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Thread: Why must magic be arcane?
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2013-08-15, 07:32 AM (ISO 8601)
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Why must magic be arcane?
Arcane means old, that's all it means. Arcane magic simply means old magic, so you can't invent or discover arcane magic, only rediscover. If you did it'd be new magic.
Is it because of D&D's two types of magic, old and divine?
Besides "old", what does arcane magic really mean to you?Black text is for sarcasm, also sincerity. You'll just have to read between the lines and infer from context like an animal
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2013-08-15, 07:35 AM (ISO 8601)
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2013-08-15, 07:36 AM (ISO 8601)
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Re: Why must magic be arcane?
Actual dictionary meaning of arcane;
arcane — adj
requiring secret knowledge to be understood; mysterious; esotericLast edited by Scots Dragon; 2013-08-15 at 07:36 AM.
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2013-08-15, 07:38 AM (ISO 8601)
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Re: Why must magic be arcane?
Where do you get arcane meaning old from? I know it means overly complex, seemingly archaic as a process, but that's an entirely different thing than old.
Arcane magic is arcane because it is supposedly based on formulae and thought forms which are arcane in the complexity sense. But it's gone on so long that arcane is now derived from magic, rather than being its own thing; arcane means mystic. The definition I have at my fingers literally says understood by few; mysterious or secret. It then goes on to list arcere as the etymological root, to keep secret, 'to shut up'.
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2013-08-15, 09:32 AM (ISO 8601)
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Re: Why must magic be arcane?
Last edited by Asheram; 2013-08-15 at 09:33 AM.
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2013-08-15, 09:52 AM (ISO 8601)
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Re: Why must magic be arcane?
Oh, then I guess it makes sense that magic, old and new is arcane.
Black text is for sarcasm, also sincerity. You'll just have to read between the lines and infer from context like an animal
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2013-08-15, 09:55 AM (ISO 8601)
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Re: Why must magic be arcane?
Eeyup. Arcane magic is indeed secretive by nature just by dint of the fact that you either need to dedicate decades of study to it, or have magic literally in your blood.
Of course, that's a very D&D-specific viewpoint - many other RPGs handle magic very differently.It is inevitable, of course, that persons of epicurean refinement will in the course of eternity engage in dealings with those of... unsavory character. Record well any transactions made, and repay all favors promptly.. (Thanks to Gnomish Wanderer for the Toreador avatar! )
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2013-08-15, 09:58 AM (ISO 8601)
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2013-08-16, 03:15 AM (ISO 8601)
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Re: Why must magic be arcane?
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2013-08-16, 04:07 AM (ISO 8601)
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2013-08-16, 07:54 AM (ISO 8601)
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Re: Why must magic be arcane?
Only word meaning 'old' that sounds like arcane is 'archaic'. At least that's the only one I can think of.
Last edited by ShadowFighter15; 2013-08-16 at 07:55 AM.
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2013-08-17, 01:15 PM (ISO 8601)
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Re: Why must magic be arcane?
Arcane pretty much means it can only be used by those who have been initiated into it; in DnD this initiation would be from intense study of it's intricacies and usage or initiation from bloodline connections.
The title of Arcane just signifies how these spells come into being. Divine magic is granted to a worshiper, there is no initiation which allows the caster to perform divine magic on their own.
It's trickier when you think of clerics who worship an idea or concept. That can be written off as belief granting a concept the power which in turn allows it to grant spells. That or it should be considered a related, but different subgroup altogether.
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2013-08-18, 12:05 AM (ISO 8601)
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Re: Why must magic be arcane?
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2013-08-18, 08:44 AM (ISO 8601)
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Re: Why must magic be arcane?
I wouldn't be so careless. "Extinct" creatures tend to chill with each other, so you might find yourself getting Tasmanian Tigers dropped on you by Passenger Pigeons, while the Dodo charges you on a Velociraptor.
