View Poll Results: Whats your favorite starting level?
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1-5
155 73.81% -
5-10
43 20.48% -
10-15
11 5.24% -
15-20 or beyond.
1 0.48%
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2006-12-23, 11:01 PM (ISO 8601)
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Whats your prefered starting level for campaigns?
I noticed alot of people complain about how horribly broken DnD gets at later levels...This makes me curious as to what starting level most people use here. I usualy start off low, 7 being the highest I usualy have (Just enough to get most PrCs started)
Last edited by Necomancer; 2006-12-23 at 11:04 PM.
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2006-12-23, 11:08 PM (ISO 8601)
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Re: Whats your prefered starting level for campaigns?
Early levels for me. it makes things easier to handle for a DM and your still at the point where getting outnumbered by grunts is a pretty big threat. Though I've mostly DMed, so I may be a bit biased.
Will be edited by Ryuuk : Sometime in the future.
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2006-12-23, 11:09 PM (ISO 8601)
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Re: Whats your prefered starting level for campaigns?
I pretty much refuse to play at level 1 ever again.
The mid levels are a good starting point, 7-10. There's still some semblance of balance, but there's room to work with build-wise and you're not afraid of kobolds.
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2006-12-23, 11:10 PM (ISO 8601)
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Re: Whats your prefered starting level for campaigns?
10-15 for me. I like a lot more RP based stuff and frankly don't care about power level that much but before level 10 you just die to easy and can't really do anything heroic.
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2006-12-23, 11:54 PM (ISO 8601)
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Re: Whats your prefered starting level for campaigns?
You can do plenty of heroic things before level 10. It all depends on what you challenge PCs with. It helps to not think "well...reputation wise this guy should be level 15 to 20". Its better to think "My PCs are level 6 so the all powerful dark warlord should be about CR 10 at most". Does a CR 10 creature sound like a all powerful dark warlord? No...but is it a heroic challenge lower level PCs can do? Yes...wich to me is more important.
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2006-12-24, 12:07 AM (ISO 8601)
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Re: Whats your prefered starting level for campaigns?
I like levels 10+ just because a lot of builds that are really fun and interesting at higher levels just plain suck before that point. If you're playing a standard character and the focus is on roleplaying then it doesn't really matter, but if you're trying to run a gish or something with a prestige class the low levels are going to be really tedius.
"...so as it turned out, it was a really good thing I took those ranks in Craft: Leatherworking. And that's the story of how I became a blackguard."
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2006-12-24, 12:08 AM (ISO 8601)
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Re: Whats your prefered starting level for campaigns?
Yeah its heroic to save a village but its not that heroic and if you are saving a city at less than level 10, well for me, it just stretches believability to far. I mean, the city should have an NPC or 5 who can do the same thing.
In your exampel it doesn't really make sense, I mean why does the level 17 wizard who is good even allow that all powerful dark warlord to stay around. It's a simple telpeort, power word kill, teleport out mission and the problem is delt with. The BBEG isn't that big or bad at low levels.
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2006-12-24, 12:09 AM (ISO 8601)
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Re: Whats your prefered starting level for campaigns?
Level 1, with quick and easy level ups (DM exp bonus's). Then at level 5 the levels slow down, and you get to the juicy stuff after earning a rep.
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Buy Volcano VaporizerLast edited by krossbow; 2011-03-08 at 10:36 AM.
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2006-12-24, 12:11 AM (ISO 8601)
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Re: Whats your prefered starting level for campaigns?
5-8
You have the most options around that time.
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2006-12-24, 12:25 AM (ISO 8601)
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2006-12-24, 12:36 AM (ISO 8601)
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Re: Whats your prefered starting level for campaigns?
The games I make is themed around the *players*. Why doesn't a level 17 wizard do that? Because he can't or doesn't want too or doesn't exist. I'm making a world for the players play in, to do heroic and adventurious things in...and beleive it or not not all settings have level 20 NPCs walking around in every city. I know many DMs who have the PCs be very powerful when compared to most other people even when they're low level. I know one person who said level 15 was godly in his world.
Not every world is faurun and has a gandu-er...Elmister running around. You can also easily say the level 17 wizard doesn't know about the dark lord or, just as easily, say there isn't a level 17 wizard capable of doing that anywhere nearby. Personaly I have the world reflect the current level of the party, if they attempt to take on a king who legends say should be very very strong, and the players are low level, I make all their challenges equal to their level.Last edited by Necomancer; 2006-12-24 at 12:39 AM.
