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Thread: We need more Halloween! (3.X)
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2013-10-31, 05:40 PM (ISO 8601)
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Re: We need more Halloween! (3.X)
hey, even though its halloween today can wee keep this thread going? Like as a creepy homebrew thread?
Come post a magic item to show that not all unique items are immensely powerful tools of the gods!
Jester of The Rudisplorkers Guild!!
My cool avatar by Kymme
My homebrew
trophies
The photo got removed, but I'm a silver trophy winner of Pathfinder Grab Bag XII: of Dungeons and Dragons
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2013-10-31, 07:17 PM (ISO 8601)
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Re: We need more Halloween! (3.X)
Since it's Halloween and all, I decided to dig these guys up from the old WotC forums.
Gourdlings
These nasty creatures are, unsurprisingly, a variety of plants that closely resemble mundane pumpkins when at rest. Although they come in several shapes and sizes, all gourdlings are vicious predators that instinctively attack anything that comes within reach.
Gourdling, Pumpkin Head
Small Plant
Hit Dice: 3d8+6 (19 hp)
Initiative: +1
Speed: 20 ft. (4 squares)
Armor Class: 14 (+1 size, +1 Dex, +2 natural), touch 12, flat-footed 13
Base Attack/Grapple: +2/–2
Attack: Vine +4 melee (1d3+1) or slam +4 melee (1d4+1)
Full Attack: 2 vines +4 melee (1d3+1) and slam +4 melee (1d4+1)
Space/Reach: 5 ft./5 ft. (10 ft. with vines)
Special Attacks: Trip
Special Qualities: Low-light vision, plant traits, sweeping vines
Saves: Fort +5, Ref +2, Will +2
Abilities: Str 12, Dex 12, Con 15, Int 3, Wis 13, Cha 11
Skills: Hide +8*, Listen +3, Spot +2
Feats: Combat Expertise, Improved Trip
Environment: Temperate plains
Organization: Solitary, pair, vine (2–7), or harvest (11–20)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 4–6 HD (Small)
Level Adjustment: —
A patch of pumpkins lies before you. Suddenly, a vine lashes out and knocks you to the ground, as one of the pumpkins rises towards you.
The pumpkin head is the weakest of the gourdlings. It appears as a vaguely humanoid-shaped collection of vines, topped with a small pumpkin that gives the impression of a head. While relatively weak on their own, pumpkin heads often hide together in patches, tripping foes that walk near and bludgeoning them to death with their tentacle-like vines.
A typical pumpkin head stands about 3 feet tall and weighs around 20 pounds. They do not speak.
Combat
If possible, a pumpkin head prefers to attack from hiding and trip the nearest opponent. If a foe proves difficult to trip, they will usually resort to their slam attack instead.
Sweeping Vines (Ex): A pumpkin head’s vines are well-suited to knocking creatures off their feet. When making a trip attack, a pumpkin head is treated as being one size category larger for the purpose of determining its total check modifier.
Trip (Ex): A pumpkin head that hits with a vine attack can attempt to trip the opponent (+5 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the pumpkin head.
Skills: *A pumpkin head’s appearance gives it a +10 racial bonus on Hide checks made in pumpkin patches.
Pumpkin Head Familiars
A pumpkin head is an appropriate familiar for a 5th-level or higher arcane spellcaster with the Improved Familiar feat.
Summoning Pumpkin Heads
A pumpkin head can be summoned with summon nature's ally II or a higher-level summon nature's ally spell. Treat the pumpkin head as being on the 2nd-level list on the Summon Nature's Ally table (page 288 of the Player's Handbook).
