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Thread: We need more Halloween! (3.X)
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2013-08-28, 02:16 PM (ISO 8601)
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We need more holidays! (3.X)
Well, with Halloween just around the corner, how about a scary/spooky/festive thread?! I'm horrible at brewing things up myself but I know you are all very creative individuals and I have a few ideas
I've only ever seen one Halloween thread (found it a week or so ago), and I've wanted more ever since! I read through pretty much the entire thread and loved every bit of it!
I've got a few ideas at the moment, not very creative/imaginative though.
- Monster: Pumpkin and/or Jack-o-Lantern golems
- Monster: Haunted items (chairs, clothes, tables, portraits, etc.)
- Spell: Frightening mist - fear/fright affect while standing in the mist (hallucinations and such, I guess) for those who fail their will save.
Other than that I've got next to nothingLast edited by gurgleflep; 2013-11-02 at 01:25 AM.
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2013-08-28, 02:26 PM (ISO 8601)
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Re: We need more Halloween! (3.X)
Well I made a few Halloween themed dragons, and while about half of them were more based around fear, or just plain ancient source of evil, some seem closer to what you want.
Pumpkin Dragon: A draconic living construct made through magically modifying pumpkins... I think, it's been 3 years and they were a joke/request.
Candy Dragon: Not a true dragon, but something between a true dragon and a lesser dragon (smaller, weaker, and only has 6 age categories). Candy dragons are made out of candy and eat children sometimes while working with witches.Peanut Half-Dragon Necromancer by Kurien.
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2013-08-28, 02:38 PM (ISO 8601)
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Re: We need more Halloween! (3.X)
Last edited by gurgleflep; 2013-08-28 at 02:57 PM.
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2013-08-28, 02:58 PM (ISO 8601)
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Re: We need more Halloween! (3.X)
Wheres...JACK, the Pumkin duke, edward hammer toes, schrodingersteins cat, drakeula the dragon vampire, the horrifyingly mighty were-hamster that can only be slain by a silver bullet, or the king, a mighty zombie who rises from his grave every halloween to dance in his blue suede shoes?
sorry...couldnt help it...we need these stats though.Come post a magic item to show that not all unique items are immensely powerful tools of the gods!
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2013-08-28, 03:00 PM (ISO 8601)
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2013-08-28, 03:06 PM (ISO 8601)
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Re: We need more Halloween! (3.X)
Last edited by gurgleflep; 2013-08-28 at 03:07 PM.
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2013-08-28, 03:08 PM (ISO 8601)
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Re: We need more Halloween! (3.X)
The 35th PrC contest had Halloween as the theme. You can find it here.
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2013-08-28, 03:14 PM (ISO 8601)
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2013-08-28, 04:34 PM (ISO 8601)
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- Dec 2010
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- Where I live.
Re: We need more Halloween! (3.X)
Isn't it still, I don't know, 2 months away?
Whatever. I'll make something. You might not like it, though.
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2013-08-28, 04:40 PM (ISO 8601)
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Re: We need more Halloween! (3.X)
I made the ho-ho-horror a while back which is kind of a Christmas-Halloween crossover prestige class if you're into that sort of thing.
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2013-08-28, 04:48 PM (ISO 8601)
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Re: We need more Halloween! (3.X)
To quote a teacher I had in senior year and my second senior year:
"We just got back from Christmas break - I think it's close enough to October to play the Time Warp!"
I'll like it, that's pretty guaranteed!
That's awesome Diggin' the picture.Last edited by gurgleflep; 2013-08-28 at 04:48 PM.
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2013-08-28, 05:03 PM (ISO 8601)
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Re: We need more Halloween! (3.X)
1) Scarecrow, as a race: meaning "intelligent" wicker scarecrows, not the stitched up smiley scarecrows of today.
2) Rules for superstition and haunting, because the game needs them.
3) Shadowman (summon undead a la Diablo).
Have more ideas somewhere, I was going to do a campaign based on the darker side of British folklore anyways.May the gods watch over your battles, friend.
