, allowing it to be used as a improvised thrown weapon should the need arise.

  4. - Top - End - #124
    Titan in the Playground
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    Default Re: [IC] PF - The battle between Heaven and Hell

    Over here, you monster! Tony cries as he lines up a shot and fires.

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    Hopefully it goes after me, then I can use a channel energy when more than one person is hurt. Sorry, Vedhin, but I'm trying for efficiency.

    Attack roll: (1d20+9)[28]

    Potential Damage: (1d8+4)[8]

    Agh! One off from a critical threat!
    Last edited by Thokk_Smash; 2013-08-06 at 02:25 PM.

  5. - Top - End - #125
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    SolithKnightGuy

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    Default Re: [IC] PF - The battle between Heaven and Hell

    Quote Originally Posted by Thokk_Smash View Post
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    Hopefully it goes after me, then I can use a channel energy when more than one person is hurt. Sorry, Vedhin, but I'm trying for efficiency.

    Attack roll: [roll0]

    Potential Damage: [roll1]

    Agh! One off from a critical threat!
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    Don't worry, I'm big on efficiency myself.
    Quote Originally Posted by Dire_Stirge View Post
    Don't you see it? The inert Shrieker may have more raw power, but the rock has something the Shrieker will never have. VERSATILITY.

    Also, the rock will probably be lighter than the Shrieker, allowing it to be used as a improvised thrown weapon should the need arise.

  6. - Top - End - #126
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    blackwind1kaze's Avatar

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    Default Re: [IC] PF - The battle between Heaven and Hell

    Quote Originally Posted by Vedhin View Post
    "Ouch! I need a little help here!"


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    I'm down to 9 hp.
    Um that should be 6 HP, you started at 24 - 18 = 6
    Quote Originally Posted by Thokk_Smash View Post
    Over here, you monster! Tony cries as he lines up a shot and fires.

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    Hopefully it goes after me, then I can use a channel energy when more than one person is hurt. Sorry, Vedhin, but I'm trying for efficiency.
    Attack roll: [roll0]
    Potential Damage: [roll1]
    Agh! One off from a critical threat!
    monster at e7 takes 8 damage.

  7. - Top - End - #127
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    blackwind1kaze's Avatar

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    Default Re: [IC] PF - The battle between Heaven and Hell

    ending turn thokk? if so, then its magus' turn.

  8. - Top - End - #128
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    SolithKnightGuy

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    Default Re: [IC] PF - The battle between Heaven and Hell

    Quote Originally Posted by blackwind1kaze View Post
    Um that should be 6 HP, you started at 24 - 18 = 6

    monster at e7 takes 8 damage.
    My Eidolon has a lower Con mod then me, so when I dismiss it I gain 3 "real" hit points from the Constitution increase, putting me at 27 before damage. Sort of like barbarians dying when rage ends, but in reverse.
    Quote Originally Posted by Dire_Stirge View Post
    Don't you see it? The inert Shrieker may have more raw power, but the rock has something the Shrieker will never have. VERSATILITY.

    Also, the rock will probably be lighter than the Shrieker, allowing it to be used as a improvised thrown weapon should the need arise.

  9. - Top - End - #129
    Titan in the Playground
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    Default Re: [IC] PF - The battle between Heaven and Hell

    Quote Originally Posted by blackwind1kaze View Post
    ending turn thokk? if so, then its magus' turn.
    Yeah, I figure why should I move? They're all in bow range anyway, and my channel energy is a 30ft burst

  10. - Top - End - #130
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    blackwind1kaze's Avatar

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    Default Re: [IC] PF - The battle between Heaven and Hell

    ah. ten latinos...

  11. - Top - End - #131
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    blackwind1kaze's Avatar

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    Default Re: [IC] PF - The battle between Heaven and Hell

    actually vedhin, wouldnt they be temporary hp because otherwise youd be at full health (24) hp.

    so magus' turn.