Gourdling, Jack-o’-Lantern
Medium Plant
Hit Dice: 7d8+21 (52 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14
Base Attack/Grapple: +5/+7
Attack: Vine +6 melee (1d6+2) or slam +6 melee (1d8+2)
Full Attack: 2 vines +6 melee (1d6+2) and slam +6 melee (1d8+2)
Space/Reach: 5 ft./5 ft. (10 ft. with vines)
Special Attacks: Disturbing appearance, trip
Special Qualities: Illumination, low-light vision, plant traits, sweeping vines
Saves: Fort +8, Ref +4, Will +3
Abilities: Str 15, Dex 14, Con 16, Int 3, Wis 13, Cha 15
Skills: Hide +7*, Listen +4, Spot +3
Feats: Combat Expertise, Combat Reflexes, Improved Trip
Environment: Temperate plains
Organization: Solitary, pair, vine (2–5), or harvest (4–10)
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement: 8–14 HD (Medium)
Level Adjustment: —
A large pumpkin with a demonic face carved into lies on the ground. As you stand transfixed by it, the pumpkin rises on a mass of vines.
A jack-o’-lantern appears to be a large pumpkin head, with one noticeable difference: its “head” has been hollowed out and carved with a terrifying face. No two jack-o’-lanterns have exactly the same face; some resemble dragons, while others are carved to look like demons. They are all horrible to behold, having been enchanted to appear eerily lifelike.
Unlike pumpkin heads, which are naturally occurring creatures, jack-o'-lanterns are purposefully created, usually by druids or clerics whose deity holds some dominion over plants. Their creators typically don jack-o’-lanterns with clothing meant to make it appear more intimidating, such as pointed hats, black capes and robes, or even the remains of previous victims.
Jack-o’-lanterns stand 6 feet tall and weigh around 100 pounds. They do not speak.
Combat
A jack-o’-lantern usually attacks at night, when it can frighten foes more effectively. It attempts to trip as many foes as possible before closing into melee.
Disturbing Appearance (Ex): A jack-o’-lantern’s face is disturbing to behold. Anyone within 30 feet of a jack-o’-lantern must succeed on a DC 15 Will save or take a –2 penalty on all attack rolls and skill checks made against the creature for 1 minute. Creatures that successfully save against this effect cannot be affected by the same jack-o’-lantern’s disturbing appearance for 24 hours. The save DC is Charisma-based.
*At night, the disturbing appearance has a save DC of 17, thanks to the jack-o’-lantern’s illumination ability (see below).
Illumination (Ex): A candle is typically placed inside of a jack-o'-lantern's head, providing shadowy illumination out to 5 feet. A jack-o’-lantern can end or resume this effect as a free action.
Sweeping Vines (Ex): A jack-o’-lantern’s vines are well-suited to knocking creatures off their feet. When making a trip attack, a jack-o’-lantern is treated as being one size category larger for the purpose of determining its total check modifier.
Trip (Ex): A jack-o’-lantern that hits with a vine attack can attempt to trip the opponent (+10 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the jack-o’-lantern.
Skills: *A jack-o’-lantern’s appearance gives it a +10 racial bonus on Hide checks made in pumpkin patches.
Summoning Jack-o'-Lanterns
A jack-o'-lantern can be summoned with summon nature's ally V or a higher-level summon nature's ally spell. Treat the jack-o'-lantern as being on the 5th-level list on the Summon Nature's Ally table (page 288 of the Player's Handbook).Sincerest thanks to Qwernt for the amazing avatar.
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2013-10-31, 07:50 PM (ISO 8601)
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Re: We need more Halloween! (3.X)
Last edited by gurgleflep; 2013-10-31 at 07:50 PM.
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2013-11-01, 08:20 AM (ISO 8601)
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Re: We need more Halloween! (3.X)
...
Halloween's over...
...
We Need More All Saint's Day!May the gods watch over your battles, friend.
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2013-11-01, 10:39 AM (ISO 8601)
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2013-11-01, 02:37 PM (ISO 8601)
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- Mar 2013
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Re: We need more Halloween! (3.X)
Why not just change it to 'we need more holiday' ?