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2006-12-24, 01:01 AM (ISO 8601)
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Re: Whats your prefered starting level for campaigns?
Same. As are most peoples games. But that doesn't mean that I have to make the game utterly unrealistic. And a level 10 fighter being a "All Powerful Dark Warlord" is utterly unrealistic. It simply stretches suspension of disbelief to far. Why is he all powerful when a level 15 wizard is a lot more powerful, and at level 10 he won't be much of a warlord.
Why doesn't a level 17 wizard do that? Because he can't or doesn't want too or doesn't exist.
I'm making a world for the players play in, to do heroic and adventurious things in
....and beleive it or not not all settings have level 20 NPCs walking around in every city.
I know many DMs who have the PCs be very powerful when compared to most other people even when they're low level.
I know one person who said level 15 was godly in his world.
Not every world is faurun and has a gandu-er...Elmister running around.
You can also easily say the level 17 wizard doesn't know about the dark lord
or, just as easily, say there isn't a level 17 wizard capable of doing that anywhere nearby.
Personaly I have the world reflect the current level of the party, if they attempt to take on a king who legends say should be very very strong, and the players are low level, I make all their challenges equal to their level.
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2006-12-24, 01:14 AM (ISO 8601)
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Re: Whats your prefered starting level for campaigns?
In your exampel it doesn't really make sense, I mean why does the level 17 wizard who is good even allow that all powerful dark warlord to stay around. It's a simple telpeort, power word kill, teleport out mission and the problem is delt with. The BBEG isn't that big or bad at low levels.
1. The Dark Lord is really big and powerful and the Good Wizard is already fighting him in own way. Because he Dark Lord has his hands full with the Good Wizard the PCs can fly under his radar and start knocking off his underlings and then after gaining a stack of levels hit him when he's vulnerable (basically think LoTRs what level are Sam and Frodo when compared to Sauron? I think if they were powerful killing machines a lot of what makes the books great would be destroyed and I know I'd rather play as Frodo than as Gandalf).
2. Not play campaigns based on Epic Fantasy. I know that I am sick of Evil Dark Lords that Want to Conquer/Destroy the World and Kill all the Cute Puppies Because they are EVIL.
Personally I like starting at level 2-4 so that players can start off multiclassed and not have to suddenly learn a completely new skill set in the second adventure if they want to be multiclassed.
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2006-12-24, 01:21 AM (ISO 8601)
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Re: Whats your prefered starting level for campaigns?
...Who said he'd be a level 10 fighter? I said CR 10. And he'd be CR 10 because thats the current level of challenge the PCs can take...and it doesn't make the game utter unrealistic to admit its a game. You can easily say hes all powerful and have him be CR 10 to the PCs simply because thats the challenges they're able to take. CR is there only for battle mechanics. You can easily seperate it from in game fluff.
He may not be good? He may not care? It doesn't really matter since the level 17 wizard only exists if you say he does anyways.
Why doesn't it mean the players can't be ubberpowerful? Why can't you play a all powerful PC at low level? You can argue that its unrealistic all you want but I'll just counter with it's a ****in' game. You can do it if you want and theres no problem with it. If you can't deal with the idea that mages can summon horrible demons from beyond and make them tap dance for the mage's pleasure why can't you deal with this? You can easily RP power at low levels, especialy if you're in a realm where people like you are rare and not just another set of adventuring goofs.
Why? He'd have to know where to scry and why, if he was a good all powerful dark lord he could easily keep himself secret from the world.
Then your world is for the players and your NPCs. I have my NPCs take a role too, but never let them overshadow the players. They're the focus. The NPCs are there to assist and help the players, but arn't there to do the job for them. If you can't come up with a reason for them not to join in and do it themselves then I have to question your creativity as a DM.
Why shouldn't it be the case? Just say most more powerful monsters don't exist or are so rare they hardly come up...or you can just not bring them up. You don't have to say something exists when it can very well not.
Because its lame and uncreative? I have a gandulf myself named Scorch but hes not the going around saving the world type. Hell he mostly hangs out in his magic shop and only lends a guiding hand to the players when hes okay with it...and I only said one DM I know says the PCs are the only adventurers in his world. I prefer the idea that they exist, but are so rare that you'll likely to only see one or two in a entire lifetime (in human years, that is)
Any effecitve dark lord would have a defense against scrying.
