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2006-12-26, 09:48 PM (ISO 8601)
- Join Date
- Oct 2005
- Location
- NC
[feats] Feats for prospective mage slayers
While primarily oriented towards fighters, other classes could take some of these feats. They aren't intended to make fighters (or other non-casters) as powerful as wizards. Instead they're intended to give non-casters the ability to survive combat with casters while maintaining class flavor.
Combat Mobility [General]- Prerequisites: Mobility, base attack bonus +5.
Benefit: You may take a 5' step as an immediate action.
Special: A fighter may select Combat Mobility as one of his fighter bonus feats.
Magic Sink [General]- Prerequisites: Mage Slayer, Vital Surge, base attack bonus +11.
Benefit: The fighter's resistance to evocation and transformation magic effects increases. He gains a circumstance bonus equal to his Con bonus to saves against evocation and transformation spells or effects.
Special: Taking this feat reduces your caster level for all your spells and spell-like abilities by 4.
Vital Surge [General]- Prerequisites: Con 13+, Endurance, base attack bonus +7.
Benefit: This ability represents the fighter's ability to withstand magical effects that would otherwise block or effect him. If a fighter with vital surge is affected by an evocation or transformation spell or effect lasting more than one round and fails his saving throw, he can attempt it again 1 round later at the same DC. He gets only this one extra chance to succeed on his saving throw.
Special: A fighter may select Vital Surge as one of his fighter bonus feats.
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I laugh at myself first, before anyone else can.
-- Paraphrased from Elsa Maxwell
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The more labels you have for yourself, the dumber they make you.
-- Paul Graham in Keep Your Identity Small
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2006-12-27, 12:15 AM (ISO 8601)
- Join Date
- Dec 2005
- Location
- within a light year
- Gender
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2006-12-27, 12:16 AM (ISO 8601)
- Join Date
- Jan 2006
- Gender
Re: [feats] Feats for prospective mage slayers
"Sounds scary.... Luckily, I'm an archmage." says the Blue Wizard!
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2006-12-27, 12:32 AM (ISO 8601)
- Join Date
- Oct 2005
- Location
- NC
Re: [feats] Feats for prospective mage slayers
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I laugh at myself first, before anyone else can.
-- Paraphrased from Elsa Maxwell
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The more labels you have for yourself, the dumber they make you.
-- Paul Graham in Keep Your Identity Small
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2006-12-27, 02:22 AM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Oregon
- Gender
Re: [feats] Feats for prospective mage slayers
Ahhh, the arms race of forcing casters to provoke AOO's. Amusing, considering that any paranoid caster is going to have a non-AOO way to get out of there.
Anyway, while evocation and transmutation are quite threatening, what about conjuration, illusion, enchantment, necromancy? Most of which have much worse effects if you fail a save.Fizban's Tweaks and Brew: Google Drive (PDF), Thread
A collection of over 200 pages of individually small bans, tweaks, brews, and rule changes, usable piecemeal or nearly altogether, and even some convenient lists. Everything I've done that I'd call done enough to use in one place (plus a number of things I'm working on that aren't quite done, of course).
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2006-12-27, 03:16 AM (ISO 8601)
- Join Date
- Dec 2006
Re: [feats] Feats for prospective mage slayers
Good feats, I wish I had these on my fighter.
Last edited by Valairn; 2006-12-27 at 03:19 AM.
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2006-12-27, 09:16 AM (ISO 8601)
- Join Date
- Oct 2005
- Location
- NC
Re: [feats] Feats for prospective mage slayers
True, but I didn't want an overpowered super feat. Also, I tried to mantain a magicless flavor and it was easier for me to envision a tough fighter forcing himself to endure damage (evocation) and transformations than the other schools.
Do you have any suggestions for the other schools?-
I laugh at myself first, before anyone else can.
-- Paraphrased from Elsa Maxwell
-
The more labels you have for yourself, the dumber they make you.
-- Paul Graham in Keep Your Identity Small