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Thread: AIs in RPGs: Where are they?
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2013-09-12, 12:13 PM (ISO 8601)
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- Mar 2013
AIs in RPGs: Where are they?
I find myself able to only find a single RPG that let's a character play as an AI, and that is Eclipse Phase. Are there any others out their?
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2013-09-12, 12:18 PM (ISO 8601)
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- Jan 2008
Re: AIs in RPGs: Where are they?
As an explicit option, or do generic point-buy systems count?
For the former, there is Unisystem (in All Tomorrow's Zombies), d20 Modern (in d20 Future and d20 Cyberscape), True20 (in the third-party setting Interface Zero), BADASS, Mecha RPG and Maid, and that's just systems I own.
Though an important question is whether you count sapient robots as AIs or only disembodied ones. All of the above, except Interface Zero, are embodied AIs (All Tomorrow Zombies does have rules for disembodied, virtual characters, but they are uploaded people, not real AIs).I use black for sarcasm.
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2013-09-12, 12:54 PM (ISO 8601)
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Re: AIs in RPGs: Where are they?
In Star Wars: Saga Edition I am pretty sure you can play as a Droid and they're sort of AI-like aren't they?
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2013-09-12, 01:02 PM (ISO 8601)
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Re: AIs in RPGs: Where are they?
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2013-09-12, 01:16 PM (ISO 8601)
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Re: AIs in RPGs: Where are they?
4th Edition Shadowrun lets you play as an AI, too
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2013-09-12, 01:19 PM (ISO 8601)
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Re: AIs in RPGs: Where are they?
I haven't actually checked, but I feel certain that Mutants and Masterminds allows it.
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2013-09-12, 01:21 PM (ISO 8601)
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Re: AIs in RPGs: Where are they?
I use black for sarcasm.
Call me Rose, or The Rose Dragon. Rose Dragon is someone else entirely.
If you need me for something, please PM me about it. I am having difficulty keeping track of all my obligations.
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2013-09-12, 01:29 PM (ISO 8601)
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Re: AIs in RPGs: Where are they?
It does indeed and because the fluff is so darn mutable, the 'AI' could be anything from a nanomachine swarm, a Jewish golem, a Robby the Robot rip-off, or even some form of undead.
Dang, now I want to play a golem in the next M&M game I play.
Palladium's Heroes Unlimited also allows you to play a robot, with some intense customization options.
Man, this is turning out to be less rare with every post.
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2013-09-12, 01:31 PM (ISO 8601)
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- Jan 2008
Re: AIs in RPGs: Where are they?
I use black for sarcasm.
Call me Rose, or The Rose Dragon. Rose Dragon is someone else entirely.
If you need me for something, please PM me about it. I am having difficulty keeping track of all my obligations.
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2013-09-12, 01:34 PM (ISO 8601)
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- Feb 2013
Re: AIs in RPGs: Where are they?
D&D retroclones:
SpoilerAdventurer Conqueror King
Basic Fantasy (free)
Dark Dungeons (free)
Dungeon Crawl Classics
Labyrinth Lord (free)
Lamentations of the Flame Princess (free)
Mazes & Minotaurs (free)
Myth & Magic (free)
OSRIC (free)
Swords & Wizardry (free)
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2013-09-12, 01:38 PM (ISO 8601)
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Re: AIs in RPGs: Where are they?
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2013-09-12, 02:10 PM (ISO 8601)
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Re: AIs in RPGs: Where are they?
Basically any generic can handle AIs (I've used Fudge for this before), and I want to say that Freemarket can, though I'm not sure.
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2013-09-12, 02:33 PM (ISO 8601)
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Re: AIs in RPGs: Where are they?
Even in D&D, it's possible to refluff things to be an "AI."
My personal favorite way in 3.5 is by taking Ghost or Fiend of Possession and hanging out in a specific item (or animated object/golem in the case of the Ghost).Last edited by Forrestfire; 2013-09-12 at 02:34 PM.
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2013-09-12, 03:21 PM (ISO 8601)
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Re: AIs in RPGs: Where are they?
IIRC, you must explicitly have a human brain in Freemarket. It can be synthetically created and modified to all hell until it relies on tech more than meat, and run around in a robot body, or be sealed in a capsule somewhere and interact with the outside world only through electronic communication. But, I think, technically, you must still have a human brain in your character somewhere.