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2013-11-01, 02:59 PM (ISO 8601)
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2013-11-01, 03:02 PM (ISO 8601)
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- Mar 2013
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Re: We need more Halloween! (3.X)
In that spirit I'm going to make three monsters:
The Ghosts of Christmas Past, Present, and Future
And when you add them together you get a Christmas Carol (or maybe an ebenezer...)
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2013-11-01, 03:16 PM (ISO 8601)
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2013-11-01, 03:24 PM (ISO 8601)
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- Feb 2013
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Re: We need more holiday! (3.X)
I like the ghosts idea, it's pretty cool
How about a curmudgeon/humbug template? I know many people of all walks of life who despise the holiday season
Oh, a dreidel golem! I think I've seen that one...
Oh, and name changed
Thanks for the name suggestion, KreenloverLast edited by gurgleflep; 2013-11-01 at 03:28 PM.
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2013-11-01, 03:34 PM (ISO 8601)
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- Mar 2013
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- Toronto
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Re: We need more Halloween! (3.X)
Don't mention it!
Lots of work to do tonight, so may not get to the template/ghosts tonight (or for the rest of the weekend) but I will get to them!
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2013-11-01, 08:07 PM (ISO 8601)
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- Feb 2013
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- Missouri, USA.
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Re: We need more Halloween! (3.X)
Name didn't appear to change, I don't know if it's my phone, computer, or I did something wrong but it didn't save.
Take all the time you need with the brew, there isn't a rush :)Last edited by gurgleflep; 2013-11-01 at 08:08 PM.
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2013-11-01, 08:12 PM (ISO 8601)
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- Jun 2012
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2013-11-01, 08:40 PM (ISO 8601)
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- Sep 2011
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- Vancouver Canada
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Re: We need more Halloween! (3.X)
Hopefully no one has posted this yet:
http://www.giantitp.com/forums/showthread.php?t=173098
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2013-11-01, 08:42 PM (ISO 8601)
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- Mar 2013
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- Toronto
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Re: We need more Halloween! (3.X)
Pretty sure you need to change it on the very first post. If you already did that, then its time to ask a mod
As for the brew I've got some here right now
Spoiler: Humbug
The humbug is one who hates the christmas season so much that their hate transforms them to a Humbug, and immortal undead that haunts Christmas lovers everywhere.
Type: Change type to undead
Hit Dice: Increase to d12.
Attacks:
Frosty Touch The Humbug hates everything to do with Christmas, yet the season infuses its soul. It can, at will, make a ranged touch attack (range 50 ft) to deal cold damage equal to its HD.
Special Qualities:
Immune to Christmas Cheer The humbug s immune to any turn undead or rebuke undead abilities.
Miserly Whenever the Humbug its an enemy with its touch attack one of the targets magic items teleports onto the Humbug's person. A will save (DC = 10+1/2 HD+cha mod) negates
Epiphany A Humbug has a very obvious weakness. If someone can assemble three items; one from the humbug's past before the humbug became a humbug, one from someone whose christmas the humbug has negatively affected, and one from a humbug that was destroyed, or something that represents the future of the humbug and present these three items to the Humbug on Christmas Eve the humbug is transformed. It is saved from its horrid fate, and loses the template.
Rejeuvenation As ghost special ability
Abilities Same as base creature, but no con score, and +4 cha
PEACH, as always. This is still a work in progress, and thrown together really quickly
EDIT: Qazz, you are just too late
EDIT EDIT: Swordsage'dLast edited by kreenlover; 2013-11-01 at 08:43 PM.
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2013-11-01, 11:52 PM (ISO 8601)
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Re: We need more Halloween! (3.X)
I did change it in the initial post and nothing happened so I attempted to change my most recent comments header - again, nothing :/ I'll check it out tomorrow when I get back on the computer... After a last check, I'll ask a mod.
And sorry if I sound rude the way I phrased that, it sounds rude to me and it wasn't my intention.