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2013-08-28, 05:58 PM (ISO 8601)
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Re: We need more Halloween! (3.X)
Dropped water on my main keyboard, so I'm going to wait for it to stop spamming keys to do spoky-scurry skelingtons. Will deliver, though.
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2013-08-28, 06:51 PM (ISO 8601)
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Re: We need more Halloween! (3.X)
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2013-08-29, 12:14 AM (ISO 8601)
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Re: We need more Halloween! (3.X)
Keyboard's dry, let's do this.
Spoky scurry skelingtons:
Sometimes, skelingtons just pop right out, spookin' yo guts right out of yo pockets.
Medium Undead
HD: 3d12 (18hp)
Init: +7
AC: 15 (+3 dex, +2 natural)
BAB/Grapple: +1/+3
Atk: Pirate sword thing +3 melee 1d8+2, or Super spooky gaze +4 ranged 1d8+2
Special: Spook, Super Spooky Gaze
Saves: Fort +1, Ref +4, Will +2
Ability scores: Str 14, Dex 16, Con --, Int --, Wis 12, Cha 14
Feats:Weapon Focus (Super Spooky Gaze), Improved initiative
CR: 3
Super Spooky Gaze: The Spoky Scurry Skelington's gaze scares people, young children in particular. The gaze is a beam of fear, treated as a ranged touch attack that deals 1d8 force + charisma mod. In addition, the subject must succeed on a DC 15 Will save or be Shaken for 2 rounds. This DC is charisma based. This is a mind effecting fear effect.
Spook: if the skelington hits with it's super spooky gaze, the skelington can avoid combat completely by spooking it's opponents. They must succeed on a DC 15 will save or be Panicked for as long as it can see the skelington. This can only affect a target once per day. This is a mind effecting fear effect.Last edited by Amridell; 2013-08-30 at 03:13 AM.
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2013-08-29, 12:57 AM (ISO 8601)
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Re: We need more Halloween! (3.X)
I like that quite a bit The one thing that's got me confused is the "1d10 force + charisma" bit, what's it mean? Sorry, it's 12:56 and I'm not all here at the moment (lack of sleep).
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2013-08-29, 09:33 AM (ISO 8601)
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Re: We need more Halloween! (3.X)
Hit points should by 19. 6.5x3 = 19.5 rounded down to 19.
1d10 points of force damage and how much charisma damage? 1d10 is way too for CR 3. and 18 Will save is too high for CR 3. You need to drop charisma to no higher than 14.
You want to scare your victims not kill them.
DebbyP.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
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2013-08-29, 07:52 PM (ISO 8601)
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Re: We need more Halloween! (3.X)
How exactly does giving a critter health work? I don't understand it's process.
Also, check your PM box thing
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2013-08-29, 08:45 PM (ISO 8601)
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Re: We need more Halloween! (3.X)
I'm just going to toss out SilverClawShift's Fieldguards, a race of living constructs that appear to be scarecrows. Out of all the homebrew races on these forums, it is by far my favorite, second only to VorpalTribble's Glöi.
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2013-08-29, 08:57 PM (ISO 8601)
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Re: We need more Halloween! (3.X)
Larloch, The Shadow King (w/ Ioun Stones) avatar by Iron Penguin
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2013-08-29, 09:05 PM (ISO 8601)
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2013-08-30, 03:11 AM (ISO 8601)
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2013-08-30, 11:17 AM (ISO 8601)
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Re: We need more Halloween! (3.X)
I also think she read that attack as dealing 1d10 force damage + an undefined amount of damage to Charisma as opposed to 1d10+5 force damage based off the skeleton's Charisma.
Looking it over:
HP: Acceptable for CR 3.
AC: "Average" for CR 3, which is actually on the low side.
Atk: On the low side.
Super Spooky Gaze: With the Charisma drop and the fact that it requires a normal ranged attack roll (which is thematically odd) you're dealing 1d10+3 damage (no more than about average for the CR and low with their below average to hit) and forcing a DC 15 Will save versus a debuff. Not that powerful. Also just noticed they have WF not Ability Focus for this ability so the DC is too high (should be DC 13).
