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2013-11-04, 06:21 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
I believe we covered this before:
- Falling while flying is 150' for the first round, 300' for all subsequent rounds, and you take damage when you land
- Jumping off a ledge and falling is limited by your max speed, and you take damage when you hit bottom
- Simply falling off a ledge has no duration, and is arguably instantaneous, dealing damage
- Falling prone instantaneously makes it so you are on the ground, and it does NOT state that you take damage
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2013-11-04, 06:44 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Knight of the Sacred Seal changes your type to outsider, then refers you to the monk class feature at level 20. This would be fine, if the monk class feature actually changed your type to outsider.
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2013-11-04, 09:02 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
π = 4
Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.
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2013-11-04, 09:08 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
It kinda makes sense to me that you would take more damage if you couldn't see as well. It's harder to orient yourself in a way that prepares you for impact.
course, then what about being blind?Last edited by NeoPhoenix0; 2013-11-04 at 09:08 PM.
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2013-11-04, 09:51 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
From a RAW standpoint, I think that for falling via jumping or flying, each square would count as two, so you'd fall half as fast, but be treated as falling twice as far. However, if you fall prone or fall via some other means that doesn't take movement into effect, you don't technically pass through those squares and instead instantly find yourself on the floor, so you wouldn't take extra damage from falling (and still wouldn't take any damage at all from falling prone).
Therefore, deliberately jumping and closing your eyes would be your best bet if you want to prolong the fall as long as possible and you believe someone can save you mid-fall. Otherwise, it would be advisable to fall prone to avoid damage, if that's a choice, or just fall without any movement action taken so you take the damage right away and get up (hopefully) to continue on your way without worrying about spending several rounds falling. At least, that's how I see a strict reading of the rules.
EDIT:
What if you fall for X rounds, but only have your eyes closed for the first round of the fall? What about the last round of the fall? Would you still take the same amount of fall damage?
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2013-11-04, 09:59 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
This is true if you have a fly speed. Otherwise, the normal rules of physics apply, and it's about 500' the first round and 1200' each subsequent round.
Originally Posted by KsheepThe Material Plane tends to be the most Earthlike of all planes and operates under the same set of natural laws that our own real world does.
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2013-11-04, 10:01 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
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2013-11-04, 10:13 PM (ISO 8601)
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2013-11-04, 10:22 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
If a round is 6 seconds long and gravity is 32'/second squared, then the distance that acceleration will move you in round 1 is 0.5*32'*6*6 or 576'. Round 2 is (.5*32*12*12 - .5*32*6*6) or 1728'. It might be that someone worked out that air resistance would start to have a noticeable effect at this point.
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2013-11-04, 11:04 PM (ISO 8601)
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2013-11-05, 09:43 AM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
As pointed out in another thread, there's a prestige class in Champions of Ruin called the "justice of weald and woe" (possible misspelling?) that's missing some critical information about its spellcasting.
Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
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2013-11-05, 09:49 AM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
If it says "weald" in the book, it's a misspelling.
weald
noun
wooded or uncultivated country.
Origin: before 1150; Middle English weeld, Old English weald forest; cognate with German Wald; cf. wold
Can be confused: weald, wield.
weal
noun
1. well-being, prosperity, or happiness: the public weal; weal and woe.
2. Obsolete. wealth or riches.
3. Obsolete. the body politic; the state.
Origin: before 900; Middle English wele, Old English wela; akin to wellWiki - Q&A - FB - LIn - Tw
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2013-11-05, 10:02 AM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
I don't have Champions of Ruin; I was just going by what the poster in the other thread said. Any misspelling is probably his, not the book's.
Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2013-11-05, 10:10 AM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
I'm not sure it is a misspelling. While "weal and woe" is a common combination, the PrC has much more connection to weald (i.e. a heavily wooded area : forest) than to well-being.
It is an elven enforcer. It grants several nature related class features, but none that directly cause the well-being of anyone.
One could argue that the PrC exists for the well-being of a certain group (the various elf-nations on Toril), but similar things can be said about many PrCs, even some of the obviously evil ones like the Red Wizards or the various PrCs related to evil deities.
@Chronos: It indeed says weald.Last edited by Andezzar; 2013-11-05 at 10:10 AM.