See, I work with my players to make it so they're chars *can* achieve their goals if they're a mixture of smart, lucky and careful. If you want to call a player stupid for playing a char who might have a goal you dislike in your campaign, then honestly I think that player needs a new DM. If the player is a problem for other reasons I understand, as in he does it against the entire nature of the campaign or party or against his aligment...but if the party decides its a good idea and is within their aligment and ideals, then I'm willing to change the focus of the campaign for them. Especialy if I like the idea.
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2006-12-24, 01:21 AM (ISO 8601)
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Re: Whats your prefered starting level for campaigns?
@^^
Read my last post. I said that if you were going to play at lower levels the threats would not be a BBEG but something like a dire bear or perhaps a couple of low level bandits or maybe a ghoul on the loose. A reasonably large problem for a village or a town but not so large that the BGG (Big Bad Good Guy) comes in and ends it before tea one day.
As for situation 1 I was referring to necromancer calling a level 10 fighter an "All Powerful Dark Warlord".
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2006-12-24, 01:25 AM (ISO 8601)
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Re: Whats your prefered starting level for campaigns?
I chose 5-10, though more accurately I chose 8-10. I've done level 1 mooks more than I care to think about, in many games that sometimes fall apart almost before they can begin. Last year I was in a game where I started at level 9 and it was great. I got to fight things other than goblins, kobolds, or wolves for once. I could take a couple of solid hits without worrying about dying. Good times. Unfortunately, that game fell apart after a couple months, but at least I got to actually be something other than a tap-you're-down mook for a while. After that I decided I'm pretty much done with low-level.
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2006-12-24, 01:29 AM (ISO 8601)
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Re: Whats your prefered starting level for campaigns?
I like to start at the beginning. The story of how the PCs got to be powerful is more interesting to me than what they do at the highest levels. I also think it's more heroic for the vulnerable low powered person to be out fighting the good fight than it is for the super-powerful, nigh-unkillable wizard who will be ressurected even if he dies. I also think it encourages more role-playing to start at lower levels.
DMs don't cheat, they just change the rules.
"Being powerful is like being a lady. If you have to tell people you are, you aren't" -Margaret Thatcher
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2006-12-24, 01:32 AM (ISO 8601)
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Re: Whats your prefered starting level for campaigns?
I'm simply saying it doesn't have to be that way. You can be huge and heroic at low levels simply by making the flavor of the challenge reflect that. You could be going to kill a orc raiding party with a CR 10 leader, or a all powerful darklord, could be the exact same challenge but they just have a diffrent flavor is all. One just seems more epic and heroic
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2006-12-24, 02:03 AM (ISO 8601)
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Re: Whats your prefered starting level for campaigns?
CR 10. Warlord. One implies a player race and a fighter type. The other implies level 10. See if you can figure it out.
I said CR 10. And he'd be CR 10 because thats the current level of challenge the PCs can take
...and it doesn't make the game utter unrealistic to admit its a game.
You can easily say hes all powerful and have him be CR 10 to the PCs simply because thats the challenges they're able to take.
CR is there only for battle mechanics. You can easily seperate it from in game fluff.
He may not be good? He may not care?
It doesn't really matter since the level 17 wizard only exists if you say he does anyways.
Why doesn't it mean the players can't be ubberpowerful? Why can't you play a all powerful PC at low level?
You can argue that its unrealistic all you want but I'll just counter with it's a ****in' game.
You can do it if you want and theres no problem with it.
If you can't deal with the idea that mages can summon horrible demons from beyond and make them tap dance for the mage's pleasure why can't you deal with this?
You can easily RP power at low levels,
especialy if you're in a realm where people like you are rare and not just another set of adventuring goofs.
Why? He'd have to know where to scry and why, if he was a good all powerful dark lord he could easily keep himself secret from the world.
Then your world is for the players and your NPCs.
I have my NPCs take a role too, but never let them overshadow the players.
They're the focus.
The NPCs are there to assist and help the players,
but arn't there to do the job for them.
If you can't come up with a reason for them not to join in and do it themselves then I have to question your creativity as a DM.
Why shouldn't it be the case? Just say most more powerful monsters don't exist or are so rare they hardly come up...or you can just not bring them up. You don't have to say something exists when it can very well not.
Because its lame and uncreative?
I have a gandulf myself named Scorch but hes not the going around saving the world type.
Hell he mostly hangs out in his magic shop and only lends a guiding hand to the players when hes okay with it
...and I only said one DM I know says the PCs are the only adventurers in his world. I prefer the idea that they exist, but are so rare that you'll likely to only see one or two in a entire lifetime (in human years, that is)
Any effecitve dark lord would have a defense against scrying.
