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2013-08-21, 07:01 AM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Sad place
Knowledge (tactics) [a minor boost for fighters]
Knowledge (tactics) (Int; Trained Only)
A class skill for fighters. It's also a class skill for experts, factotums and any class who can choose their class skills freely. This skill may also be a class skill for some non-core classes such as marshal at DM's discretion.
Military formations, tactical planning and preparation in practice and theory, large-scale and small-unit tactics, understanding of naval, aerial and land warfare.
Check
Answering a question within your field of study has a DC of 10 (for really easy questions), 15 (for basic questions), or 20 to 30 (for really tough questions).
In many cases, you can use this skill to identify monsters and their non-magical and non-supernatural special powers or vulnerabilities. In general, the DC of such a check equals 10 + the monster’s HD. A successful check allows you to know what is BAB of the monster.
For every 5 points by which your check result exceeds the DC, you recall another piece of useful information as follows:
Exceeding the DC by 5 points: Natural armor bonus.
Exceeding the DC by 10 points: Full knowledge of number of primary attacks and secondary attacks and their base damage.
Exceeding the DC by 15 points: Full knowledge of physical attributes.
Exceeding the DC by 20 points: The amount of natural DR. Full knowledge of possible vulnerabilities to cold iron, silver or adamantium.
Exceeding the DC by 25 points: Full knowledge of all Extraordinary abilities.
Exceeding the DC by more than 25 points: Optional by DM.
If you have 5 or more ranks in Knowledge (tactics), you gain +1 bonus to your Leadership score. Two characters with 5 or more ranks in Knowledge (tactics) can use hand signals to communicate basic combat maneuvers (one hand signal with a free hand as free action once per round) regardless of possible language barriers. Anyone with 5 or more ranks in Knowledge (tactics) who can see the hand signals is able to understand them too.
Action
Usually none. In most cases, making a Knowledge check doesn’t take an action—you simply know the answer or you don’t.
Try Again
No. The check represents what you know, and thinking about a topic a second time doesn’t let you know something that you never learned in the first place.
Synergy
If you have 5 or more ranks in Knowledge (tactics), you get a +2 bonus on Perform (weapon drill).Last edited by Jon_Dahl; 2013-08-21 at 12:22 PM. Reason: -have
My Red Hand of Doom Campaign Journal (Completed)
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2013-08-21, 07:22 AM (ISO 8601)
- Join Date
- Jan 2012
- Location
- Half past Crazy
- Gender
Re: Knowledge (tactics) [a minor boost for fighters]
I like it. Give you the knowledge you need to actually fight the thing. The hand signals are a nice touch as well.
Looking over things, I think a total of three (or four) classes would have this:
Fighter
Marshal
Factotum (As they get everything)
(And an Expert, if they take it as one of their skills)
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2013-08-21, 07:25 AM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Sad place
Re: Knowledge (tactics) [a minor boost for fighters]
Last edited by Jon_Dahl; 2013-08-21 at 07:27 AM.
My Red Hand of Doom Campaign Journal (Completed)
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2013-08-23, 08:59 AM (ISO 8601)
- Join Date
- Apr 2012
Re: Knowledge (tactics) [a minor boost for fighters]
Thing is, it still doesn't help against fliers...