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2013-08-19, 03:01 PM (ISO 8601)
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Re: Why must magic be arcane?
The way I figure it, divine magic is divine because it comes from a source outside the user's own personal knowledge or will. Whether it's a physically extant deity, an abstraction of the physical world, a metaphysical concept, or even just a sense of belief that transcends the individual. Depending on setting, of course.
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2013-08-19, 03:25 PM (ISO 8601)
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Re: Why must magic be arcane?
I rather like those settings where magic is uncommon and rare, known only by few. Which, I think, makes being a wizard much more cool. And makes facing an evil wizard much more scary. When you've got settings like world of warcraft, for example, half the population knows how to use magic and it makes magic feel less important.
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2013-08-19, 03:26 PM (ISO 8601)
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Re: Why must magic be arcane?
Arcane means
known or understood by very few; mysterious; secret; obscure; esoteric:
Which is a good explanation of Arcane Magic in D+D . Simple once you know what the word actually means it makes sense.
Problem solved by reading a dictionary
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2013-08-19, 04:54 PM (ISO 8601)
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Re: Why must magic be arcane?
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Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2013-08-19, 09:36 PM (ISO 8601)
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2013-08-19, 09:58 PM (ISO 8601)
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Re: Why must magic be arcane?
A confusion of Arcane and Archaic (Or possibly just the Archae- root). One letter difference on the root. The etymologies are unrelated.
Really, they aren't.
As a tangent, I'm calling my mysterious ancient civilization that built all the dungeons and ruins the Archaeans. They also created a lot of arcane stuff. And walking suits of armor that shoot lances of blazing light from their spears but that's just a rumor.
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2013-08-19, 11:18 PM (ISO 8601)
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Re: Why must magic be arcane?
I had an idea fora D&D setting where all magic was arcane, 'divine' magic was the preview of priestly wizards, though this was mostly kept secret except from the higher echelons of various faiths, with the reality of gods ambiguous.
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2013-08-20, 03:53 AM (ISO 8601)
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2013-08-20, 06:27 AM (ISO 8601)
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2013-08-20, 06:56 AM (ISO 8601)
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Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2013-08-20, 08:10 AM (ISO 8601)
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Re: Why must magic be arcane?
That's kind of... not cool, you know. If it was a mistake (which is was, Arcane doesn't mean old) then it might be embarrassing enough to be called on it.
Most of these words are learnt from others. For an example, you don't check a dictionary before using most roleplaying lingo.Last edited by Asheram; 2013-08-20 at 08:11 AM.
Boats are like nuts, the outside is hard but the inside is usually good to eat.
And remember, things can always get worse.
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2013-08-20, 08:45 AM (ISO 8601)
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2013-08-20, 02:39 PM (ISO 8601)
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Re: Why must magic be arcane?
I'm playing a high level druid, I'm totally turning into a dodo to ride my velociraptor into battle.
Also technically there is no arcane magic in 3.5 d&d since a deity controls the web. She can giveth and she can taketh. You could say that all magic is divine magic but the other gods wanted a non compete clause so they split up the spell list and made it so armor interferes with wizards and such.[/opinion]... Usually.
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2013-08-20, 02:42 PM (ISO 8601)
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Re: Why must magic be arcane?
That's only in the Forgotten Realms. Not everyone plays there.
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2013-08-20, 03:00 PM (ISO 8601)
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Re: Why must magic be arcane?
[/opinion]... Usually.
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2013-08-21, 09:28 AM (ISO 8601)
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Re: Why must magic be arcane?
Then why did you say "there is no arcane magic in 3.5?" Also, what the hells has Mystra ever had to do with Eberron?
Also I'd say that the Weave (and the Shadow Weave) are metaphysical things you can use arcane knowledge to tap into, but particular deities can restrict your access, at least if you piss off all of them. Mystra doesn't grant arcane spells (except to particular followers), she's just the sysadmin for the Weave (and her Chosen are power users with elevated security rights).Spoiler
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