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2013-11-05, 10:32 AM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
The 500/1200 numbers come from real-world physics, rounded for ease of use. From the Sage:
SpoilerOriginally Posted by D&D 3.5 FAQ, p. 112
In other words, it's not a misspelling, it's a play on words. Oh WotC, you and your humor.Last edited by Karnith; 2013-11-05 at 10:34 AM.
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2013-11-05, 10:59 AM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
The dysfunction is slightly more serious than the spelling.
It grants spell casting, but doesn't say if it's Divine or Arcane or even whether it's Prepared or Spontaneous. If the latter then it would have to be from the whole list since there is no table for spells known.Last edited by nedz; 2013-11-05 at 10:59 AM.
π = 4
Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.
Completely Dysfunctional Handbook
Warped Druid Handbook
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2013-11-05, 11:09 AM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Huh? The table is right there under the table spells per day on p. 49. The other things are missing though.
Interestingly (or erroneously) the DC of those spells is WIS based but the spells per day are (most likely) based on INT.
Originally Posted by Annotation under the table Spells Known CoR p. 49
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2013-11-05, 11:32 AM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Last edited by Karnith; 2013-11-05 at 11:34 AM.
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2013-11-05, 11:36 AM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
π = 4
Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.
Completely Dysfunctional Handbook
Warped Druid Handbook
Avatar by Caravaggio
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2013-11-05, 12:21 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
It's all spelled out; the organization is confusing, is all. It's divine, spontaneous, WIS-based casting. I provided relevant quotes here. There's no dysfunction (unless you consider a weak bit of wordplay in the name sufficient for this list).
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2013-11-05, 06:46 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
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2013-11-05, 06:50 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Undead wild shape does not actually do anything.
It says it allows you to wild shape "even if you are undead" mentioning wild shape being keyed off polymorph (thus only affecting living creatures)
except that wild shape has always been keyed off of alternate form, not polymorph in 3.5, leaving this feat without any discernable effect.I've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.
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2013-11-05, 06:58 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
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2013-11-05, 07:03 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
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2013-11-05, 07:05 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
I did not say that it was. You asked where the numbers came from, and I provided the source.
However, RAW says that we use real-world physics for these situations (on the Material Plane, anyway), as Curmudgeon has already, and repeatedly, pointed out, and the Sage's answers are reasonably close to the actual numbers you get from doing the calculations (I believe that they are 576 feet in the first round and 1076 ft in every round thereafter as you reach terminal velocity), so there's no reason not to point to the FAQ in this instance.
Actually, pre-errata Wild Shape functioned like Polymorph.Also, I'm 90% sure I've pointed this out beforeLast edited by Karnith; 2013-11-05 at 07:35 PM.
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2013-11-05, 08:51 PM (ISO 8601)
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2013-11-05, 09:22 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
To respond:yes, and it depends on context.
part of writing rules means defining any even slightly ambiguous words. They made a step in the right direction using the glossary, and wotc clearly understands the concept (just look at M:tG, it's rules define practically every single things that can occur).Just look at any law, and they do something similar, they usually spend about half the document defining all their terms for the purpose of making the law.
What if you decided to just give your wings one burst, then let yourself move like a projectile? That would be a perfectly sensible jumping in the air. Or even if your flying, and you decide to change directions by rebounding off an object, that's still flying and still jumping.Or, even if you simply have an effect similar to air walk that allows you to "walk" on the air (granting you a fly speed, if a slow one), would it not be unreasonable to jump during this flight?Avatar by TinyMushroom.
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2013-11-05, 09:23 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
I am quite aware that you can't jump while flying. However, the wording for Jump says that you can jump up to your maximum movement per turn, and if you jump further than that, you complete the jump the following turn. That discussion was saying "What if your "maximum movement" is from a movement type other than the one you started the jump with? For instance, if you have an aquatic creature that jumps out of the water, but which has a land speed that is greater, do you use the land speed or the swim speed to determine how far you go? What if you had a fly speed, which is almost always higher than land speeds? It wouldn't be implausible to say that a creature running along the ground jumps and then uses their wings to increase their speed while mid-jump, would it?
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2013-11-05, 09:26 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
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2013-11-05, 09:29 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
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