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2013-11-18, 01:09 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
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2013-11-18, 01:10 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
I'm finding it difficult to continue believing you're actually arguing this in good faith, given that you're ignoring my point. The Dysfunction is that it doesn't say to use that speed to determine the maximum distance jumped in a round. The text you've quoted says you need a swim speed to jump out of water, not that you use that speed to determine maximum jump distance. It's probably what they meant, but it's not what the rules say. Much like Drown Healing is Dysfunctional because the it assumes you are at higher than 0 hp (whether or not your hp is actually higher than 0, it is set to 0), the Dysfunction is based on the Rules As Written, not the Rules As Obviously Meant To Be.
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2013-11-18, 01:19 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
The maximum distance jumped is based on your jump check. The maximum distance in a round is based on your speed (if you run out of movement, you must continue the jump into the next round as a move action).
If you run out of movement mid-jump, your next action (either this turn, or if necessary, on your next turn) must be a move action to complete the jump.
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2013-11-18, 01:31 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Because the quoted rule does not specify which speed is used to determine the maximum distance per round.
Last edited by Andezzar; 2013-11-18 at 01:31 PM.
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2013-11-18, 01:33 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Which speed? The rules only ever say normal maximum movement, without defining that "normal maximum movement" is whichever speed is appropriate for the medium. There are additional rules saying that to make a jump check out of water, you need a Swim Speed. Though obvious as to what they meant, it doesn't say Swim Speed is used to determine the Maximum distance jumped out of water. For that matter, is a Water elemental's Jump Distance limited by it's Swim Speed, or its "Walking around" Speed? Can they jump further out of water than they could off of a solid surface? More relevant to most adventurers, what is the maximum jump distance if you have access to a Fly Speed?
Though it's easy to make rulings in all of these cases, it doesn't give explicit rules for how to adjudicate this. Ergo, it's Dysfunctional.
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2013-11-18, 01:37 PM (ISO 8601)
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- Sep 2012
Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Because of the "Maximum speed for the round" line.
***Arbitrary Numbers Ahead***
Let's say I have a speed of:
Land: 30
Swim:30
Flight: 120
Now, I move 20 feet, let's say in the water, then jump. I have a (arbitrarily high) jump check, that allows me to jump 100 feet. Which round do I land in?
^This is the disfunction that they have been questioning for so many pages.Remember, posting links to TVTropes is Vile.
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2013-11-18, 01:44 PM (ISO 8601)
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2013-11-18, 02:12 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Any time you see the phrase "Speed" it refers to Land Speed, it's the default.
Rijan_Sai: The only way to move 20 feet in the water would be using your swim speed, so we refer to the rules in Stormwrack:
With a successful high jump that gets you entirely clear of the water (a result of 0 feet or better) you can begin flying at an elevation of 5 feet (presuming you have a fly speed).
Speed is how far you move in a 'single' move action, that's all. There's no dysfunction here.
edit: If you're continuing a jump check from moving out of water (using a swim speed), and decline to fly, then you'd keep using your swim speed in move actions to determine distance travelled until total jump distance was attained. Clear?Last edited by Pickford; 2013-11-18 at 02:13 PM.
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2013-11-18, 02:19 PM (ISO 8601)
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2013-11-18, 02:27 PM (ISO 8601)
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- Mar 2012
Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Speed is what I used. The rules say:
Originally Posted by SRD
That is not clear, that is your opinion. The rules only limit your jump distance to your maximum movement. The rules do not specify which movement mode needs to be used. And if you can move 30 ft on land, 30 ft. in water and 120 ft in the air, your maximum movement is 120 ft.
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2013-11-18, 02:34 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
No, that is clear:
A Jump check is included n your movement, so it is part of a move action. If you run out of movement mid-jump, your next action (either on this turn or, if necessary, on your next turn) must be a move action to complete the jump.
Edit: You are incorrect, the rules do NOT limit jump distance by your movement, it is entirely limited by your Jump check.Last edited by Pickford; 2013-11-18 at 02:35 PM.
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2013-11-18, 02:42 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
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2013-11-18, 02:45 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
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2013-11-18, 03:55 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
π = 4
Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.
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2013-11-18, 04:59 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
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2013-11-18, 06:44 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
This is true, according to RAMS and RACSD, and for the record I agree.
That said, the RAW of Jump states:
Originally Posted by SRD
Again, RAMS/RACSD I agree with and would use when I DM...it's still technically not RAW.Remember, posting links to TVTropes is Vile.
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2013-11-18, 06:51 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
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2013-11-18, 07:03 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Last edited by Necroticplague; 2013-11-18 at 07:03 PM.
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2013-11-18, 07:20 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
That brings up another dysfunction: Even if you can fly via some magical means and have Good or better maneuverability (aka your magical means of flight allows you to hover, among other things), if you were to enter a vacuum, you would suddenly fall to the ground.
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2013-11-18, 07:36 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Or flying through a Non-air Substance, like many of the fog/cloud spells that create gasses.
Does that also mean you cannot fly through someone who is in gaseous form or when hit by a dragons gas breath that lasts more than 1 round?
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2013-11-18, 07:46 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
What's really odd is that it wouldn't effect Levitate. So, a level 2 wizard spell is less likely to make you fall than a level 3 wizard spell (or a level 5 spell, for Overland Flight). Seems a bit off, if you ask me.
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2013-11-18, 07:48 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Last edited by Fax Celestis; 2013-11-18 at 07:49 PM.
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2013-11-18, 08:06 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
I think that my statement was correct by RAW.
Originally Posted by SRD
Originally Posted by SRDπ = 4
Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.
Completely Dysfunctional Handbook
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2013-11-19, 06:06 AM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Why are you arguing with Pickford?
He is either a troll, which I suspect, or his grasp of both English and the rules are limited. There were some 30 pages in a thread recently of arguments based on his presumed failure to understand what "condition" actually means.
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2013-11-19, 06:49 AM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Last edited by TuggyNE; 2013-11-19 at 06:50 AM. Reason: TYPOES
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2013-11-19, 07:24 AM (ISO 8601)
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2013-11-19, 07:53 AM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Another dysfunction:
You can Jump whilst Flying. This has no effect whatsoever, except that you have to land, although feats like Leap Attack might be triggerable.π = 4
Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.
Completely Dysfunctional Handbook
Warped Druid Handbook
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2013-11-19, 09:56 AM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Care to illuminate us how you came to this conclusion?
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2013-11-19, 10:30 AM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Air Bud rules, from the looks of it.
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2013-11-19, 10:31 AM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
See my Extended Signature for my list of silly shenanigans.
Anyone is welcome to use or critique my 3.5 Fighter homebrew: The Vanguard.
I am a Dungeon Master for Hire that creates custom content for people and programs d20 content for the HeroLab character system. Please donate to my Patreon and visit the HeroLab forums.