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    Bugbear in the Playground
     
    dspeyer's Avatar

    Join Date
    Mar 2008

    Default Seer (3.5 base, divination specialized caster) PEACH

    The Seer

    Seers are much like beguilers, and derive their powers in much the same way. Except that while beguilers seek to confuse everyone, seers are driven by a desire to know things. Also, while beguilers learn to talk their way around everyone, seers learn to sneak around.


    Level BAB Fort Ref Will Special Spells per Day
    0 1 2 3 4 5 6 7 8 9
    1 0 0 0 2 Trapfinding 5 3
    2 1 0 0 3 See Magic Auras 6 4
    3 1 1 1 3 6 4 3
    4 2 1 1 4 Advanced Learning 6 5 4
    5 2 1 1 4 6 5 4 3
    6 3 2 2 5 Shift Senses 6 6 5 4
    7 3 2 2 5 6 6 5 4 3
    8 4 2 2 6 Advanced Learning 6 6 6 5 4
    9 4 3 3 6 6 6 6 5 4 3
    10 5 3 3 7 Accelerated Divination 6 6 6 6 5 4
    11 5 3 3 7 6 6 6 6 5 4 3
    12 6 4 4 8 Advanced Learning 6 6 6 6 6 5 4
    13 6 4 4 8 6 6 6 6 6 5 4 3
    14 7 4 4 9 Spontaneous Knowledge 6 6 6 6 6 6 5 4
    15 7 5 5 9 6 6 6 6 6 6 5 4 3
    16 8 5 5 10 Advanced Learning 6 6 6 6 6 6 6 5 4
    17 8 5 5 10 6 6 6 6 6 6 6 5 4 3
    18 9 6 6 11 True Seeing 6 6 6 6 6 6 6 6 5 4
    19 9 6 6 11 Advanced Learning 7 7 7 6 6 6 6 6 6 5
    20 10 6 6 12 Detailed Vision 7 7 7 7 7 7 6 6 6 6

    Hit die: d6
    Skills: 6+int
    Class Skills: Appraise, Balance, Climb, Concentration, Decipher Script, Disable Device, Gather Information, Hide, Jump, Knowledge (any), Listen, Move Silently, Open Lock, Search, Sense Motive, Speak Language, Spellcraft, Spot, Tumble

    Spellcasting: Seers are int-based arcane casters. They cast spontaneously from their entire list. They can cast normally in light armor, but suffer ACF as normal in heavier.

    Trapfinding(ex): As rogue

    See Magic Auras(su): A seer always perceives magic auras, including their strength and school, as if she were in the third round of Detect Magic and had made all spellcraft checks.

    Advanced Learning: At these levels, a seer adds one spell to her class list. This may be a divination spell from any list of any level she can cast, or any spell from the sor/wiz list up to one less than the highest she can cast.

    Shift Senses(su): A seer can cause her natural senses (sight, hearing, smell, etc.) to function as if she were somewhere else, to a maximum distance of 400 feet. Moving the point by up to 30 feet is a standard action, but snapping it back to her body is a swift one.

    Accelerated Divination(su): A seer can cast divination spells in one tenth the time they normally take, to a minimum of one round.

    Spontaneous Knowledge(su): Once per day, a seer may gain a +20 competence bonus on a knowledge check. The knowledge skill is treated as trained.

    True Seeing(sla): A seer has a continuous True Seeing effect.

    Detailed Vision(su): Once per day, a seer can perceive exactly how a six-second period would have gone had she not perceived it. In practice, the seer's player waits until after the events have happened and then declares "but that was just my vision", and everything resets back six seconds. Since the power is being used before the events, it may apply even if the seer dies in those six seconds.

    Spell List
    • 0th: Dancing Lights, Detect Magic, Detect Poison, Mage Hand, Message, Prestidigitation, Read Magic
    • 1st: Comprehend Languages, Detect Animals or Plants, Detect Chaos/Evil/Good/Law, Detect Secret Doors, Detect Snares and Pits, Detect Undead, Disguise Self, Expeditious Retreat, Feather Fall, Identify, Mage Armor, Ventriloquism
    • 2nd: Augury, Detect Thoughts, Invisibility, Locate Object, See Invisibility, Speak with Animals, Tongues, Undetectable Alignment, Whispering Wind, Zone of Truth
    • 3rd: Arcane Sight, Clairaudience/Clairvoyance, Dispel Magic, Nondetection, Speak with Dead, Speak with Plants, Spider Climb
    • 4th: Arcane Eye, Detect Scrying, Discern Lies, Divination, Fly, Locate Creature, Scrying, Sending
    • 5th: Commune, Contact Other Plane, Dimension Door, False Vision, Prying Eyes, True Seeing
    • 6th: Analyze Dweomer, Find the Path, Greater Dispel Magic, Legend Lore, Probe Thoughts (SpC), Stone Tell, Teleport
    • 7th: Ethereal Jaunt, Greater Arcane Sight, Greater Scrying, Spell Turning, Vision, Word of Recall
    • 8th: Discern Location, Greater Prying Eyes, Greater Teleport, Mind Blank, Moment of Prescience, Plane Shift
    • 9th: Astral Projection, Etherealness, Foresight, Gate, Hindsight(SpC), Shapechange, Time Stop
    Last edited by dspeyer; 2015-06-03 at 09:32 PM.

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