Spook: The DC is wrong (it lacks ability focus for this ability so it should be DC 16, or 13 after the Charisma drop). This ability can be dangerous to PCs but at DC 13 isn't too bad, with a chance of giving the skeleton an early battle advantage.
I'd actually say it's on the weaker end of CR 3, maybe even the higher end of CR 2, definitely weaker than an Ogre or a Dire Wolf (both CR 3).Peanut Half-Dragon Necromancer by Kurien.
Current Projects:
Group: The Harrowing Halloween Harvest of Horror Part 2
Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.
Old: My homebrew (updated 9/9)
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2013-09-02, 07:31 PM (ISO 8601)
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Re: We need more Halloween! (3.X)
Well this idea didn't go over nearly as well as I hoped it would - still, I like what came out of it. Anything else anybody would like to add?
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2013-09-03, 06:45 PM (ISO 8601)
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Re: We need more Halloween! (3.X)
Spooky Scurry Skelingtons
Medium Undead
Hit Dice: 3d12 (19 hp)
Initiative: +7
Speed: 30 ft. (6 squares)
Armor Class: 15 (+3 Dex, +2 natural), touch 13, flat-footed 12
BAB/Grapple: +1/+3
Attack: Mwk cutlass +5 melee (1d8+2/18-20)
Full Attack: Mwk cutlass +5 melee (1d8+2/18-20)
Special Attacks: Spook, Super Spooky Gaze (1d8+2 force)
Special Qualities: Undead traits
Saves: Fort +1, Ref +4, Will +2
Abilities: Str 14, Dex 16, Con --, Int --, Wis 12, Cha 14
Feats: Improved Initiative (B), Ability Focus (Super Spooky Gaze) (B)
Skills: --
Challenge Rating: 2
Super Spooky Gaze (Su): The Spooky Scurry Skelington's gaze scares people, young children in particular. The gaze is a 30-foot line of fear, treated as a ranged touch attack, that deals 1d8 points of force plus the skellington's charisma modifier. In addition, the subject must succeed on a DC 15 Will save or be Shaken for 2 rounds. This is a mind-effecting fear effect. The save DC is charisma-based and includes a +2 racial bonus. Creatures that are younger than adults take an additional -2 morale penalty to their save.
Spook (Su): If the skelington hits with its super spooky gaze, the skelington can avoid combat completely by spooking its opponents. A target must succeed on a DC 13 Will save or be panicked for as long as it can see the skelington. This effect can only affect a target once per day. It is is a mind-effecting fear effect. The save DC is charisma-based.
Note: mindless creatures have no feats or skills. Feats listed are bonus feats. Cutlass can be found in Stormwrack.Last edited by Debihuman; 2013-09-03 at 06:46 PM.
P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
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2013-09-03, 08:45 PM (ISO 8601)
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Re: We need more Halloween! (3.X)
I'm debating whether or not I should convert the old grafts from the Fiend Folio into a format more akin to the one found in Magic of Eberron, and then creating a race of living constructs based around a personal graft. But it seems like a lot of work, and I'm not even sure if I'd be allowed to post it.
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2013-09-03, 09:01 PM (ISO 8601)
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2013-09-03, 09:02 PM (ISO 8601)
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Re: We need more Halloween! (3.X)
Let's see...
We have Tommy Rawhead, the worst hobgoblin that ever was.
Then we have The Harvest King, a harvest season fey who performs a yearly ritual to allow the souls of all the mortals who died that year to pass on. A constest winner, that one.
Oh, and at one point I made a halloween one-shot based on the song 'Hotel California'.My Homebrew
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2013-09-03, 09:13 PM (ISO 8601)
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2013-09-03, 09:21 PM (ISO 8601)
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Re: We need more Halloween! (3.X)
Well, it was more about the graft conversions. But eh, people post ToB stuff, so why not?
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