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  1. - Top - End - #1
    Dwarf in the Playground
     
    HalflingPirate

    Join Date
    May 2012

    Default Requesting Insight on a Custom Item [3.5]

    I run a predominately (with some house rules) 3.5 campaign and had an idea for a custom magic item with some atypical rules. I was hoping for peoples' opinions on flavor, balance, and overall mechanics.

    The item appears to be a standard piece of jewelry (an amulet or ring), and upon touching it the wearer feels great confidence in whatever they're currently doing. This feeling returns each time they touch/activate the item.

    The Good Stuff: Activating this item confers a substantial bonus to the next d20 roll. My instinct is to say a +20 to the next d20 roll.

    The Down Side: Unbeknownst to the player is that the item has a set number of charges and as soon as the item is fully discharged -or- abandoned the wearer suffers a curse. Receiving "random" (read as DM's discretion) -20s to d20 rolls equaling the number of times the item was used.

    Synopsis: It allows you to front load good luck in exchange for equal amounts of bad luck later.

    Concern: This could potentially make one member of a party more than slightly OP for a while, side-lining other party members. Secondly, the Down Side could easily become a joy-kill for the cursed character's player.

    Acknowledgement: To keep these effects secret from the players one may have to conceal the Down Side from spells like "Identify". I believe there are non-cheese/non-Rule Zero methods of doing this but I can't think of them off-hand.

    Acknowledgement 2: Wasn't sure if this properly belonged in Homebrew or 3.5, but this seemed more appropriate.

  2. - Top - End - #2
    Firbolg in the Playground
     
    Djinn_in_Tonic's Avatar

    Join Date
    Nov 2006
    Location
    Stuck in a bottle.
    Gender
    Male

    Default Re: Requesting Insight on a Custom Item [3.5]

    I'd be really careful to hand this out. The potential is there for the -20 penalty to serious destroy a character if used at important times, or really not actually be that big a hindrance if used an unimportant times.

    Meanwhile, the +20 bonus to rolls are a little insane, and will be used at times when it really matters.

    It just feels way to swingy. I think you'd be better off with a smaller bonus/penalty...say, +5.

    Ingredients

    2oz Djinn
    5oz Water
    1 Lime Wedge


    Instructions

    Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.

  3. - Top - End - #3
    Dwarf in the Playground
     
    HalflingPirate

    Join Date
    May 2012

    Default Re: Requesting Insight on a Custom Item [3.5]

    Quote Originally Posted by Djinn_in_Tonic View Post
    I'd be really careful to hand this out. The potential is there for the -20 penalty to serious destroy a character if used at important times, or really not actually be that big a hindrance if used an unimportant times.

    Meanwhile, the +20 bonus to rolls are a little insane, and will be used at times when it really matters.

    It just feels way to swingy. I think you'd be better off with a smaller bonus/penalty...say, +5.
    Fair point. A -5 should still be enough for a player to realize that he's suddenly hit a preternatural run of bad luck.

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