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    Troll in the Playground
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    Default Goblins XII: Your Home for Magical Limb Replacement

    Discussion of the Goblins Comic. We do it here.

    Previous threads:

    Goblins Thread 0
    Goblins I
    Goblins II
    GoblIIIns
    Goblins IV: Live Free or Die Horribly
    Goblins V: It's Hard-Kore!
    Goblins VI: How Many Fingers Am I Holding Up?
    Goblins VII: I'm TOTALLY Gonna Pee On This Thing!
    Goblins VIII: This Thread Contains An Unexpected Variable
    Goblins IX: For that, you shall DIE!
    Goblins X: Orcs fall, everybody dies (horribly)
    Goblins XI: There ARE Goblins In This Comic, Right?

    Current information on Axe Of Prissan wielders:
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    Wielders of the Axe of Prissan
    Starting with the most recent

    Big Ears - Male Goblin Paladin. One of the protagonists of the story and current wielder of the axe.
    Saral Caine* - Evil Male Half Stone Giant/Half Human. Ally of Dellyn Goblinslayer and minor antagonist in the Brassmoon arc.
    Dri Featherknife - Female Human Rogue/Paladin. She was killed by Goblinslayer and Saral Caine after uncovering their plot to frame the sherrif of Brassmoon for murder.
    Flejj Hillmover - Male Dwarf. He fought Kore twice and survived. His family was not so lucky. He shaved his beard in shame.

    ----

    Felsibeth "Soot" Blackbringer - Young Female Human Paladin. Youngest to ever wield the axe.
    Kelstride Blackbringer - Male Human Paladin. Soot's Father. Former chimney sweep. Killed by a Kobold stampede.
    Drose - Genderless Golem Paladin. Drose passed the Axe to Kelstride Blackbringer to prevent the demon imprisoned within from taking control of his body.
    Eled of the East - "Fat, over confident" Paladin. Was given the axe by Myorg.
    Mryorg* - Evil Male Ogre. Beat (but did not kill) Vilias Red in combat and took the Axe from her. Used it to cause great suffering before eventually giving it to Elad purely to make the demon contained within suffer after coming so close to freedom.
    Vilias Red* - Female Human Rogue. Was friends with Tivoth Fastfoot and took the axe after Tivoth died in battle with the intention of giving it to another Paladin.
    Tivoth Fastfoot - Male Paladin. Encountered Vilias Red looting a corpse and assumed she had murdered the man. Once he realized she was innocent, the two became friends and traveled together.

    ----

    Kevitch Gritland* - Evil Male... formerly... Human maybe... Fighter/Wizard. Horribly mutated by an evil swamp. Killed Eldrock Cloudcry and claimed the axe as his own.
    Eldrock Cloudcry - Known in name only.

    -----

    Cal - Male Gnome Paladin. Egotistic gambler. Had a powerful, icy magic effect.
    Jelbin Crae - Male Human Paladin. Gave Cal the Axe willingly. Nothing else is known.

    *Confirmed non-Paladin


    Individual Magic Effects (IME's)
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    One of the more frequent sources of confusion is what people are talking about when we're referring to IME's. Here is the comic's explaination of what they are. And now you know.



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    wink Re: Goblins XII: Your Home for Magical Limb Replacement

    THE SCRYING EYE AT THE END OF STRIP #698 WAS ZZ'DTRI'S (SOURCE)

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    Default Re: Goblins XII: Your Home for Magical Limb Replacement

    Quote Originally Posted by Gift Jeraff View Post
    Yes. Yes it was.

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    Default Re: Goblins XII: Your Home for Magical Limb Replacement

    Quote Originally Posted by Gift Jeraff View Post
    I believe that Psi-Max thought the same way. But look who proved right in the end.
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    Default Re: Goblins XII: Your Home for Magical Limb Replacement

    I just love the fact that we are on the 6th thread since minmax and crew entered the maze of many (at least, they may have entered before the thread, "Im totally going to pee on this" ) and we are still there! Even if we wrap up fast it will still likely be several weeks or more before they actually leave.
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    Default Re: Goblins XII: Your Home for Magical Limb Replacement

    "Discount" limb replacement seems more humorous to me, but I guess less applicable to the comic. They are getting them all for free, though.

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    Default Re: Goblins XII: Your Home for Magical Limb Replacement

    So here's a squicky thought. Kin's entire lower body has been magically replaced. I wonder if she can still reproduce.

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    Default Re: Goblins XII: Your Home for Magical Limb Replacement

    ...probably? Seems a bit unlikely that Kin is ever reproducing, but you never know. Also depends on whatever kind of bizarre Yuan-Ti biology is going on.