See, I work with my players to make it so they're chars *can* achieve their goals if they're a mixture of smart, lucky and careful.
If you want to call a player stupid for playing a char who might have a goal you dislike in your campaign, then honestly I think that player needs a new DM.
If the player is a problem for other reasons I understand, as in he does it against the entire nature of the campaign or party or against his aligment...but if the party decides its a good idea and is within their aligment and ideals, then I'm willing to change the focus of the campaign for them. Especialy if I like the idea.
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2006-12-24, 02:09 AM (ISO 8601)
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Re: Whats your prefered starting level for campaigns?
I never said you couldn't. Just that you couldn't be heroic on a world wide or even country wide scale.
You could be going to kill a orc raiding party with a CR 10 leader,
or a all powerful darklord, could be the exact same challenge but they just have a diffrent flavor is all.
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2006-12-24, 02:16 AM (ISO 8601)
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Re: Whats your prefered starting level for campaigns?
I'm actually fond of the 3-10 range myself, and most of my games tend to end up at around this level.
You can do a whole lot at level ten, and that's usually as high as my games tend to go.
And a level 10 fighter is the BBEG if plot decrees it. Maybe he fought Elminster, and won. Everyone else is just as shocked as your characters are. Or just as maybe, he's been playing off the extremely few stronger-than-him forces in the world against each other, and pleasantly placed himself in the commanding role when everything worked perfectly.
I'm also a fan of 'There simply isn't anyone stronger'. After all, a level 10 unit can beat up a hoard of level 1 units single-handedly. You don't need to arbitrarily decide that 20 is the highest leveled NPC in the game anymore than you need to decide on 13, 34, or 90.Beginnings usually happen over trifles... even if it's a coincidence...
~ Final Fantasy Tactics
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2006-12-24, 02:55 AM (ISO 8601)
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Re: Whats your prefered starting level for campaigns?
My god you really like to pick apart every post you dislike. I barely had any text there and you still managed all that.
A warlord can be many things. Yes it implied ability to battle, but who said hes limited to that? Clerics can battle too.
No see its *easily* beleivable. Honestly if your so narrow minded that you can't look beyond CRs then thats really something you should try getting over. I can easilly beleive it, my players can, I'm sure many people can. If you can't then thats you.
No it isn't. The CR has nothing to do with a challenge flavor wise in my games. If it does in yours great, you worry more about mechanics then roleplay. Thats your choice.
Again I ask why not? You're not giving me any proof as to why not you're just repeating yourself and saying "no...No it can't cause it doesn't make sense" but the thing is it does. In a village of CR 1/2 commoners a CR 2 orc is a major threat. In a city with CR 1 guards a CR 10 warlord is a large threat. It all depends on how you build the world
No, I don't try and make it as realistic as I can because its a *fantasy* game. If I want realistic I'll play d20 modern or arcana where a well placed sword or bullet can actualy kill you in one hit. DnD is bad if you want realism.
Only if you allow there to be. Why would there be? What if this is a low adventure world were only the most legendary wizards reach that amount of power?
I just said. Its a low adventure world were magic is rare. Were it actualy takes a long long time to study and those who know it guard it from the masses for it could be dangerious in the wrong hands. Magic isn't readily available. Its hard to master and very few people can measure up to it. In a world of int 10 commoners I imagine there would be very few who could know any arcane magic and those who could would not always find they're possible calling.
Again, only if the DM lets these things happen. As a DM you're making a story for your players and if you want them to get beaten up by a house cat and say most things from the MM exist then go ahead and have them be weak. Alternavely you can have monsters be rare, realize that a house cat can do at most 1 damage and will miss on most attacks so no, it can't kill most players before level 3 (I've had this conversation before).
Rules wich you yourself make. Being a DM is convient like that.
I'm saying as a DM you can do it with little problem. For some reason you seem to think there are standards every DM must include in his world, but there isn't. A DM can make the world however he wants it.
Only if you only pay attention to mechanics and CR.
If you even have nations that big. Even so even in most games world I'd say 1 in several million is more likely. As you said, most level ones die very easily so getting to level 17 should be nearly impossible. Especialy since most arcanists don't have the guidance of metagaming that PCs have so they know a spell might be more powerful then another and know the basics of what it does, but they wouldn't know the advanced mechanics a player does that allows them to make ubber chars. So yeah, I'd say a level 17 would be rare enough that they could easily not even exist.
