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    Library Lovers Contest Winner
     
    Duke of URL's Avatar

    Join Date
    Dec 2006
    Location
    Maryland, USA
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    Default [GIFT] Gift of Preparedness

    Gift of Preparedness [General]
    Some call you paranoid. You prefer the term "prepared". In any case, when conflict arises, your natural gifts mean that you are always ready to act.
    Prerequisites: Alertness, Improved Initiative
    Benefits: If there is a surprise round and you can already act in the surprise round, you may take one additional standard action or move action at the end of the surprise round. If there is a surprise round and you otherwise would not be able to act in the surprise round, you may act in the surprise round. If there is no surprise round and your modified initiative roll exceeds the modified rolls of all opponents, you may take one additional standard action or move action at the beginning of the first combat round. You must be capable of moving and acting to take advantage of this feat.
    Last edited by Duke of URL; 2006-12-20 at 10:51 AM. Reason: Fixed typo, added restriction of being capable of acting to avoid confusion

  2. - Top - End - #2
    Bugbear in the Playground
     
    Peregrine's Avatar

    Join Date
    Feb 2005
    Location
    Western Australia
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    Default Re: [GIFT] Gift of Preparedness

    It looks pretty overpowered at first blush, but then I thought about it and it's not so bad. Two fairly minor feats as prerequisites, for a once-per-combat extra action. Very useful -- if you can hit hard, this lets you hit fast to match -- but not overly so.

    Tidy up the description a little and I think you've got a solid entry.
    I support paladins and the alignment system.

    My Homebrew Gaming Stuff (not updated lately) - My Campaign (ended)
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    <name of homebrew here> Copyright <year first posted>, T. Pederick

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