    I'm guessing, because it's Thunt's world... yes she can still reproduce.
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    Default Re: Goblins XII: Your Home for Magical Limb Replacement

    Quote Originally Posted by Aster Azul View Post
    ...probably? Seems a bit unlikely that Kin is ever reproducing, but you never know. Also depends on whatever kind of bizarre Yuan-Ti biology is going on.

    I'm guessing, because it's Thunt's world... yes she can still reproduce.
    I'd assume whatever regeneration effect she just had probably fixed any damage to her baby making parts. Of course the real question is not "can she still reproduce?" but "can she reproduce with a human?"

    I'm hoping for "yes" because half snake Kin/Min-Max babies is just too adorable a concept not to run with.

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    Default Re: Goblins XII: Your Home for Magical Limb Replacement

    Ah, new thread! sweet...

    Quote Originally Posted by CRtwenty View Post
    I'm hoping for "yes" because half snake Kin/Min-Max babies is just too adorable a concept not to run with.
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    Last edited by Killer Angel; 2013-09-09 at 06:42 AM.
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    Great analysis KA. I second all things you said
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    Default Re: Goblins XII: Your Home for Magical Limb Replacement

    Quote Originally Posted by Killer Angel View Post
    I've traded my ability to talk in a non-verbose way, for a +1 in tail wrestling!
    Minmax chasing dat tail.
    THE SCRYING EYE AT THE END OF STRIP #698 WAS ZZ'DTRI'S (SOURCE)

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    Default Re: Goblins XII: Your Home for Magical Limb Replacement

    Damn, if the new comic had been posted just a few days earlier the title of this thread could have been "Taking the Pity Win".

    Damn it.

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    Default Re: Goblins XII: Your Home for Magical Limb Replacement

    Quote Originally Posted by CRtwenty View Post
    Damn, if the new comic had been posted just a few days earlier the title of this thread could have been "Taking the Pity Win".

    Damn it.
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    Great analysis KA. I second all things you said
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    Default Re: Goblins XII: Your Home for Magical Limb Replacement

    C'mon, we've got to stop arguing about the thread title sometime. It's just a title.

    Anyway, that is pretty neat, about the keys. I can't believe no one here ever noticed that. The same damn key, this entire time...

    Personally I'm thinking making it a manual reset is going to go poorly. If they die due to dumb luck, well...?

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    Default Re: Goblins XII: Your Home for Magical Limb Replacement

    Also... they keep their memories of each other. Ok that sounds great.

    But if Ruby or Onyx dies then Saphire will forget about them. All about them. Then next turn she wakes up with them... and knows nothing about who they are, because her memory got reset.

    As for the manual reset: I believe that's supposed to mean "for this run". So they can let our FMK team win, then still have all the time they need to make the necessary changes to the machine, without being in a hurry.
    It would indeed be very stupid to not have some sort of failsafe. Even if that one is "As soon as all 3 of us are dead, reset the damn thing". Kinda unfair to the other teams, but lets be honest, if they cared about fairness, they'd not do this.

    Onyx and Saphire were here with teammates, correct? Alright Saphire forgot about them, but Onyx didn't. What happens to those guys? They're suddenly short their Kin, which will probably result in them getting killed? What if the three Kins run into one of their old team?
    Last edited by Morquard; 2013-09-10 at 02:29 AM.

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    Default Re: Goblins XII: Your Home for Magical Limb Replacement

    What do the last panels mean? Do they find another key ... in the final room? Or is that a flashback and ... and Minmax took a key and lies about it!?

    Also, how can our Forgath, Kin and Minmax have run through the Maze a million times? I mean, there are supposed to be real players behind them somewhere, real players don't play a million times.

    Please, end this Maze of Many BS as quickly as possible.

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    Default Re: Goblins XII: Your Home for Magical Limb Replacement

    Quote Originally Posted by Morquard View Post
    Onyx and Saphire were here with teammates, correct? Alright Saphire forgot about them, but Onyx didn't. What happens to those guys? They're suddenly short their Kin, which will probably result in them getting killed? What if the three Kins run into one of their old team?
    At any point they choose, the Kins can do a run where they help one of their old teams to victory, and clear that team out of the maze for good. For that matter, they may take pity on other teams that have been trapped for millions of runs like our primary group, and nudge reality in their favor.

    All in all, I imagine the maze denizens will be better off with three mostly-benign local demigods than they would have been with the place running "normally".

