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  1. - Top - End - #61
    Dwarf in the Playground
     
    RedKnightGirl

    Join Date
    Oct 2013
    Gender
    Female

    Default Re: PC/NPC naming conventions

    I guess I am lazy and boring for NPCs. I assign a cultural naming convention to a certain region then I spam the Behind the Name generator until I get a name that I like for that character. For Elves and Dwarves I use Elven and Dwarven name generators. I do this for two major reasons:

    1. My players aren't great at remembering names. It makes it much easier for them remember names and take notes if the NPCs are named Edgar and Henrietta, instead of Xardicon and Inglerica.

    2. Using the generators allows me to come up with setting consistent NPCs during the game, when players ask the name of an unplanned NPC. It prevents an Aerith and Bob scenario from occuring.

    For PCs I am a little less random. After I created a backstory, I will usually browse name sites looking for a name with a meaning and sound that fits the character.

  2. - Top - End - #62
    Titan in the Playground
    Join Date
    Oct 2010
    Location
    Dallas, TX
    Gender
    Male

    Default Re: PC/NPC naming conventions

    For NPCs, I usually have an underlying culture in mind, and use that. When the players bump into Alfgar, Edmund, and Beorthelm, they know the culture is more-or-less Saxonish.

    For PCs I usually do the same, often discussing it with the DM in advance, to find out if there are any linguistic themes I can use.

    Sometimes there are hidden jokes. My elf named his horse Glorfain, which means "gold cloud" in Elvish. Only a real movie nerd will recognize Golden Cloud as the horse bought by Roy Rogers and re-named "Trigger".

    And I once named two dwarven brothers, whose five brothers had been slain by a dragon, Doli and Felix. With a little linguistic knowledge, you might identify them as Grumpy and Happy.

    Many of your general rules are based on assumptions about either naming practices or gaming practices that, while true in your games, are not true in others.

    Quote Originally Posted by Jon_Dahl View Post
    Sometimes I combine the names of the existing NPCs. For example: Tenser + Xodast = Tendast.
    That's a good linguistic naming practice. The Saxons have Alfgar and Edmund, and you can make Alfmund, etc.

    Quote Originally Posted by Jon_Dahl View Post
    I try to use double vowels and grave/acute pitch vowels with moderation. E.g. one NPC could be "Hagár" and another "Ringaar". I always avoid ending names with double consonant because it's incredibly cheesy, like "Maxx".
    Bill, Ann, Jill, Glenn, and Jeff don't seem that cheesy to me, but I understand your point. The question is what that does in that culture. Uiliacc is a perfectly good Celtic name.

    And since I usually have a linguistic tradition in mind, I use diacritical marks only when appropriate. (Though I plan to name my next rogue Romeo Rascál, on the model of the OotS's Julio.)

    Quote Originally Posted by Jon_Dahl View Post
    I've noticed that my male characters' names usually end with "n" and female names usually end with "a". I want to help my players to differentiate the male and female NPC names. I also like names ending with "i".
    Yup. That goes back to inflected languages with gender. Most Romance names ending in -a are feminine, because of the grammar rules. Note that names ending in -o are usually masculine, and Mediterranean (Mario, Julio, etc.).

    Quote Originally Posted by Jon_Dahl View Post
    It's very poor form to use real world names in fantasy, like "Artemis" or "Otto". It's highly unusual that a random culture with no connection to our world would have the same kinds of names that we have. All fantasy names should be different from our names, or at least not obviously taken from real life.
    I disagree completely. I have no problem with a fantasy story in which the king is named Arthur, the leader is named Jason, the hero's companion is named Sam, or the giant-slayer is named David. King Arthur, Jason and the Argonauts, Lord of the Rings, and David & Goliath are the kinds of stories I'm trying to create.

  3. - Top - End - #63
    Troll in the Playground
    Join Date
    Feb 2013

    Default Re: PC/NPC naming conventions

    Quote Originally Posted by Jay R View Post
    That's a good linguistic naming practice. The Saxons have Alfgar and Edmund, and you can make Alfmund, etc.
    I actually just recently broke up tons of Germanic (Ancient Germanic, Anglo-Saxon, Gothic, and Norse) names into elements and laid them out into tables with translations, as part of a Middle-Earth Northon language/name project I did. Hundreds and hundreds of names right there! I particularly like the ae/a/e, e/i, dh/th/d, v/w, o/u, and other variations that can be used to distinguish similar languages from each other... e.g. Adalwolf and Aethelwulf and Edhelwulf are the same name.

    So, for instance, one tribe would use then ame Fridbern; another Frithbeorn; another Fridberen; and the last Fridhrbjorn.

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