  12. - Top - End - #132
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    SolithKnightGuy

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    Default Re: [IC] PF - The battle between Heaven and Hell

    Quote Originally Posted by blackwind1kaze View Post
    actually vedhin, wouldnt they be temporary hp because otherwise youd be at full health (24) hp.
    No, hp from a Constituion increase/decrease are real. See the SRD. Basically, just as Con damage makes you loses hp a Con increase makes you gain hp.
    Quote Originally Posted by Dire_Stirge View Post
    Don't you see it? The inert Shrieker may have more raw power, but the rock has something the Shrieker will never have. VERSATILITY.

    Also, the rock will probably be lighter than the Shrieker, allowing it to be used as a improvised thrown weapon should the need arise.

  13. - Top - End - #133
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    magusoftheCore's Avatar

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    Default Re: [IC] PF - The battle between Heaven and Hell

    Note to self, don't get too close... Perforated pushovers, comin' up! Arphenion hops five feet towards the creature attacking the summoner, ripping two shots off in the blink of an eye.
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    5ft step to G9 then use rapid shot attacking for
    (1d20+6)[13] Dmg (1d12+1)[8]
    (1d20+6)[22] Dmg (1d12+1)[6]
    Both against touch of the creature at E7
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  14. - Top - End - #134
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    blackwind1kaze's Avatar

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    Default Re: [IC] PF - The battle between Heaven and Hell

    yes i know about the increase/decrease but still.

    you started with 24 hp.
    summoned eidolon dropped your hp by 3 and gave you temp 26 hp while fused.
    unsummoned brought you back to three more hp (24) and removed the temp hp

    so you would be at 6 hp instead of 9.

  15. - Top - End - #135
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    SolithKnightGuy

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    Default Re: [IC] PF - The battle between Heaven and Hell

    Quote Originally Posted by blackwind1kaze View Post
    yes i know about the increase/decrease but still.

    you started with 24 hp.
    summoned eidolon dropped your hp by 3 and gave you temp 26 hp while fused.
    unsummoned brought you back to three more hp (24) and removed the temp hp

    so you would be at 6 hp instead of 9.
    Ah, that's it. I started with 27 hp (21 rolled +6 from Con) and the eidolon dropped it to 24+26 temporary (21 rolled+3 Con+ Eidolon's hp). Unsummoning the Eidolon brought my max back up to 27 and healed a numbeer of hp equal to the increase in my maximum, namely 3.

    Edit: Here's the post where I rolled hp. Add 8 for 1st level and 6 for Con.
    Last edited by Vedhin; 2013-08-06 at 03:29 PM.
    Quote Originally Posted by Dire_Stirge View Post
    Don't you see it? The inert Shrieker may have more raw power, but the rock has something the Shrieker will never have. VERSATILITY.

    Also, the rock will probably be lighter than the Shrieker, allowing it to be used as a improvised thrown weapon should the need arise.

  16. - Top - End - #136
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    blackwind1kaze's Avatar

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    Default Re: [IC] PF - The battle between Heaven and Hell

    Quote Originally Posted by magusoftheCore View Post
    Note to self, don't get too close... Perforated pushovers, comin' up! Arphenion hops five feet towards the creature attacking the summoner, ripping two shots off in the blink of an eye.
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    5ft step to G9 then use rapid shot attacking for
    [roll0] Dmg [roll1]
    [roll2] Dmg [roll3]
    Both against touch of the creature at E7
    *factors in the -4 on both attacks (each)* the first one misses but the second one hits for 6 damage.

    side note: vedhin, i have it listed that your finished original hp was 24 *see page 1 of ooc*

  17. - Top - End - #137
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    SolithKnightGuy

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    Default Re: [IC] PF - The battle between Heaven and Hell

    Quote Originally Posted by blackwind1kaze View Post
    side note: vedhin, i have it listed that your finished original hp was 24 *see page 1 of ooc*
    I knew the Eidolon's Constitution replacing mine would come back to haunt me. So I'm confused, which should I use, 24 or 27?
    Quote Originally Posted by Dire_Stirge View Post
    Don't you see it? The inert Shrieker may have more raw power, but the rock has something the Shrieker will never have. VERSATILITY.