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2013-09-12, 03:28 PM (ISO 8601)
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Re: AIs in RPGs: Where are they?
If you just mean a robot, basically every sci-fi (or sci-fi-supporting) RPG ever written allows this.
If you mean a disembodied, omnipresent mind like HAL, that's much rarer.
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2013-09-12, 04:52 PM (ISO 8601)
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2013-09-12, 05:02 PM (ISO 8601)
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2013-09-12, 05:10 PM (ISO 8601)
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Re: AIs in RPGs: Where are they?
Rifts (and Heroes Unlimited, and a few other Palladium games) allows it, in that you can play a robot.
Soemone already mentioned Shadowrun.
It's also possible in many Marvel games, playing either created Robot heroes or characters like Jocasta or Vision.
You can do it in Savage Worlds.The Cranky Gamer
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2013-09-12, 05:18 PM (ISO 8601)
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- Sep 2012
Re: AIs in RPGs: Where are they?
Needless to say, FATE as well.
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2013-09-12, 05:31 PM (ISO 8601)
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Re: AIs in RPGs: Where are they?
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2013-09-12, 05:42 PM (ISO 8601)
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Re: AIs in RPGs: Where are they?
Alpha Omega has rules for AI characters. Shadowrun 4e has already been mentioned, but I think it's worth pointing out that you don't play a robot, but a sentient computer program.
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2013-09-13, 01:48 AM (ISO 8601)
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Re: AIs in RPGs: Where are they?
Iron Kingdoms, Ironically, wont let you play as a 'Jack specifically. But they do exist.
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2013-09-13, 02:23 AM (ISO 8601)
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Re: AIs in RPGs: Where are they?
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2013-09-13, 08:02 AM (ISO 8601)
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Re: AIs in RPGs: Where are they?
Spacestation 13 (specifically Baystation 12) isn't a tabletop game but I think it deserves a mention here.
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2013-09-13, 09:35 AM (ISO 8601)
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Re: AIs in RPGs: Where are they?
...dang it, you got all my good ones.
ANY super-hero game can support AIs. AIs (usually as Androids) are a standard super hero character type. Heroes Unlimited had character types that were specifically built as AIs (robots) or very close to (Alien with a robotic "species"). You could play a Robot Alien that super-heroes around in/with a self-aware Alien Robot.
Star Wars has allowed Droid PCs as far back as the WEG (d6) edition.
Some versions of Gamma World (and some GW clones) have them.
The only game Sci Fi game I've seen of late that specifically forbids AIs is Sufficiently Advanced. One type noted are so weird that their motivations are completely unworkable (and given what the "humans" are like, that's saying something). The other main type boot-strapped themselves into awareness via trans-temporal processing, and is your boss.
I suppose Paranoia is another 'No AIs ever" type of game, but I don't have security clearance for that question. Have a Nice Day.
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2013-09-13, 10:39 AM (ISO 8601)
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Re: AIs in RPGs: Where are they?
The Mekton ZZ supplement had rules for making custom mecha, including sentient ones. Jovian Chronicles had similar mecha building rules. So not only can you play an AI, but you can play an AI controlling a cool giant robot!
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2013-09-13, 11:31 AM (ISO 8601)
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Re: AIs in RPGs: Where are they?
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2013-09-13, 12:46 PM (ISO 8601)
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Re: AIs in RPGs: Where are they?
I don't know about the current version of the game but there was a 'Bot expansion which allowed you to play one in an early version of the game.
Unsurprisingly it was a tad wacky, but I had great fun once playing a sentient hover dentist's chair which R&D bolted a plate stacker/launcher on the side of.
It also had a version of Asimov's Laws too, though obviously you were supposed to protect The Computer rather than humans.
The mission debrief was hilarious since 'bots can't lie. Suggesting otherwise is, of course, treasonous.π = 4
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2013-09-14, 11:04 AM (ISO 8601)
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Re: AIs in RPGs: Where are they?
If my text is blue, I'm being sarcastic.But you already knew that, right?
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2013-09-14, 01:12 PM (ISO 8601)
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- Aug 2013
Re: AIs in RPGs: Where are they?
Hero system will allow you to.
West End's Star Wars allowed you to play a droid.
Spacemaster has rules for Androids.