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    Default Re: Goblins XII: Your Home for Magical Limb Replacement

    Quote Originally Posted by Puschkin View Post
    What do the last panels mean? Do they find another key ... in the final room? Or is that a flashback and ... and Minmax took a key and lies about it!?
    It's a flashback to here

    They used the Key to open the chest (Where Minmax found Oblivious and the armor) but left the key there then, I suppose.
    Also there were other keys already in the chest too.

    Quote Originally Posted by Puschkin View Post
    Also, how can our Forgath, Kin and Minmax have run through the Maze a million times? I mean, there are supposed to be real players behind them somewhere, real players don't play a million times.
    I'm fairly sure the comic does not describe an actual session, unless there's a joke to be made, but like with the 3 drows.

    I always thought the comic kinda describes what Monsters and PCs do between sessions or during timeskips. "So, after your last adventure it's been 2 years. You've been living in the small town of Whatchamacallit and now you're getting called back to action when your old buddy shows up, telling you about that super-evil demi god that wants to destroy the world."
    The comic is basically about what the characters would have done in those two years.

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    Default Re: Goblins XII: Your Home for Magical Limb Replacement

    Quote Originally Posted by CRtwenty View Post
    I'm hoping for "yes" because half snake Kin/Min-Max babies is just too adorable a concept not to run with.
    Im going with "No" since Dellyn used to rape her alot and i doubt he used protection.

    The idea of kids there ughh...

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    Default Re: Goblins XII: Your Home for Magical Limb Replacement

    Quote Originally Posted by Killer Angel View Post
    Marnath can still change it...
    I'm not going to though. This one won the vote, and I like it.
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    Default Re: Goblins XII: Your Home for Magical Limb Replacement

    I for one prefer the current title.
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    Default Re: Goblins XII: Your Home for Magical Limb Replacement

    Wonder if they're going to remember psimax will likely respawn, either this run as a contingency or next run with them.
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    Default Re: Goblins XII: Your Home for Magical Limb Replacement

    Didn't Minmax say something about killing Psimax twice once?

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    Default Re: Goblins XII: Your Home for Magical Limb Replacement

    Quote Originally Posted by Puschkin View Post
    Also, how can our Forgath, Kin and Minmax have run through the Maze a million times? I mean, there are supposed to be real players behind them somewhere, real players don't play a million times.
    Amnesia + time skip. This can still be the first time the players have been through the Maze, even if their characters have been through it a million times.

    "You wake up with no memory of the past ten thousand years."
    Last edited by BannedInSchool; 2013-09-10 at 10:08 AM.

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    Default Re: Goblins XII: Your Home for Magical Limb Replacement

    Quote Originally Posted by memnarch View Post
    Wonder if they're going to remember psimax will likely respawn, either this run as a contingency or next run with them.
    This is why they need to toss Psimax's body into an Oblivion Hole...
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    Default Re: Goblins XII: Your Home for Magical Limb Replacement

    Quote Originally Posted by Lord Torath View Post
    This is why they need to toss Psimax's body into an Oblivion Hole...
    That isnt guaranteed to work. Those holes arent true oblivion.
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    Default Re: Goblins XII: Your Home for Magical Limb Replacement

    Oh I know what would be awesome:
    The re-program the maze so that Psimax forgets, but his teammates remember. :)

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    Default Re: Goblins XII: Your Home for Magical Limb Replacement

    Quote Originally Posted by Morquard View Post
    Oh I know what would be awesome:
    The re-program the maze so that Psimax forgets, but his teammates remember. :)
    That would be most awesome, but it would also have to strip his powers or with his teammates immune to them because otherwise they would still die. He's just too powerful.

    They have to completely neutralize him in some way, just to be sure he doesn't have a chance of regaining control.
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    Default Re: Goblins XII: Your Home for Magical Limb Replacement

    Quote Originally Posted by Zazu Yen View Post
    That would be most awesome, but it would also have to strip his powers or with his teammates immune to them because otherwise they would still die. He's just too powerful.

    They have to completely neutralize him in some way, just to be sure he doesn't have a chance of regaining control.
    Simple. Take however much time is needed to rearrange things so his weakness is his own reality's number.
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    Default Re: Goblins XII: Your Home for Magical Limb Replacement

    Update


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    H'uh, even i didn't realize that chest key could also be used for the victory door, that's pretty clever actually, give the parties a surefire way of opening the door to the exit, but tempt them to take their chances in the tower room with powerful magic items. They'll still have to go through the tower room even if they don't take the magic items, however if somebody managed to snag the right key before them then they still had a chance. But WITH the magic items, they would have a significantly larger chance of surviving the tower room, however they would be at the mercy of fortune should somebody else get the correct key first. Brilliant!


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