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View Poll Results: Would you use a Specialty Template?

Voters
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  • Yes

    7 77.78%
  • No

    2 22.22%
Results 1 to 4 of 4
  1. - Top - End - #1
    Halfling in the Playground
     
    SeekerInTheNight's Avatar

    Join Date
    Jul 2006
    Location
    Sin City
    Gender
    Male

    Default Specialty Templates [Guaging Interest]

    I've been kicking this idea around for a while and I'd like to get a springboard set up before I actually do the grunt work for this one.

    We all know what a Template is, but how about one that you can add on to a 1st level character without a change in ECL?

    So I view a specialty template as something that would replace a part of your basic class and kinda switch things up a bit. Fill a nitch that isn't occupied, or enhance a party's abilities.

    EDIT: So what makes a Specialty Template different from a custom Feat or a new class? Three reasons. First is the fact that it will actually be useful in your first couple of levels, instead of having to blow a whole feat tree to get ahold of the benefits. Second is that its would be more of a commitment for the players. Its like specializing in a caster school, taking your deity's domain, or choosing range vs. 2H for Rangers. Cept... for everyone else. The third reason... who wants a dedicate an entire class to something that you may only use in 10% of the campaigns you play in?

    ++++++++++++++++++++++++++++++++++++++++++++++++

    My ideas for "Specialty Templates"
    (These are just quick ideas, as the saying goes on the DotA forums the numbers can be changed, vote for the concept. ^^)

    Type: Anti-Caster
    For: Fighters, Rogues, Rangers, Monks, Barbarians
    What it does: Gives early level Spell Resistance, "manaburn" the ability to make wizards forget spells (versus the Spellthief's outright stealing of spells), or temporary disabling of the spell-casting abilities "silence" or "mute" like.
    The drawbacks: Exchanging a step of HD, or special abilities, maybe even a bunch of stat points in the Rogue's case.

    Type: Anti-Golem/Constructs
    For: Any Class
    What it does: In my games, Golems are a damn pain in the ass. Even outside my games some Golems are a damn pain in the ass. Don't you think it would be nice to be able to take the bastards apart a little more easily without getting some ridiculously obscure prestidge class?
    The drawbacks: Have to dedicate a spell-slot or two, lose a HD step or an extra feat, etc.

    Type: Aerial Combat
    For: Fighters, Rogues, Barbarians, Bards
    What it does: Gives a class that has next to no way of dealing with an enemy on the wing a bit of a fighting chance with abilities that can drop the suckers like a bad date. Net specialization, catch-poles, bolas, wing clippings...
    The drawbacks: Same as above. >_>

    Type: Seige Engineer
    For: Anyone
    What it does: My brain is starting to hitch but... it goes like this. Any noob can take potshots with a catapult, anyone can take points in a skill, but who makes a conscious effort to put a ballista spear through the eye of a cyclops without penalty modifiers up the wahoo? No-one that's who. My favorite template, because nothing says overkill like a sneak attack from a seige weapon.
    The drawbacks: If you haven't gotten the pattern yet, there's no hope for you.

  2. - Top - End - #2
    Firbolg in the Playground
     
    Mewtarthio's Avatar

    Join Date
    Oct 2006
    Gender
    Male

    Default Re: Specialty Templates [Guaging Interest]

    I imagine that the uses of a Seige Engineer would be limited at best. "All right guys, lemme drag this trebuchet into the dungeon, and if we see any monsters the size of castle, they're going DOWN!"
    Quote Originally Posted by Winterwind View Post
    Mewtarthio, you have scared my brain into hiding, a trembling, broken shadow of a thing, cowering somewhere in the soothing darkness and singing nursery rhymes in the hope of obscuring the Lovecraftian facts you so boldly brought into daylight.

  3. - Top - End - #3
    Banned
     
    SwashbucklerGuy

    Join Date
    Nov 2005
    Location
    Flawse Fell, Geordieland

    Default Re: Specialty Templates [Guaging Interest]

    You might want to look at class substitution levels (from the "Races of..." series and the "Planar Handbook" afaik) which exchange existing class features for new ones dependent upon a character's racial or extraplanar origin. They're simple and intuitive to use. They might make a suitable basis for your 'speciality template' concept.

    Cheers

  4. - Top - End - #4
    Barbarian in the Playground
     
    Zombie

    Join Date
    Aug 2006
    Location
    The Mindfields
    Gender
    Male

    Default Re: Specialty Templates [Guaging Interest]

    Quote Originally Posted by Mewtarthio View Post
    I imagine that the uses of a Seige Engineer would be limited at best. "All right guys, lemme drag this trebuchet into the dungeon, and if we see any monsters the size of castle, they're going DOWN!"
    Bewtiful. Iagree, though they be good enemies or NPCs, not so much PCs.
    Ceika is amazing, because she made my Yuna avie. Yay Ceika!

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