    Also, the rock will probably be lighter than the Shrieker, allowing it to be used as a improvised thrown weapon should the need arise.

  18. - Top - End - #138
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    blackwind1kaze's Avatar

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    Default Re: [IC] PF - The battle between Heaven and Hell

    you had 24 then got attacked so you currently have 6 hp.

  19. - Top - End - #139
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    magusoftheCore's Avatar

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    Default Re: [IC] PF - The battle between Heaven and Hell

    Quote Originally Posted by blackwind1kaze View Post
    *factors in the -4 on both attacks (each)* the first one misses but the second one hits for 6 damage.

    side note: vedhin, i have it listed that your finished original hp was 24 *see page 1 of ooc*
    What -4? For attacking into melee?
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  20. - Top - End - #140
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    SolithKnightGuy

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    Default Re: [IC] PF - The battle between Heaven and Hell

    Quote Originally Posted by blackwind1kaze View Post
    you had 24 then got attacked so you currently have 6 hp.
    Okay. But is my maximum 24 or 27 right now?
    Quote Originally Posted by Dire_Stirge View Post
    Don't you see it? The inert Shrieker may have more raw power, but the rock has something the Shrieker will never have. VERSATILITY.

    Also, the rock will probably be lighter than the Shrieker, allowing it to be used as a improvised thrown weapon should the need arise.

  21. - Top - End - #141
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    blackwind1kaze's Avatar

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    Default Re: [IC] PF - The battle between Heaven and Hell

    Quote Originally Posted by magusoftheCore View Post
    What -4? For attacking into melee?
    yep, you forgot that, you dont have precise shot feat.
    Quote Originally Posted by Vedhin View Post
    Okay. But is my maximum 24 or 27 right now?
    your max is 24

  22. - Top - End - #142
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    blackwind1kaze's Avatar

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    Default Re: [IC] PF - The battle between Heaven and Hell

    king of laughing, your turn.

  23. - Top - End - #143
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    blackwind1kaze's Avatar

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    Default Re: [IC] PF - The battle between Heaven and Hell

    Since King has not Responded, his character passes...

    Vedhin your Turn. (every character has a day to respond after i have announced the character's turn).

  24. - Top - End - #144
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    SolithKnightGuy

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    Default Re: [IC] PF - The battle between Heaven and Hell

    "Take this you stupid monster!" Aiaruen yells, swinging her Greatsword at the monster.

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    To hit:(1d20+4)[18](22)
    Potential damage:(2d6)[5][5](10)
    Last edited by Vedhin; 2013-08-09 at 06:03 PM.

  25. - Top - End - #145
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    blackwind1kaze's Avatar

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    Default Re: [IC] PF - The battle between Heaven and Hell

    sorry for the delay. Aiaruen kills the monster.

    Niw, your turn.

  26. - Top - End - #146
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    Default Re: [IC] PF - The battle between Heaven and Hell

    gogmurch would pull out one alchimist bombs and throw it over head of tony and to creature that is at e -7.

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    to hit

    (1d20+6)[26]

    potential damage

    (2d6)[8] piercing damage splash weapon

    6 alchimist bombs left for day


  27. - Top - End - #147
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    Default Re: [IC] PF - The battle between Heaven and Hell

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    crit confirm roll
    (1d20+6)[18]

  28. - Top - End - #148
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    blackwind1kaze's Avatar

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    Default Re: [IC] PF - The battle between Heaven and Hell

    (Niw, how can you throw that far? as far as i can tell your range reach from where you are standing is only 20 feet from your position and would hit nothing.)

    EDIT: also, read my posts fully, Aiaruen just killed the monster that attacked the Summoner.

  29. - Top - End - #149
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    Default Re: [IC] PF - The battle between Heaven and Hell

    gogmurch would just ready one of his alchemist bomb waiting for a monster get within range.

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    I my have made mathematical error and I posted a post since that corrects my error since the monster was already killed.

  30. - Top - End - #150
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    blackwind1kaze's Avatar

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    Default Re: [IC] PF - The battle between Heaven and Hell

    Ok, new round.

    Sparow, your turn.

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