By using magic that has no mechanic effect but exists flavor wise. Call it DM fiat if you want. I call it being creative and going beyond the rules to achieve a goal. Honestly if you want to stick to the rules so much go ahead, but I prefer to ignore them once in awhile and just do things my way.
So your world isn't for the players then? See, mine is.
No see, in my worlds...I ignore what level the PCs and enemies are in favor of making adventures that the PCs can do and still look heroic. The characters shouldn't be aware of their level anyways. If I went from level 1 to 10 I'd certain think I could take on a dragon with all the experience I've had. Why should I think otherwise?
You know if we left levels out of this and talked about this like it was a story rather then a game this conversation would be alot diffrent. I'm going to do that. If the PCs want to kill the king even though they're inexperienced that makes them more unlikely villains/heros to me then weak idiots trying to kill someone.
I wonder how the NPCs know the PCs reached high levels exactly. Do they have a homing beacon that goes off when someone reaches level 10? Anyways, my NPCs play roles related to the PCs. They may go off and do their own thing, but they in no way are ment to overshadow the PCs. If a all powerful wizard goes and kills a dark lord for whatever reason hes overshadowing the PCs. Weither it makes sense for him to do so or not this is still true.
Of course not, but why do the king and his bodyguards have to be more powerful then the PCs? Why shouldn't they be able to take on the king? Again, I'd like it if you could awnser this without resorting to getting into mechanics. No mention of levels and such.
...It was a crappy example challenge. The challenge of my first campaign's challenge was two nations ruled over by humans who subject other races to their will, one owned by a evil dark lich who commanded massive undead armies and one ruled by a insane alienist king and his brother who's army specializes in their use of fiends. If you really thought the evil dark lord was ment as a entire campaign concept then I should inform you I'm much more creative then that. I might start with a simple concept but its what you build upon that concept that makes it great.
...Since when am I ignoring 80% of the core rules? I'm using the DnD system just fine. I might ignore one or two rules at most and thats during a whole campaign. Hell I'm hardly using any homebrewed stuff at all, you're just assuming I am because I DM diffrently from you.
And this is why I'm going to make this my last post. This is going to get much too personal if I continue. My worlds have been perfectly beleivable and acceptable by everyone I've ever DMed. If you can't beleive them then maby you should stop being so narrow minded and try thinking in terms of story instead of levels?
Thats the standard, yup. Good old boring standard. Kill the dire rat, meet at the tavern. Save the lady from the bugbears. Yup...good old boring standard.
And why would he do that? Why can't the PCs learn of him in another way? Stop what apears to be a minor problem only to find a greater one that no one else is aware of? Plenty of games start off this way, hell every DnD to video game I've played has had this plot...
Sure. Thats what fantasy is. A place where unlikely things happen. DnD isn't just high magic. Its high fantasy. Unlikely things happen quite a bit.
Yup. Accuse me of DM fiat if you want. I see it as simply giving the PCs a chance to actualy do something heroic without having to give them alot of power. If thats DM fiat then I gladly admit to it.
So you play with power gamers. Noted. I think I get a good idea of where you're coming from, but I strongly prefer another place.
I'd let them only because I don't see levels as a problem. Honestly I think you as a DM and your players metagame much too often.
Again, too much forcus on mechanics and metagaming and power gaming. Anyways I'm done. I'm going to do some actual RPing that doesn't involve any mechanics or worries about who has the most power. Sorry I let this get so personal.
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2006-12-24, 03:17 AM (ISO 8601)
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Re: Whats your prefered starting level for campaigns?
I prefer to run sword and sorcery over high fantasy in DnD- one of Gygax's primary influences to DnD was a Sword and Sorcery book that I enjoy a lot. However, I still include a BBEG, just one that you cannot fight until you are at a level where it is believable. The BBEG could be working under the radar, causing problems in the world. I prime example of that is Morrowind- you start off doing basic kill things that are annoying our village quests, fed ex quests, etc, and over time move into bigger, more important quests that all relate to the BBEG, but he hasn't been revealed yet, all you get are hints. And when the BBEG is revealed, you have to fight him in different ways that lead to an all out encounter. Mystery in games is a good thing.
i am going to make it through this year
if it kills me
i am going to make it though this year
if it kills me
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2006-12-24, 06:41 AM (ISO 8601)
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Re: Whats your prefered starting level for campaigns?