Also, the humbug looks splendid :)
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2013-11-02, 09:07 AM (ISO 8601)
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Re: We need more Holiday! (3.X)
doesn't sound rude, just mildly frustrated.
I think after it hits a certain length you can't change the title anymore -_-
thanks!
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2013-11-02, 10:43 AM (ISO 8601)
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- Aug 2009
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- Erutnevda
Re: We need more Halloween! (3.X)
Double click the name of the thread from the forum board. If you are the OP and a certain amount of time has not passed you can change the name. Once enough time has passed it cannot be changed.
Peanut Half-Dragon Necromancer by Kurien.
Current Projects:
Group: The Harrowing Halloween Harvest of Horror Part 2
Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.
Old: My homebrew (updated 9/9)
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2013-11-02, 10:58 AM (ISO 8601)
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Re: We need more Halloween! (3.X)
It's the computer. It changed on the school computers and the ones at the library, but then I came back to my old laptop and it was the old title.
May the gods watch over your battles, friend.
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2013-11-02, 12:36 PM (ISO 8601)
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Re: We need more Halloween! (3.X)
That's a tad upsetting. Not a big deal though, it is still active and people are still posting in it :)
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2013-11-02, 07:27 PM (ISO 8601)
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- Mar 2013
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- Toronto
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Re: We need more Halloween! (3.X)
so what is the next big holiday? I'm canadian with christian parents, so for my its Christmas.
Anything we should be working on before then? I'd do something hannukah, but I know next to nothing about the holiday and don't want to accidentally offend anyone.
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2013-11-02, 07:55 PM (ISO 8601)
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- Missouri, USA.
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Re: We need more Halloween! (3.X)
The only things I can think of are Thanksgiving, Hanukkah, Christmas, and Kwanzaa. There's likely more, but these are the only ones I'm aware of. There's probably a few more holidays but these are some of the more acknowledged ones.
Oh, I know Debihuman has a turducken, but you can never have enough of those! It's a turkey filled with a duck filled with a hen, each layer has stuffing between the two of them and I've seen variations on the recipes...
AQWorlds has the... Turdragon? I don't remember much about it, it's been ages since I last played the game.Last edited by gurgleflep; 2013-11-02 at 07:57 PM.
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2013-11-02, 08:14 PM (ISO 8601)
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Re: We need more Halloween! (3.X)
The Romans had a variant on the turducken involving oxen,hogs,fowl,with a songbird in the center.
Then again,they also supposedly ate roast leopard fetus,so thats not saying much.
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2013-11-02, 08:18 PM (ISO 8601)
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2013-11-02, 08:28 PM (ISO 8601)
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Re: We need more Halloween! (3.X)
On that note: Hymn of the D20.
O great D20,thou who critical most successfully and who smites thine foes with thy natural one,hear my prayer. May my dice be infused with thy spirit. May all gamers who respect thy name be blessed,that they may know the glory that you bring to the charecters that thou hast favored. May they gain XP rapidly. May the random treasure tables shower them with items of great power. May their DM's house rules treat all equally,and may the bane of the Dm-pc never overshadow their table.
And,above all else,when they perish,let the clerics supply of diamond dust be sufficient.
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2013-11-02, 08:35 PM (ISO 8601)
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Re: We need more Halloween! (3.X)
Nice hymn.
we have free rpg day, but thats not really the same, is it?
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2013-11-02, 08:37 PM (ISO 8601)
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2013-11-02, 08:44 PM (ISO 8601)
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Re: We need more Halloween! (3.X)
A D&D/nerd/geek based holiday? I like the sound of that but I believe we just call that life
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2013-11-02, 08:59 PM (ISO 8601)
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2013-11-03, 08:56 AM (ISO 8601)
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Re: We need more Halloween! (3.X)
I recommend you start a new holiday thread. BTW, I've already made a turducken creature for Thanksgiving, a dreidel golem for Chanukah and a Christmas goose; they are all in my signature--just click on my creations.
DebbyP.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
my creations in homebrew signature thread