Well I think that Tippy's point of view makes a certain amount of sense if you play in a world with black and white morality. If there's somone who's obviously evil, someone who's obviously good SHOULD be helping take them out. That's why I like throwing black and white mentality out, then things make a lot more sense and there are plenty of challenges for the PCs without them (justifiably) whining "why aren't all the good high level characters taking care of it."
For example you could go George R. R. Martin-style and have the player's home village threatened by bandits/foraging soldiers/rogue mercenaries. Are there powerful lord types who could easily take out the threat and who are supposedly "good?" Sure, but they were the one who hired the foraging soldiers who are stealing all the local NPCs stuff and raped the PC's cousin. They care about putting the "true king" on the throne and don't give a **** if a couple thousand peasants die to make that happen.
Or think the real world. Have the players be something analagous to Darfuri peasants and the bad guys like the Janjiweed. Why aren't the 20th level wizards smoking the bad guys? For the same reason that all of the most powerful militaries in the world aren't doing **** about what's going on in Darfur. Maybe the 20th level "good" wizard is a mendacious idiot who is spending all of his time tracking down the dragon who tried to kill his father and doesn't give a **** if the PC's village gets massacred.
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2006-12-24, 09:57 AM (ISO 8601)
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Re: Whats your prefered starting level for campaigns?
Doesn't require black and white morality. The feudal system had nobles who were given a lot of good stuff but the catch was that for it, they were supposed to protect the area and help the king keep order there (and help in wars too but irrelevant...).
If someone tries to conquer a city there, noble should hire a highest level npc he can find to take care of it because
a) If someone conquers the city, the previous owner no longer controls it
b) The king could take away their position if they can't keep up the order
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2006-12-24, 10:05 AM (ISO 8601)
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Re: Whats your prefered starting level for campaigns?
Out of curiousity, why do the PCs have to encounter the Dark Lord / Evil Leader immediately? My campaigns tend to last at least 35 sessions (normally 50+ sessions) there is time to encounter a minor minion, and another, etc. etc., working their way up the ladder (gaining experience and loot) before eventually meeting the bad guy (if ever).
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2006-12-24, 10:09 AM (ISO 8601)
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Re: Whats your prefered starting level for campaigns?
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2006-12-24, 10:28 AM (ISO 8601)
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Re: Whats your prefered starting level for campaigns?
Exactly.
The world exists. The PC's can have what ever goal that they dream up. I as the DM will get them in to situations where this goal becomes possible. I will not change the world so that they get their goal accomplished within a coupel of levels.
My point in this whole thing was "Sure, you can kill the "All Powerful Dark Warlord, but he isn't CR 10 just because you are level 6. He is CR 17 and will stay CR 17 until you kill him or someone else kills him"
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2006-12-24, 10:33 AM (ISO 8601)
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Re: Whats your prefered starting level for campaigns?
I always start at level 3.
It prevents accidentally killing characters with a CR 1/4 encounter. It allows for both planned and unplanned character growth. It generally prevents those "All of those stack?!?!" sort of moments and allows you to adjust to anything like them that occurs as the characters level.
Start small and local, build from there. That's my preference.
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2006-12-24, 10:36 AM (ISO 8601)
- Join Date
- Nov 2006
Re: Whats your prefered starting level for campaigns?
You know, I have started campaigns at LVL 1 and LVL 10, and I have never seen a campaign go above 17. Personally, I prefer level 1 for long running games, and lvl 10 for short little mini-adventures. If your DM can't keep you engaged and produce enjoyable adventures at LvL 1, he is a hack. There are plenty of "heroic" things to do at early Levels that aren't earth shattering. Keep in mind, your world effects how the game is played to, while in Faerun a 10th lvl warlord isn't ****, in other gameworlds a 10th LvL warlord is hot ****. Likewise, if the world is crawling with higher level foes, no doubt, the higher level foes maybe be dealing with higher level encounters, and see the lower level situations as beneath them.
I am reminded of a story about a group of low level PCs who were working for a high level wizard, and when the wizard gave them a hard task that was going to take a long time, they asked the wizard why he doesn't do it. The wizard responded: "Ok, I will handle the orc encampement, and you can go to the portal to the Abyss and hold off the hordes of demons that are currently pouring through." You see my point?
There are just tons of options for low level PCs, and while I agree, PCs are a bit too squishy at lvls 1 and 2, most of the campaigns I have played in had as past those levels pretty quickly with only mildly dangerous adventures.